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Topics   (List as Individual Messages) Messages Latest Post

Has anyone thought about a GBA Gateway or Tunnel? Like the two that exist for XBOX (http://www.xboxgw.com/ and Gamespy's). There are GBA<->PC cables,...
22 Jan 14, 2002
9:27 pm

John Q. Pretentious
johnisaheadcase
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http://pineight.com/pc/#clearize A program to do subpixel processing of bitmaps (a la ClearType)...
1 Jan 14, 2002
9:34 am

Damian Yerrick
yerricde
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I feel compelled to jump into this discussion, initially because ARM has defined unaligned accesses. They are not only defined but predictable. Unless you are...
8 Jan 13, 2002
3:12 pm

David Welch
dwelchgba
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... Which would you guess runs faster? This: /* begin qsort() code */ #include <stdlib.h> int compareDoubles(const void *arg1, const void *arg2) { const...
43 Jan 13, 2002
1:53 am

John Seghers
johnse98072
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For those of you who might have been interested in the tool I mentioned in an earlier post for drawing GBA graphics at a sub-pixel resolution, Jape has been...
1 Jan 13, 2002
12:57 am

Burning Tiger
numeric_inte...
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... From: Henrik Rydgard To: gbadev@yahoogroups.com Sent: Thursday, January 10, 2002 8:12 AM Subject: SV: [gbadev] Weird 8 bit alignement ... <RANT> Tell that...
11 Jan 13, 2002
12:54 am

John Q. Pretentious
johnisaheadcase
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Hi, I am fairly new to this scene but I work extensively in programming for embedded applications, normally high performance modules. Could anyone forward me...
3 Jan 13, 2002
12:51 am

John Q. Pretentious
johnisaheadcase
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Can we call c++ function from assembly code? My concern is about my timer function. i use the boot sequence from Jeff Frohweins. but timer could only be in c...
4 Jan 12, 2002
7:58 pm

corrosif3d
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Hello, I did not find any information about pins: PHI /IREG_/DREG which are present on GBA card connector. This pins do not seem to have any use for...
1 Jan 12, 2002
3:06 pm

Frederic Renet
plntmrs2002
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Does anyone use the ARM Developer Suite with some kind of source repository like CVS or MS Visual Source Safe, and if so does it work well? The CodeWarrior IDE...
3 Jan 12, 2002
2:58 am

David Welch
dwelchgba
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Something I have always wondered is how these guys figured something like that out. Its not immediately obvious (well not to me) that switching video frequency...
3 Jan 11, 2002
7:20 pm

defjam_cp@...
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How much faster is 16-bit THUMB code in 0x3000000 Ram compared to 0x8000000 Rom? How about 32-bit ARM code?...
17 Jan 11, 2002
7:00 pm

Dennis Munsie
bea_dennis
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I've been working on a graphics editor to facilitate creating images at a sub-pixel resolution (you draw in full color at 3 times the resolution, and then the...
1 Jan 11, 2002
4:51 pm

Burning Tiger
numeric_inte...
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Dear everyone, I am now designing a flash for the GBA. But now I have some problems for your help.Please! 1 After I have inserted a game card,how the gba to ...
1 Jan 11, 2002
10:47 am

china spring
springchina2000
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Hi guys, For those having trouble finding good info on GBA sound, head on to The Audio Advance at www.belogic.com/gba. A dedicated site covering all sound...
1 Jan 11, 2002
9:14 am

uze666
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Hi All! First i wish you all Merry Christmas!!!! And my question is: Is this true, that GBA has the double Waveform ram as GBC, and only emulators don't...
3 Jan 11, 2002
9:14 am

uze666
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This is a brief missive to emulator authors who would like to make their emulators far more useful to programmers -- both professional and amateur -- who use...
1 Jan 11, 2002
9:12 am

otaku zoku
otaku@...
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Warning: Long post only of interest to C++ programmers working on small embedded systems, like the GBA or PSX. I'm not going to turn this in to a debate on C...
1 Jan 10, 2002
7:32 pm

otaku zoku
otaku@...
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I want to test C++ code on GBA but I got some problem: testcpp.cc: int main(void){return 1;} crt0.s: ... .equ __CPPSupport, 1 ... Makefile: LIBDIR =...
4 Jan 10, 2002
6:55 pm

John Q. Pretentious
johnisaheadcase
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Hi! Some months ago I did a port of SDL to the GBA. It's more or less working, everything's implemented to some degree, except for sound. As I don't have the...
1 Jan 10, 2002
2:56 pm

Ulrich Hecht
uli@...
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Hi, Ive used succesfully the copyOam function using DMA by Nokturn, Now i have to copy my tiles in the VideoBuffer(via DMA channels).Anyone have done something...
6 Jan 10, 2002
1:16 pm

owaincole
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My code is working, so it is not an hassle if I can't find a solution to this question... but anyway I hope to find a "more elegant" solution. Actually for...
1 Jan 9, 2002
6:24 pm

Davide Inglima
davide_inglima
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Hi Folks, Has anyone tried using the C++ Standard Template Library with the DevKitAdv or other gcc-based setup? If so, did you have any luck getting it to...
7 Jan 9, 2002
2:18 pm

Maciej Sinilo
yarpen2002
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Hi everyone, I have a windows bmp file (256 colours) containing a grid of 32x32 pixel sprites. I have used a tool called gfx2gba to convert the pallette data...
2 Jan 9, 2002
12:42 pm

Markus Glanzer
vampy2000.geo
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I might be able to shed some light on this mysterious crash when writing to "ROM". Remember that on development cartridges, you do not have a real ROM part...
1 Jan 9, 2002
9:25 am

Burning Tiger
numeric_inte...
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Hi, I'm new to this list. I just wanted to introduce myself. I'm currently in college working on two degrees in Graphic Design and Web Design. I used to do...
1 Jan 9, 2002
9:25 am

Jesse Acosta
nomadic@...
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Well, I found a small problem with my code, but it doesn't change too much -- the BIOS is still different :) The cksum for the dumped BIOS should be 3842075228...
1 Jan 9, 2002
9:21 am

Dennis Munsie
bea_dennis
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i just put an updated gfx2gba version online at: http://www.ohnehirn.de/tools/gfx2gba03.zip the .zip contains a dos/win32 and a linux version new "features"...
7 Jan 8, 2002
1:38 pm

Markus Glanzer
vampy2000.geo
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Hi there ... I just want to point you to some little stuff I recently made that may be of interest: Arj mode4 depacking in 100% ARM assembly code. ...
1 Jan 8, 2002
12:51 pm

defjam_cp@...
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Hi, since a few weeks I've been coding a small advanced life game on my gba. I decided to use G++, the gcc c++ frontend, with Jeff's CRT & ls kit (the latest...
1 Jan 8, 2002
11:16 am

j3r0
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