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Messages 2123 - 2152 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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2123
Hi all, I got my GBA yesterday. I'm sure there's no need to tell you the games I've seen so far look superb :) Anyway, while testing my homebrew games (for...
Jorge
jpm@...
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Apr 1, 2001
8:04 am
2124
... Are you aware that pressing L and R when running a GBC game switch the game between having borders and being stretched to fill the screen? It sounds like...
Ben Carter
benml@...
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Apr 1, 2001
8:08 am
2125
... Yep, that's it. Thank you! I definitely should have read the instructions booklet - oh wait, it's japanese :-P Cheers Jorge...
Jorge
jpm@...
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Apr 1, 2001
8:21 am
2126
... Hehehe! And then, l33t modifications: Super Tux Advance! F-Tux, and Kuru-Kuru-Tux! -- limaCAT...
Davide Inglima limaCAT
limacat@...
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Apr 1, 2001
8:45 am
2127
... Hi, you can change the stretch mode with GBA L/R buttons. This is widely explained in the manual (u, you can't read japanese?.. :)...
Manfred Linzner
linzner@...
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Apr 1, 2001
9:06 am
2128
Hello GBADEV, I was reading the front page of 64scener, and It said that you can fit a GBA cart into a Neo Geo Pocket Colour Exchanger. and It would work if it...
Mr Christopher Costello
chris@...
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Apr 1, 2001
10:08 am
2129
I believe you are referring to this paragraph from the website? <Begin quote> It's said though that you actually can use a NeoGeo pocket copier with the GBA...
Martin Piper
martinp@...
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Apr 1, 2001
10:18 am
2130
Hello GBADEV, Probably, or....It could be an April Fools Joke or something Hooster32 ... From: "Martin Piper" <martinp@...> To:...
Mr Christopher Costello
chris@...
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Apr 1, 2001
11:31 am
2131
Hello All, I am having a problem with OAM. I get a random 8*8 sprite in the top left of the display. Anyone have any experience of this or better, got a...
James W
me@...
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Apr 1, 2001
11:38 am
2132
... You probably haven't turned unused sprites off. Usefully I don't have the value here for turning them off but you should be able to dig it out of some doc...
Alex Amsel
gba@...
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Apr 1, 2001
12:06 pm
2133
Simply set the x,y coords for unused sprites to offscreen coords, or make sure your first char in sprite ram is zero filled so they won't be visible. Rob. ... ...
Robert Walkley
Robw@...
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Apr 1, 2001
12:11 pm
2134
I've got a similar thing happening and I haven't bothered to look into why yet, but I strongly suspect that if you clear the OAM by setting it all to zero,...
Tom Prosser
tom@...
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Apr 1, 2001
12:16 pm
2135
It's not that difficult - surely! I'd suggest setting the Y position >= 160 and < (- sprite-height), so you don't run into any sprites-per-line limitations....
Andrew Davie
adavie@...
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Apr 1, 2001
12:19 pm
2136
All the answers given a sorta ok but I don't know if they'll cause any loss of available dma time etc. AFAIK you put u32 OAM_OBJ_OFF (0x00000200) in the sprite...
Alex Amsel
gba@...
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Apr 1, 2001
12:49 pm
2137
Hello James, Sunday, April 01, 2001, 1:34:36 PM, you wrote: JW> Hello All, JW> I am having a problem with OAM. JW> I get a random 8*8 sprite in the top left of...
groepaz
groepaz@...
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Apr 1, 2001
1:05 pm
2138
Okay it's not that big a deal, I just meant it's not as simple as doing "DmaClear(3,0,OAM,OAM_SIZE,32);" :) But actually I suppose you can just change the...
Tom Prosser
tom@...
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Apr 1, 2001
1:14 pm
2139
Hmmm. Interesting... they don't tell you about that in the manual. Tom Prosser Director Escape Software Ltd. +44 (0)20 8424 2075 www.escapesoftware.co.uk ... ...
Tom Prosser
tom@...
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Apr 1, 2001
1:16 pm
2140
Anyway, what's everyone doing working on a bleeding Sunday....look it's spring out there, no time to be stuck indoors staring at tiny screens! Or is it that E3...
Tom Prosser
tom@...
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Apr 1, 2001
1:23 pm
2141
aren't those 2 bits for semi-transparency? D.F. ... From: Tom Prosser [mailto:tom@...] Sent: Sunday, April 01, 2001 6:15 AM To:...
Rafael Vuijk (aka Dar...
darkfader@...
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Apr 1, 2001
1:25 pm
2142
No, they're for rotation/scaling, but it looks like if you set rotation double size mode without rotation/scaling switched on, it turns the sprite off. But N...
Tom Prosser
tom@...
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Apr 1, 2001
1:37 pm
2143
... Amazing thing to miss in the manual really - I wondered if there was a reason for it but it seems to work (so far). As for working on a sunday, well after...
Alex Amsel
gba@...
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Apr 1, 2001
1:59 pm
2144
... So why not use bitmap BG for rotation/scaling, instead of tiles? Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|(...
Andrew Davie
adavie@...
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Apr 1, 2001
2:04 pm
2145
... That WAS good. Been on before though, and i think you can download it as an mpg from www.zxspectrum.com Seemed a bit rushed towards the end, where were...
Craig
craig@...
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Apr 1, 2001
2:06 pm
2146
That's what I thought - glossed over a lot of stuff, no mention of games like Virtua Racing, Ridge Racer etc. which marked the transition from sprites to...
Tom Prosser
tom@...
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Apr 1, 2001
2:39 pm
2147
Channel4 isn't reallt the best source for tech programs... (anyone see their Hacker specials? *shudder*) ==== The Infamous Mark 'Nurgle' Collins Lead Author -...
Mark Collins
me@...
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Apr 1, 2001
2:41 pm
2148
... From: <credo@...> To: <gbadev@yahoogroups.com> Sent: Sunday, April 01, 2001 12:47 AM Subject: Re: [gbadev] GBA Sound EMU ... ok, thanx. ill contact...
Damir
gba@...
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Apr 1, 2001
4:19 pm
2149
Damir, I support your project as I'm also interested in writing sound and music routines, but I have no time to help :-( I spend all my sparetime learning arm...
6re9ouINet
gregory.saugis@...
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Apr 1, 2001
6:49 pm
2150
... My engine splits the screen in two (could be more) parts, by changing the char base register in a VCounter interrupt. That way I get 256 tiles in the upper...
Jimmy Mårdell
yarin@...
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Apr 1, 2001
7:42 pm
2151
hi i'm new here ! I started joining this list yesterday, and i read the last e-mails, and don't understand!! Are you doing a emulator to gba?????? If so, this...
Tito
spiceboy@...
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Apr 1, 2001
8:26 pm
2152
... Rusty Wagner's VGBC GBC emu is quite cool, free and opensource, I think he would allow his GB soundchip emulator routine (what is one of the bests I think...
credo@...
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Apr 1, 2001
8:55 pm
Messages 2123 - 2152 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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