The situation is: I'm trying to write an emulator. It runs a sum total of 2 public domain demos. One of them runs ok, the other one runs VERY SLOW. My ARM ...
When I load the same exact palette in both BG and OBJ palette RAM, all emulators show them as being visually different, although checking the individual RGB...
Ok, I've got a new question. Which effects are possible in mode 4? I'm pretty sure that there is mosiac, alpha-transparency, and fade- in/out. But I'm not sure...
... Actually, my response was in reference to how the gcc directive .pool was being used. I don't want to open the can of worms about how & when asm should be...
Jeff, I said I would u/l that plastic injection book to one of my sites. I have. This is the machine I plan to use to make plastic cart shells to place the...
Are there any other official devs on the list that have gone through submission and know how to go about setting the maker code etc? I had (stupidly it woudl...
Hi everyone, I'm using mode 0 to design an RPG style tiled game. I can set up the mode fine and get my backgrounds, but I can only creating backgrounds that...
Sometimes I accidentally do dumb stuff like Amy did. I suppose it's just a matter of time before I'm permanently banned I guess. Unfortunately. :-\ ... I...
Hi, I looked for a while and couldn't find anything on this, so could someone help me? I'm trying to make a hw-compatible game, and its going to be done using...
Hello, did any of you succeed in using malloc/calloc with the Arm Sdk? If yes, with what config? Eloist [Non-text portions of this message have been removed]...
... Somebody mentioned his URL about two weeks ago where his arm-thumb-elf targeted GCC is available (check the archive, I can't remember unfortunately)....
I've been playing around with nokturn's second tutorial (fields of battle) but I seem to have run into a small snag. I decided to try creating a simple title...
Hi, After only a short developement time, people are already producing amazing 2D & 3D titles. Does anyone doubt that Doom will appear and run at a respectable...
Anyone know if Nintendo have released guidelines for SIO. I notice different games handle it quite differently. Wyi Wyi Racing has no special screens for...
I would like to add an easy to set up gcc compiler and gas assembler to my tutorial section on my site. I have found several binaries including the ones on...
Guys, as interesting as it is to have a 3d discussion here and to have some cool 3d on the gba... ITS A 2D MACHINE, well designed for fantastic 2d games. To be...
Hi A fairly straight forward question here. Can you have 4 Backgrounds being shown at the same time using 1 256 colour palette for each background or can you...
RE: [gbadev] Me Too Posts"hmmm, I've heard that so many times about the GBC, DMA stops the CPU" thats because it does!! and thats the last im prepared to...
So according to calculations there are around 270 cycles available in Hblank for execution. Unfortunately in reality this dosnt seem that much! Ive got my ISR...
do you know where i can find a complete list of all the game released for the GBA ? url ? thnx kRafton ... From: "Jack Ukleja" <jack.ukleja@...> To:...
Basically I've got a linker script so that interrupts are called from RAM, so this just envolves setting the VMA/LMA addresses etc. The created ROM runs as...
Hi All, Can any official developers have a look in on there drives to see if you've got a dir called C:\Program Files\Cygnus\armelf-000512 aswell as C:\Program...
/* Here i load sprite animation (a 3 frames animation) */ /* sprite are 64*32 pixel and i work in 256color mode (mode 0) */ // Load Sprite bulle03_00 size =...
I would like to hear your guys' thoughts about my situation: How does one go about getting set up with nintendo to develop for the GBA? Besides the licensing...
Sorry if this has been said before but looking at the various information published in this group concerning cart access waveforms, surely the cart address is...