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Messages 265 - 294 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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294
... Not true! You can access VRAM outside blanking periods. Big N have done it right this time! ... Certainly can! In nice ARM code as well :-) Matt....
Matthew Davies
MDavies@...
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Sep 11, 2000
1:22 pm
293
In message <17398269E24ED31180940090279C2CE9C483FF@ASC-NT-EXCH1> ... Hehe, yes, although you can only access it during blanking periods afaik. Hm, but if you...
Dennis Ranke
exoticorn@...
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Sep 11, 2000
12:58 pm
292
Hi, Just thought I share this with you guys. If you are using Modes 3 or 4, there is 5K available between the RAM used for the screens and OBJ characters....
Matthew Davies
MDavies@...
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Sep 11, 2000
10:06 am
291
Sorry for the HTML in the previous post. Matt Davies Programmer Acclaim Studios, Cheltenham +44 (0) 1242 533682 ICQ: 78711743...
Matthew Davies
MDavies@...
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Sep 8, 2000
4:06 pm
290
Hi, Does anyone know how much ROM the TS2 board emulates. The GBA specs say that 256MBit cartridge can be produced (32MB) - does that mean the TS2 board can...
Matthew Davies
MDavies@...
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Sep 8, 2000
3:38 pm
289
There is technical documentation but I couldn't give it to you without breaking a NDA. But here's a low-down on what the GBA can do. It basically can scale...
Matthew Davies
MDavies@...
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Sep 8, 2000
8:49 am
288
Are there any techinal docs or examples of how to program in mode 7? Would someone be willing to put up a page of how some SNES games used mode 7 and maybe how...
smokey joe
smokey_agb@...
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Sep 8, 2000
7:13 am
287
Hi Lao, At 3:01:04 PM on Thursday, September 07, 2000, you wrote:- LT> 1.- could someone tel me what mode 7 is? LT> 2.- is there any technical info about GBA...
Stoo Cambridge
stoo@...
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Sep 7, 2000
2:19 pm
286
... in answer to number one: mode 7 is a texturemapped floor, as seen in Mario Kart on the SNES, and on AGB. don't know about no.2... ... and this is a pun!...
Malcolm Grant
MSGW.Malcolm_Grant@...
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Sep 7, 2000
2:14 pm
285
1.- could someone tel me what mode 7 is? 2.- is there any technical info about GBA programming? Thanks in advance ... ...
Lao Tse
agb_n@...
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Sep 7, 2000
2:01 pm
284
... If the machine is intended for 2D games it's a bit strange (IMO) that the screen proportions are what they are. Platformers, the staple of the 2D diet, are...
Anders M Montonen
ammonton@...
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Sep 7, 2000
1:49 pm
283
... I was going to quote that doc : ) yeah... yoshi looks amazing... sprite scaling is nice...maybe we'll see some rad outrun type games... note the difference...
Malcolm Grant
MSGW.Malcolm_Grant@...
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Sep 7, 2000
11:06 am
282
Hello Anders, Thursday, September 07, 2000, 11:34:46 AM, you wrote: ... AMM> I really hope not! One of the main things I found attractive with the GBC AMM>...
Hartec
hartec@...
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Sep 7, 2000
10:52 am
281
... I really hope not! One of the main things I found attractive with the GBC compared to other consoles is the absence of 3d games. However, looking at the...
Anders M Montonen
ammonton@...
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Sep 7, 2000
9:34 am
280
... Konami All stars - wai wai racing... :) checked out kuri kuri kurin or the stick game as we liked to call it... could have been made on GBC...but nice...
Malcolm Grant
MSGW.Malcolm_Grant@...
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Sep 7, 2000
9:04 am
279
Hi, yup ... liked the gba too ... very nice picture good to handle and I liked the mariokart advanced gfx ... played it a couple of times with the link cable...
Hartec
hartec@...
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Sep 6, 2000
2:07 pm
278 Malcolm Grant
MSGW.Malcolm_Grant@...
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Sep 6, 2000
11:07 am
277
yup definetily behind all opinions it was good it was cool ! :-) and I finally played it .. so what you guys think was the best game on show ?...
Melvin de Voor
MelvinDV@...
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Sep 6, 2000
10:26 am
276
... Hi, i also felt in love withg the GBA when having it actually in my hands. The screen quality was surprisingly good and the shown games were quite nice....
Manfred Linzner
linzner@...
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Sep 6, 2000
10:24 am
275
... is finally updated =) also it is moved to a new location. here is the new url: www.consoledev.com/gbadev/ the old location, www.flashback.net/~anarko/ will...
anarko
anarko@...
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Sep 5, 2000
11:48 pm
274
I think it was a lovely size and weight unit and sat great in the hand thought the clear purple one looked like a cheap Game and Watch, but the other colors...
David Burton
dburton@...
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Sep 5, 2000
11:51 am
273
... Yeah, I thought the case was reasonably neat... not sure of the orange colour - a bit strong that. But shall be after the clear purple one :) And yup,...
hitomi kusanagi
hitomi@...
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Sep 5, 2000
10:43 am
272
Hi, For those who went to the ECTS and saw the GBA - what did you think? I loved it and I am just sorry that I cannot pick one up until July (or March if I...
Matthew Davies
MDavies@...
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Sep 5, 2000
9:17 am
271
What are the best gbadev websites out right now? Ben...
Shalupy@...
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Sep 4, 2000
4:52 pm
270
if noone noticed, nintendo of japan's homepage have put up an agb section http://www.nintendo.co.jp/n10/agb/index.html there's pictures on the unit, aswell on...
anarko
anarko@...
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Sep 4, 2000
10:12 am
269
I just found out by myself. It seems global variables are located in EX_WRAM by default. regards, Chris...
Chris Schmitz
Chris.Schmitz@...
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Sep 4, 2000
7:28 am
268
Hi there! I just got my game we did for TS1 running on TS2. For some reason it runs very slow. Does anybody know why this could happen. Is the TS2 slower? ...
Chris Schmitz
Chris.Schmitz@...
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Sep 4, 2000
7:05 am
267
... release? Hi, No it's the official release CD intended for use with the TS2 (AGB- STB-03)target board....
Adrian Cummings
age@...
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Sep 1, 2000
9:39 pm
266
that the official AGB Toolkit CD Adrian, or a new naughty scene release? ... From: Adrian Cummings [mailto:age@...] Sent: 31 August 2000 22:00 To:...
David Burton
dburton@...
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Sep 1, 2000
1:19 pm
265
... It will be (just like GBC) when somebody really cool releases an GBA Emulator in software for Windows etc. ... It won't no, if you don't have the target...
Adrian Cummings
age@...
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Sep 1, 2000
10:43 am
Messages 265 - 294 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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