hi all, just a quick heads up, i released HAM 1.4sr1 today, it mainly fixes the Win9x/ME support, and a few other quirks from the initial release. For those...
... That's because the interrupt entry point must be in ARM (not Thumb) mode: http://www.devrs.com/gba/files/gbadevfaqs.php#IntRegs So you need some ARM code,...
Hi. I'm pretty sure that's a very simple thing and that I'm just screwing over some stupid detail, but I'm still completly confused... Basically, I noticed...
... only ... multiboot ... ALL ... More on Martin's XBOO.COM: The two modes I mentioned before are both used by his "burst mode bios", ie you have to install...
... only ... multiboot ... ALL ... I have not tried making a cable yet, but I have reversed most of his code. His "1x" routine sends data on SI, clocking one...
... The cable works as diagrammed, I've built one using the first 4 lines as described in the TXT file and it works perfectly in DOS and a Win95 DOS box. I had...
... On most link cables that I've come across you can disassemble the GBA connector plug to solder in an extra wire, so don't consign it to the junk pile just...
... Thanks, this is what I thought too, so I'll try to find a GBA dedicated link cable, SD must really be present on those. ... Yep, the fact the Nintendo logo...
Hello, I've just noticed this strange thing when using DevKit Advance. I generated .map file of my project and examined it -- there were this (anonymous...
... I read Martin's notes and the fact that he mentioned that SD is only needed for "double speed" made no sense to me. It is required for multiboot as well...
... Gcc's STL sucks arse. If you've used STL elsewhere you'll find the GNU version very limited. In my professional experience we've always avoided using STL,...
Toby Hutton
vjfaq5yxe12s001@...
Dec 29, 2001 1:40 am
9112
... What kinda cable do you guys have? I used a Blaze GBC cable with only 4 wires (no SD) without luck. According to this ...
... Hrmm, I don't recall having a problem with it for FreeBSD. OS X *is* based on FreeBSD 3.2... All I did was use the patches from devkitadv (the most...
Toby Hutton
vjfaq5yxe12s001@...
Dec 29, 2001 1:38 am
9110
Hello Ben, ... Aren't you afraid of code bloat? Using STL tends to result in very big code being generated (of course it depends which parts do you use, I ...
I'm using MBV2 for debugging: under w2k I've noticed that fgetc() subroutine does not function properly on file that contain 0x1b data, they are translated...
I have no idea of where I should be posting this, since all of the sites I normally visit seem to be gone or a severe lack of updates. But anyway... I put...
At 14.00 20/12/2001 -0700, you wrote:
>Hi guys,
>You know, Martin Korth designed a parallel cable to upload multiboot
>programs which doesn't require any...
... The problem must be with DevKitAdv: we use the STL (and Boost) extensively in our project with the gcc compiler from Nintendo (for registered developers)...
Hello Vitaly, Thursday, December 27, 2001, 6:59:57 AM, you wrote: VV> Hi groepaz! g>> its AgbMain() and NOT main() coz in the latter case gcc would g>>...
Hi groepaz! g> its AgbMain() and NOT main() coz in the latter case gcc would g> automagically link in a bunch of stuff that isnt needed for g> plain ansi-c...
Hi lanmachiu! l> /cygdrive/f/Work/GBA/Project/TestCpp/testcpp.cc:2: undefined l> reference to `__gccmain' __gccmain isn't defined because libgcc.a doesn't get...
I don't know if anybody else got their hands on one of those but I got mine today and proceeded to rip my agb open to give it a try. It's very easy to install,...
I would be interested in knowing how you compiled the devkit on BSD. I was trying to get it to work on Mac OS X - a little BSD heritage somewhere in there. I...
About 30 minutes ago I got a GameTech TV de Advance in the mail from Lik Sang. (Unfortunately for European customers, it currently only comes in NTSC output): ...
Hi Folks, Has anyone tried using the C++ Standard Template Library with the DevKitAdv or other gcc-based setup? If so, did you have any luck getting it to...
... Yes, on the GBC-compatible sound hardware, there is in fact 2 banks of wave ram. It's accessible from GBA mode only, IIRC, and NOT GBC mode. I don't know...