I've used it, and it's great! There is a problem because it's written using setjmp and longjmp, so you will have to get into the code a little and override...
I doubt it .... its a scripting lang, well it's designed to be embedded in a C app, you might use it for AI scripts, but as the GBA has no file system they...
Mike Wynn
mike.wynn@...
Feb 1, 2002 8:43 am
9718
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/* Devkit Advance, multiboot, global variables, and malloc() I've been having problems getting Devkit Advance (a GCC toolchain) to make working multiboot...
I'd like to chime in again about adding in binary data files, simply to be helpful, though this depends on what compiler you're using. The version of GAS that...
Hi all, I've been trying to compile GASS also, and found that all data that was supposed to be loaded into IWRAM isn't. What's weirder is that the data isn't...
Ben Smith
bsmith2@...
Feb 1, 2002 8:44 am
9722
Hey, I just got GASS to compile. Seems as though the GASS example (and SoundEngine... files) expect the entire file to be running as arm. When I compiled...
Ben Smith
bsmith2@...
Feb 1, 2002 8:44 am
9723
yo list, i have been on this list for a while but have just been reading until this post. anyway, we are using lua at work since we have wrapped our 3d engine...
Jason, The problem is that the use of the link register and pc have been extended to determine what mode the processor should be in. By mode, I mean THUMB or...
... This is due to the way GAS works it appears. I just added this to the GBA Dev FAQs: http://www.devrs.com/gba/files/gbadevfaqs.php#EmptyBits GAS Assembly...
Thank you guys for your answers, I completely forgot about .incbin! It would also be cool that everyone who answers in this group, reads what ppl answered...
The project Im currently working on requires me to have bouncing ball. I know some basic vector math but haven't been able to find how to do what I want. Cue...
from what I remeber of A level maths, the dot product of your motion vector and the normal to the line will give you the angle between the normal and the...
Mike Wynn
mike.wynn@...
Feb 1, 2002 5:55 pm
9732
I was going to do a fixed point mul and got strange results from ADS 1.1. Might be a bad example since the error is not that big, but it's simple code: void...
can you compile to an asm file with ADS like gcc -S option if so do that and see what asm instructions you get. but first I'd check ones that you've used L...
Mike Wynn
mike.wynn@...
Feb 2, 2002 1:17 am
9734
Jason, The problem is that the use of the link register and pc have been extended to determine what mode the processor should be in. By mode, I mean THUMB or...
Hello, there is a new release of the SGADE available. Version 0.99 is completely stable, and all features work on Gameboy Advance hardware now. There have been...
I've finally got my hands on a flash advance system, so I can get my programs up and running on real hardware, but I'm finding a few problems getting things...
Any code that you want to share? :) I have sprites working in my game, and all it took was some working with the code over at the PERN project tutorial. I...
Hi, i'm a bit lazy to check all your code, but have you got a look at the Audio Advance at http://www.belogic.com/gba ? It has in dept explanation of direct...
Check the MBV2 cable. http://www.devrs.com/gba/files/mbv2faqs.php Uze/belogic ... while a gba game is running. I can program the game and maybe the comm code...
Hi there, I had some problems using sprites in mode4 but that was because I was copying the sprite data to the wrong location - could be that you are writing...
Thanks for the suggestion - Mappy showed that all the data was where it should have been, but at least it duplicated the problem. I tracked down what was wrong...
Hate having to ask questions on this. I haven't ever had this much trouble with assembly code before, even on the GBC, but there's something rather daunting...
all arm instructions MUST be word aligned (32bit) all thumb must be (halfword) 16bit aligned. all word reads MUST be word aligned partly 'cos its a RISC CPU,...
Mike Wynn
mike.wynn@...
Feb 3, 2002 3:23 pm
9744
all arm instructions MUST be word aligned (32bit) all thumb must be (halfword) 16bit aligned. all word reads MUST be word aligned partly 'cos its a RISC CPU,...