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#38 From: John Lane <mrhillbilly123@...>
Date: Sat Jan 1, 2005 1:27 pm
Subject: Re: Re: MAME32 problems
mrhillbilly123
Offline Offline
Send Email Send Email
 
Thanks guy.  I will give it a shot.  I found something in the setup menu but it did not do anything.
 
Have a good NEW YEAR guys.    


Troubleshooter Support <thetroubleshooter@...> wrote:
To toggle crosshairs in MAME, use the F1 key (or maybe F2, I can't remember).
 
Jon
----- Original Message -----
From: John Lane
Sent: Friday, December 31, 2004 1:16 PM
Subject: Re: [pclightguns] Re: MAME32 problems

BTW does anyone know how to shut off the cross hairs in Mame 32.  I have tried different thigs but I can not get them to stop showing up.

John Lane <mrhillbilly123@...> wrote:
I could be a prob. with Mame 32 .85  That is the first version that you can not use dual light guns.  I have posted something over on the mame site but I still have not had any replys about it.  Hope they fix it again in the newer versions.


lonach420 <forbeste@...> wrote:

Mike,

Try recalibrating light gun when the game starts. The problem is that
the gun is calibrated for your desktop's resolution and not the
game's resolution.

Hope this helps.

Tom

--- In pclightguns@yahoogroups.com, "Mike" <wikkidperson@h...> wrote:
>
> I've been posting all over the place on all sorts of forums trying
to
> get some help with this one:
>
> I'm using MAME32 (v. 85) with a Act Labs USB TV lightgun.
> It works in Windows as a "mouse".
> In MAME it calibrates and fires, but it doesn't "hit" anything. 
>
> I played Police Trainer and Aliens3:The Gun with trackball and the
> lightgun to compare what happened.  With the trackball, I have two
> sets of crosshairs moving around.  With the lightgun, one set of
> crosshairs stays off the edge of the screen, which is where the
shots
> are going, despite it being calibrated fine for desktop use.
>
> Any suggestions for things I could try?





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#37 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Sat Jan 1, 2005 1:51 am
Subject: Re: Re: MAME32 problems
lgtroublesho...
Offline Offline
Send Email Send Email
 
To toggle crosshairs in MAME, use the F1 key (or maybe F2, I can't remember).
 
Jon
----- Original Message -----
From: John Lane
Sent: Friday, December 31, 2004 1:16 PM
Subject: Re: [pclightguns] Re: MAME32 problems

BTW does anyone know how to shut off the cross hairs in Mame 32.  I have tried different thigs but I can not get them to stop showing up.

John Lane <mrhillbilly123@...> wrote:
I could be a prob. with Mame 32 .85  That is the first version that you can not use dual light guns.  I have posted something over on the mame site but I still have not had any replys about it.  Hope they fix it again in the newer versions.


lonach420 <forbeste@...> wrote:

Mike,

Try recalibrating light gun when the game starts. The problem is that
the gun is calibrated for your desktop's resolution and not the
game's resolution.

Hope this helps.

Tom

--- In pclightguns@yahoogroups.com, "Mike" <wikkidperson@h...> wrote:
>
> I've been posting all over the place on all sorts of forums trying
to
> get some help with this one:
>
> I'm using MAME32 (v. 85) with a Act Labs USB TV lightgun.
> It works in Windows as a "mouse".
> In MAME it calibrates and fires, but it doesn't "hit" anything. 
>
> I played Police Trainer and Aliens3:The Gun with trackball and the
> lightgun to compare what happened.  With the trackball, I have two
> sets of crosshairs moving around.  With the lightgun, one set of
> crosshairs stays off the edge of the screen, which is where the
shots
> are going, despite it being calibrated fine for desktop use.
>
> Any suggestions for things I could try?





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#36 From: John Lane <mrhillbilly123@...>
Date: Fri Dec 31, 2004 9:16 pm
Subject: Re: Re: MAME32 problems
mrhillbilly123
Offline Offline
Send Email Send Email
 
BTW does anyone know how to shut off the cross hairs in Mame 32.  I have tried different thigs but I can not get them to stop showing up.

John Lane <mrhillbilly123@...> wrote:
I could be a prob. with Mame 32 .85  That is the first version that you can not use dual light guns.  I have posted something over on the mame site but I still have not had any replys about it.  Hope they fix it again in the newer versions.


lonach420 <forbeste@...> wrote:

Mike,

Try recalibrating light gun when the game starts. The problem is that
the gun is calibrated for your desktop's resolution and not the
game's resolution.

Hope this helps.

Tom

--- In pclightguns@yahoogroups.com, "Mike" <wikkidperson@h...> wrote:
>
> I've been posting all over the place on all sorts of forums trying
to
> get some help with this one:
>
> I'm using MAME32 (v. 85) with a Act Labs USB TV lightgun.
> It works in Windows as a "mouse".
> In MAME it calibrates and fires, but it doesn't "hit" anything. 
>
> I played Police Trainer and Aliens3:The Gun with trackball and the
> lightgun to compare what happened.  With the trackball, I have two
> sets of crosshairs moving around.  With the lightgun, one set of
> crosshairs stays off the edge of the screen, which is where the
shots
> are going, despite it being calibrated fine for desktop use.
>
> Any suggestions for things I could try?





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#35 From: John Lane <mrhillbilly123@...>
Date: Fri Dec 31, 2004 9:14 pm
Subject: Re: Re: MAME32 problems
mrhillbilly123
Offline Offline
Send Email Send Email
 
I could be a prob. with Mame 32 .85  That is the first version that you can not use dual light guns.  I have posted something over on the mame site but I still have not had any replys about it.  Hope they fix it again in the newer versions.


lonach420 <forbeste@...> wrote:

Mike,

Try recalibrating light gun when the game starts. The problem is that
the gun is calibrated for your desktop's resolution and not the
game's resolution.

Hope this helps.

Tom

--- In pclightguns@yahoogroups.com, "Mike" <wikkidperson@h...> wrote:
>
> I've been posting all over the place on all sorts of forums trying
to
> get some help with this one:
>
> I'm using MAME32 (v. 85) with a Act Labs USB TV lightgun.
> It works in Windows as a "mouse".
> In MAME it calibrates and fires, but it doesn't "hit" anything. 
>
> I played Police Trainer and Aliens3:The Gun with trackball and the
> lightgun to compare what happened.  With the trackball, I have two
> sets of crosshairs moving around.  With the lightgun, one set of
> crosshairs stays off the edge of the screen, which is where the
shots
> are going, despite it being calibrated fine for desktop use.
>
> Any suggestions for things I could try?





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#34 From: "lonach420" <forbeste@...>
Date: Fri Dec 31, 2004 1:07 pm
Subject: Re: MAME32 problems
lonach420
Offline Offline
Send Email Send Email
 
Mike,

Try recalibrating light gun when the game starts. The problem is that
the gun is calibrated for your desktop's resolution and not the
game's resolution.

Hope this helps.

Tom

--- In pclightguns@yahoogroups.com, "Mike" <wikkidperson@h...> wrote:
>
> I've been posting all over the place on all sorts of forums trying
to
> get some help with this one:
>
> I'm using MAME32 (v. 85) with a Act Labs USB TV lightgun.
> It works in Windows as a "mouse".
> In MAME it calibrates and fires, but it doesn't "hit" anything.
>
> I played Police Trainer and Aliens3:The Gun with trackball and the
> lightgun to compare what happened.  With the trackball, I have two
> sets of crosshairs moving around.  With the lightgun, one set of
> crosshairs stays off the edge of the screen, which is where the
shots
> are going, despite it being calibrated fine for desktop use.
>
> Any suggestions for things I could try?

#33 From: "Mike" <wikkidperson@...>
Date: Fri Dec 31, 2004 3:53 am
Subject: MAME32 problems
wikkidperson
Offline Offline
Send Email Send Email
 
I've been posting all over the place on all sorts of forums trying to
get some help with this one:

I'm using MAME32 (v. 85) with a Act Labs USB TV lightgun.
It works in Windows as a "mouse".
In MAME it calibrates and fires, but it doesn't "hit" anything.

I played Police Trainer and Aliens3:The Gun with trackball and the
lightgun to compare what happened.  With the trackball, I have two
sets of crosshairs moving around.  With the lightgun, one set of
crosshairs stays off the edge of the screen, which is where the shots
are going, despite it being calibrated fine for desktop use.

Any suggestions for things I could try?

#32 From: "bboysnj" <bboysnj@...>
Date: Wed Dec 29, 2004 7:27 pm
Subject: Re: Lik Sang Virtual Gun
bboysnj
Offline Offline
Send Email Send Email
 
Hi Tom,

Thanks for the reply!

Interestingly enough - I hooked it up to my PC via an SVGA monitor
and voila!  Worked.  In XP as well!  The lower the res went, the
better the perormance - including the further I went from the monitor
itself.  Had a ball with 1st person shooters like Area51 - was
accurate enough.  Alas - bought it for my arcade cab and arcade
monitor but no dice - not compatible.  For sale on Ebay now :)

THANK YOU FOR THE INFO!!
Now - if anyone can point me to where I can get a ActLabs USB Light
gun that is arcade monitor compat - I will gladly pay top dollar! :)
James

--- In pclightguns@yahoogroups.com, "lonach420" <forbeste@b...> wrote:
>
> James,
>
> My first question to you is what operating system are you using?
The
> Virtual gun only works with Win98 and WinME, it will be recognized
> by WinXP, but it does not work.
>
> Hope this helps.
>
> Tom
>
> --- In pclightguns@yahoogroups.com, "bboysnj" <bboysnj@y...> wrote:
> >
> > Hey guys,
> >
> > Psyched to see there's a light gun forum alive for Mamers.
> Getting
> > info is like pulling teeth these days.
> >
> > So - purchased a Lik Sang Virtual Gun off of Ebay - can't get it
> to
> > work with my mame cab.  I'm running off of an arcade monitor via
> > Andy's Arcade VGA and Jpac.  Tried all res and brightness -
> > nothing.
> >
> > Beginning to wonder if the gun itself is broken.  Should I
> actually
> > be seeing a "light flash" from the barrel of the gun when I pull
> the
> > trigger?  Or a red glow, something?  I get zip.  Maybe the gun is
> > broken.  Or maybe its not compat.  Figured I'd make my first post
> > here as moronic sounding as possible :)
> >
> > Any help would be GREATLY appreciated!!!!!
> >
> > HAPPY HOLIDAYS!!!
> > James

#31 From: John Lane <mrhillbilly123@...>
Date: Wed Dec 29, 2004 2:48 am
Subject: Re: CarnEvil
mrhillbilly123
Offline Offline
Send Email Send Email
 
Thats great.  I saw it was out for the XBox.  I did not know that it was going to come out for the PC.  I will haft to get a preorder out on it I guess.  Hope that it is as good as HOTD2.  I have not been able to find a cheap copy of HOTD1 to try out yet.


Troubleshooter Support <thetroubleshooter@...> wrote:
House of the Dead 3 comes out in February.  I don't know of any PC or Console version of CarnEvil.
 
Jon
----- Original Message -----
From: Michael
Sent: Tuesday, December 28, 2004 3:27 PM
Subject: [pclightguns] CarnEvil

Other than the version in MAME,which you'd need a supercomputer to play,are there any other versions of CarnEvil out there for the PC?And has anyone heard when House of the Dead 3 will be out for the PC?  


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#30 From: "lonach420" <forbeste@...>
Date: Wed Dec 29, 2004 2:41 am
Subject: Re: Lik Sang Virtual Gun
lonach420
Offline Offline
Send Email Send Email
 
James,

My first question to you is what operating system are you using? The
Virtual gun only works with Win98 and WinME, it will be recognized
by WinXP, but it does not work.

Hope this helps.

Tom

--- In pclightguns@yahoogroups.com, "bboysnj" <bboysnj@y...> wrote:
>
> Hey guys,
>
> Psyched to see there's a light gun forum alive for Mamers.
Getting
> info is like pulling teeth these days.
>
> So - purchased a Lik Sang Virtual Gun off of Ebay - can't get it
to
> work with my mame cab.  I'm running off of an arcade monitor via
> Andy's Arcade VGA and Jpac.  Tried all res and brightness -
> nothing.
>
> Beginning to wonder if the gun itself is broken.  Should I
actually
> be seeing a "light flash" from the barrel of the gun when I pull
the
> trigger?  Or a red glow, something?  I get zip.  Maybe the gun is
> broken.  Or maybe its not compat.  Figured I'd make my first post
> here as moronic sounding as possible :)
>
> Any help would be GREATLY appreciated!!!!!
>
> HAPPY HOLIDAYS!!!
> James

#29 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Tue Dec 28, 2004 11:35 pm
Subject: Re: CarnEvil
lgtroublesho...
Offline Offline
Send Email Send Email
 
House of the Dead 3 comes out in February.  I don't know of any PC or Console version of CarnEvil.
 
Jon
----- Original Message -----
From: Michael
Sent: Tuesday, December 28, 2004 3:27 PM
Subject: [pclightguns] CarnEvil

Other than the version in MAME,which you'd need a supercomputer to play,are there any other versions of CarnEvil out there for the PC?And has anyone heard when House of the Dead 3 will be out for the PC?  


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#28 From: Michael <in610@...>
Date: Tue Dec 28, 2004 11:27 pm
Subject: CarnEvil
in610
Offline Offline
Send Email Send Email
 
Other than the version in MAME,which you'd need a supercomputer to play,are there any other versions of CarnEvil out there for the PC?And has anyone heard when House of the Dead 3 will be out for the PC?  


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#27 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Tue Dec 28, 2004 9:28 pm
Subject: Re: Lik Sang Virtual Gun
lgtroublesho...
Offline Offline
Send Email Send Email
 
CRT-based light guns (for TVs or computer monitors) do not project any light.  So you won't see any light coming from the gun.  See (http://en.wikipedia.org/wiki/Lightgun) for a good explanation of how light guns work.  Most (if not all) light guns on the market use the second method described on that page.
 
As for why your gun isn't working, I have no idea.  Have you tried it out on a regular computer monitor?  If you ever get it working, please let us know what your solution was.
 
Jon
 
 
----- Original Message -----
From: bboysnj
Sent: Sunday, December 26, 2004 9:55 AM
Subject: [pclightguns] Lik Sang Virtual Gun


Hey guys,

Psyched to see there's a light gun forum alive for Mamers.  Getting
info is like pulling teeth these days.

So - purchased a Lik Sang Virtual Gun off of Ebay - can't get it to
work with my mame cab.  I'm running off of an arcade monitor via
Andy's Arcade VGA and Jpac.  Tried all res and brightness -
nothing. 

Beginning to wonder if the gun itself is broken.  Should I actually
be seeing a "light flash" from the barrel of the gun when I pull the
trigger?  Or a red glow, something?  I get zip.  Maybe the gun is
broken.  Or maybe its not compat.  Figured I'd make my first post
here as moronic sounding as possible :)

Any help would be GREATLY appreciated!!!!!

HAPPY HOLIDAYS!!!
James





#26 From: "bboysnj" <bboysnj@...>
Date: Sun Dec 26, 2004 5:55 pm
Subject: Lik Sang Virtual Gun
bboysnj
Offline Offline
Send Email Send Email
 
Hey guys,

Psyched to see there's a light gun forum alive for Mamers.  Getting
info is like pulling teeth these days.

So - purchased a Lik Sang Virtual Gun off of Ebay - can't get it to
work with my mame cab.  I'm running off of an arcade monitor via
Andy's Arcade VGA and Jpac.  Tried all res and brightness -
nothing.

Beginning to wonder if the gun itself is broken.  Should I actually
be seeing a "light flash" from the barrel of the gun when I pull the
trigger?  Or a red glow, something?  I get zip.  Maybe the gun is
broken.  Or maybe its not compat.  Figured I'd make my first post
here as moronic sounding as possible :)

Any help would be GREATLY appreciated!!!!!

HAPPY HOLIDAYS!!!
James

#25 From: "redgelliebean" <sultry_carriee@...>
Date: Mon Dec 20, 2004 8:38 am
Subject: anylink to YourselfFitness?
redgelliebean
Offline Offline
Send Email Send Email
 
hey guyz im been hearing lots of hype about this new game
YourselfFitness? have any here tried it or even heard of it? care to
give me some links so i can check it out?

#24 From: John Lane <mrhillbilly123@...>
Date: Sat Dec 11, 2004 1:03 pm
Subject: Re: Re: Prob with House of the Dead 2 and Mame32
mrhillbilly123
Offline Offline
Send Email Send Email
 
You guys were right.  I fired up Mame32 .84 and it worked great.  I do not know why Act Labs does not have a simple post about that on there site.  I looked for almost a hour B4 I found a link to here.
 
I could not even find the link to The Troubleshooter again on their site.  (I need to get a donation headed to him)
 
Then the prob. was fixed in under 20 mins. after the post.
 
Thanks again guys.  Hope that I can return the favor some day.
 
John


lonach420 <forbeste@...> wrote:

You can also try MAME32 Analog, it supports 2 light guns as well.

--- In pclightguns@yahoogroups.com, "mrhillbilly123"
<mrhillbilly123@y...> wrote:
>
> Talk about fast resoponce!!!
>
> Thanks for the info.  I will try out a older version of mame32.
>
>
> --- In pclightguns@yahoogroups.com, "Troubleshooter Support"
> <thetroubleshooter@m...> wrote:
> > Be sure to use the "House of the Dead 2 Config" program to set
both
> Player 1 and Player 2 inputs to "Keyboard".  The Troubleshooter
> disables mouse input in the game and sends simulated keystrokes to
> make it fire and reload.  So if Player 1 is set for mouse input
> (which is the default), then you'll get the exact situation you're
> decribing.
> >
> > As for MAME, the most recent versions of MAME seem to no longer
> support the dual TV guns.  I don't know if this is temporary (i.e.
a
> bug that needs to be fixed) or if they decided to remove that
> functionality permanently.  I can't seem to get anyone on the MAME
> team to respond about that.  The best I can suggest is to use an
> older version of MAME or MAME32.  Version 0.84 is the last working
> version I know of.
> >
> > Jon
> >   ----- Original Message -----
> >   From: mrhillbilly123
> >   To: pclightguns@yahoogroups.com
> >   Sent: Friday, December 10, 2004 9:08 AM
> >   Subject: [pclightguns] Prob with House of the Dead 2 and Mame32
> >
> >
> >
> >   Hey all.  NEWBE here.
> >
> >   Anyways, I receved my new Act Labs TV out light guns about 2
> weeks
> >   ago. 
> >
> >   The prob that I am having is with HOTD2 I can only get one
player
> at
> >   a time to work.  I have tried the trouble shooter.  If I use
it,
> it
> >   shuts off player 1.  Without it, I can not get player 2 to
work.
> >
> >   Under Mame32 I can get player 1 to work fine, but I can not
> figure
> >   out how to configure the controls to get it use player 2's
gun. 
> I
> >   can get the fire button to work but I can not figure out how
to
> get
> >   it for aiming.
> >
> >   As far as software versions Mame is .89 and HOTD2 is Activion
> Value.
> >
> >   Any help or ideas would be great.
> >
> >   John
> >
> >
> >
> >
> >
> >         Yahoo! Groups Sponsor
> >               ADVERTISEMENT
> >             
> >       
> >       
> >
> >
> > -----------------------------------------------------------------
---
> ----------
> >   Yahoo! Groups Links
> >
> >     a.. To visit your group on the web, go to:
> >     http://groups.yahoo.com/group/pclightguns/
> >      
> >     b.. To unsubscribe from this group, send an email to:
> >     pclightguns-unsubscribe@yahoogroups.com
> >      
> >     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms
of
> Service.





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#23 From: "lonach420" <forbeste@...>
Date: Sat Dec 11, 2004 12:07 am
Subject: Re: Prob with House of the Dead 2 and Mame32
lonach420
Offline Offline
Send Email Send Email
 
You can also try MAME32 Analog, it supports 2 light guns as well.

--- In pclightguns@yahoogroups.com, "mrhillbilly123"
<mrhillbilly123@y...> wrote:
>
> Talk about fast resoponce!!!
>
> Thanks for the info.  I will try out a older version of mame32.
>
>
> --- In pclightguns@yahoogroups.com, "Troubleshooter Support"
> <thetroubleshooter@m...> wrote:
> > Be sure to use the "House of the Dead 2 Config" program to set
both
> Player 1 and Player 2 inputs to "Keyboard".  The Troubleshooter
> disables mouse input in the game and sends simulated keystrokes to
> make it fire and reload.  So if Player 1 is set for mouse input
> (which is the default), then you'll get the exact situation you're
> decribing.
> >
> > As for MAME, the most recent versions of MAME seem to no longer
> support the dual TV guns.  I don't know if this is temporary (i.e.
a
> bug that needs to be fixed) or if they decided to remove that
> functionality permanently.  I can't seem to get anyone on the MAME
> team to respond about that.  The best I can suggest is to use an
> older version of MAME or MAME32.  Version 0.84 is the last working
> version I know of.
> >
> > Jon
> >   ----- Original Message -----
> >   From: mrhillbilly123
> >   To: pclightguns@yahoogroups.com
> >   Sent: Friday, December 10, 2004 9:08 AM
> >   Subject: [pclightguns] Prob with House of the Dead 2 and Mame32
> >
> >
> >
> >   Hey all.  NEWBE here.
> >
> >   Anyways, I receved my new Act Labs TV out light guns about 2
> weeks
> >   ago.
> >
> >   The prob that I am having is with HOTD2 I can only get one
player
> at
> >   a time to work.  I have tried the trouble shooter.  If I use
it,
> it
> >   shuts off player 1.  Without it, I can not get player 2 to
work.
> >
> >   Under Mame32 I can get player 1 to work fine, but I can not
> figure
> >   out how to configure the controls to get it use player 2's
gun.
> I
> >   can get the fire button to work but I can not figure out how
to
> get
> >   it for aiming.
> >
> >   As far as software versions Mame is .89 and HOTD2 is Activion
> Value.
> >
> >   Any help or ideas would be great.
> >
> >   John
> >
> >
> >
> >
> >
> >         Yahoo! Groups Sponsor
> >               ADVERTISEMENT
> >
> >
> >
> >
> >
> > -----------------------------------------------------------------
---
> ----------
> >   Yahoo! Groups Links
> >
> >     a.. To visit your group on the web, go to:
> >     http://groups.yahoo.com/group/pclightguns/
> >
> >     b.. To unsubscribe from this group, send an email to:
> >     pclightguns-unsubscribe@yahoogroups.com
> >
> >     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms
of
> Service.

#22 From: "mrhillbilly123" <mrhillbilly123@...>
Date: Fri Dec 10, 2004 5:23 pm
Subject: Re: Prob with House of the Dead 2 and Mame32
mrhillbilly123
Offline Offline
Send Email Send Email
 
Talk about fast resoponce!!!

Thanks for the info.  I will try out a older version of mame32.


--- In pclightguns@yahoogroups.com, "Troubleshooter Support"
<thetroubleshooter@m...> wrote:
> Be sure to use the "House of the Dead 2 Config" program to set both
Player 1 and Player 2 inputs to "Keyboard".  The Troubleshooter
disables mouse input in the game and sends simulated keystrokes to
make it fire and reload.  So if Player 1 is set for mouse input
(which is the default), then you'll get the exact situation you're
decribing.
>
> As for MAME, the most recent versions of MAME seem to no longer
support the dual TV guns.  I don't know if this is temporary (i.e. a
bug that needs to be fixed) or if they decided to remove that
functionality permanently.  I can't seem to get anyone on the MAME
team to respond about that.  The best I can suggest is to use an
older version of MAME or MAME32.  Version 0.84 is the last working
version I know of.
>
> Jon
>   ----- Original Message -----
>   From: mrhillbilly123
>   To: pclightguns@yahoogroups.com
>   Sent: Friday, December 10, 2004 9:08 AM
>   Subject: [pclightguns] Prob with House of the Dead 2 and Mame32
>
>
>
>   Hey all.  NEWBE here.
>
>   Anyways, I receved my new Act Labs TV out light guns about 2
weeks
>   ago.
>
>   The prob that I am having is with HOTD2 I can only get one player
at
>   a time to work.  I have tried the trouble shooter.  If I use it,
it
>   shuts off player 1.  Without it, I can not get player 2 to work.
>
>   Under Mame32 I can get player 1 to work fine, but I can not
figure
>   out how to configure the controls to get it use player 2's gun.
I
>   can get the fire button to work but I can not figure out how to
get
>   it for aiming.
>
>   As far as software versions Mame is .89 and HOTD2 is Activion
Value.
>
>   Any help or ideas would be great.
>
>   John
>
>
>
>
>
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Service.

#21 From: "mrhillbilly123" <mrhillbilly123@...>
Date: Fri Dec 10, 2004 5:21 pm
Subject: Re: Prob with House of the Dead 2 and Mame32
mrhillbilly123
Offline Offline
Send Email Send Email
 
OK I READ the directions.  :o(  Just haft to put both players in
KEBOARD MODE.  Works PERFECT NOW!!!!

Still need help with MAME32 PLEASE

--- In pclightguns@yahoogroups.com, "mrhillbilly123"
<mrhillbilly123@y...> wrote:
>
> Hey all.  NEWBE here.
>
> Anyways, I receved my new Act Labs TV out light guns about 2 weeks
> ago.
>
> The prob that I am having is with HOTD2 I can only get one player
at
> a time to work.  I have tried the trouble shooter.  If I use it, it
> shuts off player 1.  Without it, I can not get player 2 to work.
>
> Under Mame32 I can get player 1 to work fine, but I can not figure
> out how to configure the controls to get it use player 2's gun.  I
> can get the fire button to work but I can not figure out how to get
> it for aiming.
>
> As far as software versions Mame is .89 and HOTD2 is Activion Value.
>
> Any help or ideas would be great.
>
> John

#20 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Fri Dec 10, 2004 5:23 pm
Subject: Re: Prob with House of the Dead 2 and Mame32
lgtroublesho...
Offline Offline
Send Email Send Email
 
Be sure to use the "House of the Dead 2 Config" program to set both Player 1 and Player 2 inputs to "Keyboard".  The Troubleshooter disables mouse input in the game and sends simulated keystrokes to make it fire and reload.  So if Player 1 is set for mouse input (which is the default), then you'll get the exact situation you're decribing.
 
As for MAME, the most recent versions of MAME seem to no longer support the dual TV guns.  I don't know if this is temporary (i.e. a bug that needs to be fixed) or if they decided to remove that functionality permanently.  I can't seem to get anyone on the MAME team to respond about that.  The best I can suggest is to use an older version of MAME or MAME32.  Version 0.84 is the last working version I know of. 
 
Jon
----- Original Message -----
Sent: Friday, December 10, 2004 9:08 AM
Subject: [pclightguns] Prob with House of the Dead 2 and Mame32


Hey all.  NEWBE here.

Anyways, I receved my new Act Labs TV out light guns about 2 weeks
ago. 

The prob that I am having is with HOTD2 I can only get one player at
a time to work.  I have tried the trouble shooter.  If I use it, it
shuts off player 1.  Without it, I can not get player 2 to work.

Under Mame32 I can get player 1 to work fine, but I can not figure
out how to configure the controls to get it use player 2's gun.  I
can get the fire button to work but I can not figure out how to get
it for aiming.

As far as software versions Mame is .89 and HOTD2 is Activion Value.

Any help or ideas would be great.

John






#19 From: "mrhillbilly123" <mrhillbilly123@...>
Date: Fri Dec 10, 2004 5:08 pm
Subject: Prob with House of the Dead 2 and Mame32
mrhillbilly123
Offline Offline
Send Email Send Email
 
Hey all.  NEWBE here.

Anyways, I receved my new Act Labs TV out light guns about 2 weeks
ago.

The prob that I am having is with HOTD2 I can only get one player at
a time to work.  I have tried the trouble shooter.  If I use it, it
shuts off player 1.  Without it, I can not get player 2 to work.

Under Mame32 I can get player 1 to work fine, but I can not figure
out how to configure the controls to get it use player 2's gun.  I
can get the fire button to work but I can not figure out how to get
it for aiming.

As far as software versions Mame is .89 and HOTD2 is Activion Value.

Any help or ideas would be great.

John

#18 From: "lonach420" <forbeste@...>
Date: Tue Dec 7, 2004 2:27 pm
Subject: Re: Troubleshooter - HOTD 2
lonach420
Offline Offline
Send Email Send Email
 
Jon,

Thanks for quick response.

I am using ver 2.2.

Tried HOTD2 last night with my wife and it seemed to work fine.

Before playing I did disable/enable troubleshooter and recalibrated
both guns. (I probably had player 2 gun poorly calibrated.)

On sourcecode, I was just curious to see what you did and I
understand you've got structural changes that would probably make
current code nearly unrecognizable to code with ePSXe support.

Thanks for everything.

Tom


--- In pclightguns@yahoogroups.com, "Troubleshooter Support"
<thetroubleshooter@m...> wrote:
> Are you using the latest version of the Troubleshooter? (Version
2.2)  Previous versions had a bug that causes problems with
simultaneous players.  Unless you've discovered a new bug, version
2.2 should handle simultaneous players flawlessly.
>
> One day I will post the source code up, but not yet.  The upcoming
support for ePSXe requires a change in some of the structure, and I
don't want to release the code until its structure is solid.
>
> Jon
>
>   ----- Original Message -----
>   From: lonach420
>   To: pclightguns@yahoogroups.com
>   Sent: Monday, December 06, 2004 1:40 PM
>   Subject: [pclightguns] Troubleshooter - HOTD 2
>
>
>
>   Jon,
>
>   Thanks for all your work on the troubleshoooter.
>
>   I have a question/problem.
>
>   I have Explosiv's version of House of the Dead 2, I set it up
with
>   the troubleshooter for 2 Act-Labs TV USB guns. They both work
pretty
>   well, but sometimes player 2 can't fire unless player 1 fires
first;
>   also, both players don't seem to be able to fire simultaneously
(I
>   don't know if that's even possible.)
>
>   Do you have any ideas why this is?
>
>   I was also curious if you had ever considered releasing your
source
>   code, I am interested to see what you did for my own curiousity
(I
>   don't want to steal your work.)
>
>   Thanks for any assistance you can give.
>
>   Tom
>
>
>
>
>         Yahoo! Groups Sponsor
>               ADVERTISEMENT
>
>
>
>
>
> --------------------------------------------------------------------
----------
>   Yahoo! Groups Links
>
>     a.. To visit your group on the web, go to:
>     http://groups.yahoo.com/group/pclightguns/
>
>     b.. To unsubscribe from this group, send an email to:
>     pclightguns-unsubscribe@yahoogroups.com
>
>     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.

#17 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Mon Dec 6, 2004 10:11 pm
Subject: Re: Troubleshooter - HOTD 2
lgtroublesho...
Offline Offline
Send Email Send Email
 
Are you using the latest version of the Troubleshooter? (Version 2.2)  Previous versions had a bug that causes problems with simultaneous players.  Unless you've discovered a new bug, version 2.2 should handle simultaneous players flawlessly.
 
One day I will post the source code up, but not yet.  The upcoming support for ePSXe requires a change in some of the structure, and I don't want to release the code until its structure is solid.
 
Jon
 
----- Original Message -----
From: lonach420
Sent: Monday, December 06, 2004 1:40 PM
Subject: [pclightguns] Troubleshooter - HOTD 2


Jon,

Thanks for all your work on the troubleshoooter.

I have a question/problem.

I have Explosiv's version of House of the Dead 2, I set it up with
the troubleshooter for 2 Act-Labs TV USB guns. They both work pretty
well, but sometimes player 2 can't fire unless player 1 fires first;
also, both players don't seem to be able to fire simultaneously (I
don't know if that's even possible.)

Do you have any ideas why this is?

I was also curious if you had ever considered releasing your source
code, I am interested to see what you did for my own curiousity (I
don't want to steal your work.)

Thanks for any assistance you can give.

Tom





#16 From: "lonach420" <forbeste@...>
Date: Mon Dec 6, 2004 9:40 pm
Subject: Troubleshooter - HOTD 2
lonach420
Offline Offline
Send Email Send Email
 
Jon,

Thanks for all your work on the troubleshoooter.

I have a question/problem.

I have Explosiv's version of House of the Dead 2, I set it up with
the troubleshooter for 2 Act-Labs TV USB guns. They both work pretty
well, but sometimes player 2 can't fire unless player 1 fires first;
also, both players don't seem to be able to fire simultaneously (I
don't know if that's even possible.)

Do you have any ideas why this is?

I was also curious if you had ever considered releasing your source
code, I am interested to see what you did for my own curiousity (I
don't want to steal your work.)

Thanks for any assistance you can give.

Tom

#15 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Fri Dec 3, 2004 10:42 pm
Subject: Re: House of the dead 3
lgtroublesho...
Offline Offline
Send Email Send Email
 
I've already pre-ordered it from http://gameplay.co.uk.  It was initially supposed to come out about a month ago.  I was very disappointed when it got delayed. I'm glad to hear it's still coming though.  Thanks for the info!
 
Jon
----- Original Message -----
Sent: Friday, December 03, 2004 2:01 PM
Subject: [pclightguns] House of the dead 3


For any one interested, PC hotd3 will get a european release in
feburary, according to --> http://www.gamegossip.com/index.php#11167







#14 From: pervertontheroof
Date: Fri Dec 3, 2004 10:01 pm
Subject: House of the dead 3
pervertonthe...
Offline Offline
 
For any one interested, PC hotd3 will get a european release in
feburary, according to --> http://www.gamegossip.com/index.php#11167

#13 From: copon007
Date: Fri Nov 19, 2004 8:00 am
Subject: Hey no problem
copon007
Offline Offline
 
No problem Jon, you don't have to apologize. I understand you
perfectly, especially when you have a job, family, friends and other
things to do and not enough free time. However, I'll just put a
little pressure on you to work on Troubleshooter for ePSXe but
friend renember to enjoy your weekend.

I think that if it works will be a great news for PSX emulation and
an open door to export to other emulators like Chankast (Dreamcast
Emulator) so I'll expand lightgun games catalogue.

SharpShooter

#12 From: "Troubleshooter Support" <thetroubleshooter@...>
Date: Thu Nov 18, 2004 2:55 pm
Subject: Re: Is there anybody here?
lgtroublesho...
Offline Offline
Send Email Send Email
 
Hey there,
 
Yeah, I'm still around.  Work on the Troubleshooter has been slow going - partly because I've been busy with other things, and partly because, well, I've been lazy.  Sorry about that.
 
However, now that you've asked about it, I will put in some extra effort.  I'll try to get you a test version for ePSXe some time this weekend.  If I fail to do so, keep asking about it.  I work best when I know people are interested and it's not just for me.
 
Jon
----- Original Message -----
From: copon007
Sent: Thursday, November 18, 2004 1:44 AM
Subject: [pclightguns] Is there anybody here?


Hello, hello.

I think this forum is dead or did you go to other site?

Jon, I'm ready to test your new version of troubleshooter. These are
the PSX games that I have:
  - Point Blank 1
  - Point Blank 2
  - Point Blank 3
  - Time Crisis
  - Resident Evil Survivor

e-mail me.

copon007@...

See ya.





#11 From: copon007
Date: Thu Nov 18, 2004 9:44 am
Subject: Is there anybody here?
copon007
Offline Offline
 
Hello, hello.

I think this forum is dead or did you go to other site?

Jon, I'm ready to test your new version of troubleshooter. These are
the PSX games that I have:
   - Point Blank 1
   - Point Blank 2
   - Point Blank 3
   - Time Crisis
   - Resident Evil Survivor

e-mail me.

copon007@...

See ya.

#10 From: copon007
Date: Thu Oct 14, 2004 9:07 am
Subject: Re: Troubleshooter Progress
copon007
Offline Offline
 
From: SharpShooter

Of course Jon, I'm totally ready just call my name (I can't wait to
put my finger on the trigger). I also have another PSX light gun
games like Point Blank Series.

As always you're the number 1. Congratulations for your work,
specially when it's done in your free time because I know how harder
it is.

I think this is gonna be a great news for emulation scene.

See you soon.

--- In pclightguns@yahoogroups.com, "lgtroubleshooter"
<thetroubleshooter@m...> wrote:
>
> It's not quite ready for distribution yet, but here's an
indication
> of how close I am with ePSXe:  I have just successfully played a
> game of Time Crisis with my Act Labs gun!
>
> There was a slight problem with the scaling - my shots were not
> going precisely where I was aimed.  And I need to tidy up the code
> that attaches the Troubleshooter to ePSXe.  But it's close... real
> close.
>
> As it is, I only have Time Crisis to test it with.  I'll be on the
> lookout for some other PS1 light gun games to experiment with.
I'm
> hoping that I don't have to write a separate configuration for
every
> individual game, but that this will instead work for the emulator
as
> a whole.
>
> I will be happy to put up a beta testing version when it's ready,
if
> anyone's interested (I'm guessing you might be, Sharp Shooter).
>
> Happy Thanksgiving to the Canadians!  Happy Columbus Day to the
> Americans.
>
> Jon
>
>
> > --- In pclightguns@yahoogroups.com, copon007 <no_reply@y...>
wrote:
> > > From SharpShooter:
> > > I'm specially waiting for ePSXe light gun support. Jon, could
> you
> > > forward some news about it?

#9 From: "lgtroubleshooter" <thetroubleshooter@...>
Date: Sat Oct 9, 2004 3:46 am
Subject: Re: Troubleshooter Progress
lgtroublesho...
Offline Offline
Send Email Send Email
 
It's not quite ready for distribution yet, but here's an indication
of how close I am with ePSXe:  I have just successfully played a
game of Time Crisis with my Act Labs gun!

There was a slight problem with the scaling - my shots were not
going precisely where I was aimed.  And I need to tidy up the code
that attaches the Troubleshooter to ePSXe.  But it's close... real
close.

As it is, I only have Time Crisis to test it with.  I'll be on the
lookout for some other PS1 light gun games to experiment with.  I'm
hoping that I don't have to write a separate configuration for every
individual game, but that this will instead work for the emulator as
a whole.

I will be happy to put up a beta testing version when it's ready, if
anyone's interested (I'm guessing you might be, Sharp Shooter).

Happy Thanksgiving to the Canadians!  Happy Columbus Day to the
Americans.

Jon


> --- In pclightguns@yahoogroups.com, copon007 <no_reply@y...> wrote:
> > From SharpShooter:
> > I'm specially waiting for ePSXe light gun support. Jon, could
you
> > forward some news about it?

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