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Hi guys, I seem to be having some issues with the gcc compiler. It doesn't like complex structures for some reason. Here's an example of what I'm talking ...
9 Oct 4, 2000
11:25 am

Vitaliy Oxyner
oxy2k@...
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Hi, Some time ago on this mailinglist someone mentioned that developers without the official dev-kits could maybe use PDA's with build-in ARM7DTMI's like a...
1 Oct 4, 2000
11:03 am

ontwerper@...
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Hi, That sounds an interesting program. Any chance of letting us look at it? I did look at a C implementation of the decode, but that was years ago. Sean :-)...
2 Oct 3, 2000
8:47 pm

Dennis Ranke
exoticorn@...
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All of you licensed AGB coders *do* know you are shattering your NDAs with nintendo by freely revealing AGB specs and such, right? Matt. -- shady matt conte ...
8 Oct 2, 2000
1:24 pm

Julien Frelat
julien.frelat@...
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hi, i answer myself The GNUPro toolkit has two compilers, one of which produces ARM assembler, and the other produces THUMB assembler. If the programmer wants...
12 Oct 2, 2000
8:56 am

Matthew Davies
MDavies@...
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Hi I've recently found the need to compile some C++ code for AGB, Has anyone got any ideas on how to modify the makefile and maybe source to make this work? ...
1 Sep 30, 2000
7:21 pm

Mat
matth@...
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Hi guys & gals ! It seems nobody here heard about the ARM Developer Suite? Basically its an integratted solution more like the old ARM Software Developement...
9 Sep 29, 2000
10:39 pm

Mike K
mike@...
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GCC... does someone know where to d/l GCC binaries for ARM ? D.F....
1 Sep 29, 2000
11:58 am

Rafael Vuijk
darkfader@...
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Hi dudes, as we got alot of email requests we have put a mpg of IRIDION on our website. http://www.shinen.de/games/game.php3?iridion It's taken from the...
26 Sep 29, 2000
11:00 am

Rafael Vuijk
darkfader@...
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The GBA can directly address 256mbit memory spaces, which equates to a maximum cart size (without any bank switching in carts) of 32 megabytes, plenty of space...
1 Sep 28, 2000
11:53 pm

Web Dreamer
rownik@...
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... free or commercial, im thankfull for any tools that make developing easier. Every good tool can have it's price imho....
1 Sep 28, 2000
9:16 pm

Manfred Linzner
linzner@...
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Hi guys, I would like to start programming the GBA, but where can I get enough informations to draw sprites... I have seen a demo with 3 raw files. But were...
7 Sep 28, 2000
7:03 pm

Collin van Ginkel
collin@...
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hi, could someone explain me the meaning of inter-working in the ARM7/7T specific assembler command-line option? -mthumb-interwork Mark the assembled code as...
1 Sep 28, 2000
3:44 pm

Lao Tse
agb_n@...
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Hi, I sent this mail to Nintendo but as I don't have a direct contact ... who know if it will reach the right hands ? (if you know some please pass it on ... ...
2 Sep 28, 2000
1:42 pm

Joshua Meeds
dreamer@...
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hi anarko. Try to get header from sample by Intelligent systems. gec> Message: 3 gec> Date: Tue, 26 Sep 2000 20:54:09 +0200 gec> From: anarko...
2 Sep 28, 2000
2:21 am

anarko
anarko@...
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You only have a C compiler (not C++) for the GBA and as long as it is standard ANSI C then you should not have problems. Of course, #pragmas won't work and so...
6 Sep 27, 2000
7:08 pm

bobbyd
bobbydigital@...
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I see there are a few ex-Amiga fella's shifting on to GBA. Must admit the machine is very nice, but not quite an Amiga portable ;) Now if the general public...
4 Sep 27, 2000
4:24 pm

Alex Amsel
gba@...
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Hi Just thought I would pass on this link to fellow AGB programmers. I downloaded an excellent document from ARM concerning how to write efficient code for the...
1 Sep 27, 2000
4:16 pm

Mat
matth@...
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Hi all, Just a quick question. Thought I'd have a play with GBAEMU this weekend :) One question, is it me or is the palette handled incorrectly in 16 colour ...
7 Sep 26, 2000
6:59 pm

anarko
anarko@...
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Here's a link to a small ARM instruction set PDF file. http://www.consoledev.com/saturn/qrc-0001d.zip Reminds me of the Gameboy crib sheet. * Kokopeli: *...
2 Sep 26, 2000
1:55 am

Charles Doty
cdoty@...
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Hi, I have a question about the sprites alpha blending feature on the GBA. In the Object Attribute 0, bits 10 and 11, you can specify whether the OBJ is...
9 Sep 25, 2000
4:42 pm

Xyrus
sfreeman@...
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Hi, today we updated our website. As many gbadev-list guys asked for sending them examples of our GAX soundengine we have put those on our website to download:...
4 Sep 25, 2000
11:26 am

palbo@...
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After reading through all the posts i am still a little confused about where to start. Where is the sdk??? Is the 'IS software' a legally downloadable software...
17 Sep 23, 2000
8:47 pm

drunk-ass drunk-ass
drunk-ass@...
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E-mail Type of message sent Count Probes Date biggierp@... Soft Bounce 23 1 9/20/2000 hunter@......
1 Sep 23, 2000
5:16 pm

anarko
anarko@...
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Hi everyone ! I am glad that I have found this mail group since noa website is pretty poor :P I haven't read yet all posted emails but right now I was just...
3 Sep 23, 2000
9:06 am

hferradj@...
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I really would get into it very quickly. but my attempt to install the trial ARM STK didn't work. Something with C-Dilla licence manager & W2k? And after...
4 Sep 22, 2000
9:26 pm

bobbyd
bobbydigital@...
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Hi all! We made a little old school intro for the GBA today. You can download it from http://www.klorathy.com the GBA section. Would be nice to know if it...
5 Sep 22, 2000
5:27 pm

mikek@...
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I have heard about the GBA being able to multiplayer games with up to 4 systems all using just 1 cartridge. The docs I have seen mention nothing of such a...
2 Sep 22, 2000
4:33 pm

mikek@...
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Hey there. Found this annoyance that GNU pro liks to do. When you call any function that was written in 100% asm in C, it likes to Force the CPU into ARM mode...
8 Sep 22, 2000
9:58 am

Andy Mucho
andy@...
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Hi guys I spent a few hours yesterday setting the dev kit up. I had LOTS of problems because Im trying to connect it to my notebook using a PC-Card SCSI...
3 Sep 22, 2000
7:41 am

sam
novalicious@...
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