Has anyone thought about a GBA Gateway or Tunnel? Like the two that exist for XBOX (http://www.xboxgw.com/ and Gamespy's). There are GBA<->PC cables,...
I feel compelled to jump into this discussion, initially because ARM has defined unaligned accesses. They are not only defined but predictable. Unless you are...
... Which would you guess runs faster? This: /* begin qsort() code */ #include <stdlib.h> int compareDoubles(const void *arg1, const void *arg2) { const...
For those of you who might have been interested in the tool I mentioned in an earlier post for drawing GBA graphics at a sub-pixel resolution, Jape has been...
... From: Henrik Rydgard To: gbadev@yahoogroups.com Sent: Thursday, January 10, 2002 8:12 AM Subject: SV: [gbadev] Weird 8 bit alignement ... <RANT> Tell that...
Hi, I am fairly new to this scene but I work extensively in programming for embedded applications, normally high performance modules. Could anyone forward me...
Can we call c++ function from assembly code? My concern is about my timer function. i use the boot sequence from Jeff Frohweins. but timer could only be in c...
Hello, I did not find any information about pins: PHI /IREG_/DREG which are present on GBA card connector. This pins do not seem to have any use for...
Does anyone use the ARM Developer Suite with some kind of source repository like CVS or MS Visual Source Safe, and if so does it work well? The CodeWarrior IDE...
Something I have always wondered is how these guys figured something like that out. Its not immediately obvious (well not to me) that switching video frequency...
I've been working on a graphics editor to facilitate creating images at a sub-pixel resolution (you draw in full color at 3 times the resolution, and then the...
Dear everyone, I am now designing a flash for the GBA. But now I have some problems for your help.Please! 1 After I have inserted a game card,how the gba to ...
Hi guys, For those having trouble finding good info on GBA sound, head on to The Audio Advance at www.belogic.com/gba. A dedicated site covering all sound...
Hi All! First i wish you all Merry Christmas!!!! And my question is: Is this true, that GBA has the double Waveform ram as GBC, and only emulators don't...
This is a brief missive to emulator authors who would like to make their emulators far more useful to programmers -- both professional and amateur -- who use...
Warning: Long post only of interest to C++ programmers working on small embedded systems, like the GBA or PSX. I'm not going to turn this in to a debate on C...
I want to test C++ code on GBA but I got some problem: testcpp.cc: int main(void){return 1;} crt0.s: ... .equ __CPPSupport, 1 ... Makefile: LIBDIR =...
Hi! Some months ago I did a port of SDL to the GBA. It's more or less working, everything's implemented to some degree, except for sound. As I don't have the...
Hi, Ive used succesfully the copyOam function using DMA by Nokturn, Now i have to copy my tiles in the VideoBuffer(via DMA channels).Anyone have done something...
My code is working, so it is not an hassle if I can't find a solution to this question... but anyway I hope to find a "more elegant" solution. Actually for...
Hi Folks, Has anyone tried using the C++ Standard Template Library with the DevKitAdv or other gcc-based setup? If so, did you have any luck getting it to...
Hi everyone, I have a windows bmp file (256 colours) containing a grid of 32x32 pixel sprites. I have used a tool called gfx2gba to convert the pallette data...
I might be able to shed some light on this mysterious crash when writing to "ROM". Remember that on development cartridges, you do not have a real ROM part...
Hi, I'm new to this list. I just wanted to introduce myself. I'm currently in college working on two degrees in Graphic Design and Web Design. I used to do...
Well, I found a small problem with my code, but it doesn't change too much -- the BIOS is still different :) The cksum for the dumped BIOS should be 3842075228...
i just put an updated gfx2gba version online at: http://www.ohnehirn.de/tools/gfx2gba03.zip the .zip contains a dos/win32 and a linux version new "features"...
Hi, since a few weeks I've been coding a small advanced life game on my gba. I decided to use G++, the gcc c++ frontend, with Jeff's CRT & ls kit (the latest...