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Messages 9715 - 9744 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
9715
Use INCBIN statement in an assembly file. That way you can pad it yourself. Aelius....
George Andre
pdafantast
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Feb 1, 2002
8:42 am
9716
I've used it, and it's great! There is a problem because it's written using setjmp and longjmp, so you will have to get into the code a little and override...
Javier F. Otaegui
despotismo2
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Feb 1, 2002
8:43 am
9717
I doubt it .... its a scripting lang, well it's designed to be embedded in a C app, you might use it for AI scripts, but as the GBA has no file system they...
Mike Wynn
mike.wynn@...
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Feb 1, 2002
8:43 am
9718
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rc5stint
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Feb 1, 2002
8:43 am
9719
/* Devkit Advance, multiboot, global variables, and malloc() I've been having problems getting Devkit Advance (a GCC toolchain) to make working multiboot...
yerricde
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Feb 1, 2002
8:44 am
9720
I'd like to chime in again about adding in binary data files, simply to be helpful, though this depends on what compiler you're using. The version of GAS that...
Jason Emery
felix_draconis
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Feb 1, 2002
8:44 am
9721
Hi all, I've been trying to compile GASS also, and found that all data that was supposed to be loaded into IWRAM isn't. What's weirder is that the data isn't...
Ben Smith
bsmith2@...
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Feb 1, 2002
8:44 am
9722
Hey, I just got GASS to compile. Seems as though the GASS example (and SoundEngine... files) expect the entire file to be running as arm. When I compiled...
Ben Smith
bsmith2@...
Send Email
Feb 1, 2002
8:44 am
9723
yo list, i have been on this list for a while but have just been reading until this post. anyway, we are using lua at work since we have wrapped our 3d engine...
Danjel Rydén
superike9000
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Feb 1, 2002
10:10 am
9724
Jason, The problem is that the use of the link register and pc have been extended to determine what mode the processor should be in. By mode, I mean THUMB or...
owaincole
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Feb 1, 2002
12:46 pm
9725
If yuo were going to port a language to GBA for prototyping, isn't a langauge like D a better choice ? Mike....
Mike Wynn
mike.wynn@...
Send Email
Feb 1, 2002
12:47 pm
9726
... you mean "BX LR" right?:)...
Wim Yedema
tharsis_bliss
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Feb 1, 2002
1:03 pm
9727
Lua is my choice, it's fast, small and really powerful. ... From: "Mike Wynn" <mike.wynn@...> To: <gbadev@yahoogroups.com> Sent: Viernes, 01 de...
Javier F. Otaegui
despotismo2
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Feb 1, 2002
1:29 pm
9728
... This is due to the way GAS works it appears. I just added this to the GBA Dev FAQs: http://www.devrs.com/gba/files/gbadevfaqs.php#EmptyBits GAS Assembly...
Jeff Frohwein
jfrohwei
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Feb 1, 2002
2:18 pm
9729
Thank you guys for your answers, I completely forgot about .incbin! It would also be cool that everyone who answers in this group, reads what ppl answered...
Alex GANEA
alex_toresh
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Feb 1, 2002
3:31 pm
9730
The project Im currently working on requires me to have bouncing ball. I know some basic vector math but haven't been able to find how to do what I want. Cue...
Ben Hopkins
gbtheoryuk
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Feb 1, 2002
4:39 pm
9731
from what I remeber of A level maths, the dot product of your motion vector and the normal to the line will give you the angle between the normal and the...
Mike Wynn
mike.wynn@...
Send Email
Feb 1, 2002
5:55 pm
9732
I was going to do a fixed point mul and got strange results from ADS 1.1. Might be a bad example since the error is not that big, but it's simple code: void...
Emil Arkman
emil_arkman
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Feb 1, 2002
7:05 pm
9733
can you compile to an asm file with ADS like gcc -S option if so do that and see what asm instructions you get. but first I'd check ones that you've used L...
Mike Wynn
mike.wynn@...
Send Email
Feb 2, 2002
1:17 am
9734
Jason, The problem is that the use of the link register and pc have been extended to determine what mode the processor should be in. By mode, I mean THUMB or...
Jason Emery
felix_draconis
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Feb 2, 2002
2:32 am
9735
Hello, there is a new release of the SGADE available. Version 0.99 is completely stable, and all features work on Gameboy Advance hardware now. There have been...
Jaap Suter
s9801758
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Feb 2, 2002
6:06 pm
9736
I've finally got my hands on a flash advance system, so I can get my programs up and running on real hardware, but I'm finding a few problems getting things...
iapetus_98
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Feb 2, 2002
7:30 pm
9737
Any code that you want to share? :) I have sprites working in my game, and all it took was some working with the code over at the PERN project tutorial. I...
Dennis Munsie
bea_dennis
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Feb 2, 2002
8:27 pm
9738
Hi, i'm a bit lazy to check all your code, but have you got a look at the Audio Advance at http://www.belogic.com/gba ? It has in dept explanation of direct...
uze666
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Feb 2, 2002
8:28 pm
9739
Check the MBV2 cable. http://www.devrs.com/gba/files/mbv2faqs.php Uze/belogic ... while a gba game is running. I can program the game and maybe the comm code...
uze666
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Feb 2, 2002
8:30 pm
9740
Hi there, I had some problems using sprites in mode4 but that was because I was copying the sprite data to the wrong location - could be that you are writing...
ioojk
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Feb 2, 2002
11:16 pm
9741
Thanks for the suggestion - Mappy showed that all the data was where it should have been, but at least it duplicated the problem. I tracked down what was wrong...
iapetus_98
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Feb 3, 2002
2:04 am
9742
Hate having to ask questions on this. I haven't ever had this much trouble with assembly code before, even on the GBC, but there's something rather daunting...
felix_draconis
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Feb 3, 2002
12:46 pm
9743
all arm instructions MUST be word aligned (32bit) all thumb must be (halfword) 16bit aligned. all word reads MUST be word aligned partly 'cos its a RISC CPU,...
Mike Wynn
mike.wynn@...
Send Email
Feb 3, 2002
3:23 pm
9744
all arm instructions MUST be word aligned (32bit) all thumb must be (halfword) 16bit aligned. all word reads MUST be word aligned partly 'cos its a RISC CPU,...
Jason Emery
felix_draconis
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Feb 3, 2002
4:46 pm
Messages 9715 - 9744 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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