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http://davidwu_2001.tripod.com/root/ David _________________________________________________________________________ Get Your Private, Free E-mail from MSN...
2 Jul 2, 2001
5:04 pm

Erland Costyson
Erland.Costyson@...
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Hi I just understood how sprites worked on the gba . I was asking myself , how to connect different sprite to make an animation ? Do I concider all my...
1 Jul 2, 2001
5:04 pm

robit69@...
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From the PERN project, I got the key assignments shown below. However, on my PC, they don't seem to correspond to the keys I expect as seen from the names...
6 Jul 2, 2001
9:50 am

eagle@...
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Hello, I've started a little site dedicated to my projects on the GBA : www.lifl.fr/~saugis/gba Please let me know (in private) how it sucks ;-) and what you...
9 Jul 2, 2001
9:50 am

Eddie Edwards
eddie@...
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Never mind that last question about the registers... it's late here... silly me.. ;-) For those of you who are interested in KOS, I now have the romdisk file ...
1 Jul 1, 2001
3:33 pm

Dan Potter
bard@...
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1: no problemo 2:flashadvance creates the correct header if you answer yes. your problem i can tell you, you are using boycott advance, eventho people like it...
3 Jul 1, 2001
3:31 pm

ajb_advance@...
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Hi, all... anybody know of any tuts, etc, for setting up GCC to compile GBA code, as well as any startup code needed, and any other tools necessary. Thanks, ...
1 Jul 1, 2001
3:17 pm

Paul Deering
pdeering@...
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Hey D, ... The Visoly version used an incredibly inefficient library call to do port input/output which is why their version is slower. My faster version is...
6 Jul 1, 2001
2:38 am

credo@...
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It's possible to emulate GBA cart using IO56 interface? (http://www.ziegler.desaign.de/io56.htm) Any1 could help me?...
1 Jul 1, 2001
2:23 am

the.sabotage@...
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Hi everyone. Ok, my first question is... are the palette entries 32-bit on the GBA? In the doc by AgentQ, he says the first palette is 0x05000000 -...
2 Jul 1, 2001
12:16 am

Peter Waller
sulphur@...
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Hi Does anybody know if there is a Day 3 to the Pern project as it is shown on the day 2 page ?? Tib...
6 Jun 30, 2001
2:16 pm

Rogers, Jason L. ET2 ...
rogersjl@...
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Hi, I'm trying to add some rotation to my sprite and I am having no success. I do not have access to the "real" manuals so all my coding up to now has been...
1 Jun 30, 2001
2:15 pm

darren@...
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A genius programmer colleague of mine has started to code up a server/client system to allow the IS-AGB devkit to be shared over a network, upload programs...
2 Jun 30, 2001
12:47 am

SteveJ
licksweets@...
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Anyone know where I can find a UK mains adaptor that will supply the correct input for the IS devkits? It needs to out DC10V @ 850mA . I've looked on Maplins...
8 Jun 30, 2001
12:43 am

Manu / Debugger
g.manu@...
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Hi, Need to ask is it a good idea to use C++ for Game Boy Advance programming ? What's the benefit / disadvantage of using C++ ?...
4 Jun 29, 2001
9:33 pm

Dennis Munsie
munsied@...
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... Yes, part of the code is cryptic. :P That is because I don't have an exact idea yet what the procedures with numbers for names are doing. I just converted...
3 Jun 29, 2001
8:55 pm

dids@...
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... http://www.devrs.com/gba/files/gbadevfaqs.php#Shift8bConst ... If anyone has a standard GBA game cart that contains an Atmel flash chip for backup and has...
2 Jun 29, 2001
7:53 pm

daniel@...
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Has anyone managed to compile a gcc 3.0 for gba development? I have tried, but get errors. I am on a win2k box with a full cywin install. I tried to follow the...
10 Jun 29, 2001
1:56 pm

Jason Wilkins
fenix@...
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I contacted the Jap company selling iMage Studio for AGB. They told me that they will not sell this progam to a non-licnesed person :( Is there anyone who...
2 Jun 29, 2001
12:29 pm

dbrioso@...
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hello, i wrote my first program for the gameboy advance. it does run on boycott advance v0.19b, but not on real hardware however. could someone post the top10...
9 Jun 29, 2001
11:00 am

Eddie Edwards
eddie@...
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It seems that the background scroll registers (0x4000010 - 0x400001E) and the background x and y registers (0x04000028, 0x400002C, etc.) serve a similar...
5 Jun 29, 2001
3:01 am

Thomas
sorcererxiii@...
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Anyone made a command line tool to rip the palette out of a bmp file and create an .act file from it? (i know its easy but im working to a deadline of hours...
4 Jun 28, 2001
10:11 pm

Fausto
faustus@...
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I decided to reverse engineer the Visoly PC side software today so that I could write my own version. Below is enough code to display the first 256 bytes of a...
2 Jun 28, 2001
8:41 pm

Rafael Vuijk (aka Dar...
darkfader@...
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Hi, Is there a way in Arm SDT to make the ROM padded to a certain size? Or does any one have a program to do this (i tried writting one, but all i have is ...
3 Jun 28, 2001
1:15 pm

Anders M Montonen
ammonton@...
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Hey guys, Thanks for all the replys. Actually I'm trying to do what mike appears to be doing in his post below. (i.e. GBA and flash linker both sharing a flash...
3 Jun 28, 2001
1:06 pm

mike mike
mike2001ukmcr@...
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One thing that has me really confused is why I can't much extend the GBA cart bus away from the GBA itself. The Visoly flash cart will fail with a 3 inch...
7 Jun 28, 2001
1:02 pm

Eddie Edwards
eddie@...
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Woop! My rev2 cart share circuit now appears to work reliably with an official Nintendo flash cart using 3wait/1wait timing: ...
1 Jun 27, 2001
6:24 pm

Jeff Frohwein
jeff@...
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I am new to the world of GBA development, and seem to be unable to find any document with (detailed) information on : interrupts rotation / scaling registers ...
3 Jun 27, 2001
5:05 pm

Thomas
sorcererxiii@...
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Hi, According to the FAQ it looks like the link port supports both syncronous comms (pins 2, 3, 5) and asynchronous comms (pin 4). I'm assuming that this is...
1 Jun 27, 2001
4:56 pm

afingerman@...
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Somebody knows a GameCube discussion group for the developers like here GameBoy Advance!! Regards...
1 Jun 27, 2001
4:53 pm

Christian Grenier
CGrenier@...
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