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Messages 4097 - 4129 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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4097
gbafix works great. It will also be needed for all amature devrs when the cart writers come out as it inserts the n logo as well. -dovoto ... From: ninge1...
Rogers, Jason L. ET2 ...
rogersjl@...
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Jun 1, 2001
7:51 am
4098
That line of code is very ineficient but saves me the memory required for a seperate map for collision detection. I would not recomend using it as it is not...
Rogers, Jason L. ET2 ...
rogersjl@...
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Jun 1, 2001
7:53 am
4099
Hello dbrioso, Thursday, May 31, 2001, 8:19:40 PM, you wrote: dhc> Way to go, Alex!!! dhc> We'd be better off with some topnotch 2d games. Besides, you want to...
Marc Schubert
marc.schubert@...
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Jun 1, 2001
8:59 am
4100
... You should try approaching a company such as Datel( www.datel.co.uk ) they make all sorts of crazy peripherals. Could make yourself a small fortune :-) ...
Jack Ukleja
jack.ukleja@...
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Jun 1, 2001
9:13 am
4101
Hi, After only a short developement time, people are already producing amazing 2D & 3D titles. Does anyone doubt that Doom will appear and run at a respectable...
Sean Dunlevy
sean@...
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Jun 1, 2001
9:14 am
4102
Anyone know if Nintendo have released guidelines for SIO. I notice different games handle it quite differently. Wyi Wyi Racing has no special screens for...
Sean Dunlevy
sean@...
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Jun 1, 2001
10:11 am
4103
Sean, Have you checked all the .pdfs available on Warioworld? There is one about BackupLibrary which includes details of various levels of support required. ...
Jack Ukleja
jack.ukleja@...
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Jun 1, 2001
10:19 am
4104
Hi Jack, I did check it out. The flowcharts are helpful, but I cannot help but worry than N will throw a load of guidelines onto us at some point. It's a pain...
Sean Dunlevy
sean@...
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Jun 1, 2001
10:25 am
4105
I would like to add an easy to set up gcc compiler and gas assembler to my tutorial section on my site. I have found several binaries including the ones on...
Rogers, Jason L. ET2 ...
rogersjl@...
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Jun 1, 2001
5:48 pm
4106
Hi! ... Can anyone explain me this? I'm getting really ESOTERIC results with some of my logical operations (especially when doing and nots to clear bits) and...
Manu / Debugger
g.manu@...
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Jun 1, 2001
7:16 pm
4107
As far as I could tell as there were no real guidelines, and I expect there to be loads of games going through nintendo submission that might fail (unless...
SteveJ
licksweets@...
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Jun 1, 2001
8:17 pm
4108
wasn't one of the FPS games running fully at like 15FPS, and it was all currently programmed in C (i am pretty sure this was said on ign pocket some where). ...
Kiasecto
kiasecto@...
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Jun 1, 2001
11:25 pm
4109
but the gba carts have an address latch that counts as well, i am pretty sure no other console has that. ... PC ... your ... wondering ... to ... tools ... ...
Kiasecto
kiasecto@...
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Jun 1, 2001
11:30 pm
4110
yeah that was me who said that (i think) i found that vgba or igba or both allow you to write to unused bits in registers and allow you to read the data you...
Kiasecto
kiasecto@...
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Jun 1, 2001
11:48 pm
4111
... Somebody mentioned his URL about two weeks ago where his arm-thumb-elf targeted GCC is available (check the archive, I can't remember unfortunately)....
credo@...
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Jun 2, 2001
1:28 am
4112
... I *may* have something which works: I can't be completely sure, since I haven't tried to build anything more complex than a few simple test functions, but...
Galen Hazelwood
galenhz@...
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Jun 2, 2001
3:55 am
4113
I've scoured both devrs and gbadev.org, and I haven't been able to find the answers, so I'm asking here: What's the difference between the graphics modes on...
luvcraft@...
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Jun 2, 2001
4:06 am
4117
I have a fairly good beginners tutorial on www.agbdev.net/thepernproject that goes into the different modes. It may be of some help. Day two is complete and...
Rogers, Jason L. ET2 ...
rogersjl@...
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Jun 2, 2001
3:02 pm
4118
Hi, I looked for a while and couldn't find anything on this, so could someone help me? I'm trying to make a hw-compatible game, and its going to be done using...
bradonk@...
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Jun 2, 2001
3:26 pm
4119
... could ... PlotPixel ... I ... Sorry, I forgot to say what happens in other emulators. It draws every even pixel, but not the odd ones. So my graphics look...
bradonk@...
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Jun 2, 2001
3:45 pm
4120
Hello, did any of you succeed in using malloc/calloc with the Arm Sdk? If yes, with what config? Eloist [Non-text portions of this message have been removed]...
Eloist
Eloist@...
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Jun 2, 2001
4:14 pm
4121
... This does work on my GBA (credit to Jeff for the cable) but I think the opinion of many here is that it will be faster just to plot 2 pixels at once and...
Pete
dooby@...
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Jun 2, 2001
4:25 pm
4122
Sometimes I accidentally do dumb stuff like Amy did. I suppose it's just a matter of time before I'm permanently banned I guess. Unfortunately. :-\ ... I...
Jeff Frohwein
jeff@...
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Jun 2, 2001
4:29 pm
4123
Hi everyone, I'm using mode 0 to design an RPG style tiled game. I can set up the mode fine and get my backgrounds, but I can only creating backgrounds that...
Joiey
joieyandchelsea@...
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Jun 2, 2001
5:16 pm
4124
... Why, why, why? The compiler does an excellent job of creating a sane vsync wait loop. Is this really just a matter of doing it because everybody else is,...
Jason Wilkins
fenix@...
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Jun 2, 2001
8:33 pm
4125
... I modified mine slightly so it waits for 159 then for 160. Otherwise, calling vsync() followed by vsync() the second call might execute while VCOUNT still...
Pete
dooby@...
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Jun 2, 2001
8:44 pm
4126
REG_BG0HOFF controlls y scrolling. REG_BG0VOFF controlls x scrolling.I believe seting the last two bits in REG_BG0CNT will make a 512x512 text background. ...
Rogers, Jason L. ET2 ...
rogersjl@...
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Jun 2, 2001
11:31 pm
4127
The situation is: I'm trying to write an emulator. It runs a sum total of 2 public domain demos. One of them runs ok, the other one runs VERY SLOW. My ARM ...
Thomas Happ
sorcererxiii@...
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Jun 3, 2001
12:38 pm
4128
You are specifying the /Ob1 or /Ob2 option in the compiler settings ? Also, remember to use __forceinline so that it will be forced inline (although just...
David Cowan
david.cowan@...
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Jun 3, 2001
1:11 pm
4129
Hey Thomas, If you put inline before a function, that function has to exist in the header file. Otherwise, you'll get unresolved external symbols. There is a...
Jeff Dixon
bodisafa@...
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Jun 3, 2001
1:51 pm
Messages 4097 - 4129 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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