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#136 From: "davidgmisner" <davidgmisner@...>
Date: Mon Mar 28, 2005 5:35 am
Subject: Codes
davidgmisner
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I am the owner of a new Mac G4 and I broke out my old Heroes of Might and Magic
game and I was hoping to find others that played too

#135 From: "Insomnium Team" <insomnium_studios@...>
Date: Sat Jul 3, 2004 5:35 pm
Subject: hi, new player/member here
insomnium_st...
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hi,
well i am not really a new player of HoMM...
i used to play this game a lot on PC  and than i switch to MA and
now i a a new player on MAc since i just got again HoMM III which
is my fav ....

anyway i hope to mwe can meet and host some nice games
with you guys.....

#134 From: "warules2000" <warules2000@...>
Date: Mon Mar 29, 2004 12:04 am
Subject: Re: Mark of the Tiger (HOMM4) problem
warules2000
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Prehaps elemating the other player was not the goal of the level. Try using a
cheat code to
see the whole map.

--- In mac-homm@yahoogroups.com, "allan_marcus" <yahoo@p...> wrote:
> Hello,
>
> I was playing the Mark of the Tiger scenario, and I killed all the trolls (the
orange
> player), but the computer never said I had eliminated the orange player! In
fact, I
> killed everything on the screen, captures all the towns the resources and
everything.
> Any ideas? Anyone seen this happen?
>
> Thanks,
>
> Allan

#133 From: "allan_marcus" <yahoo@...>
Date: Mon Sep 1, 2003 4:04 am
Subject: Mark of the Tiger (HOMM4) problem
allan_marcus
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Hello,

I was playing the Mark of the Tiger scenario, and I killed all the trolls (the
orange
player), but the computer never said I had eliminated the orange player! In
fact, I
killed everything on the screen, captures all the towns the resources and
everything.
Any ideas? Anyone seen this happen?

Thanks,

Allan

#132 From: "damiensunshine" <damiensunshine@...>
Date: Thu Aug 28, 2003 3:19 am
Subject: Re: HOMM IV patch2.3
damiensunshine
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--- In mac-homm@yahoogroups.com, Rocco J Carello
<rcarello@n...> wrote:
> I've hosted the patch on my .mac account. Let me see if I can
remember
> where it is...
> http://homepage.mac.com/rogue27/patch/
>
> try that.
>
> -rogue
>
Rogue, you are da man. Thanks!

#131 From: Rocco J Carello <rcarello@...>
Date: Thu Aug 28, 2003 12:45 am
Subject: Re: HOMM IV patch2.3
rogue_pirate27
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I've hosted the patch on my .mac account. Let me see if I can remember
where it is...
http://homepage.mac.com/rogue27/patch/

try that.

-rogue



On Wednesday, August 27, 2003, at 08:42 pm, damiensunshine wrote:

> hi, does anyone know where this patch is hosted? The ftp for
> 3DO doesn't work, and the gamespy website requires a
> subscription to download it. that's BS.
> Thanks.
>
>
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#130 From: "damiensunshine" <damiensunshine@...>
Date: Thu Aug 28, 2003 12:42 am
Subject: HOMM IV patch2.3
damiensunshine
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hi, does anyone know where this patch is hosted? The ftp for
3DO doesn't work, and the gamespy website requires a
subscription to download it. that's BS.
Thanks.

#129 From: Charles Lechasseur <danov@...>
Date: Thu Mar 6, 2003 1:09 pm
Subject: Hm... found something about "Faeries!"...
danov@...
Send Email Send Email
 
i searched google groups for tips after sending my previous message and
found this:

"4) Changes in Version 2.1 - Map/Campaign Updates
...
Faeries!: Removed tree obstacle that blocked portion of the map."

so it seems my intuition (that the trees blocking the bottom road weren't
supposed to be there) was correct. is there an update available somewhere
to fix this?


--

charles lechasseur - danov@...
http://pages.infinit.net/danov/marathon/

   "The butts of evil are awaiting my bootprints!"
      - Minsc

#128 From: Charles Lechasseur <danov@...>
Date: Thu Mar 6, 2003 1:06 pm
Subject: Faeries!
danov@...
Send Email Send Email
 
hi all,

i've just reinstalled HoMM III Complete and started playing the map named
"Faeries!". unfortunately, i've hit a snag. after exploring 3 enclosed land
areas and 2 tunnels, it seems i don't have anywhere else to go. the enemy
can be seen moving in the center of the map but i can't see how to get
there without a boat or teleport... and i have neither (and no way to get a
boat).

at the bottom of the map, one of the roads is blocked by trees. was that a
mistake on the part of the map designer? am i screwed, never to be able to
complete this map?


--

charles lechasseur - danov@...
http://pages.infinit.net/danov/marathon/

   "The butts of evil are awaiting my bootprints!"
      - Minsc

#127 From: Robert Bannister <robban@...>
Date: Sat Feb 15, 2003 10:46 pm
Subject: Re: HOMM IV version 2.3 read me
rhban
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allan_marcus wrote:
here's the readme file fromt he jsut release 2.3 patch.  I don't have IV ye=
t, so
someone try this and let us know if IV is not worth buying :-)

The patch is at:

http://www.3do.com/support/mac_support.shtml?PAGE=
mac%2Fheroes%2Fh4mac_patch.html


Thanks for the info. I downloaded the patch yesterday and have made a start at replaying that scenario where Solmyr gets killed every time before you can even reach him. Haven't yet got far enough to see whether it works or not.

-- Rob Bannister


#126 From: "allan_marcus <allan@...>" <allan@...>
Date: Fri Feb 14, 2003 10:29 pm
Subject: HOMM IV version 2.3 read me
allan_marcus
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here's the readme file fromt he jsut release 2.3 patch.  I don't have IV ye=
t, so
someone try this and let us know if IV is not worth buying :-)

The patch is at:

http://www.3do.com/support/mac_support.shtml?PAGE=
mac%2Fheroes%2Fh4mac_patch.html


The 3DO Company
Heroes of Might and Magic™ IV
February 2003
Version 2.3

Thank you for updating the Heroes of Might and Magic IV game.  We have
made corrections to improve the quality of the Heroes of Might and Magic IV=

game.

This update is intended for use with English (United States) versions of th=
e
Macintosh OS.  Use of the update on other language versions of the
Macintosh OS may result in errors that can render the game unplayable on
your system.

Note: The information within this document is accurate as of the date of th=
e
release of this product.

------------------------- TABLE OF CONTENTS--------------------------------=


1.   Installing the patch
2.   Update Version 2.3 Information
3.   Version History
4.   Purchasing 3DO Software
5.   Contacting Customer Support
---------------------------------------------------------------------------=
-
1.   Installing the patch

The Update file is compressed. You will need a compression utility
such as Stuffit Expander(tm) to unarchive the files.
You can get a trial version of Stuffit Expander by going to:
<<<http://www.stuffit.com/expander/macindex.html>>>

Uncompress the Update to extract the updated Heroes IV application,
updated
Campaign Editor application, and Read Me v2.3.txt files to
the Finder or the desktop.

Open your <Heroes IV> folder and create a new folder inside of it
called <backup>

Move your original <Heroes4> application file into the <backup>
folder you created in the step above.
Move your original <Campaign Editor> application file into the <backup>
folder you created in the step above.

Move the updated <Heroes4> application, <Campaign Editor> application
and <Read Me v2.3.txt> files into your <Heroes of Might and Magic IV> folde=
r

Double click the <Heroes4> application file to run the updated
version of the game

*** Please note, if you have had problems installing the game,
after running the update Heroes4 application, you may be prompted for disc =
2
in order to complete the copying of the <heroes4.h4rfile (approx 580
megabytes) ***
---------------------------------------------------------------------------=
-
2.  Update Version 2.3 Information
Game:
- AI now properly judges danger of opponents and monster stacks on map
Editor:
- Map scripts now save properly in the editor
- Naming scripts no longer causes crashes
- Importing maps into multi-scenario campaign now accepts any files
- Hero artifact backpack no longer rearranges slots
- Display Message no longer crashes
- Take/Give script command no longer crashes
- Switching the script command from Give Artifacts to anything else no long=
er
crashes
  -Combat events now retain the chosen creatures
Various items - popups, text fields, etc - now  save values rather than def=
ault
---------------------------------------------------------------------------=
-
3.  Version History
Version 2.2.2
- AI bug fix (performance).
- Campaign Editor bug fix (error message crash)
Version 2.2.1
- High resolution battlefield crash fixed.
- Campaign win crash fixed.
- 'high_score.dat' now correctly located in the 'Data' folder.
Version 2.2.0
- Initial release
---------------------------------------------------------------------------=
-
4.  Purchasing 3DO Software
Purchasing 3DO Software: You can order other 3DO software directly
from 3DO through the 3DO Direct Online Store page at
<<<http://store.3do.com>>>, or you can call the 3DO Direct line at
800-336-3506 (if calling from Canada, please dial 650-385-3187) Monday
through Friday 9AM-12 Noon and 2PM to 5PM Pacific Time.
---------------------------------------------------------------------------=
-
5.  Contacting Customer Support
For technical problems or questions:
3DO Customer Support Website:  http://www.3do.com/support
Automated Phone/Fax:Call (650) 385-3193, or fax us at (650) 385-3181
Mailing address:
The 3DO Company
ATTN: Customer Support 200 Cardinal Way Redwood City, CA 94063
---------------------------------------------------------------------------=
-
Copyright 2003 The 3DO Company. All Rights Reserved. 3DO, Heroes,
Heroes of Might and Magic, Might and Magic, New World Computing, and
their
respective logos, are trademarks or registered trademarks of The 3DO
Company in the U.S. and other countries.  All other trademarks belong to
their respective owners.  New World Computing is a division of The 3DO
Company.

#125 From: Robert Bannister <robban@...>
Date: Sun Feb 9, 2003 11:02 pm
Subject: Re: Good news on the HOMM IV Front!
rhban
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allan_marcus wrote:
Good news on the playability front, but it seems the networkability still doesn't work.

>From a thread on Inside Mac Games:

http://www.insidemacgames.com/forum/viewtopic.php?t=7469

Well, time to eat humble pie :-)
 
3DO has put together a comparison test which was able to help us locate a bug which did exist... and which DID used to be a PC bug.  During development, we saw several patches to the PC version, which we had to apply to our own development tree.  The patch from version 1.3 to 2.0 was quite large, and during application of the patch, a single line in the AI code was miss-applied, which involved the AI determining how strong and dangerous enemies were.  With the information 3DO put together to provide to us, I was able to track the bug down.
 
I've made a patch and it has been sent to 3DO for testing.  It is in their hands now, for QA.  Also, I've submitted the fix for the editor Display Message crash bug.

Good news, although I heard about this (perhaps from you) at least a week ago. Pity it won't stop crashing as well, but at least when the patch comes out, I might be able to win that game where you have to kill Solmyr - he always takes on a group of Black Dragons long before you can reach him.

-- Rob Bannister


#124 From: Allan Marcus <allan@...>
Date: Sun Feb 9, 2003 7:50 pm
Subject: Re: Good news on the HOMM IV Front!
allan_marcus
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Has that patch come out yet? I've been waiting quite a while for it now.

Rocco



To my knowledge, it has not.  I imagine calls and e-mails to tech
support might help, but I don't know.

--
Thanks,

Allan Marcus

#123 From: Rocco J Carello <rcarello@...>
Date: Sun Feb 9, 2003 2:37 pm
Subject: Re: Good news on the HOMM IV Front!
rogue_pirate27
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Has that patch come out yet? I've been waiting quite a while for it now.

Rocco



On Sunday, February 9, 2003, at 03:47  AM, allan_marcus
<allan@...> wrote:

> Good news on the playability front, but it seems the networkability
> still doesn't work.
>
>> From a thread on Inside Mac Games:
>
> http://www.insidemacgames.com/forum/viewtopic.php?t=7469
>
> Well, time to eat humble pie :-)
>
>  3DO has put together a comparison test which was able to help us
> locate a bug which did exist... and which DID used to be a PC bug.
> During development, we saw several patches to the PC version, which we
> had to apply to our own development tree.  The patch from version 1.3
> to 2.0 was quite large, and during application of the patch, a single
> line in the AI code was miss-applied, which involved the AI
> determining how strong and dangerous enemies were.  With the
> information 3DO put together to provide to us, I was able to track the
> bug down.
>
>  I've made a patch and it has been sent to 3DO for testing.  It is in
> their hands now, for QA.  Also, I've submitted the fix for the editor
> Display Message crash bug.
>
>  - Chris Jacobson
>
>
> To unsubscribe from this group, send an email to:
> mac-homm-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>

#122 From: "allan_marcus <allan@...>" <allan@...>
Date: Sun Feb 9, 2003 8:47 am
Subject: Good news on the HOMM IV Front!
allan_marcus
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Good news on the playability front, but it seems the networkability still
doesn't work.

From a thread on Inside Mac Games:

http://www.insidemacgames.com/forum/viewtopic.php?t=7469

Well, time to eat humble pie :-)

  3DO has put together a comparison test which was able to help us locate a bug
which did exist... and which DID used to be a PC bug.  During development, we
saw several patches to the PC version, which we had to apply to our own
development tree.  The patch from version 1.3 to 2.0 was quite large, and during
application of the patch, a single line in the AI code was miss-applied, which
involved the AI determining how strong and dangerous enemies were.  With the
information 3DO put together to provide to us, I was able to track the bug down.

  I've made a patch and it has been sent to 3DO for testing.  It is in their
hands now, for QA.  Also, I've submitted the fix for the editor Display Message
crash bug.

  - Chris Jacobson

#121 From: "allan_marcus" <allan@...>
Date: Mon Dec 2, 2002 2:22 am
Subject: Re: Mac Heroes IV?
allan_marcus
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The thread on HOMM IV is good.  Main points :

- the game is copy protected in that CD has to be drive to play (or once a day,
or something).
- combat is slow and that music playback causes slow downs. Overall
slowness causes games to be 1/3 to 1/2 longer than HOMM III games.
- AI is dumber than a door nail - to the point that single player games aren't
worth the time to play.

-General thought is that a patch will come to fix the slowness and crashing,
but will not fix the AI (Windoz version suffers from the same dumb AI).  As a
stand alone game, probably not worth the money.  As a player v player game,
worth the money now if you have to, and most probably when the bug fix
patch comes out.

IMHO, this is all too bad.  Personally, I won't be getting this game until the
patch is out and speed issues are resolved.  Even then, unless single player
games are worth the time, I'll wait until HOMM V.  I just hope there will be a
Mac port of V since sales of IV are bound to be very low.

-Allan


Oh, some good news:


"I would like to state that your posts are not going ignored, and that we at
Contraband Entertainment are looking into the issues. I cannot say much at
this time, however some of the issues that have been discovered since
release have been resolved, and others are being investigated. We want to
make sure any patch we release resolves as much as possible rather than
inundating you with micro-patches and awkward upgrade paths.

We aren't shipping a product and dropping support for it; Contraband always
supports the products it can. However, not all issues come up during testing,
because thousands of computers can have far more quirks and bring out the
odd issues that a couple dozen testing systems can't. Please be patient, and
contact 3DO's customer service with your issues, rather than emailing us at
Contraband directly. 3DO has a large support staff able to collect and collate
all the reports for easier digesting by us. "

- Chris Jacobson [this is the guy that did the Mac port]

#120 From: Rocco J Carello <rcarello@...>
Date: Sun Dec 1, 2002 11:10 pm
Subject: Re: Re: Mac Heroes IV?
rogue_pirate27
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On 2002-12-01 6:00pm, "Robert Bannister" <robban@...> spoke to me in
this manner:

> I have G4, OS 9.2.2, 400 mz and 400 mb real RAM. I investigated turning
> off the music, but I can't see an option to do this - only to turn the
> sounds down. I also tried turning off animation, but at the same time I
> changed the display to 1280x1024 and, as soon as I got into combat, the
> game crashed - it didn't freeze the computer: it just exited the game
> completely. I turned animation back on and it still crashed, so I've
> gone back to 1024x768 and it works again.


Turning the music all the way down turns it off.

1280x1024 has a crashing bug, or so I've heard from others.

Rocco


--
Rocco J Carello

rogue27@...
http://homepage.mac.com/rogue27

#119 From: Robert Bannister <robban@...>
Date: Sun Dec 1, 2002 11:00 pm
Subject: Re: Re: Mac Heroes IV?
rhban
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allan_marcus wrote:

>
> > > The game is pretty slow in 10 as well, but the pause before each
> creature
> > > moves was only a few seconds, not close to a minute for me.
> > >
> > > The AI is horrible too. They can't do anything.
> > >
> > > I believe a patch is in the works. Please contact 3DO's customer
> > > support to
> > > improve the chances of things being fixed by a patch.
> > >
> > > Some tips:
> > > Turning music off helps a lot.
> > >
>
> So, how many people have purchased HOMM IV?  Looks like it's $44 at
> MacMall.  Anyone find it cheaper?
>
> People are talking about it being slow.  What sort of machines (speed,
> memory, OS version) are people using?

I have G4, OS 9.2.2, 400 mz and 400 mb real RAM. I investigated turning
off the music, but I can't see an option to do this - only to turn the
sounds down. I also tried turning off animation, but at the same time I
changed the display to 1280x1024 and, as soon as I got into combat, the
game crashed - it didn't freeze the computer: it just exited the game
completely. I turned animation back on and it still crashed, so I've
gone back to 1024x768 and it works again.

Combat is v e r y slow. I lose control of the cursor for several seconds
between each move and each enemy move takes an age before it happens.
They move OK when they do move.

--
Rob Bannister

#118 From: Rocco J Carello <rcarello@...>
Date: Sun Dec 1, 2002 7:19 pm
Subject: Re: Re: Mac Heroes IV?
rogue_pirate27
Offline Offline
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On 12/1/02 2:04 PM, "allan_marcus" <allan@...> wrote:

> So, how many people have purchased HOMM IV?  Looks like it's $44 at
> MacMall.  Anyone find it cheaper?
>
> People are talking about it being slow.  What sort of machines (speed,
> memory, OS version) are people using?
>
> Thanks
>
> -Allan

I recommend reading this thread:

http://www.insidemacgames.com/forum/viewtopic.php?t=6590

This is recommended reading for anybody interested in the game or who
already owns it. It's 4 pages long already.

Rocco
--
Rocco J Carello

rogue27@...
http://homepage.mac.com/rogue27

#117 From: "allan_marcus" <allan@...>
Date: Sun Dec 1, 2002 7:04 pm
Subject: Re: Mac Heroes IV?
allan_marcus
Offline Offline
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> > The game is pretty slow in 10 as well, but the pause before each creature
> > moves was only a few seconds, not close to a minute for me.
> >
> > The AI is horrible too. They can't do anything.
> >
> > I believe a patch is in the works. Please contact 3DO's customer
> > support to
> > improve the chances of things being fixed by a patch.
> >
> > Some tips:
> > Turning music off helps a lot.
> >

So, how many people have purchased HOMM IV?  Looks like it's $44 at
MacMall.  Anyone find it cheaper?

People are talking about it being slow.  What sort of machines (speed,
memory, OS version) are people using?

Thanks

-Allan

#116 From: Robert Bannister <robban@...>
Date: Thu Nov 28, 2002 11:33 pm
Subject: Re: Re: Mac Heroes IV?
rhban
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Rocco J Carello wrote:

> On 11/28/02 5:45 PM, "RobB" <robban@...> wrote:
>
> > Well, it took me a while because 3do won't ship outside N America and
> > their 'international page' was all phone numbers, but finally
> > Mac-o-rama shipped me Heroes IV, and I had my first play yesterday.
> >
> > Anyone else got it? The game's fine, but for me at least it was v e r
> > y slow. Especially the combat screen - like it takes almost a full
> > minute between each creature's move.
> >
> > I tried reducing the monitor resolution as suggested in the manual,
> > but that had no effect at all. I'm playing under OS 9.2 and I wondered
> > if it might be better under OS 10. Anyone tried?
> >
>
>
> The game is pretty slow in 10 as well, but the pause before each creature
> moves was only a few seconds, not close to a minute for me.
>
> The AI is horrible too. They can't do anything.
>
> I believe a patch is in the works. Please contact 3DO's customer
> support to
> improve the chances of things being fixed by a patch.
>
> Some tips:
> Turning music off helps a lot.
>
> Ok, that's about all the tips I have.
>
I'm impressed you got back to me so quickly. I'll try turning off the
music and keep hoping that patch will come along soon.

--
Rob Bannister

#115 From: Rocco J Carello <rcarello@...>
Date: Thu Nov 28, 2002 11:27 pm
Subject: Re: Re: Mac Heroes IV?
rogue_pirate27
Offline Offline
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On 11/28/02 5:45 PM, "RobB" <robban@...> wrote:

> Well, it took me a while because 3do won't ship outside N America and
> their 'international page' was all phone numbers, but finally
> Mac-o-rama shipped me Heroes IV, and I had my first play yesterday.
>
> Anyone else got it? The game's fine, but for me at least it was v e r
> y slow. Especially the combat screen - like it takes almost a full
> minute between each creature's move.
>
> I tried reducing the monitor resolution as suggested in the manual,
> but that had no effect at all. I'm playing under OS 9.2 and I wondered
> if it might be better under OS 10. Anyone tried?
>
>
> To unsubscribe from this group, send an email to:
> mac-homm-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>


The game is pretty slow in 10 as well, but the pause before each creature
moves was only a few seconds, not close to a minute for me.

The AI is horrible too. They can't do anything.

I believe a patch is in the works. Please contact 3DO's customer support to
improve the chances of things being fixed by a patch.

Some tips:
Turning music off helps a lot.

Ok, that's about all the tips I have.

Good luck!

Rocco

#114 From: "RobB" <robban@...>
Date: Thu Nov 28, 2002 10:45 pm
Subject: Re: Mac Heroes IV?
rhban
Offline Offline
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Well, it took me a while because 3do won't ship outside N America and
their 'international page' was all phone numbers, but finally
Mac-o-rama shipped me Heroes IV, and I had my first play yesterday.

Anyone else got it? The game's fine, but for me at least it was v e r
y slow. Especially the combat screen - like it takes almost a full
minute between each creature's move.

I tried reducing the monitor resolution as suggested in the manual,
but that had no effect at all. I'm playing under OS 9.2 and I wondered
if it might be better under OS 10. Anyone tried?

#113 From: Robert Bannister <robban@...>
Date: Sun Oct 20, 2002 10:46 pm
Subject: Re: HOMM IV for Mac?
rhban
Offline Offline
Send Email Send Email
 
Rocco J Carello wrote:

>  It's available for pre-order already.
>
> Rocco
>
> rogue@...
> http://strategyplanet.com/homm/mac

Wow! Thanks for that. This is the best email I've had all year - I'm
reduced to random now I've exhausted every scenario on the disk.
Unfortunately, they are not shipping outside North America and their
international page is still 'under construction' so I've had to email
them.


--
Rob Bannister
(hoping)

#112 From: Rocco J Carello <rcarello@...>
Date: Sun Oct 20, 2002 2:32 pm
Subject: Re: HOMM IV for Mac?
rogue_pirate27
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Oh, and all Heroes games were published on the Mac by 3DO, the same
publisher who does all of the other versions. All 4 games in the series were
ported by somebody else. A guy named Gary Osbourne ported Heroes 1, I forget
who ported Heroes II, John Morris at his one-man operation, Evolution
Interactive, ( www.evolutioninteractive.com ) ported Heroes III and Heroes
III Complete and was at one time expected to port Heroes IV, but got into
some disputes with the Heroes IV head programmer and also took on a job
writing Java Cell-phone games at some company in Hawaii, so Evolution
Interactive seems to be pretty inactive right now. (you can read about all
of that on the EI site and on my site).

Heroes IV is being ported by Chris Jacobson and Bill "Burger" Heineman at
Contraband Entertainment. The game is being ported with the latest updates
that were released for the Windows version of the game, including
Multiplayer and a Map Editor. The maps and save files will be compatible
across platforms, but Mac-Windows multiplayer will not work because the
original developers chose to use DirectPlay for the networking code.

The estimated release date on 3DO's website is Late November.

I hope that answers everything.

Rocco

rogue@...
http://strategyplanet.com/homm/mac



On 10/20/02 10:22 AM, "Rocco J Carello" <rcarello@...> wrote:

> It's available for pre-order already.
>
> Rocco
>
> rogue@...
> http://strategyplanet.com/homm/mac
>
>
> On 10/19/02 6:25 PM, "Robert Bannister" <robban@...> wrote:
>
>> allan_marcus wrote:
>>
>>>  Anyone know if IV will be released on the mac?
>>>
>>
>> No, I don't. I suppose we should all keep on writing to the companies
>> that do it. Who ported Heroes III Complete? Was it MacSoft?
>>
>> --
>> Rob Bannister
>>
>>
>>
>> To unsubscribe from this group, send an email to:
>> mac-homm-unsubscribe@yahoogroups.com
>>
>>
>>
>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>>
>>
>>
>
>
>
> To unsubscribe from this group, send an email to:
> mac-homm-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

#111 From: Rocco J Carello <rcarello@...>
Date: Sun Oct 20, 2002 2:22 pm
Subject: Re: HOMM IV for Mac?
rogue_pirate27
Offline Offline
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It's available for pre-order already.

Rocco

rogue@...
http://strategyplanet.com/homm/mac


On 10/19/02 6:25 PM, "Robert Bannister" <robban@...> wrote:

> allan_marcus wrote:
>
>>  Anyone know if IV will be released on the mac?
>>
>
> No, I don't. I suppose we should all keep on writing to the companies
> that do it. Who ported Heroes III Complete? Was it MacSoft?
>
> --
> Rob Bannister
>
>
>
> To unsubscribe from this group, send an email to:
> mac-homm-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>

#110 From: Robert Bannister <robban@...>
Date: Sat Oct 19, 2002 10:25 pm
Subject: Re: HOMM IV for Mac?
rhban
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allan_marcus wrote:

>  Anyone know if IV will be released on the mac?
>

No, I don't. I suppose we should all keep on writing to the companies
that do it. Who ported Heroes III Complete? Was it MacSoft?

--
Rob Bannister

#109 From: "allan_marcus" <allan@...>
Date: Sat Oct 19, 2002 4:48 pm
Subject: HOMM IV for Mac?
allan_marcus
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Anyone know if IV will be released on the mac?

#108 From: "rhban" <robban@...>
Date: Tue Jun 4, 2002 10:17 am
Subject: Shadow: Unholy Alliance
rhban
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Has this group folded? Has everyone started on Heroes IV? I still
haven't finished Heroes III, "Heroes Complete", and I'm stuck again.
Any tips on Shadow: Unholy Alliance would be very welcome.

The Astral Wizard site has closed down, although it's still accessible,
but they never completed the Shadow campaign. The next best site seems
to be Celestial Heaven, but they're totally rapt in Heroes IV.

Help someone - if you're still there.

Rob Bannister
W Australia

#107 From: "lefleau" <lefleau@...>
Date: Thu Apr 4, 2002 4:16 pm
Subject: Re: Shadow: The Birth of a Barbarian
lefleau
Offline Offline
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BTW, no messages since before Christmas! Has everyone given up
playing
> Heroes, or is it all too easy?


Too busy to play but I just ordered Heroes 4 for pc. :)) BTW anyone
have news about a possible mac version?

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