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... From: <credo@...> To: <gbadev@yahoogroups.com> Sent: Sunday, April 01, 2001 12:47 AM Subject: Re: [gbadev] GBA Sound EMU ... ok, thanx. ill contact...
5 Apr 2, 2001
5:27 pm

Jonas Lund
jonas.lund@...
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Several GBA Dev FAQs updates are now online including: ... This won't work. All versions of the NeoGeo Pocket use an 8 bit non-multiplexed data bus where as...
1 Apr 2, 2001
12:53 pm

Jeff Frohwein
jeff@...
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Well, I've written my first piece of code for the GBA yesterday. It's very basic, it computes a rainbow and sets the dma to change the background color each...
2 Apr 2, 2001
12:42 pm

Jimmy MÃ¥rdell
yarin@...
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Hello All, I am having a problem with OAM. I get a random 8*8 sprite in the top left of the display. Anyone have any experience of this or better, got a...
27 Apr 2, 2001
10:29 am

Collin van Ginkel
collin@...
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Hi all, I was on the web site of ARM and it seems that the only book on the subject is : The ARM RISC Chip, A Programmer's Guide A. van Someron & C. Atack ...
3 Apr 2, 2001
8:10 am

Sean Dunlevy
sean@...
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Arm or GCC ? thanks ... From: Luke-Jr To: gbadev@yahoogroups.com Sent: Monday, April 02, 2001 2:15 AM Subject: Re: [gbadev] new here Err... This is a developer...
3 Apr 2, 2001
7:43 am

Nicolas Eypert
neypert@...
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hi i'm new here ! I started joining this list yesterday, and i read the last e-mails, and don't understand!! Are you doing a emulator to gba?????? If so, this...
4 Apr 2, 2001
1:47 am

Craig
craig@...
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Hi! I am looking for any source code witch implement a HBL or VBL software interuption example. I have some problems saving the registers on SP_irq stack :( ....
1 Apr 1, 2001
9:07 pm

David Alloza
d.alloza@...
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hi, ive searched for a EMU with sound emulation without any luck. so is anybody working on a GBA EMU with soundemulation? and if so, will it be released for...
4 Apr 1, 2001
6:49 pm

6re9ouINet
gregory.saugis@...
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Anyway, what's everyone doing working on a bleeding Sunday....look it's spring out there, no time to be stuck indoors staring at tiny screens! Or is it that E3...
1 Apr 1, 2001
1:23 pm

Tom Prosser
tom@...
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Hi all, I got my GBA yesterday. I'm sure there's no need to tell you the games I've seen so far look superb :) Anyway, while testing my homebrew games (for...
4 Apr 1, 2001
9:06 am

Manfred Linzner
linzner@...
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Hi all! Some weeks ago I posted on my site the last version of the HalfLife Gba demo. It is open-sourced and it compiles under GCC. It however suffered from...
8 Apr 1, 2001
8:45 am

Davide Inglima limaCAT
limacat@...
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I have been lurking on this list for a few months now, and have a question for those that are here. Since I assume that many here are working with and/or...
2 Mar 31, 2001
4:58 pm

Craig
craig@...
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Is there any tools that can convert a 24b bitmap to a bitmap used in video mode 3?...
4 Mar 31, 2001
1:20 pm

Damir
gba@...
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Okay, $7000 for an AGB kit. I get man-handled by Nintendo AND whoever would publish my game. I have no team, and I've just started learning ARM and now...
3 Mar 31, 2001
1:04 am

mark@...
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Actually, SN used to be 'The Assembly Line', Andy Beverage, Martin Day, and Adrian Stephens (who is now in LA running 'Luxoflux' www.luxoflux.com). Their GBA...
1 Mar 30, 2001
10:00 pm

Richard Aplin
rich_aplin@...
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I just received some information from SN Systems regarding their ProDG development kit. They were also at GDC this year which I was unfortunately unable to...
35 Mar 30, 2001
6:52 pm

jim bagley
jimbagley@...
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Has anyone got a pointer to a fast divide routine? I've just got the ARM reference manual so I've wrote a fast 16.16 multiply routine and just need the divide...
14 Mar 30, 2001
8:23 am

ninge1
ninge1@...
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You know, for all of those people who'd like to see rumble functions in their GBA games, here's a funny, if not interesting solution...LOL ...
1 Mar 29, 2001
12:51 pm

Duo Dreamer
rownik@...
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Does anyone have any idea how the Mario Kart/F-Zero style ground is created? (Forgive me if this is a FAQ.) I thought this was a built in feature of the GBA...
9 Mar 29, 2001
9:22 am

ninge1
ninge1@...
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When I'm working with page-flipping modes (4 and 5): 1) when I set the correct bit of the correct register fot setting which of the two framebuffer is visible,...
1 Mar 28, 2001
4:32 pm

Marco Iannaccone
marciann@...
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Hello, I know there are pro developers out there :) I would like to list all GBA dev teams all over the world (be they independant or tied to, say, EA or...
1 Mar 28, 2001
1:48 pm

6re9ouINet
gregory.saugis@...
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I want to develop games for GBA. I have the C skills to do such. I know people who I can teach C to help me develop a game. But I do not know ASM. I do not...
13 Mar 28, 2001
8:33 am

Sean Dunlevy
sean@...
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Hi, What happens if the Word Count register of a DMA is equal to Zero ? - Iki...
5 Mar 27, 2001
3:58 pm

Dennis Ranke
exoticorn@...
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uhm.... i've tried to do what you said, but don't work........ i've declared global var (not unitialized) and them i've tried to use...well: those variables...
1 Mar 27, 2001
10:09 am

Riccardo Fischetti
riccardo.fischetti@...
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Hello, do you people out there think it would be easy to make a device that : - has RAM (maybe "normal" volatile RAM) - can be plugged into a GBA and emulate a...
3 Mar 26, 2001
8:47 pm

SteveJ
licksweets@...
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Hi.... i'm testing my code with new emulation beta, but seems that global variables don't work...... i'm mistaking or what?!?... bye....
5 Mar 26, 2001
8:38 pm

Fausto
faustus@...
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hey all, I just started with GBA coding and am looking for some sort of GBA ROM burner and a flash cart for it. All i found so far was the homebrew one at...
1 Mar 26, 2001
5:42 pm

Andrew
andreworr@...
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Hi everybody I'm a beginner in GBA programming and I would like to know what I need to implement to be able to make *.bin files, and so on. I master both C and...
2 Mar 26, 2001
5:41 pm

Davide Inglima limaCAT
limacat@...
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Hello, maybe I'm wrong but I think I've once seen photograph showing a kid playing a GBC game (it must have been Pokemon !) in front of a CRT and with a pad in...
4 Mar 26, 2001
4:51 pm

Niall McCaffrey
niall.mccaffrey@...
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