Hate having to ask questions on this. I haven't ever had this much trouble with assembly code before, even on the GBC, but there's something rather daunting...
I noticed most of the sources online are written for the ARM assembler. I'm probably going to use GAS; what precautions should I know about when using GAS or...
The project Im currently working on requires me to have bouncing ball. I know some basic vector math but haven't been able to find how to do what I want. Cue...
Hi all, I've got to a stage where I want to include binary files and my preferred method from Jeff's FAQ is to use an ordinary objcopy followed by a convert...
Hello, I'm trying since some time to get my DirectSound stuff working - on the emulators I use everything works fine (BoycottAdv. & VisualBoyAdv.), but on the ...
I've finally got my hands on a flash advance system, so I can get my programs up and running on real hardware, but I'm finding a few problems getting things...
Hi; I'm new to this list. I've got a job (probable) that needs input from a serial device while a gba game is running. I can program the game and maybe the...
Hello, there is a new release of the SGADE available. Version 0.99 is completely stable, and all features work on Gameboy Advance hardware now. There have been...
Has anyone managed to get GASS compiling and running and would have the time to provide a few answers to questions? I think I'm pretty close, as everything now...
I was going to do a fixed point mul and got strange results from ADS 1.1. Might be a bad example since the error is not that big, but it's simple code: void...
Hello, Here is my problem: I would like to convert a (large) binary data file into an object file so I can insert it into my project, thr problem is that I...
Hi all, I've been trying to compile GASS also, and found that all data that was supposed to be loaded into IWRAM isn't. What's weirder is that the data isn't...
/* Devkit Advance, multiboot, global variables, and malloc() I've been having problems getting Devkit Advance (a GCC toolchain) to make working multiboot...
I've recently updated my GCC compiler to the devkit, so I'm going in and changing all sorts of things to const and the way variables are addressed (must have...
I'm making a platform game just like mario with scrolling. The problem i have is collision detection. I use c++. Is there some example code or a tutorial,...
Is there some kind of compile or precompile option that can be changed with gcc (version 2.9-arm-000512) so that it doesn't put non-const statics in the ROM...
I want to compress my tile images and have the GBA decompress them, but I can't use agbcomp because I'm not a licensed developer, only a hobbyist. What are my...
Hi to all. I have compiled this little table about how the gcc manage memory. ============================================= gcc memory management notes global...
Sorry, because I know that this topic has been discussed but I can't find it on the archive... Basically I'm defining a procedure of mine as being in IRAM just...
Hi all, the project Im currently workin on has required me to write a small 3d geom editor - my problem is this - getting the output from the editor to the...
I'm terribly sorry for not answering on many emails i received on my account at Fireworks Software :( I wasn't using this account for a very long time. I will...
I'm new to gba development, and I was wondering if there is any way to get java running on the gba? I came across the gcj compiler and thought that this might...
I've been occasionally thinking about joining up on this list, and finally took the plunge and joined. I'm a developer currently working on a port of the old...
I've got devkitadv r4 running on win2000 (gcc --version 3.0.2 ) I have some code with a unsigned char array on the stack i..e. const char * const digits =...
Hi Everybody. My name is Jonathan Janego, and I'm working on a research project at the University of Michigan regarding the potential uses of the GBA for ...