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Problem on TG68 with LEA xxxx.W,An ??   Message List  
Reply | Forward Message #297 of 324 |
Re: Problem on TG68 with LEA xxxx.W,An ??

Hello Mark,

I have read your thread about the NeoGeo on Pacedev. Very interresting.
You said the sprite engine was causing you problems. How come ?

FYI, the 1943 sprite engine I wrote can handle 128 sprites and the whole
graphics chipset takes less than 3000 LEs.
Of course, it is not implemented like an Amiga or C64 sprite engine.
The sprites are rendered sequentially, one line ahead, in a line buffer.

Regards,

Frederic

--- In minimigtg68@yahoogroups.com, Mark McDougall <msmcdoug@...> wrote:
>
> requin_frederic2 wrote:
>
> > For those who wants to play with TG68:
> > * "state_out" signal : 00: fetch cycles, 01: decode cycles, 10: data read
cycles, 11: data write cycles.
> > * "decodeOPC" : seems to be equal to 1 only when state_out = 01.
> > * "reset", "UDS", "LDS" and "IPL" are low active.
> > * "wr" signal : 0=write, 1=read.
>
> I'm using TG68 for NeoGeo. The system clock is 25MHz, though the TG68 core
> is clock-enabled at 12.5MHz on a Cyclone II C6 (TerASIC DE1).
>
> I generate a 25MHz write pulse from the write signal, and need to stretch
> DTACK in general. It's (also) bridged to the opencores yadmc (wishbone).
>
> Fun stuff. What are you planning to use it for?
>
> Regards,
>
> --
> | Mark McDougall | "Electrical Engineers do it
> | <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
>





Mon Oct 12, 2009 3:11 am

requin_frede...
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Message #297 of 324 |
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Hello Tobias, I have a test program with a LEA $2000.W,A0, I had to replace it by LEA $00002000.L,A0 to make it work on TG68. Any thoughts ? Regards Frederic...
requin_frederic2
requin_frede...
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Oct 10, 2009
7:22 pm

Ok, I found the problem. I slightly changed the AS# generation and the address decoder logic. Now, everything runs fine. On a cyclone III speed grade C8, I can...
requin_frederic2
requin_frede...
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Oct 11, 2009
5:39 am

... I'm using TG68 for NeoGeo. The system clock is 25MHz, though the TG68 core is clock-enabled at 12.5MHz on a Cyclone II C6 (TerASIC DE1). I generate a 25MHz...
Mark McDougall
tcdevelop
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Oct 11, 2009
6:18 am

Hello Mark, How is it going down under ? I plan to use it on the boot menu of the MCC board (see: www.arcaderetrogaming.com), on the Amiga core and as the...
requin_frederic2
requin_frede...
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Oct 11, 2009
3:10 pm

... Well, Winter refuses to give way which is annoying, but otherwise OK! ... I've been meaning to make a final decision on how to implement floppy media ...
Mark McDougall
tcdevelop
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Oct 12, 2009
6:44 am

... Hello, I have tried the NIOS II with FatFS, but I was quite disappointed by the code density. I do not want to eat up all my block RAMs with a boot ROM. I...
requin_frederic2
requin_frede...
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Oct 13, 2009
3:03 am

... I'm pretty sure that clocks from the same PLL that are multiples of one another are guaranteed to be phase-aligned!?! So you could run a slower clock and...
Mark McDougall
tcdevelop
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Oct 12, 2009
6:50 am

... I actually do that on some of my designs ! With the PLL along with the clocks, I generate a clock that is a short pulse centered on the instant where all...
requin_frederic2
requin_frede...
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Oct 13, 2009
2:49 am

Hello Mark, I have read your thread about the NeoGeo on Pacedev. Very interresting. You said the sprite engine was causing you problems. How come ? FYI, the...
requin_frederic2
requin_frede...
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Oct 12, 2009
3:11 am

... Mostly because I've been procrastinating in putting it off! :( I can boot Joy Joy Kid and it's running happily - I can even start a game. But as you ...
Mark McDougall
tcdevelop
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Oct 12, 2009
6:37 am
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