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Messages 1619 - 1648 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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1648
And Jeff... Does RNC require a license from Rob Norton :) ? ... From: Jeff Frohwein [mailto:jeff@...] Sent: Thursday, March 01, 2001 7:44 AM To:...
Sam Nova
sam@...
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Mar 1, 2001
10:03 pm
1647
I just completed an RNC2 decompressor for ARM asm with example code for GCC. You can find it here as well as links to Sprite Stripper, tUME, & several ARM...
Jeff Frohwein
jeff@...
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Mar 1, 2001
6:37 am
1646
Hi all, I don't know if this has been discussed before, but I heard that there are now GBC games that detect whether or not they are on a GBA unit. GBC games...
Duo Dreamer
rownik@...
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Feb 28, 2001
6:59 pm
1645
I don't know how many of you remember tUME (the Ultimate Map Editor), but it's now open source. It's a map editor. It uses tiles from Deluxe Paint. It's...
Charles Doty
cddoty@...
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Feb 28, 2001
5:19 pm
1644
Hey, sure #gbadev is open to everyone. Download mIRC or whatever ( mirc.co.uk ) and use server efnet, channel #gbadev. - Nokturn...
Nokturn
nokturn_@...
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Feb 27, 2001
2:03 pm
1643
Hello Nokturn, Monday, February 26, 2001, 10:19:50 PM, you wrote: N> If you wanna have a quick start, just join us @ #gbadev on efnet and enjoy. ppl will be...
Viktor Kuzmin
urgh@...
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Feb 27, 2001
8:49 am
1642
Hi, I only have the TS-2 docs, so I have some questions: 1. what changed between TS-2 and TS-4 (or newer dev kit) ? 2. on a interrupt, how do you know what...
Francisco Moraes
fmoraes@...
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Feb 27, 2001
3:53 am
1641
Hi, I guess you are from Germany. If you wanna have a quick start, just join us @ #gbadev on efnet and enjoy. ppl will be amused to help you out - Nokturn...
Nokturn
nokturn_@...
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Feb 26, 2001
8:18 pm
1640
... Yes. Check here for more info: http://gcc.gnu.org/onlinedocs/gcc_3.html#SEC18 Jeff...
Jeff Frohwein
jeff@...
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Feb 26, 2001
6:51 pm
1639
So your saying if a recompile gcc for the arm, then i will get an arm-gcc and my original gcc will be fine? -- Microsoft is not the answer, its the question. ...
Tom Badran
thomas.badran@...
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Feb 26, 2001
6:44 pm
1638
... If you cross compile GCC for another target binaries called [target]-gcc, [target]-gas and so on will be created. If you need info for compiling gcc for...
Gilligan
Gilligan-@...
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Feb 26, 2001
4:51 pm
1637
Please could som1 tell me where I can download GBA official demos from. Thanks _________________________________________________________________________ Get...
Peter Walters
peter_walters@...
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Feb 26, 2001
4:46 pm
1636
If i compile and setup gcc for arm on my linux box, will it stop me being to compile linux software or does it just add a new target? autoconf always says my...
Tom Badran
thomas.badran@...
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Feb 26, 2001
4:23 pm
1635
... No worries! - Pete (Fwuffy in #gbadev on efnet)...
peter@...
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Feb 26, 2001
3:45 pm
1634
Thanks a lot Pete. Now I know how to set these wonderfull Gameboy Advance display modes:). Thanks again. :0)...
kinetic_creationz@...
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Feb 26, 2001
2:48 pm
1633
... That's 0001000101000000 in binary. The 16-bit DISPCNT register is like this (binary) KJIHGGGGFEDCBAAA 0001000101000000 A - Display mode (0 in this case) B...
peter@...
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Feb 26, 2001
1:37 pm
1632
Help! These strange registers have got me all confused. Especially the one to set up your video mode and your Objects. Here is an example that I am a bit...
kinetic_creationz@...
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Feb 26, 2001
11:26 am
1631
hmm, well I've been working on TS4 final hardware - and my simple arm asm rendering engine is drawing in double pixels in mode 4. Using strb to draw still...
SteveJ
licksweets@...
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Feb 25, 2001
6:21 pm
1630
Hey all, It is my impression that vram can only be read/written in 16bit or 32bit increments. (No 8bit writes, anyway.) I just got this email from a developer...
Jeff Frohwein
jeff@...
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Feb 25, 2001
4:46 pm
1629
... Ops! Dumb mistake. ... I like this version better as well. It doesn't have the single pixel starting error that my version does. Good arm work, as always....
Jeff Frohwein
jeff@...
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Feb 25, 2001
4:05 pm
1628
... 'Welcome to Newyork' Just wait. All things will come together soon. Everything will get nice and simple. I'd say Simpler but I don't think thats a word. No...
Craig
craig@...
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Feb 25, 2001
1:36 pm
1627
Hello, I am pretty new to GBA-developing, i have many many years experience in programming (C++) though, and i also did some programming on old gameboy stuff,...
Steril 707
steril707@...
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Feb 25, 2001
1:27 pm
1626
Hi Jeff! ... For the horizontal lines i would use stmia's, not dma, as they are faster when you just want to fill sth. In the angular loop i just noticed that...
Dennis Ranke
exoticorn@...
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Feb 25, 2001
12:52 pm
1625
Hi Erik, ... Sure. If the data is small then it's not a big compile time hit. Speaking of that, I just updated my B2X tool to include GCC assembler support: ...
Jeff Frohwein
jeff@...
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Feb 25, 2001
1:24 am
1624
I have some programming experience, but not in console programming so I have a few questions. I have noticed some utilities that convert a raw file into an ASM...
Erik
alan_dershowitz@...
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Feb 25, 2001
12:42 am
1623
umm. me too? LOL...
HerpesMaxx@...
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Feb 24, 2001
6:52 pm
1622
Hi Everyone I'm new to the GBA scene and I'd like to know how sprites should be drawn. It was easy on the GBC because there was Tile Designer. Now I'm using...
kinetic_creationz@...
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Feb 24, 2001
2:56 pm
1621
Great....
offspngbnl@...
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Feb 24, 2001
2:52 am
1620
I want to be a member of gbadev at Yahoo....
Bill Perkins
BILL.PERKINS@...
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Feb 24, 2001
2:23 am
1619
Thanx Jeff! ... once again :-) ... From: Jeff Frohwein [mailto:jeff@...] Sent: 22. februar 2001 16:19 To: gbadev@yahoogroups.com Subject: Re: [gbadev]...
Thomas Hagen Johansen
thj@...
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Feb 23, 2001
8:27 am
Messages 1619 - 1648 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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