hi all, just a quick heads up, i released HAM 1.4sr1 today, it mainly fixes the Win9x/ME support, and a few other quirks from the initial release. For those...
For the game I'm currently writing, I want to have an uninitialized 80k array in EWRAM. The problem I'm having is that if I just declare an 80k array, it's...
Ben Smith
bsmith2@...
Jan 2, 2002 4:09 am
9127
Hi Ben, ... Yes, this is an inherent limitation with GCC: http://www.devrs.com/gba/files/gbadevfaqs.php#VarSections ... Yes, you could do that. Before...
I'm trying to load 2 different 16 colour palettes for 2 different sprites in mode 0. I'm using 16 colour mode for the sprites but when I DMA the sprites and...
Sorry, this post I'm replying to is old ... and long ... John Q. Pretentious wrote: ... completely ... Are you saying that the data is sent into the FIFO...
Eddie Edwards
eddie@...
Jan 2, 2002 8:18 pm
9130
Has anyone thought about a GBA Gateway or Tunnel? Like the two that exist for XBOX (http://www.xboxgw.com/ and Gamespy's). There are GBA<->PC cables,...
... Code "bloat" could be a problem if you are very tight on ROM space, but your images and other data will have a much bigger impact than code. The reason I...
Hello, its legal use rom call to gba in my project? thanks Pablo Testa email: drakssen@... ...
Pablo Testa
drakssen@...
Jan 3, 2002 10:33 am
9133
If by "rom call" you mean a bios call, then yes its legal as long as you don't do anything stupid and distribute any copyright material such as the bios with...
... assign ... From the cowbite spec (http://www.gbadev.org/files/CowBiteSpec_dec29.zip) You set the palette number by setting the top 4 bits of attribute 2. ...
... the ... Yes, but if you call it instead of ld then it automatically includes the crt0.o file from inside your include directory structure depending on what...
Hello kinetic_creationz, ... You do activate your palettes, but do you also set their indices in OAM entries? The highest 4 bits of "attribute 2" [bytes 5/6]...
Hi, Over the past few days I've been trying to get some C++ code to compile and were able to do so. The code runs fine on the Mappy emulator but when...
I had problems doing multiboot with gcc, its ugly but it worked, see the dhrygccmb.zip file at http://www.dwelch.com/gba/dhry.htm for the makefile Here is the...
gba@...
Jan 3, 2002 6:34 pm
9139
I am writing mixer, using stereo DMA1/2 transfer, drived by timer0. I am using double buffering that means my buffer have samples for two VBLANK periods (DMA...
Jeff F. suggested that I should use the linker's -Map command-line option to generate a map file. From that I was able to figure out that the code ended up at...
If you are performing DMA's *anywhere* in your code, while the sound is playing, you risk pre-empting the CPU's interrupt handler from being able to feed more...
I think, that's not the problem. I isolated my code so there is no other DMA transfer then that feeding SOUND FIFO's. And I don't use DMA interrupt when sound...
It was a while ago, so I am not exactly sure what happened. I was using gcc 3.0. I was trying to create the arm-thumb-elf compiler. (I used ./configure...
... Before I start getting credit for stuff I didn't do I'd like to say it wasn't me who wrote this example. For now I'm sticking to C only. I don't know who...
I had similar problems with sound, but after reading http://belogic.com/gba/, I came up with a solution. Instead of trying to mix sounds once per frame, just...
You may want to try enabling the timer interrupt, and put your countdown-til-buffer-swap in the timer interrupt handler, that way you don't have to worry about...
Any help on this problem would be greatly appreciated. I have a gba binary file (of my own making), compiled with GCC. Burned onto a real cart using Visoly's...
... I have removed the "const" from the suggestions in crt0.S and lnkscript in the crtls.zip on my site. I added that to save RAM space but obviously it causes...
... [snip] ... (I'm using OpenBSD, but the differences should be minimal) I started with http://www.io.com/~fenix/devkitadv/ I used the patches etc from...
Well, I had exactly the same problem. In my case it was the ONLY place in my project that a sprite was being displayed a co-ordinate from a ROM table, not a...
Francis Lillie
francis_lillie@...
Jan 5, 2002 4:45 pm
9151
Maybe you could check your prefetch settings. On official cartridges, you have to set them to 3-1-1. Codac/Apex http://hferradj.nerim.net ... De : Gimbel...
Poet007 - Da BondGirl...
hferradj@...
Jan 5, 2002 4:46 pm
9152
Xbox is a network enabled console - GBA is not. Its not like there's really any point in doing a tunnel for GBA, since it would require people have both...
Thomas Nielsen [Lifto...
thomasn@...
Jan 5, 2002 4:46 pm
9153
It seems to me that emulators would be the perfect tool for detecting this type of problem. Does anyone know of an emulator that can detect ROM writes? I had a...
GBA could be if someone wrote a TCP (or UDP) stack that could just be #included to a project and then the project could possibly just call TCPConnect or...