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Hi all, We all know now that GBA isn't quite able of doing hardware-rendered 3D scenes for games, as the viedo chipset is only aimed at 2D. With software 3D...
47 Oct 12, 2001
8:39 am

ninge
n1nge
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Hi all, I'm currently developing a big project : an IDE for GCC/ARM project for GBA. Actually i have : - A wizard for creating a project (choice ARM / GCC,...
1 Oct 12, 2001
8:27 am

David Allaigre
dadycool_a
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A friend of mine wants to port a small version of linux to the GBA. So I was just wondering... Is it possible to write in the flash card (like the visoly ...
22 Oct 11, 2001
10:28 pm

mike@...
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Hi, I want to make a signed 16.16 fixed point (since it's signed it's 1.15.16) divide. A fixed point divide is defined as: c = (x<<q)/y With c = result, x =...
13 Oct 11, 2001
7:09 pm

Fausto @
faustus@...
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any way I can program for GBA using that, compile it, then run it on GBA? I'm very new at prograaming so keep it simple please. Thanks Matt [Non-text portions...
3 Oct 11, 2001
5:41 pm

Webmaster
webmaster@...
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Hi, Sorry folks, after I got my fixed divide working, I also need a 16.16 square root function :)) Fixed point sqrt is defined as: fixed sqrt(c) = isqrt(c<<16)...
4 Oct 11, 2001
1:27 pm

Manfred Linzner
linzner@...
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15 fps is faar too jerky gameplay wise imho (tho some sucky psx games does it..) 60 pretty please mister 30 okay? 20 hmm, sure you wouldn't be better off doing...
13 Oct 11, 2001
12:31 pm

Eddie Edwards
eddie@...
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Is anyone using the linux port of the devkitadvance ( http://www.doc.ic.ac.uk/~tb100/ ) ? I have attempted to get the Pern Project tutorial 1 (...
3 Oct 10, 2001
10:02 pm

Tom Badran
tb100@...
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// in: R-0..7, G-8..15, B-16..23, nevermind-24..31 // out: R-0..4, G-5..9, B-10..14, bit15=0 u16 rgb2agb (u32 RGB) { u16 R = (RGB>>3)&(0x1F<<0); u16 G =...
1 Oct 10, 2001
8:24 pm

Jerzy Kut
gephard-gbadev@...
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I am trying to get a sound loop working that plays for so long then repeats the sound. The sound plays as long is I leave out the part that should reset the...
7 Oct 10, 2001
8:20 pm

THC Flatline
thc_flatline@...
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... Assign timer1 to Sound FIFO, and in timer2 set count-up. Timer2 will be incremented when timer1 will get another sample from FIFO. When You set timer2 to...
1 Oct 10, 2001
11:00 am

Adam Bienias
nauplay@...
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Can someone point me to a decent Map editor... Here are the problems I have with the ones I have tried... GBA Map Editor b4: This the best one I have found,...
15 Oct 10, 2001
8:36 am

bengt_johannesson@...
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I feel I am very up to speed with GBA hardware and software development, however there are certain things that current published games do that I can't figure...
4 Oct 10, 2001
8:34 am

rafael@...
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Hi! Gcc allign it like m$vc too. ANSI not close specify how to implement this feature. Separating fields by ',' are permitted in ENUM only. Aggregates like...
5 Oct 9, 2001
10:02 am

Francis Lillie
francis_lillie@...
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1) Does anyone have some quick code tutorials on using the DMA on the GBA? 2) Does anyone have any documentation/code dealing with data past regular/different...
1 Oct 9, 2001
8:47 am

Ryan Cleven
rcleven@...
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Please, Dose anyone know where can I buy a MBV2 Cable, I can't find the way to order from Like-Sang ......
2 Oct 9, 2001
12:27 am

arrid
arrid@...
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This is an incompatibility between cygwin and Windows XP. You can try setting the individual compatibility levels for each .exe using the XP properties tabs. ...
1 Oct 8, 2001
5:13 pm

Darren Sillett
darren@...
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Hi everyone, I'm having trouble with my bitfields. I think my compiler is treating the following structure as 14 u16's: // Display Control Structure typedef...
14 Oct 8, 2001
4:13 pm

Moar Fus
moarfus@...
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Can anyone identify the 3, OAM attribute 2, Scaling/Rotation bits for me? I am not finding any information about these bits in the publicly available ...
8 Oct 8, 2001
3:10 pm

Dickinson, Vince
vinced@...
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Hi, Is it possible to get a bit more external RAM than the standard allocation? I'd need it under one of the emulators and it would be good to compile with ...
2 Oct 8, 2001
8:59 am

ninge
ninge@...
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Is anyone out there creating or has created a GBA game using a huge worldmap and huge tileset? I'm talking around 5000-7000 tiles per world. joshua...
16 Oct 8, 2001
8:43 am

Christian Votava
cvotava@...
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Ok how does the prescaler work? say a setting of 61 micro seconds. Does that mean that the counter will increment by one every 61.025 micro seconds? ...
1 Oct 8, 2001
8:36 am

Daniel
webmaster@...
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It probably sounds pretty stupid, but what is the .mod sound format, i mean, what software produces it? It's not one that I have ever come across? Cheers -Mike...
32 Oct 7, 2001
5:12 pm

Bryan
eep@...
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I've heard that the psx, saturn and just about any machine with a game shark\pro action replay you could program. I was just wondering how hard it would it be...
3 Oct 7, 2001
8:30 am

Gamer &quot;Genie&quo...
paul_j_borte@...
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try with the "BraindeaD Lib. version 0.04" at www.go.to/oscarbraindead . With this lib. you can do almost everything in mode 0 . I use it for a parasol star...
1 Oct 7, 2001
8:28 am

Andrea "LINGO" Beretta
aberetta@...
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i need to find video compression/uncompression algorithms for agb. Do u know some algorithms which would be great for agb (hardware) ? Steve...
1 Oct 6, 2001
1:58 am

stevox2000@...
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... It might be the same as the current costs. The current processor could probably be replaced with one that has built-in USB support. I don't think I'd...
1 Oct 5, 2001
2:19 pm

Jeff Frohwein
jeff@...
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Hi everyone, I'm new to GBA development, its late and i'm tired. I hope this is not a stupid question. I'm am still really just getting to grips with the...
1 Oct 5, 2001
9:35 am

Tony
tony_dillon_99@...
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Hey all. Now I'm getting the hang of the GBA stuff, my libraries are growing. I started doing them in C++ as I prefer that for many reasons but a few people...
1 Oct 5, 2001
9:33 am

Aaron Koolen
blitzed@...
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Hi ! I'm looking for a good compression tool to use on GBA .. my attention has been captivated by puCrunch which seems to be a good candidate .. unfortunately...
3 Oct 4, 2001
6:30 pm

Peter Waller
sulphur@...
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