Unfortunately this link is an illegal URL, could you fix one without underscore ? The Squid proxy at work would like that very much. Erland ... ...
Erland Costyson
Erland.Costyson@...
Jul 2, 2001 5:04 pm
4845
Hi I just understood how sprites worked on the gba . I was asking myself , how to connect different sprite to make an animation ? Do I concider all my...
robit69@...
Jul 2, 2001 5:04 pm
4844
Hello, i am working on a little action adventure type game demo at the moment. It uses 2 background-playfields to achieve a priority effect (i.e. Sprites going...
Andreas Scholl
andreas@...
Jul 2, 2001 5:04 pm
4843
... Hash: SHA1 ... Apropos IDE: I plan to add GBA support to the coming KDevelop 3.0 (an Linux/Unix IDE,http://www.kdevelop.org) so it will be a complete IDE...
Sandy Meier
smeier@...
Jul 2, 2001 9:50 am
4842
I am using Igba, andf I tried Shift-I and enter for select and start and nothing happens - of course, I'm not sure what is SUPPOSED to happen with your demo...
eagle@...
Jul 2, 2001 9:50 am
4841
... it ... running ... Thanks for the code, Marcus. Works great for me too! ... This enables IRQ on timer 0, which isn't necessary. Use 0x83 instead. ...
Eddie Edwards
eddie@...
Jul 2, 2001 9:50 am
4840
What about this: Is there a way to [at least] via one of the emulators (say, Igba for example), to include some print statements tyhat would go to some kind...
eagle@...
Jul 2, 2001 9:50 am
4839
Whoops - I had forgot to mention that I was using Igba. So... is there anyone out there using Igba that knows what keys these map to and if the one's I've...
eagle@...
Jul 2, 2001 9:50 am
4838
... That depends on the key mapping used in the GBA emulator you're using -- Mikael J @ http://hem.spray.se/tic_khr...
Mikael J.
tic_khr@...
Jul 1, 2001 10:29 pm
4837
I have same kind of problems. Suddenly game wont bootup and nintedo logo is messed up. Just switchin GBA on/off helps on it. ... From: <SamShady9638@...> ...
mov
mov@...
Jul 1, 2001 10:28 pm
4836
Well it depends on the emu you are using. Those keys coraspond to the keys on the GBA not the keyboard. tab and space are a and b in igba and shift I believe...
Rogers, Jason L. ET2 ...
rogersjl@...
Jul 1, 2001 10:27 pm
4835
It seems a lot of us have the same goals. Perhaps we can group efforts? That is, Andrew, if your willing to give up MFC in favor of ATL/WTL ;-) There's an...
Matt Johnson (DH)
matt2000@...
Jul 1, 2001 10:23 pm
4834
The #define's are correct, you probably haven't configured the emulator correctly? some have predefined key settings, others allow you to change them... ;) ...
Peter Waller
sulphur@...
Jul 1, 2001 10:22 pm
4833
Sounds good. I'm also planning on writing a GBA IDE using ATL and WTL. I recently start doing ATL programming at work so I think this is a good project for me...
Matt Johnson (DH)
matt2000@...
Jul 1, 2001 10:21 pm
4832
An alternative would be to generate a map as part of the build process, so that it wasn't necessary to constantly spawn addr2line. I took a brief look at the...
Andrew Rollings
andrew_rollings@...
Jul 1, 2001 7:20 pm
4831
I kind of missed this conversation, but I'm guessing it's about adding full C-source debugging to the emulators. Parsing an elf file for debug information...
Jeff S
jeff@...
Jul 1, 2001 7:16 pm
4830
From the PERN project, I got the key assignments shown below. However, on my PC, they don't seem to correspond to the keys I expect as seen from the names...
eagle@...
Jul 1, 2001 7:15 pm
4829
When I wrote CGBide, I got console stuff working nicely. What you need is a decent debugging interface to the emulator (shared memory, COM object, or more...
Andrew Rollings
andrew_rollings@...
Jul 1, 2001 6:55 pm
4828
I dont see emulator authors using it. It seems better to import the information directly from the debug output file. There's no clean way to facilate console...
Matt Johnson (DH)
matt2000@...
Jul 1, 2001 6:05 pm
4827
There is a nice little tool that comes with the binutils called addr2line. You can use the debugging information output by the compiler in combination with...
Andrew Rollings
andrew_rollings@...
Jul 1, 2001 3:47 pm
4826
Never mind that last question about the registers... it's late here... silly me.. ;-) For those of you who are interested in KOS, I now have the romdisk file ...
Dan Potter
bard@...
Jul 1, 2001 3:33 pm
4825
... [...] Where are you guys getting these register definitions? I can't find them in any of the publically released source code.. or should I not ask? =)...
Dan Potter
bard@...
Jul 1, 2001 3:32 pm
4824
Hi Keith, Although it probably only catches you once, it would be good to flag unaligned writes to vram - this caught me for awhile and seems to work on all...
ajb_advance@...
Jul 1, 2001 3:31 pm
4823
Hi, Are there any public docs/samples which show the use of SRAM? FYI I'm running on the FA. Thanks, Andy...
ajb_advance@...
Jul 1, 2001 3:28 pm
4822
probably because you dropped it ... and ... and...
D.Cotter
dacotter@...
Jul 1, 2001 3:26 pm
4821
I have the similar problems with my GBC, can't say what the reason is, but I guess it's either an issue with static or because the card isn't clean or inserted...
Thomas Egeskov Petersen
laxity@...
Jul 1, 2001 3:24 pm
4820
I highly doubt thats possible. I'm investigating the ELF format now, and its use with EloGBA as some sort of source level debugging. But thats way far in ...
Matt Johnson (DH)
matt2000@...
Jul 1, 2001 3:22 pm
4819
By modifying the template, I can actually build [your] tutor.bin directly in the project manager. with a one liner shortcut to a .bat file containing Igba...
eagle@...
Jul 1, 2001 3:17 pm
4818
Hi, all... anybody know of any tuts, etc, for setting up GCC to compile GBA code, as well as any startup code needed, and any other tools necessary. Thanks, ...
Paul Deering
pdeering@...
Jul 1, 2001 3:17 pm
4817
... This is a programming mailing list (and as I know only the list owner can let mails into it), I bet you can find some forums somewhere where people are...