Hi all, We all know now that GBA isn't quite able of doing hardware-rendered 3D scenes for games, as the viedo chipset is only aimed at 2D. With software 3D...
Hi all, I'm currently developing a big project : an IDE for GCC/ARM project for GBA. Actually i have : - A wizard for creating a project (choice ARM / GCC,...
A friend of mine wants to port a small version of linux to the GBA. So I was just wondering... Is it possible to write in the flash card (like the visoly ...
Hi, I want to make a signed 16.16 fixed point (since it's signed it's 1.15.16) divide. A fixed point divide is defined as: c = (x<<q)/y With c = result, x =...
any way I can program for GBA using that, compile it, then run it on GBA? I'm very new at prograaming so keep it simple please. Thanks Matt [Non-text portions...
Hi, Sorry folks, after I got my fixed divide working, I also need a 16.16 square root function :)) Fixed point sqrt is defined as: fixed sqrt(c) = isqrt(c<<16)...
15 fps is faar too jerky gameplay wise imho (tho some sucky psx games does it..) 60 pretty please mister 30 okay? 20 hmm, sure you wouldn't be better off doing...
I am trying to get a sound loop working that plays for so long then repeats the sound. The sound plays as long is I leave out the part that should reset the...
... Assign timer1 to Sound FIFO, and in timer2 set count-up. Timer2 will be incremented when timer1 will get another sample from FIFO. When You set timer2 to...
Can someone point me to a decent Map editor... Here are the problems I have with the ones I have tried... GBA Map Editor b4: This the best one I have found,...
I feel I am very up to speed with GBA hardware and software development, however there are certain things that current published games do that I can't figure...
Hi! Gcc allign it like m$vc too. ANSI not close specify how to implement this feature. Separating fields by ',' are permitted in ENUM only. Aggregates like...
1) Does anyone have some quick code tutorials on using the DMA on the GBA? 2) Does anyone have any documentation/code dealing with data past regular/different...
This is an incompatibility between cygwin and Windows XP. You can try setting the individual compatibility levels for each .exe using the XP properties tabs. ...
Hi everyone, I'm having trouble with my bitfields. I think my compiler is treating the following structure as 14 u16's: // Display Control Structure typedef...
Can anyone identify the 3, OAM attribute 2, Scaling/Rotation bits for me? I am not finding any information about these bits in the publicly available ...
Hi, Is it possible to get a bit more external RAM than the standard allocation? I'd need it under one of the emulators and it would be good to compile with ...
Ok how does the prescaler work? say a setting of 61 micro seconds. Does that mean that the counter will increment by one every 61.025 micro seconds? ...
It probably sounds pretty stupid, but what is the .mod sound format, i mean, what software produces it? It's not one that I have ever come across? Cheers -Mike...
I've heard that the psx, saturn and just about any machine with a game shark\pro action replay you could program. I was just wondering how hard it would it be...
try with the "BraindeaD Lib. version 0.04" at www.go.to/oscarbraindead . With this lib. you can do almost everything in mode 0 . I use it for a parasol star...
... It might be the same as the current costs. The current processor could probably be replaced with one that has built-in USB support. I don't think I'd...
Hi everyone, I'm new to GBA development, its late and i'm tired. I hope this is not a stupid question. I'm am still really just getting to grips with the...
Hey all. Now I'm getting the hang of the GBA stuff, my libraries are growing. I started doing them in C++ as I prefer that for many reasons but a few people...
Hi ! I'm looking for a good compression tool to use on GBA .. my attention has been captivated by puCrunch which seems to be a good candidate .. unfortunately...