I hope the following question is not one of those that has been asked a few million times ;-) If so, please pardon me... While using double buffered Mode 4, I...
JEFF! Have you ID'd the chips in the visoly carts? I would like to know what memory they use. Do they use a PLD or counters? All the numbers on my carts are...
Hi, I'm a newbie gba programmer. I have just had some knowledge about gba hardware and now I'm trying to write sample C++ programmes to learn about gba...
hiya :) just started on this whole gba thing, but it feels a lot like good old mode 13h (ahh- nostalgia!). so, anyway, i'm in gfx mode 3. i've been coding a...
Hi Folks,
does any1 of you know if it's possible to write into the flash cards from
the GBA side?
Since it is possible with the original big-n dev cartridges...
Would anyone like to explain the practical usage of registers 0x4000010 to 0x400001E? ps: According to AgentQ's GameBoy Advance Internals doc, "these registers...
Hi everybody! I would to user OOP on GBA. Is it possible ? My test application (compiled under GCC - DevKit Advanced based on GCC3.0.1 if I don't mistake) need...
Finally Chess Advanced released.. It´s run on real GBA hardware. Nothing to say, just look this game and play. Thnaks in advanced, Júlio César (Main...
Just like I promise. GASS Lite SDK is available for download from: http://www.fireworks.atomnet.pl GASS Lite is a Amiga MOD player that can be used for free in...
I want to compile some code with arm gcc and some with thumb gcc. I have both 2.95 compilers installed and working but I can't figure out how to use them...
I've been playing around with DMA3. It seems like MappyVM resets or corrupts the "Source Address Register" for DMA3 after each transfer. I found that if I...
I'm having a bit of a problem moving code to internal ram. My little ARM assembler routine that inc's a specific variable is as follows: MyAsmFunc: 080001C0...
I wrote a program to flip the interwork bit on object files. Its purpose is to flip the interworking bits on object files you create from binary data files....
If anyone is absolutely loaded and fancies buying me a pint, I'll be around at ECTS Sunday afternoon avoiding any tech talk of any sort! Alex Amsel (#irc...
I would like to know if anyone noticed if builds are slower since I fixed the problem in Win9x. The memory management concerns me, I'm afraid it may be...
Hi, I'm a newbie gba programmer. I have just had some knowledge about gba hardware and now I'm trying to write sample C++ programmes to learn about gba...
absolute addresses hidden away by the assembler in the middle of the opcodes. my guess is that the linker decided to put your asm snippet in the same section...
Hey, My company is currently trying to evaluate what art tools are in use at other development houses. How many of you pro developers are using Farlux (or...
I would like to know, has anyone tried mp3 decoding on the AGB? Is it fast enough? Where can a person learn to decode mp3? [Non-text portions of this message...
Visit my homepage http://www.fireworks.atomnet.pl and download a demo of MOD player. In friday or saturday I will post there for download GASS Lite SDK which...
Can anyone explain the best method for converting an 24bit rgb into a 16bit gba format color? I have seen some which use: #define RGB2AGB(red,gree,blue) ( (...
Hi I need help to compile source code with GCC 3.0. I downloaded Cygnus and it's installed... 1 hour to install... doh!!! Anybody can send me the steps to...
... it... is ... just wanna know... that makes the point enough for me ... right, but i don't think they chose costy CPUs just for the fun of it... if they've...
well the guy who wrote the first one must've been on crack ;) (or he seems to use a bit of the green component for something) however your version is using...
Drako (a.k.a. devMan2) here! I just wanted to thank Jason Wilkins for the new release of the devkitadvance for win9x! It now compiles my roms without that...
Does anybody know why I can * NOT * use LDR and ADRL instructions in an inline assembly coded within a C (ARM SDT) code? I mean, both instructions can be...
but isn't most of the ram used by quake used for bsptree's,etc? (thus placable in rom). however quake might use quite alot of memory for other stuff. / jonas ...
I'm trying to use the DevKitAdv and have followed the instructions for building it. It compiles fine and the objcopy doesn't complain either, but I can't run...