Had a look back so I would remember that scenario. Yes, I did have
problems, but it all came good in the end! I'm attaching a Mac Word (MS
Office 2001) file for the whole of the "Liberation" scenarios, hope you
can read it. The second set of tips on T&Trogs is the most useful (I
think I've changed the attribution - it is really Q. Dragon, not
Maneater who wrote that).
Anyway, the point is: we all learnt early on in HMM that you have to
beat the bad guys early before they get too strong. If you're like me,
you sometimes (often!) make the mistake of enjoying the game instead of
going for the win. I think that if you stick to the TIMETABLE suggested
in the attached tips, it will work for you.
It's clever the way the work these scenarios - all those tempting
targets to lure you away from the main goal, and of course, you need
some of those mines and items anyway - tricky stuff! In this one, you
must eliminate all other competition apart from the superhero so that
only you can get significantly stronger instead of him. At least, if I
remember rightly, there's no time limit on this scenario.
-- Rob Bannister