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The situation is: I'm trying to write an emulator. It runs a sum total of 2 public domain demos. One of them runs ok, the other one runs VERY SLOW. My ARM ...
5 Jun 5, 2001
8:31 am

Thomas
sorcererxiii@...
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Anyone know how to get bmp2bin to output object files where the image is marked as .rodata rather than .data? Cheers, Jack...
3 Jun 5, 2001
12:01 am

Jeff Frohwein
jeff@...
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When I load the same exact palette in both BG and OBJ palette RAM, all emulators show them as being visually different, although checking the individual RGB...
1 Jun 4, 2001
8:31 pm

Lyndon Tremblay
humasect@...
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Are there any public tools available for the compression and decompression of data for GBA? [Non-text portions of this message have been removed]...
3 Jun 4, 2001
11:51 am

Anders M Montonen
ammonton@...
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Ok, I've got a new question. Which effects are possible in mode 4? I'm pretty sure that there is mosiac, alpha-transparency, and fade- in/out. But I'm not sure...
2 Jun 4, 2001
10:18 am

Kiasecto
kiasecto@...
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... Actually, my response was in reference to how the gcc directive .pool was being used. I don't want to open the can of worms about how & when asm should be...
2 Jun 4, 2001
9:42 am

Lyndon Tremblay
humasect@...
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Is there any company that sells a cable like Jeffs? [Non-text portions of this message have been removed]...
1 Jun 4, 2001
9:42 am

Daniel
webmaster@...
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Jeff, I said I would u/l that plastic injection book to one of my sites. I have. This is the machine I plan to use to make plastic cart shells to place the...
2 Jun 3, 2001
6:42 pm

Lyndon Tremblay
humasect@...
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Are there any other official devs on the list that have gone through submission and know how to go about setting the maker code etc? I had (stupidly it woudl...
6 Jun 3, 2001
6:00 pm

ninge1
ninge1@...
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Hi everyone, I'm using mode 0 to design an RPG style tiled game. I can set up the mode fine and get my backgrounds, but I can only creating backgrounds that...
2 Jun 2, 2001
11:31 pm

Rogers, Jason L. ET2 ...
rogersjl@...
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Sometimes I accidentally do dumb stuff like Amy did. I suppose it's just a matter of time before I'm permanently banned I guess. Unfortunately. :-\ ... I...
3 Jun 2, 2001
8:44 pm

Pete
dooby@...
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Hi, I looked for a while and couldn't find anything on this, so could someone help me? I'm trying to make a hw-compatible game, and its going to be done using...
3 Jun 2, 2001
4:25 pm

Pete
dooby@...
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Hello, did any of you succeed in using malloc/calloc with the Arm Sdk? If yes, with what config? Eloist [Non-text portions of this message have been removed]...
1 Jun 2, 2001
4:14 pm

Eloist
Eloist@...
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... Somebody mentioned his URL about two weeks ago where his arm-thumb-elf targeted GCC is available (check the archive, I can't remember unfortunately)....
2 Jun 2, 2001
3:55 am

Galen Hazelwood
galenhz@...
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I've been playing around with nokturn's second tutorial (fields of battle) but I seem to have run into a small snag. I decided to try creating a simple title...
8 Jun 1, 2001
11:48 pm

Kiasecto
kiasecto@...
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Hi, After only a short developement time, people are already producing amazing 2D & 3D titles. Does anyone doubt that Doom will appear and run at a respectable...
2 Jun 1, 2001
11:25 pm

Kiasecto
kiasecto@...
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Anyone know if Nintendo have released guidelines for SIO. I notice different games handle it quite differently. Wyi Wyi Racing has no special screens for...
4 Jun 1, 2001
8:17 pm

SteveJ
licksweets@...
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I would like to add an easy to set up gcc compiler and gas assembler to my tutorial section on my site. I have found several binaries including the ones on...
1 Jun 1, 2001
5:48 pm

Rogers, Jason L. ET2 ...
rogersjl@...
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Guys, as interesting as it is to have a 3d discussion here and to have some cool 3d on the gba... ITS A 2D MACHINE, well designed for fantastic 2d games. To be...
9 Jun 1, 2001
8:59 am

Marc Schubert
marc.schubert@...
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Hi A fairly straight forward question here. Can you have 4 Backgrounds being shown at the same time using 1 256 colour palette for each background or can you...
13 Jun 1, 2001
7:53 am

Rogers, Jason L. ET2 ...
rogersjl@...
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Does anyone know how to calculate the CRC and CMP info of a GBA rom. Thanks -TeleKawaru...
1 May 31, 2001
10:41 pm

TeleKawaru
telek@...
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RE: [gbadev] Me Too Posts"hmmm, I've heard that so many times about the GBC, DMA stops the CPU" thats because it does!! and thats the last im prepared to...
1 May 31, 2001
5:41 pm

ninge1
ninge1@...
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So according to calculations there are around 270 cycles available in Hblank for execution. Unfortunately in reality this dosnt seem that much! Ive got my ISR...
2 May 31, 2001
5:40 pm

fmoraes@...
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What something is *supposed* to do, and what it actually *does* are two entirely different things....
1 May 31, 2001
5:03 pm

Andrew Rollings
andrew_rollings@...
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do you know where i can find a complete list of all the game released for the GBA ? url ? thnx kRafton ... From: "Jack Ukleja" <jack.ukleja@...> To:...
2 May 31, 2001
11:07 am

CaTZ! Studio
CaTZ@...
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Basically I've got a linker script so that interrupts are called from RAM, so this just envolves setting the VMA/LMA addresses etc. The created ROM runs as...
1 May 31, 2001
9:58 am

Jack Ukleja
jack.ukleja@...
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Hi All, Can any official developers have a look in on there drives to see if you've got a dir called C:\Program Files\Cygnus\armelf-000512 aswell as C:\Program...
6 May 31, 2001
12:20 am

SteveJ
licksweets@...
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/* Here i load sprite animation (a 3 frames animation) */ /* sprite are 64*32 pixel and i work in 256color mode (mode 0) */ // Load Sprite bulle03_00 size =...
3 May 30, 2001
8:50 pm

fmoraes@...
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I would like to hear your guys' thoughts about my situation: How does one go about getting set up with nintendo to develop for the GBA? Besides the licensing...
7 May 30, 2001
8:07 pm

Lyndon Tremblay
humasect@...
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Sorry if this has been said before but looking at the various information published in this group concerning cart access waveforms, surely the cart address is...
1 May 30, 2001
6:09 pm

gb_feedback@...
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