Hi, Just thought I share this with you guys. If you are using Modes 3 or 4, there is 5K available between the RAM used for the screens and OBJ characters....
Hi, Does anyone know how much ROM the TS2 board emulates. The GBA specs say that 256MBit cartridge can be produced (32MB) - does that mean the TS2 board can...
Hi, For those who went to the ECTS and saw the GBA - what did you think? I loved it and I am just sorry that I cannot pick one up until July (or March if I...
Hi there! I just got my game we did for TS1 running on TS2. For some reason it runs very slow. Does anybody know why this could happen. Is the TS2 slower? ...
HELLo, That's not related GBA, but Nintendo company. The PSYQ company sell SDK for N64 and time ago I got N64 SDK. WTF? SDK uses GNU C!!! If so, were i can...
Hi Does anyone know about the cart encryption on the GBA? How difficult is it going to be for hobbyists (or companies who produce tools for hobbiests) to write...
Hi Adrian, I have not had a problem with compiling Yoshi. Make sure the paths in the make file are correct. Get in BASH and run make. That's all I had to...
Hi, Has anybody who has been using the offical GBA devkit warez had a problem compiling the Yoshi demo from scratch ?... I can get all the smaller demos to...
... Is there a way to hook into the ARM SDK such that you can pass the memory of the emulation to an other application or DLL? In that case, you can in theory...
Hey, Just wanted to give everyone a heads-up: SpaceworldLive.com has excellent coverage of all of Nintendo's next-gen announcements, especially the GBA ;) The...
... Hash: SHA1 Hi, If everyone could take a minute to look at the completely *not* finished site I am designing for Derek Steinmoeller (aka. ltbean) on ...
Hi David I am currently working on on a set of AGB cross platform libraries, that allow development for AGB on a PC. The AGB's functionality is emulated on the...
Alert! Self-promotion! Sorry for the Off-Topic post but I thought it wouldn't hurt to ask here in case there are people lurking that would be interested. ...
Hi, Right, you have 32K of OBJ char VRAM in modes 0 to 2 and 16K in modes 3 to 5. In 256 colour mode, each char takes up 64 bytes. In 16 colour mode, each...
Hi, When you scroll vertically on the AGB (and perhaps even the GBC) you get this 'ribbed' effect, i.e. you see horizontal lines going across the display....
Hi, I managed to solve it. It seems that bmp2agb doesn't like bitmaps saved in RLE format. Make sure that they are uncompressed. Regards, Matt J. Davies ...
Well AGB should be using the same system as the CGB colour lcd, I've noticed it a little on the CGB occasionally, alas theres not much you can do when running...
Hi, I am having problems displaying bitmaps in Mode 4 (240x160x8). I have created a 256 colour, 240x160 bitmap and converted to a .c file using this command: ...
The 2 screenshots in the Gameboy section are outdated, it was only a graphics viewer at that moment, no CPU emulation There's another picture in the News...
Hi dont worry Im not new in the way of being a newbie , just new on this list , so Im not gonna bug you all with the monthly "how do I learn" questions ,...