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Tony Sinclair? Hrmmm... Not an ex-Spectrum/C64 Brit coder by any chance, are you? ... From: "Tony Sinclair" <tony@...> To: <gbadev@yahoogroups.com> ...
3 May 2, 2001
7:55 pm

Otaku
otaku@...
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Hi all, I've just joined this mailing list, so sorry if this is a repeated question. Are there any carts out yet which support the multiplayer-with-one-cart ...
2 May 2, 2001
7:15 pm

TeleKawaru
telek@...
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The following part is from tk_keys.bin The situation is: R0=$00000002 R1=$07000038 R2=$0000202B Then,what will opcode $E1C120B0 do? This is decoded to strh...
2 May 2, 2001
7:11 pm

TeleKawaru
telek@...
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Are the object coordinate value in OAM unsigned? If it is,how do you make the effect that a sprite's upper/left is out of the screen?If it's signed,8 bit...
1 May 2, 2001
1:01 am

kervinyy@...
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Are the object coordinate value in OAM unsigned? If it is,how do you make the effect that a sprite's upper/left is out of the screen?If it's signed,8 bit ...
6 May 1, 2001
11:51 pm

Rogers, Jason L. ET2 ...
rogersjl@...
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Hi All, who know the pin assignment of AGB communication Port , I also need the description of those pin. ...
1 May 1, 2001
12:46 am

David Wu
davidwu2001@...
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Everyone, I am Christopher A. Haslage, co-owner of Haslage Net Electronics. We are a company that deals with Retro gaming, mostly for no profit. When I heard...
1 Apr 30, 2001
6:46 pm

Christopher A. Haslage
kilokahn@...
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Hi, Has anyone tried disabling/enabling the LCD so that comms can by synced to the VBlank. I only want to send 16 bits of data but I have a LOT of interrupts...
27 Apr 30, 2001
6:23 pm

robdkenyon@...
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Whats the best way to write 1 pixel at a time in mode4? From what I can tell I have to read 2 pixels, and then overlay my 8bits over 8 of the 16bits read back...
6 Apr 30, 2001
3:39 pm

Pete
dooby@...
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Well, I did a boo-boo =D The GBA Bitmap Converter had a nasty bug that caused problems when exporting 256-color bitmaps. It's fixed now, and It works great...
1 Apr 30, 2001
1:27 pm

Stephen Stair
sgstair@...
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Hey, Chill guys! Next time I'll make sure post is explicitly clear as to what I'm talking about. I think a few people took it the extra mile. Once again: I...
4 Apr 30, 2001
11:58 am

Kevin Flynn
Flynn@...
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Hey all, is something up with the approval process of the list? A member of my crew, the main tinker, has been waiting for days. Of course, something may well...
1 Apr 30, 2001
3:20 am

Sunnanvind Briling Fe...
sunnanvind@...
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Hi guys, Anyone else had problems with local variables in the debugger? Basically i've got about 15 local vars in a function (yes its prob overkill!) that im ...
2 Apr 29, 2001
4:27 pm

Manfred Linzner
linzner@...
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Since the GBA only has a small amount of Ram, do any developers here find they have problems when they link entire programs together (including any front ends...
1 Apr 29, 2001
3:47 pm

davesbit@...
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My hardware for a PC<>GBA transfer cable is ready. But I can't finish my software before i know the protocol for multiboot. If there is anyone who can provide...
4 Apr 28, 2001
7:57 pm

Mat
matth@...
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... charakter ... not ... "Bundesliga ... Have you tried it allready? We did not on GBA, but on pc and there it consumes a lot of cpu time......
25 Apr 27, 2001
11:58 pm

Eloist
Eloist@...
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Hi, I am making a compressor and I will want to port it on an ARM machine. I saw that Jeff did a compression comparison on the GBC/GBA. At the moment, I have...
1 Apr 27, 2001
6:41 pm

Vince 0x0f
vince_0x0f@...
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Can you rotate 16-colour sprites? In iGBA you can't but in VGBA 0.6 you can: any idea which is correct?...
3 Apr 27, 2001
6:13 pm

Hakim Ferradj
hferradj@...
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when compiing gcc on a linux system for arm/thumb should any particular version be used or is any ok? (same for binutils etc.) -- Microsoft is not the answer,...
3 Apr 27, 2001
4:52 pm

Davide Inglima limaCAT
limacat@...
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Just another random thought to be thrown up, but don't some of the Rom functions use lookup tables? Would it be possible to branch to a place in the function...
1 Apr 27, 2001
1:12 pm

Stephen Stair
sgstair@...
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Here's my next Out Run Demo with two sprites (car and shadow). Note that it doesn't display correctly in iGBA, but I think it's an iGBA bug. Can someone check...
7 Apr 27, 2001
12:19 am

kervinyy@...
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Hi I have noticed that with my Mines game: http://www.chiltonox.freeserve.co.uk/gba/ If you unzip the archive and try to build using GCC the error "no targets"...
2 Apr 26, 2001
8:47 pm

Anders M Montonen
ammonton@...
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Hi, We all know the problem with making your own GBA games is that the header has to contain the N logo putting you into legal problems, right? What if someone...
7 Apr 26, 2001
7:19 pm

Josh Meeds
dreamer@...
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Figured out the problem. In the BlendMod register a code of 01 creates transparency for ALL sprites. The code 00 is what you need for only applying the effect...
1 Apr 26, 2001
5:29 pm

Dave -
davesbit@...
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Does it make sense to allocate an offscreen Video Buffer where to draw, then blitting to VRAM when the image is ready (double buffer), in mode 3, for having...
2 Apr 26, 2001
10:39 am

Jonas Lund
jonas.lund@...
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Does the bios transfer 256KB to the wram only, or can you transfer stuff to the 32KB of iRAM as well?...
1 Apr 26, 2001
3:27 am

Daniel Cotter
dacotter@...
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It's meant to be a checksum of the Rom, but F-Zero has a calculated sum of fce8 and it's marked as 0000 in the header. So that can't be right... VGBA06 plays...
11 Apr 26, 2001
3:11 am

Daniel Cotter
dacotter@...
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I'm writing a simple program which will: 1. Disassemble and Assemble GameBoy (up to Color) ROM images 2. Disassemble and Recompile into an EXE Just wondering,...
9 Apr 26, 2001
1:03 am

Raul Santelices
rasantel@...
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BTW, with a GT:Grand Touring Car Championship cart in a GBA (or a similar cart with 64kBytes flash backup) this would bring the total available space for...
3 Apr 26, 2001
12:26 am

Otaku
otaku@...
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I suppose it would be 2 Non-seq cycles per word transferred,is that right? __________________________________________________ Do You Yahoo!? Yahoo! Auctions -...
1 Apr 25, 2001
10:32 pm

kervinyy@...
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