You can also try MAME32 Analog, it supports 2 light guns as well.
--- In
pclightguns@yahoogroups.com, "mrhillbilly123"
<mrhillbilly123@y...> wrote:
>
> Talk about fast resoponce!!!
>
> Thanks for the info. I will try out a older version of mame32.
>
>
> --- In
pclightguns@yahoogroups.com, "Troubleshooter Support"
> <thetroubleshooter@m...> wrote:
> > Be sure to use the "House of the Dead 2 Config" program to set
both
> Player 1 and Player 2 inputs to "Keyboard". The Troubleshooter
> disables mouse input in the game and sends simulated keystrokes to
> make it fire and reload. So if Player 1 is set for mouse input
> (which is the default), then you'll get the exact situation you're
> decribing.
> >
> > As for MAME, the most recent versions of MAME seem to no longer
> support the dual TV guns. I don't know if this is temporary (i.e.
a
> bug that needs to be fixed) or if they decided to remove that
> functionality permanently. I can't seem to get anyone on the MAME
> team to respond about that. The best I can suggest is to use an
> older version of MAME or MAME32. Version 0.84 is the last working
> version I know of.
> >
> > Jon
> > ----- Original Message -----
> > From: mrhillbilly123
> > To:
pclightguns@yahoogroups.com
> > Sent: Friday, December 10, 2004 9:08 AM
> > Subject: [pclightguns] Prob with House of the Dead 2 and Mame32
> >
> >
> >
> > Hey all. NEWBE here.
> >
> > Anyways, I receved my new Act Labs TV out light guns about 2
> weeks
> > ago.
> >
> > The prob that I am having is with HOTD2 I can only get one
player
> at
> > a time to work. I have tried the trouble shooter. If I use
it,
> it
> > shuts off player 1. Without it, I can not get player 2 to
work.
> >
> > Under Mame32 I can get player 1 to work fine, but I can not
> figure
> > out how to configure the controls to get it use player 2's
gun.
> I
> > can get the fire button to work but I can not figure out how
to
> get
> > it for aiming.
> >
> > As far as software versions Mame is .89 and HOTD2 is Activion
> Value.
> >
> > Any help or ideas would be great.
> >
> > John
> >
> >
> >
> >
> >
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