From what I understand, one of the NEC machines (I don't remember if
it's the PC Engine or the Duo) had provisions for a game built right
into the console. But it wasn't done...obviously. :)
--- In turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> The CDX with Sonic CD was cool, but after that I can't think of any
> decent launch pack ins.
>
> Alex Kidd in Miracle World built into the SMS2 is pretty cool. I wish
> more systems had good games built in.
>
> As for the Shermatlock & Sol Feace bundle, it did look like they were
> trying to copy the Duo's "multimedia" set, but instead stressed the
> weakness of "multimedia" and shoddy CD games(a cart game with CD
> music + a FMV game).
>
> Although the Turbo was passed off as a "multimedia" device, I'm glad
> that the "medias" consisted of shooters, rpg's, platformers etc...
> instead of video "mixing" and choose you own adventure type trash.
>
>
>
>
> --- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> > >The Turbo Duo is still and I beleive always will be the system
> with
> > >the best pack-in software.
> >
> > Since they no longer pack in full software out of the chute
> > (pathetic...although there are some decent system/game package
> deals sometimes later on for
> > late adopters), it will always be. Speaking of, I love these
> system and software
> > "deals" nowadays, with two or so worthless games packaged with a
> system to
> > lure wouldbe buyers. For some reason, it works in this country.
> Go figure.
> > Back on the Duo, I remember how reactive Sega was after the Gates
> pack-in,
> > packaging Sol-Feace with the Sega CD. That was a goofball move, as
> Sol-Feace (or,
> > alternatively, Sol-Deace) wasn't even a tenth of the game that
> Gates was, with
> > shoddy graphics, a distinct lack of color (even for the Genesis),
> and major
> > flicker (of NEC Avenue stature). I think, at that point, that Bari-
> Arm was
> > already out for Mega CD...and that certainly would have made a
> better
> > giveaway...and something that at least approached the quality of
> Gates. Then again,
> > we're talking shooters...so it doesn't matter anyway, as the things
> sometimes seem
> > to often generate a lot of buzz, but don't sell worth crap. Some
> morons have
> > stated in the past, for instance, that the Saturn would've been
> saved if
> > Radiant Silvergun would have been released here. B.S. In the big
> picture, next
> > to nobody in the mass gaming public would've bought it...just like
> every other
> > shooter release, no matter the pedigree. However, for some reason,
> select
> > developers in Japan keep making the blasted things for abnormal
> gamers like me
> > (certainly it's what drew me to the PC Engine in the first
> place)...so I can
> > look forward to scattered releases of varying quality throughout
> the year. This
> > year, for me, that ended up being Gradius V for PS2 on the high end
> of
> > things...and the indescribably bad Chaos Field for DC on the low
> end of things.
> > Still, though, I'd rather have a system packed in with Chaos Field
> than a system
> > packed in with Halo 2. Strange but true.
> >
> >
> > [Non-text portions of this message have been removed]