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Hate having to ask questions on this. I haven't ever had this much trouble with assembly code before, even on the GBC, but there's something rather daunting...
4 Feb 6, 2002
10:08 am

Markus
markus@...
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I noticed most of the sources online are written for the ARM assembler. I'm probably going to use GAS; what precautions should I know about when using GAS or...
5 Feb 5, 2002
3:00 pm

Jeff Frohwein
jfrohwei
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Hi, Does anyone know where i can find the gcc object file format specifications? Cheers Adrian...
3 Feb 5, 2002
2:17 pm

Matthew Bloch by way...
matthewbloch
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The project Im currently working on requires me to have bouncing ball. I know some basic vector math but haven't been able to find how to do what I want. Cue...
5 Feb 5, 2002
9:37 am

Wim Yedema
tharsis_bliss
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Hi all, I've got to a stage where I want to include binary files and my preferred method from Jeff's FAQ is to use an ordinary objcopy followed by a convert...
5 Feb 4, 2002
4:41 pm

Pete
dooby@...
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Hello, I'm trying since some time to get my DirectSound stuff working - on the emulators I use everything works fine (BoycottAdv. & VisualBoyAdv.), but on the ...
5 Feb 4, 2002
3:29 pm

Robert Murray
rmurray@...
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I've finally got my hands on a flash advance system, so I can get my programs up and running on real hardware, but I'm finding a few problems getting things...
4 Feb 3, 2002
2:04 am

iapetus_98
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Hi; I'm new to this list. I've got a job (probable) that needs input from a serial device while a gba game is running. I can program the game and maybe the...
2 Feb 2, 2002
8:30 pm

uze666
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Hello, there is a new release of the SGADE available. Version 0.99 is completely stable, and all features work on Gameboy Advance hardware now. There have been...
1 Feb 2, 2002
6:06 pm

Jaap Suter
s9801758
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Has anyone managed to get GASS compiling and running and would have the time to provide a few answers to questions? I think I'm pretty close, as everything now...
5 Feb 2, 2002
2:32 am

Jason Emery
felix_draconis
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I was going to do a fixed point mul and got strange results from ADS 1.1. Might be a bad example since the error is not that big, but it's simple code: void...
2 Feb 2, 2002
1:17 am

Mike Wynn
mike.wynn@...
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Hello, Here is my problem: I would like to convert a (large) binary data file into an object file so I can insert it into my project, thr problem is that I...
7 Feb 1, 2002
3:31 pm

Alex GANEA
alex_toresh
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Hi all, I've been trying to compile GASS also, and found that all data that was supposed to be loaded into IWRAM isn't. What's weirder is that the data isn't...
2 Feb 1, 2002
2:18 pm

Jeff Frohwein
jfrohwei
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/* Devkit Advance, multiboot, global variables, and malloc() I've been having problems getting Devkit Advance (a GCC toolchain) to make working multiboot...
1 Feb 1, 2002
8:44 am

yerricde
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I've recently updated my GCC compiler to the devkit, so I'm going in and changing all sorts of things to const and the way variables are addressed (must have...
7 Feb 1, 2002
8:43 am

rc5stint
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From: "Mike Wynn" <mike.wynn@...> ... I don't know if GCC implements this, but there are C++ optimizations whereby the compiler can turn a virtual...
2 Jan 31, 2002
3:42 pm

Mike Wynn
mike.wynn@...
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... Note that the pointers ... menu_options[].... ... unless gcc changes the const keyword const char const * menu_options[].... is const char * menu_options[]...
1 Jan 31, 2002
3:17 pm

Jason Emery
felix_draconis
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I'm making a platform game just like mario with scrolling. The problem i have is collision detection. I use c++. Is there some example code or a tutorial,...
9 Jan 31, 2002
2:47 pm

Dennis Munsie
bea_dennis
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Is there some kind of compile or precompile option that can be changed with gcc (version 2.9-arm-000512) so that it doesn't put non-const statics in the ROM...
4 Jan 31, 2002
10:45 am

Romain PIQUOIS
rpiquois@...
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I want to compress my tile images and have the GBA decompress them, but I can't use agbcomp because I'm not a licensed developer, only a hobbyist. What are my...
3 Jan 31, 2002
10:44 am

defjam_cp@...
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Hi to all. I have compiled this little table about how the gcc manage memory. ============================================= gcc memory management notes global...
8 Jan 31, 2002
9:17 am

John Seghers
johnse98072
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Sorry, because I know that this topic has been discussed but I can't find it on the archive... Basically I'm defining a procedure of mine as being in IRAM just...
3 Jan 30, 2002
8:17 pm

Jo Hol
hyperdev2000
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Hi all, the project Im currently workin on has required me to write a small 3d geom editor - my problem is this - getting the output from the editor to the...
8 Jan 30, 2002
1:42 pm

Ben Hopkins
gbtheoryuk
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I'm terribly sorry for not answering on many emails i received on my account at Fireworks Software :( I wasn't using this account for a very long time. I will...
1 Jan 30, 2002
11:55 am

Adam Bienias
nauplay@...
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Is there a way to fade in or out just as in mode 0,1,2 (registers). Or do you have to multiply the palette with a value??...
36 Jan 30, 2002
9:28 am

dekutree65
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I'm new to gba development, and I was wondering if there is any way to get java running on the gba? I came across the gcj compiler and thought that this might...
12 Jan 30, 2002
9:28 am

gdervarics
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I've been occasionally thinking about joining up on this list, and finally took the plunge and joined. I'm a developer currently working on a port of the old...
4 Jan 30, 2002
12:51 am

Jason Emery
felix_draconis
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I've got devkitadv r4 running on win2000 (gcc --version 3.0.2 ) I have some code with a unsigned char array on the stack i..e. const char * const digits =...
4 Jan 29, 2002
4:38 pm

Mike Wynn
mike.wynn@...
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From: "George Andre" <georgea@...> ... I've seen this several times--that EWRAM is slower than ROM. From what I've read (and from the benchmarks on...
2 Jan 29, 2002
1:13 pm

Mat
matth@...
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Hi Everybody. My name is Jonathan Janego, and I'm working on a research project at the University of Michigan regarding the potential uses of the GBA for ...
3 Jan 28, 2002
9:48 pm

janegoj
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