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I hope the following question is not one of those that has been asked a few million times ;-) If so, please pardon me... While using double buffered Mode 4, I...
6 Sep 6, 2001
6:32 am

Mert Börü
mert@...
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JEFF! Have you ID'd the chips in the visoly carts? I would like to know what memory they use. Do they use a PLD or counters? All the numbers on my carts are...
3 Sep 6, 2001
4:06 am

Daniel
webmaster@...
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Hi, I'm a newbie gba programmer. I have just had some knowledge about gba hardware and now I'm trying to write sample C++ programmes to learn about gba...
9 Sep 5, 2001
3:55 am

Gimbel Baxter
gimbel@...
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hiya :) just started on this whole gba thing, but it feels a lot like good old mode 13h (ahh- nostalgia!). so, anyway, i'm in gfx mode 3. i've been coding a...
8 Sep 3, 2001
12:07 pm

alex mole
nal@...
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Hi Folks, does any1 of you know if it's possible to write into the flash cards from the GBA side? Since it is possible with the original big-n dev cartridges...
1 Sep 3, 2001
10:04 am

Stage
neverstepback@...
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Would anyone like to explain the practical usage of registers 0x4000010 to 0x400001E? ps: According to AgentQ's GameBoy Advance Internals doc, "these registers...
10 Sep 3, 2001
7:19 am

Mert Börü
mert@...
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Hi everybody! I would to user OOP on GBA. Is it possible ? My test application (compiled under GCC - DevKit Advanced based on GCC3.0.1 if I don't mistake) need...
3 Sep 3, 2001
6:29 am

Aaron Koolen
blitzed@...
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Finally Chess Advanced released.. It´s run on real GBA hardware. Nothing to say, just look this game and play. Thnaks in advanced, Júlio César (Main...
1 Sep 3, 2001
3:30 am

Júlio César
julio_lemos@...
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Just like I promise. GASS Lite SDK is available for download from: http://www.fireworks.atomnet.pl GASS Lite is a Amiga MOD player that can be used for free in...
1 Sep 1, 2001
2:21 am

Adam Bienias
nauplay@...
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I want to compile some code with arm gcc and some with thumb gcc. I have both 2.95 compilers installed and working but I can't figure out how to use them...
2 Aug 31, 2001
11:27 pm

Aaron Koolen
blitzed@...
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Hi, Anyone got an ELF2BIN converter which strips ELF files into AGB binairies? Thx Martijn...
3 Aug 31, 2001
6:00 pm

Martijn Reuvers
martijn@...
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I've been playing around with DMA3. It seems like MappyVM resets or corrupts the "Source Address Register" for DMA3 after each transfer. I found that if I...
3 Aug 31, 2001
3:26 pm

Adam Bienias
nauplay@...
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I'm having a bit of a problem moving code to internal ram. My little ARM assembler routine that inc's a specific variable is as follows: MyAsmFunc: 080001C0...
8 Aug 31, 2001
12:18 am

Vitaly Vidmirov
front@...
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I wrote a program to flip the interwork bit on object files. Its purpose is to flip the interworking bits on object files you create from binary data files....
1 Aug 31, 2001
12:17 am

Jason Wilkins
fenix@...
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If anyone is absolutely loaded and fancies buying me a pint, I'll be around at ECTS Sunday afternoon avoiding any tech talk of any sort! Alex Amsel (#irc...
1 Aug 31, 2001
12:17 am

Alex Amsel
gba@...
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I would like to know if anyone noticed if builds are slower since I fixed the problem in Win9x. The memory management concerns me, I'm afraid it may be...
1 Aug 31, 2001
12:10 am

Jason Wilkins
fenix@...
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Hi all, I will be happy to have a drink with one of you at the ECTS in London... Who gonna be there ?? ;o) igor...
1 Aug 30, 2001
8:40 pm

yael
yael@...
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Hi, I'm a newbie gba programmer. I have just had some knowledge about gba hardware and now I'm trying to write sample C++ programmes to learn about gba...
2 Aug 30, 2001
5:07 pm

Emanuel Schleussinger
tubooboo@...
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absolute addresses hidden away by the assembler in the middle of the opcodes. my guess is that the linker decided to put your asm snippet in the same section...
1 Aug 30, 2001
4:47 pm

Jonas Lund
jonas.lund@...
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Hey, My company is currently trying to evaluate what art tools are in use at other development houses. How many of you pro developers are using Farlux (or...
2 Aug 30, 2001
1:24 pm

Jeff Lander
jeff@...
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I would like to know, has anyone tried mp3 decoding on the AGB? Is it fast enough? Where can a person learn to decode mp3? [Non-text portions of this message...
79 Aug 30, 2001
8:58 am

danzig@...
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Visit my homepage http://www.fireworks.atomnet.pl and download a demo of MOD player. In friday or saturday I will post there for download GASS Lite SDK which...
1 Aug 30, 2001
8:01 am

Adam Bienias
nauplay@...
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Can anyone explain the best method for converting an 24bit rgb into a 16bit gba format color? I have seen some which use: #define RGB2AGB(red,gree,blue) ( (...
5 Aug 30, 2001
3:31 am

Javier F. Otaegui
jf@...
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Hi I need help to compile source code with GCC 3.0. I downloaded Cygnus and it's installed... 1 hour to install... doh!!! Anybody can send me the steps to...
1 Aug 29, 2001
8:19 pm

Christian Grenier
CGrenier@...
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... it... is ... just wanna know... that makes the point enough for me ... right, but i don't think they chose costy CPUs just for the fun of it... if they've...
2 Aug 29, 2001
7:25 pm

groepaz
groepaz@...
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well the guy who wrote the first one must've been on crack ;) (or he seems to use a bit of the green component for something) however your version is using...
3 Aug 29, 2001
5:23 pm

Jay
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Drako (a.k.a. devMan2) here! I just wanted to thank Jason Wilkins for the new release of the devkitadvance for win9x! It now compiles my roms without that...
2 Aug 29, 2001
5:14 pm

Jason Wilkins
fenix@...
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Does anybody know why I can * NOT * use LDR and ADRL instructions in an inline assembly coded within a C (ARM SDT) code? I mean, both instructions can be...
1 Aug 29, 2001
3:47 pm

Mert Börü
mert@...
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but isn't most of the ram used by quake used for bsptree's,etc? (thus placable in rom). however quake might use quite alot of memory for other stuff. / jonas ...
1 Aug 29, 2001
2:51 pm

Jonas Lund
jonas.lund@...
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I'm trying to use the DevKitAdv and have followed the instructions for building it. It compiles fine and the objcopy doesn't complain either, but I can't run...
5 Aug 29, 2001
12:33 pm

Jay
jay@...
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