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If I want to use the GCC ARM compiler to compile some of the sources available on the net, how do I do this? All the 'Make.bat' files are for the ARM...
11 Mar 6, 2001
2:53 pm

jeff@...
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new gamedev irc network :) firahs.gamedev.net:6667 #gbadev...
1 Mar 6, 2001
11:45 am

titan_ct@...
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I was trying to join you all in the #gbadev channel on EFNet, but it says it's invite only :( Can anyone help?...
2 Mar 5, 2001
10:42 pm

Link
link@...
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hi all, my name is Igor Bolender and i'm a Music composer, more specifically (and it's brain new) for GBA. I'm not developper, yea, but sometimes it's good to...
1 Mar 5, 2001
11:14 am

Yael & Igor
yael@...
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hi all, my name is Igor Bolender and i'm a Music composer, more specifically (and it's brain new) for GBA. I'm not developper, yea, but sometimes it's good to...
1 Mar 4, 2001
10:08 pm

Yael & Igor
yael@...
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I just completed an RNC2 decompressor for ARM asm with example code for GCC. You can find it here as well as links to Sprite Stripper, tUME, & several ARM...
10 Mar 4, 2001
2:21 pm

Sam Nova
sam@...
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Did anyone else see the confusing GBA emulation article on the piss-poor computer show 'Bits' on channel 4 in the uk? I quote: 'Nintendo are going to the...
3 Mar 3, 2001
11:35 pm

arrid
arrid_2k@...
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Anyone have any docs on Mode 7? or source code. I know Iki wrote something on it, just wondering what info there was. Thanks...
1 Mar 3, 2001
4:14 pm

mripston@...
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Does anyone know if I design a game using iGBA to test it and it runs fine, will it actually run on a real GBA ? If not, what is the approximate time it would...
4 Mar 3, 2001
4:44 am

Jeff Dixon
bodisafa@...
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Right, I eventually got round to rechecking byte access to vram - on the latest rev gba and it's just like the ts4 before it - there doesn't seem to be...
1 Mar 2, 2001
12:12 am

SteveJ
licksweets@...
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Hi all, I don't know if this has been discussed before, but I heard that there are now GBC games that detect whether or not they are on a GBA unit. GBC games...
1 Feb 28, 2001
6:59 pm

Duo Dreamer
rownik@...
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I don't know how many of you remember tUME (the Ultimate Map Editor), but it's now open source. It's a map editor. It uses tiles from Deluxe Paint. It's...
1 Feb 28, 2001
5:19 pm

Charles Doty
cddoty@...
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Hello, I am pretty new to GBA-developing, i have many many years experience in programming (C++) though, and i also did some programming on old gameboy stuff,...
5 Feb 27, 2001
2:03 pm

Nokturn
nokturn_@...
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Hi, I only have the TS-2 docs, so I have some questions: 1. what changed between TS-2 and TS-4 (or newer dev kit) ? 2. on a interrupt, how do you know what...
1 Feb 27, 2001
3:53 am

Francisco Moraes
fmoraes@...
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If i compile and setup gcc for arm on my linux box, will it stop me being to compile linux software or does it just add a new target? autoconf always says my...
4 Feb 26, 2001
6:51 pm

Jeff Frohwein
jeff@...
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Please could som1 tell me where I can download GBA official demos from. Thanks _________________________________________________________________________ Get...
1 Feb 26, 2001
4:46 pm

Peter Walters
peter_walters@...
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Help! These strange registers have got me all confused. Especially the one to set up your video mode and your Objects. Here is an example that I am a bit...
4 Feb 26, 2001
3:45 pm

peter@...
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Hey all, It is my impression that vram can only be read/written in 16bit or 32bit increments. (No 8bit writes, anyway.) I just got this email from a developer...
2 Feb 25, 2001
6:21 pm

SteveJ
licksweets@...
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... Ops! Dumb mistake. ... I like this version better as well. It doesn't have the single pixel starting error that my version does. Good arm work, as always....
1 Feb 25, 2001
4:05 pm

Jeff Frohwein
jeff@...
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Hi Erik, ... Sure. If the data is small then it's not a big compile time hit. Speaking of that, I just updated my B2X tool to include GCC assembler support: ...
2 Feb 25, 2001
12:52 pm

Dennis Ranke
exoticorn@...
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I have some programming experience, but not in console programming so I have a few questions. I have noticed some utilities that convert a raw file into an ASM...
1 Feb 25, 2001
12:42 am

Erik
alan_dershowitz@...
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I want to be a member of gbadev at Yahoo....
3 Feb 24, 2001
6:52 pm

HerpesMaxx@...
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Hi Everyone I'm new to the GBA scene and I'd like to know how sprites should be drawn. It was easy on the GBC because there was Tile Designer. Now I'm using...
1 Feb 24, 2001
2:56 pm

kinetic_creationz@...
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Hi Thomas, ... I also have downloaded the arm SDT but much prefer gcc. The main reason being that official devers, linux, and regular windows users can all...
2 Feb 23, 2001
8:27 am

Thomas Hagen Johansen
thj@...
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... Thanks! That's exactly what I was needing but couldn't decode from the arm doc. :) ... For the benefit of others I figured I'd mention something I noticed...
1 Feb 22, 2001
5:10 pm

Jeff Frohwein
jeff@...
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Hey, I was wondering if there are any notable differences between using GCC to compile or using the compiler in the ARM SDT. I'm using the ARM SDT at the...
1 Feb 22, 2001
1:06 pm

peter@...
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Bollocks, you know what? I was doing one cpu test after the dma test and a wait for vcount in between - and I've just discovered that contrary to what the...
4 Feb 22, 2001
12:25 pm

Tom Prosser
tom@...
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Hi all, I am trying to add rotation/scaling capabilities to our sprites class but it seems that it's not possible to do it with 16 colours sprites. Is that...
1 Feb 22, 2001
12:14 pm

Hakim Ferradj
hferradj@...
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I'm writing up a document on c/asm interfacing with arm GCC. I've figured out the mixing of assembly inside of a c function and now I'm working on .c / .s file...
6 Feb 22, 2001
9:15 am

Sean Dunlevy
sean@...
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I posted this once, it's fairly VITAL information for ALL of us. Is it the case that NOBODY knows just how the pipelining works? Does anyone else think that...
91 Feb 22, 2001
8:36 am

Dennis Ranke
exoticorn@...
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