Well... now there are some people here...
maybe irc people can go to #gbadev on ef-net too.
I don't know the guy who own the channel... but #pocketdev is an alternative
ofcourse.
Dark Fader
> -----Oorspronkelijk bericht-----
> Van: James Clarke [mailto:JamesC@...]
> Verzonden: Wednesday, July 19, 2000 12:33 PM
> Aan: gbadev@egroups.com
> Onderwerp: RE: [gbadev]
>
>
> Ah, you know me ... Finger in every pi
>
> |o)~~~* ....
>
> P.s. Morning 'fellow' gba'rs'
>
> -----Original Message-----
> From: David Hardcastle [mailto:davidh@...]
> Sent: 19 July 2000 11:31
> To: 'gbadev@egroups.com'
> Subject: RE: [gbadev]
>
>
> im going to the ECTS and there will be a few odds and ends
> there, but no
> actual games are likely to be on show yet, Spaceworld is the
> one to watch
> methinks
>
> oooooh hello Mr J :) didnt know you were here }:)
>
>
>
>
> Cheers,
>
> Dave Hardcastle
> Development Assistant
> Crawfish Interactive
> 8th Floor Green Dragon House
> 64-70 High Street
> Croydon
> CR0 9XN
> England
>
> tel: +44 020 8686 4777 (ext:209)
> fax: +44 020 8686 2036
> icq : #71421429
>
> "It Can't Be That Simple..."
>
> "It Wont Be."
>
>
>
>
> > -----Original Message-----
> > From: johan@... [mailto:johan@...]
> > Sent: 19 July 2000 11:32
> > To: gbadev@egroups.com
> > Subject: SV: [gbadev]
> >
> >
> > I'm here to....
> >
> > Anybody going to ECTS knows if gba will be shown there?
> >
> > - Johan
> >
> >
> >
> > --------------------------------------------------------------
> > ----------
> > Old school buds here:
> > http://click.egroups.com/1/7081/0/_/_/_/964002485/
> > --------------------------------------------------------------
> > ----------
> >
> > unsubscribe: gbadev-unsubscribe@egroups.com
> >
> >
> >
>
> --------------------------------------------------------------
> ----------
> Old school buds here:
> http://click.egroups.com/1/7081/0/_/_/_/964002604/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
> --------------------------------------------------------------
> ----------
> Great brand name shoes at Zappos.com.
> Click Here!
> http://click.egroups.com/1/7060/0/_/_/_/964002732/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
Ah, you know me ... Finger in every pi
|o)~~~* ....
P.s. Morning 'fellow' gba'rs'
-----Original Message-----
From: David Hardcastle [mailto:davidh@...]
Sent: 19 July 2000 11:31
To: 'gbadev@egroups.com'
Subject: RE: [gbadev]
im going to the ECTS and there will be a few odds and ends there, but no
actual games are likely to be on show yet, Spaceworld is the one to watch
methinks
oooooh hello Mr J :) didnt know you were here }:)
Cheers,
Dave Hardcastle
Development Assistant
Crawfish Interactive
8th Floor Green Dragon House
64-70 High Street
Croydon
CR0 9XN
England
tel: +44 020 8686 4777 (ext:209)
fax: +44 020 8686 2036
icq : #71421429
"It Can't Be That Simple..."
"It Wont Be."
> -----Original Message-----
> From: johan@... [mailto:johan@...]
> Sent: 19 July 2000 11:32
> To: gbadev@egroups.com
> Subject: SV: [gbadev]
>
>
> I'm here to....
>
> Anybody going to ECTS knows if gba will be shown there?
>
> - Johan
>
>
>
> --------------------------------------------------------------
> ----------
> Old school buds here:
> http://click.egroups.com/1/7081/0/_/_/_/964002485/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
------------------------------------------------------------------------
Old school buds here:
http://click.egroups.com/1/7081/0/_/_/_/964002604/
------------------------------------------------------------------------
unsubscribe: gbadev-unsubscribe@egroups.com
im going to the ECTS and there will be a few odds and ends there, but no
actual games are likely to be on show yet, Spaceworld is the one to watch
methinks
oooooh hello Mr J :) didnt know you were here }:)
Cheers,
Dave Hardcastle
Development Assistant
Crawfish Interactive
8th Floor Green Dragon House
64-70 High Street
Croydon
CR0 9XN
England
tel: +44 020 8686 4777 (ext:209)
fax: +44 020 8686 2036
icq : #71421429
"It Can't Be That Simple..."
"It Wont Be."
> -----Original Message-----
> From: johan@... [mailto:johan@...]
> Sent: 19 July 2000 11:32
> To: gbadev@egroups.com
> Subject: SV: [gbadev]
>
>
> I'm here to....
>
> Anybody going to ECTS knows if gba will be shown there?
>
> - Johan
>
>
>
> --------------------------------------------------------------
> ----------
> Old school buds here:
> http://click.egroups.com/1/7081/0/_/_/_/964002485/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
Nice to see yah on board Mr. D.
|o)
-----Original Message-----
From: David Hardcastle [mailto:davidh@...]
Sent: 19 July 2000 11:20
To: 'gbadev@egroups.com'
Subject: RE: [gbadev]
Hi,
Yep Im here, Im more into the designing for AGB now, so Im just soaking up
the info rather than speak a lot :)
Cheers,
Dave Hardcastle
Development Assistant
Crawfish Interactive
8th Floor Green Dragon House
64-70 High Street
Croydon
CR0 9XN
England
tel: +44 020 8686 4777 (ext:209)
fax: +44 020 8686 2036
icq : #71421429
"It Can't Be That Simple..."
"It Wont Be."
> -----Original Message-----
> From: Chris Schmitz [mailto:Chris.Schmitz@...]
> Sent: 19 July 2000 11:18
> To: 'gbadev@egroups.com'
> Subject: [gbadev]
>
>
>
> Hi Folks!
>
> Anybody here?
>
> regards,
> Chris
> CGB/AGB Developer
> Software2000
>
> --------------------------------------------------------------
> ----------
> To email plain text is conventional, to add graphics is divine.
> We'll show you how at www.supersig.com.
> http://click.egroups.com/1/6820/0/_/_/_/964001855/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
------------------------------------------------------------------------
Failed tests, classes skipped, forgotten locker combinations.
Remember the good 'ol days
http://click.egroups.com/1/7076/0/_/_/_/964001959/
------------------------------------------------------------------------
unsubscribe: gbadev-unsubscribe@egroups.com
Hi,
yeah i noticed the names too, no-one recognises Crawfish though
:::))))))))))
All info is larger open to interpretation at the moment, give it a few
months when we've all had a while to tinker with the dev kits and then the
really useful info will spring forth :)
Cheers,
Dave Hardcastle
Development Assistant
Crawfish Interactive
8th Floor Green Dragon House
64-70 High Street
Croydon
CR0 9XN
England
tel: +44 020 8686 4777 (ext:209)
fax: +44 020 8686 2036
icq : #71421429
"It Can't Be That Simple..."
"It Wont Be."
> -----Original Message-----
> From: rychnovsky@... [mailto:rychnovsky@...]
> Sent: 19 July 2000 11:26
> To: gbadev@egroups.com
> Subject: RE: [gbadev]
>
>
> I'm here too !
> There is a lot of professionals I think (Acclaim, Infogrames
> ...). I'm only amateur - I hop it dosn't matter.
> You all probably have plenty of infos on GBA - would you
> share with others ??
>
> Tomas
>
> > ----------
> > Odes> ílatel: Chris
> Schmitz[SMTP:Chris.Schmitz@...]
> > Odpovědi: gbadev@egroups.com
> > Odesláno: 19. července 2000 12:17
> > Komu: 'gbadev@egroups.com'
> > Předmět: [gbadev]
> >
> >
> > Hi Folks!
> >
> > Anybody here?
> >
> > regards,
> > Chris
> > CGB/AGB Developer
> > Software2000
> >
> >
> --------------------------------------------------------------
> ----------
> > To email plain text is conventional, to add graphics is divine.
> > We'll show you how at www.supersig.com.
> > http://click.egroups.com/1/6820/0/_/_/_/964001855/
> >
> --------------------------------------------------------------
> ----------
> >
> > unsubscribe: gbadev-unsubscribe@egroups.com
> >
> >
> >
> >
>
> --------------------------------------------------------------
> ----------
> Failed tests, classes skipped, forgotten locker combinations.
> Remember the good 'ol days
> http://click.egroups.com/1/7076/0/_/_/_/964002387/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
I'm here too !
There is a lot of professionals I think (Acclaim, Infogrames ...). I'm only
amateur - I hop it dosn't matter.
You all probably have plenty of infos on GBA - would you share with others ??
Tomas
> ----------
> Odes> ílatel: Chris Schmitz[SMTP:Chris.Schmitz@...]
> Odpovědi: gbadev@egroups.com
> Odesláno: 19. července 2000 12:17
> Komu: 'gbadev@egroups.com'
> Předmět: [gbadev]
>
>
> Hi Folks!
>
> Anybody here?
>
> regards,
> Chris
> CGB/AGB Developer
> Software2000
>
> ------------------------------------------------------------------------
> To email plain text is conventional, to add graphics is divine.
> We'll show you how at www.supersig.com.
> http://click.egroups.com/1/6820/0/_/_/_/964001855/
> ------------------------------------------------------------------------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
>
Yes, There is someone here!!!!
Chris.
-----Message d'origine-----
De : Chris Schmitz [mailto:Chris.Schmitz@...]
Envoyé : mercredi 19 juillet 2000 12:18
Ŕ : 'gbadev@egroups.com'
Objet : [gbadev]
Hi Folks!
Anybody here?
regards,
Chris
CGB/AGB Developer
Software2000
------------------------------------------------------------------------
To email plain text is conventional, to add graphics is divine.
We'll show you how at www.supersig.com.
http://click.egroups.com/1/6820/0/_/_/_/964001855/
------------------------------------------------------------------------
unsubscribe: gbadev-unsubscribe@egroups.com
nobody here but us chickens :)
> -----Original Message-----
> From: Chris Schmitz [mailto:Chris.Schmitz@...]
> Sent: Wednesday, July 19, 2000 11:18 AM
> To: 'gbadev@egroups.com'
> Subject: [gbadev]
>
>
>
> Hi Folks!
>
> Anybody here?
>
> regards,
> Chris
> CGB/AGB Developer
> Software2000
>
> --------------------------------------------------------------
> ----------
> To email plain text is conventional, to add graphics is divine.
> We'll show you how at www.supersig.com.
> http://click.egroups.com/1/6820/0/_/_/_/964001855/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
Hi,
Yep Im here, Im more into the designing for AGB now, so Im just soaking up
the info rather than speak a lot :)
Cheers,
Dave Hardcastle
Development Assistant
Crawfish Interactive
8th Floor Green Dragon House
64-70 High Street
Croydon
CR0 9XN
England
tel: +44 020 8686 4777 (ext:209)
fax: +44 020 8686 2036
icq : #71421429
"It Can't Be That Simple..."
"It Wont Be."
> -----Original Message-----
> From: Chris Schmitz [mailto:Chris.Schmitz@...]
> Sent: 19 July 2000 11:18
> To: 'gbadev@egroups.com'
> Subject: [gbadev]
>
>
>
> Hi Folks!
>
> Anybody here?
>
> regards,
> Chris
> CGB/AGB Developer
> Software2000
>
> --------------------------------------------------------------
> ----------
> To email plain text is conventional, to add graphics is divine.
> We'll show you how at www.supersig.com.
> http://click.egroups.com/1/6820/0/_/_/_/964001855/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
The AGB has a CGB chipset!
It's in the specs that were released a while back
as for power usage, consider that only one chipset will be enabled at a time
& the major power usage would be by the LCD anyway
;-----------------
AGB is a portable game device that maintains backwards compatibility with
Game Boy Color (CGB) and provides higher performance.
AGB's 2.9-inch-wide reflective TFT color LCD and 32-bit RISC CPU enable
production of games that match or surpass the Super Nintendo Entertainment
System (Super NES) in performance.
System Features
AGB CPU
32-bit RISC CPU/16.78 MHz
Downward Compatibility with CGB
Integral 8-bit CISC CPU for compatibility
(However, it cannot operate at the same time as the AGB CPU.)
;-----------------------
> -----Original Message-----
> From: anarko@... [mailto:anarko@...]
> Sent: Tuesday, July 18, 2000 12:12 AM
> To: gbadev@egroups.com
> Subject: RE: [gbadev] test / hello
>
>
> >Hmmm yeah I could figure that out myself ;)
> >But does it support two cartridge sizes or something?
> >Or does it use the CGB chipset to load cartridge data ? ;)
> >I thought GBC was emulated...
> >what about power usage if not?
>
> i have no facts, but i would guess that the gbc support is emulated,
> since, as you pointed out it will take less power then having
> a complete
> gbc chipset in the handheld aswell.
>
> of what i heard, initial cartridge sizes for GBA will be
> 256mbit (!!) that
> is 32mbytes to play with, cartridge size of 512 mbit will
> also exist. since
> the memory map is 32bit wide, mapping wouldnt be any problems
>
>
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>
>Hmmm yeah I could figure that out myself ;)
>But does it support two cartridge sizes or something?
>Or does it use the CGB chipset to load cartridge data ? ;)
>I thought GBC was emulated...
>what about power usage if not?
i have no facts, but i would guess that the gbc support is emulated,
since, as you pointed out it will take less power then having a complete
gbc chipset in the handheld aswell.
of what i heard, initial cartridge sizes for GBA will be 256mbit (!!) that
is 32mbytes to play with, cartridge size of 512 mbit will also exist. since
the memory map is 32bit wide, mapping wouldnt be any problems
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> nope - the AGB has a flat memory model :). CGB compatibility
> is apparently
> acheived with an onboard CGB chipset.
Hmmm yeah I could figure that out myself ;)
But does it support two cartridge sizes or something?
Or does it use the CGB chipset to load cartridge data ? ;)
I thought GBC was emulated...
what about power usage if not?
more questions following...
Dark Fader
>
> Dave
>
> > -----Original Message-----
> > From: Dark Fader [mailto:darkfader@...]
> > Sent: Monday, July 17, 2000 12:21 PM
> > To: gbadev@egroups.com
> > Subject: [gbadev] test / hello
> >
> >
> > Hi,
> >
> > Will the GBA still use stupid bank switching?
> > since it's compatible with GB(C) games..
> >
> > Dark Fader
> >
> >
> >
> > --------------------------------------------------------------
> > ----------
> > Get great brand name shoes with just the click of a mouse. Check out
> > the huge selection at Zappos.com, the Web's Most Popular Store!
> > http://click.egroups.com/1/6994/0/_/_/_/963832872/
> > --------------------------------------------------------------
> > ----------
> >
> > unsubscribe: gbadev-unsubscribe@egroups.com
> >
> >
> >
>
> --------------------------------------------------------------
> ----------
> Get great brand name shoes with just the click of a mouse. Check out
> the huge selection at Zappos.com, the Web's Most Popular Store!
> http://click.egroups.com/1/6994/0/_/_/_/963833366/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
nope - the AGB has a flat memory model :). CGB compatibility is apparently
acheived with an onboard CGB chipset.
Dave
> -----Original Message-----
> From: Dark Fader [mailto:darkfader@...]
> Sent: Monday, July 17, 2000 12:21 PM
> To: gbadev@egroups.com
> Subject: [gbadev] test / hello
>
>
> Hi,
>
> Will the GBA still use stupid bank switching?
> since it's compatible with GB(C) games..
>
> Dark Fader
>
>
>
> --------------------------------------------------------------
> ----------
> Get great brand name shoes with just the click of a mouse. Check out
> the huge selection at Zappos.com, the Web's Most Popular Store!
> http://click.egroups.com/1/6994/0/_/_/_/963832872/
> --------------------------------------------------------------
> ----------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>
>
>
<sob> OK so I'll have to wait a little longer before getting near some real
hardware, emulated or not :(
Still any idea if the AGB includes are available for having a look??
Marcelles
anarko@... wrote:
> >And if it will work, where can I get the files:
> > "AgbDefine.s"
> > "AgbMemoryMap.s"
> > "AgbMacro.s"
> >For some actual programming since I figure I will eventually get the
> >emulator to work..
>
> if you figure that, i'd be impressed, since the program is kind of useless
> without a actual dev unit. it sends data to dev unit to try out and request
> data from
> it. thus a "emulator".
>
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I see :) An emulator as opposed to an Emulator, how supremely foolish of me :)
I shall go and hide myself away =) Well at least go back to my Arm7-TDMI EVM
until I can get my hands on a real GBA or a software emu without paying Ninty
squillions of francs.
There I was so hopeful., anyway, since there are obviously people in the know
here. A few questions that may get answered by any chance?
1. The sound.. 8Bit granted, but is it the TDMI standard 4channel sound using
the 'Chord' type dacs (logarithmic as opposed to linear dacs) or is it a custom
Ninty designed sound chip, or some hack that lies between?
2. What speed does the AGB CPU run at? I've heard reports from 16MHZ upto
60MHZ, and I'm very puzzled as to what the actual speed is going to be.. My EVM
runs at up to 75MHZ and I've just got no sensible figure as to what to expect
from a AGB in reallife..
Marcelles
Tim Schuerewegen wrote:
> The Intelligent Systems GBA emulator software is useless without the actual
> hardware .. which you can only get by becoming an official Nintendo dev'er
> ... or steal it :)
>
> ----- Original Message -----
> From: Marcelles Wallce <marcelles@...>
> To: <gbadev@egroups.com>
> Sent: Sunday, July 16, 2000 6:32 PM
> Subject: RE: [gbadev] Is it worth downloading all the software at anarko?
>
> > I have downloaded all of the tools and attempted to install them. I have
> > performed the necessary modifications to the .DLL regards the
> > directories. Yet when I run the AGB-Emulator, I just a message about
> > installing flash ROMs, which is headered by a window title of "this
> > hardware cannot be used with AGB-emulator". When the emulator finishes
> > running its flash stuff it pops up into the AGb-emulator screen, but
> > just sits there with a strange 'y'-like character filling the screen up
> > ,interspersed every now and then with a '|' every 100 characters or so.
> > Loading a .elf or .bin into it does nothing except continue the 'y'like
> > syndrome..
> >
> > How do I get this to work??
> >
> > And if it will work, where can I get the files:
> > "AgbDefine.s"
> > "AgbMemoryMap.s"
> > "AgbMacro.s"
> > For some actual programming since I figure I will eventually get the
> > emulator to work..
> >
> > Marcelles W
> >
> > > -----Original Message-----
> > > From: rdvabreu@... [mailto:rdvabreu@...]
> > > Sent: 16 July 2000 07:44
> > > To: gbadev@egroups.com
> > > Subject: [gbadev] Is it worth downloading all the software at anarko?
> > >
> > >
> > > Hi
> > > I know this maybe a stupid question, but I would like to know that
> > > has anybody downloaded all the software at anarko's website and
> > > tested
> > > it. I would like to know, if it is possible to program the GBA with
> > > it. Is there any information specific to the GBA (memory layout,
> > > registers, DMA, etc) and if there is any example programs.
> > > You might say the easy way to find out would be download it but I
> > > have
> > > a terrible internet connection and it would take me many hours to
> > > download it.
> > > Thanks in advance
> > > Un saludo
> > > Ramon
> >
> > ------------------------------------------------------------------------
> > BTW: Did you buy that new car yet?
> > If not, check this site out.
> > They're called CarsDirect.com and it's a pretty sweet way to buy a car.
> > http://click.egroups.com/1/6847/0/_/_/_/963765041/
> > ------------------------------------------------------------------------
> >
> > unsubscribe: gbadev-unsubscribe@egroups.com
> >
> >
> >
> >
>
> ------------------------------------------------------------------------
> To email plain text is conventional, to add graphics is divine.
> We'll show you how at www.supersig.com.
> http://click.egroups.com/1/6808/0/_/_/_/963783598/
> ------------------------------------------------------------------------
>
> unsubscribe: gbadev-unsubscribe@egroups.com
>And if it will work, where can I get the files:
> "AgbDefine.s"
> "AgbMemoryMap.s"
> "AgbMacro.s"
>For some actual programming since I figure I will eventually get the
>emulator to work..
if you figure that, i'd be impressed, since the program is kind of useless
without a actual dev unit. it sends data to dev unit to try out and request
data from
it. thus a "emulator".
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>I know this maybe a stupid question, but I would like to know that
>has anybody downloaded all the software at anarko's website and
>tested it. I would like to know, if it is possible to program the GBA with
>it. Is there any information specific to the GBA (memory layout,
>registers, DMA, etc) and if there is any example programs.
the software i put on the page is stuff for developing, i believe all programs
have names, clear enough to guess what they're all about.
/ana
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The Intelligent Systems GBA emulator software is useless without the actual
hardware .. which you can only get by becoming an official Nintendo dev'er
... or steal it :)
----- Original Message -----
From: Marcelles Wallce <marcelles@...>
To: <gbadev@egroups.com>
Sent: Sunday, July 16, 2000 6:32 PM
Subject: RE: [gbadev] Is it worth downloading all the software at anarko?
> I have downloaded all of the tools and attempted to install them. I have
> performed the necessary modifications to the .DLL regards the
> directories. Yet when I run the AGB-Emulator, I just a message about
> installing flash ROMs, which is headered by a window title of "this
> hardware cannot be used with AGB-emulator". When the emulator finishes
> running its flash stuff it pops up into the AGb-emulator screen, but
> just sits there with a strange 'y'-like character filling the screen up
> ,interspersed every now and then with a '|' every 100 characters or so.
> Loading a .elf or .bin into it does nothing except continue the 'y'like
> syndrome..
>
> How do I get this to work??
>
> And if it will work, where can I get the files:
> "AgbDefine.s"
> "AgbMemoryMap.s"
> "AgbMacro.s"
> For some actual programming since I figure I will eventually get the
> emulator to work..
>
> Marcelles W
>
> > -----Original Message-----
> > From: rdvabreu@... [mailto:rdvabreu@...]
> > Sent: 16 July 2000 07:44
> > To: gbadev@egroups.com
> > Subject: [gbadev] Is it worth downloading all the software at anarko?
> >
> >
> > Hi
> > I know this maybe a stupid question, but I would like to know that
> > has anybody downloaded all the software at anarko's website and
> > tested
> > it. I would like to know, if it is possible to program the GBA with
> > it. Is there any information specific to the GBA (memory layout,
> > registers, DMA, etc) and if there is any example programs.
> > You might say the easy way to find out would be download it but I
> > have
> > a terrible internet connection and it would take me many hours to
> > download it.
> > Thanks in advance
> > Un saludo
> > Ramon
>
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>
I have downloaded all of the tools and attempted to install them. I have
performed the necessary modifications to the .DLL regards the
directories. Yet when I run the AGB-Emulator, I just a message about
installing flash ROMs, which is headered by a window title of "this
hardware cannot be used with AGB-emulator". When the emulator finishes
running its flash stuff it pops up into the AGb-emulator screen, but
just sits there with a strange 'y'-like character filling the screen up
,interspersed every now and then with a '|' every 100 characters or so.
Loading a .elf or .bin into it does nothing except continue the 'y'like
syndrome..
How do I get this to work??
And if it will work, where can I get the files:
"AgbDefine.s"
"AgbMemoryMap.s"
"AgbMacro.s"
For some actual programming since I figure I will eventually get the
emulator to work..
Marcelles W
> -----Original Message-----
> From: rdvabreu@... [mailto:rdvabreu@...]
> Sent: 16 July 2000 07:44
> To: gbadev@egroups.com
> Subject: [gbadev] Is it worth downloading all the software at anarko?
>
>
> Hi
> I know this maybe a stupid question, but I would like to know that
> has anybody downloaded all the software at anarko's website and
> tested
> it. I would like to know, if it is possible to program the GBA with
> it. Is there any information specific to the GBA (memory layout,
> registers, DMA, etc) and if there is any example programs.
> You might say the easy way to find out would be download it but I
> have
> a terrible internet connection and it would take me many hours to
> download it.
> Thanks in advance
> Un saludo
> Ramon