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Re: [Turbografx Network] The Greatest Game Pack-Ins ever   Message List  
Reply | Forward Message #9262 of 9392 |
Re: [Turbografx Network] The Greatest Game Pack-Ins ever


The CDX with Sonic CD was cool, but after that I can't think of any
decent launch pack ins.

Alex Kidd in Miracle World built into the SMS2 is pretty cool. I wish
more systems had good games built in.

As for the Shermatlock & Sol Feace bundle, it did look like they were
trying to copy the Duo's "multimedia" set, but instead stressed the
weakness of "multimedia" and shoddy CD games(a cart game with CD
music + a FMV game).

Although the Turbo was passed off as a "multimedia" device, I'm glad
that the "medias" consisted of shooters, rpg's, platformers etc...
instead of video "mixing" and choose you own adventure type trash.




--- In turbografxnetwork@yahoogroups.com, grant@s... wrote:
> >The Turbo Duo is still and I beleive always will be the system
with
> >the best pack-in software.
>
> Since they no longer pack in full software out of the chute
> (pathetic...although there are some decent system/game package
deals sometimes later on for
> late adopters), it will always be. Speaking of, I love these
system and software
> "deals" nowadays, with two or so worthless games packaged with a
system to
> lure wouldbe buyers. For some reason, it works in this country.
Go figure.
> Back on the Duo, I remember how reactive Sega was after the Gates
pack-in,
> packaging Sol-Feace with the Sega CD. That was a goofball move, as
Sol-Feace (or,
> alternatively, Sol-Deace) wasn't even a tenth of the game that
Gates was, with
> shoddy graphics, a distinct lack of color (even for the Genesis),
and major
> flicker (of NEC Avenue stature). I think, at that point, that Bari-
Arm was
> already out for Mega CD...and that certainly would have made a
better
> giveaway...and something that at least approached the quality of
Gates. Then again,
> we're talking shooters...so it doesn't matter anyway, as the things
sometimes seem
> to often generate a lot of buzz, but don't sell worth crap. Some
morons have
> stated in the past, for instance, that the Saturn would've been
saved if
> Radiant Silvergun would have been released here. B.S. In the big
picture, next
> to nobody in the mass gaming public would've bought it...just like
every other
> shooter release, no matter the pedigree. However, for some reason,
select
> developers in Japan keep making the blasted things for abnormal
gamers like me
> (certainly it's what drew me to the PC Engine in the first
place)...so I can
> look forward to scattered releases of varying quality throughout
the year. This
> year, for me, that ended up being Gradius V for PS2 on the high end
of
> things...and the indescribably bad Chaos Field for DC on the low
end of things.
> Still, though, I'd rather have a system packed in with Chaos Field
than a system
> packed in with Halo 2. Strange but true.
>
>
> [Non-text portions of this message have been removed]






Wed Dec 29, 2004 5:49 am

kabuki_danjiro
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Message #9262 of 9392 |
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... Since they no longer pack in full software out of the chute (pathetic...although there are some decent system/game package deals sometimes later on for ...
grant@...
grant42865
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Dec 28, 2004
2:13 am

The CDX with Sonic CD was cool, but after that I can't think of any decent launch pack ins. Alex Kidd in Miracle World built into the SMS2 is pretty cool. I...
kabuki_danjiro
Offline
Dec 29, 2004
5:50 am

I have to agree that the Duo has the best pack-in of all time, mainly because it gives you many games which happen to be some of the top Turbo games at the...
k3ranu
Offline Send Email
Jun 13, 2005
5:35 am

I really appreciated Keith Courage back in the day. Seeing it around or before the Turbo's release was what made me want one in the first place. And this was...
kabuki_danjiro
Offline
Jun 13, 2005
6:06 am

From what I understand, one of the NEC machines (I don't remember if it's the PC Engine or the Duo) had provisions for a game built right into the console. But...
Dave Perry
kaddash
Offline Send Email
Jun 13, 2005
5:36 am

Yeah, I remember reading about that not too long ago, but forget the details. Wasn't it that there is an actual unaccessible rom hidden in a console or...
kabuki_danjiro
Offline
Jun 13, 2005
6:00 am
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