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Hi, Just thought I share this with you guys. If you are using Modes 3 or 4, there is 5K available between the RAM used for the screens and OBJ characters....
3 Sep 11, 2000
1:22 pm

Matthew Davies
MDavies@...
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Sorry for the HTML in the previous post. Matt Davies Programmer Acclaim Studios, Cheltenham +44 (0) 1242 533682 ICQ: 78711743...
1 Sep 8, 2000
4:06 pm

Matthew Davies
MDavies@...
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Hi, Does anyone know how much ROM the TS2 board emulates. The GBA specs say that 256MBit cartridge can be produced (32MB) - does that mean the TS2 board can...
1 Sep 8, 2000
3:38 pm

Matthew Davies
MDavies@...
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Hi, For those who went to the ECTS and saw the GBA - what did you think? I loved it and I am just sorry that I cannot pick one up until July (or March if I...
16 Sep 8, 2000
8:49 am

Matthew Davies
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1 Sep 6, 2000
11:07 am

Malcolm Grant
MSGW.Malcolm_Grant@...
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Bear in mind that the gnu compiler fully supports C++ as well if you like OOP in your higher-level game objects. Matt....
10 Sep 5, 2000
11:48 pm

anarko
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What are the best gbadev websites out right now? Ben...
1 Sep 4, 2000
4:52 pm

Shalupy@...
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I just found out by myself. It seems global variables are located in EX_WRAM by default. regards, Chris...
1 Sep 4, 2000
7:28 am

Chris Schmitz
Chris.Schmitz@...
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Hi there! I just got my game we did for TS1 running on TS2. For some reason it runs very slow. Does anybody know why this could happen. Is the TS2 slower? ...
1 Sep 4, 2000
7:05 am

Chris Schmitz
Chris.Schmitz@...
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HELLo, That's not related GBA, but Nintendo company. The PSYQ company sell SDK for N64 and time ago I got N64 SDK. WTF? SDK uses GNU C!!! If so, were i can...
6 Aug 29, 2000
8:45 am

Matthew Davies
MDavies@...
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Hi Does anyone know about the cart encryption on the GBA? How difficult is it going to be for hobbyists (or companies who produce tools for hobbiests) to write...
1 Aug 25, 2000
1:46 pm

Daryl Cooper
siu99dsc@...
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Hi Adrian, I have not had a problem with compiling Yoshi. Make sure the paths in the make file are correct. Get in BASH and run make. That's all I had to...
4 Aug 25, 2000
10:39 am

Adrian Cummings
age@...
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Hi, Has anybody who has been using the offical GBA devkit warez had a problem compiling the Yoshi demo from scratch ?... I can get all the smaller demos to...
1 Aug 24, 2000
9:36 pm

Adrian Cummings
age@...
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... Is there a way to hook into the ARM SDK such that you can pass the memory of the emulation to an other application or DLL? In that case, you can in theory...
1 Aug 24, 2000
10:51 am

Rune Braathen
runeb@...
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... From: StriderHiryu13@... [mailto:StriderHiryu13@...] Sent: Thursday, August 24, 2000 02:45 To: MDavies@... Subject: Re: Gameboy...
2 Aug 24, 2000
8:55 am

Matthew Davies
MDavies@...
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Hey, Just wanted to give everyone a heads-up: SpaceworldLive.com has excellent coverage of all of Nintendo's next-gen announcements, especially the GBA ;) The...
1 Aug 24, 2000
8:46 am

TheBump@...
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... Hash: SHA1 Hi, If everyone could take a minute to look at the completely *not* finished site I am designing for Derek Steinmoeller (aka. ltbean) on ...
2 Aug 24, 2000
12:39 am

David Pfeffer
DavidP@...
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Hi David I am currently working on on a set of AGB cross platform libraries, that allow development for AGB on a PC. The AGB's functionality is emulated on the...
5 Aug 23, 2000
7:40 am

Rafael Vuijk
darkfader@...
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Alert! Self-promotion! Sorry for the Off-Topic post but I thought it wouldn't hurt to ask here in case there are people lurking that would be interested. ...
1 Aug 23, 2000
4:01 am

Otaku
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hmm, I haven't checked but aren't the chars allowed the maximum number of unique tiles permitted? Surely the 32x32 grid doesn't change? Dave...
7 Aug 22, 2000
8:28 am

Matthew Davies
MDavies@...
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Nah! Paint Shop Pro. Matt....
13 Aug 21, 2000
6:08 pm

Jason
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Hi, Right, you have 32K of OBJ char VRAM in modes 0 to 2 and 16K in modes 3 to 5. In 256 colour mode, each char takes up 64 bytes. In 16 colour mode, each...
1 Aug 21, 2000
4:29 pm

Matthew Davies
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Hi, When you scroll vertically on the AGB (and perhaps even the GBC) you get this 'ribbed' effect, i.e. you see horizontal lines going across the display....
8 Aug 20, 2000
12:10 pm

Joshua Meeds
dreamer@...
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Hi, I managed to solve it. It seems that bmp2agb doesn't like bitmaps saved in RLE format. Make sure that they are uncompressed. Regards, Matt J. Davies ...
2 Aug 18, 2000
11:23 pm

Mike K
mike@...
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Sorry, my mistake I used bmp2agb -bm -l 5 filename.bmp not bmp2agb -bm filename.bmp Matt. ... From: Matthew Davies [mailto:MDavies@...] Sent:...
3 Aug 18, 2000
2:35 pm

Matthew Davies
MDavies@...
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Well AGB should be using the same system as the CGB colour lcd, I've noticed it a little on the CGB occasionally, alas theres not much you can do when running...
2 Aug 18, 2000
2:34 pm

Matthew Davies
MDavies@...
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Hi, I am having problems displaying bitmaps in Mode 4 (240x160x8). I have created a 256 colour, 240x160 bitmap and converted to a .c file using this command: ...
1 Aug 18, 2000
11:40 am

Matthew Davies
MDavies@...
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Do you plan to release your emulator? How do you do a emulator even if the hardware specs are not fully finished? ... Von: Tim Schuerewegen...
6 Aug 17, 2000
5:39 pm

Jason
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The 2 screenshots in the Gameboy section are outdated, it was only a graphics viewer at that moment, no CPU emulation There's another picture in the News...
1 Aug 17, 2000
5:03 pm

Tim Schuerewegen
Tim.Schuerewegen@...
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Hi dont worry Im not new in the way of being a newbie , just new on this list , so Im not gonna bug you all with the monthly "how do I learn" questions ,...
1 Aug 17, 2000
2:31 pm

Melvin de Voor
MelvinDV@...
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