I don't think it's the best game ever, but it is a pretty good game
to me. Especially since it's a 2.0 card game, I take it for what it
can do, considering the lack of memory. And when it comes to
Working Designs, I don't think they ever got the rights(was gonna be
Cyber Twins), but TTI did, & they we're gonna call it Shockman 2,
with TTI doing the text(of what little there is) & WD doing the
voice acting, like with Dungeon Explorer 2. I don't know if this
was ever announced, or if I heard it directly from Don Shirley of
WD, or from Eun Lopez, who was their last secretary, & I became good
friends with......atleast, until her husband thought she was having
an affair with me, but, that's another story for another time.
--- In
turbografxnetwork@yahoogroups.com, kabuki_danjiro
<no_reply@y...> wrote:
>
> This is why I asked.
>
> I guess if I try it again when I have time to play through to the
end.
>
> As far as I did play though, I just walked forward and hit the
attack
> button when an enemy was in front of me and never really had to
jump
> very often.
>
> After thinking about it, I guess there aren't very many straight
> forward action or platforming(most are questy hybrids) games on CD
> for PCE.
>
> I guess most developers interested in making them decided that Hu
> Cards were good enough.
>
>
>
>
>
> --- In
turbografxnetwork@yahoogroups.com, grant@s... wrote:
> > >All I've heard about it is how great it is. The other day I
> finally
> > >got around to playing past the first level and very
dissapointed.
> >
> > Weird...I think it's a great action game (though I wish it were
> longer), with
> > great graphics, sound and play for a PCE action title (with a
> pathetically
> > stiff final boss to boot). While the PCE never had a problem
> keeping up with
> > the Joneses as far as shooters, RPGs and strategy titles went,
it
> was a bit weak
> > when it came to action games (as, at least as far as CD games
went,
> that was
> > obviously not a priority genre for most developers...and most
> HuCard action
> > games were seeming tad primitive as we moved into 1992).
> Certainly, Shubibinman
> > 3 was one of the few titles which did approach the level of what
> you'd see on
> > the Mega Drive or Super Famicom at the time. It also helps if
> you've
> > observed the progression of the series from the first game, with
> the first game being
> > quite laughable nowadays...the third chapter was quite the
> revelation when it
> > was released. In my opinion, it's the second best action title
on
> PCE,
> > behind Dracula X (therefore, being the best for a time before
Drac
> was released).
> > It would have been a solid title to pick up and bring over, as
it
> didn't have
> > a tremendous amount of solid competition on the system
> (unfortunately, a great
> > majority of CD action game development was in the uncaring hands
of
> NEC
> > Avenue...pain). It certainly offers more play value than other
> more sought-after
> > actioneers like Fausette Amour, Kaze Kiri and Downtown Nekketsu
> Monogatari.
> > But, then again, for all its awkward goofiness, I like Crest of
> Wolf (Riot Zone)
> > for some reason, so what do I know.
> >
> >
> > [Non-text portions of this message have been removed]