... Technically, I'd be willing to guess that most licensed sorts realize this. It seems that nintendo and it's lawyers, historically, have been indifferent...
Jeff Frohwein
jeff@...
Oct 2, 2000 6:33 am
550
... which memory system is used. Basically ROM and EX_WRAM (external work RAM) are connected to the CPU by a 16-bit bus. This means that you can fetch a Thumb...
Matthew Davies
MDavies@...
Oct 2, 2000 8:56 am
551
They'll probably start looking at it differently when people start making emulators months before the system is even released. -\|...
Dacium
kiasecto@...
Oct 2, 2000 9:52 am
552
Hi, ... I can understand why some companies would like a GBA emulator (buy one devkit and work with several teams on projects) I don't think it's illegal to do...
Collin van Ginkel
collin@...
Oct 2, 2000 9:57 am
553
Emulation is totally legal, its even totally legal to sell emulation programs or even hardware devices. -\| www.handhelds.freeservers.com |/- ... From: "Collin...
Dacium
kiasecto@...
Oct 2, 2000 10:50 am
554
Hello Dacium, Monday, October 02, 2000, 11:58:15 AM, you wrote: D> They'll probably start looking at it differently when people start D> making emulators...
anarko
anarko@...
Oct 2, 2000 11:36 am
555
From: "Collin van Ginkel" <collin@...> ... Emulators are completely legal, as long as they are created using black-box reverse engineering...
Matthew Conte
itsbroke@...
Oct 2, 2000 1:14 pm
556
... honestly ... I'm currently working on BoycottAdvance, an AGB emulator. I'm not an official developer, I do not have any copyrighted docs nor a development...
Julien Frelat
julien.frelat@...
Oct 2, 2000 1:24 pm
557
Hi, I remember reading an e-mail about image compression on the gba. I will share the alternatives I found regarding image compression. I just discovered the...
Vince VE
vince_0x0f@...
Oct 2, 2000 10:26 pm
558
On Mon, 2 Oct 2000, Vince VE wrote: <snip> ... Well, if you're looking for a technical challenge, at http://www.ffd2.com/fridge/chacking/c=hacking19.txt you'll...
Anders M Montonen
ammonton@...
Oct 3, 2000 12:07 pm
559
... why 'impractical for real use' ? more like 'the most decent image compression out there' ... (yes, it works like a charm on c64 ;=P) -- ... /^\ \ / ASCII...
Groepaz
groepaz@...
Oct 3, 2000 12:11 pm
560
In message <Pine.OSF.4.20.0010031456570.2147-100000@...> ... Hm, since this is a gba mailing list, i assume you are talking about the gameboy...
Dennis Ranke
exoticorn@...
Oct 3, 2000 1:02 pm
561
Hi, That sounds an interesting program. Any chance of letting us look at it? I did look at a C implementation of the decode, but that was years ago. Sean :-)...
Sean Dunlevy
sean@...
Oct 3, 2000 1:10 pm
562
... Oops. I had a serious eye-brain-disconnection, and thought the mail was from the gb-dev list. Of course the GBA can use JPEGs! Sorry everyone, my bad. -a...
Anders M Montonen
ammonton@...
Oct 3, 2000 1:12 pm
563
... Go for the AAN DCT.. Using that I'm currently at 0.31 MegaPixels per second (about 8fps) using 8:1 compressed images. That's still in a complete C++ ...
Andy Mucho
andy@...
Oct 3, 2000 1:31 pm
564
Anyone know the MIPS usage of an MP audio stream? I downloaded a DOS compressor/decompressor and it was a total beast of a program. That psycho-acoustic model...
Sean Dunlevy
sean@...
Oct 3, 2000 1:36 pm
565
In message <EHEOLOLLINEMBNHDJDFLOEDDHEAA.andy@...> ... Yes, that's what i will try to implement today. Thanks to you i now also have some...
Dennis Ranke
exoticorn@...
Oct 3, 2000 1:49 pm
566
... Expect on the ARM7 architecture a full 48K 128Kbps Layer3 stream to require close to 30MHZ.. Obviously pretty useless for the GBA's underpowered CPU.. So...
Andy Mucho
andy@...
Oct 3, 2000 2:15 pm
567
Useful to know. So, it should be possible to squeeze a low-rate stream out of the thing. I suppose 32KHz is fine considering the DAC & op-amp isn't likely to ...
Sean Dunlevy
sean@...
Oct 3, 2000 2:20 pm
568
Hi guys, I seem to be having some issues with the gcc compiler. It doesn't like complex structures for some reason. Here's an example of what I'm talking ...
Xyrus
sfreeman@...
Oct 3, 2000 3:36 pm
569
Hello Xyrus, Tuesday, October 03, 2000, 5:39:19 PM, you wrote: X> Hi guys, X> I seem to be having some issues with the gcc compiler. It doesn't like X>...
anarko
anarko@...
Oct 3, 2000 3:40 pm
570
Um, eh? How could talking about a GBA compiler compiling something wrong be "way out of topic" on a GBA mailing list?...
Joshua Meeds
dreamer@...
Oct 3, 2000 3:46 pm
571
Maybe "way out of topic" == "i guess i don't know" :) Gtz Martijn http://www.twotribes.com ... From: "Joshua Meeds" <dreamer@...> To:...
Martijn Reuvers
martijn@...
Oct 3, 2000 3:48 pm
572
Hi foo should get declared on the stack, naybe your stack address is pointing to ROM instead of RAM? Regards Mat ... From: "Xyrus" <sfreeman@...> ...
Mat
matth@...
Oct 3, 2000 4:18 pm
573
In message <EHEOLOLLINEMBNHDJDFLOEDDHEAA.andy@...> ... Hmm, I have now implemented AAN DCT and my decoder now takes on a 233Mhz StrongARM...
Dennis Ranke
exoticorn@...
Oct 3, 2000 8:44 pm
574
In message <005701c02d3b$77d14e20$0e5d6dc2@sean> ... I haven't yet decided what to do with the decoder, but i'm considering releasing it after i have tidied it...
Dennis Ranke
exoticorn@...
Oct 3, 2000 8:47 pm
575
Hello Martijn, Tuesday, October 03, 2000, 5:48:14 PM, you wrote: MR> Maybe "way out of topic" == "i guess i don't know" :) that is true. i dont know. but i...
anarko
anarko@...
Oct 3, 2000 8:48 pm
576
i think your wrong there anarko, any question about C in here is fine with me, even programming questions, as long as the main focus is gba dev!, i think...
bobbyd
bobbyd@...
Oct 3, 2000 9:56 pm
577
... Nope, I meant the entire kaboodle. Though my file format is not a true JPEG compliant stream, I still feature all the essentials, but no dithering. I keep...
Andy Mucho
andy@...
Oct 3, 2000 10:11 pm
578
... The question I asked was SPECIFIC to the ARM IMPLEMENTATION of gcc, gas, and ld for the GBA. Now to clarify..... Apparently there are issues declaring...