... I spoke with you earlier and was unable to help, but something just occurred to me: Unless your GBA is one of the late-model SP's, the screen is...
My name is Julio. and I need any help to build lcd projector. I´va got nothing but a GBA and I can´t find the way to use it as a LCD panel. Would u tell me...
Has anybody had luck flashing FireLinker carts with MBV-II, or alternatively, is there a Linux program that can drive the Fire Linker parallel port programmer?...
There is a Library for the Gameboy on the Eagle website ftp://ftp.cadsoft.de/eagle/userfiles/libraries/gameboy.lbr Pete ... a ... The ... avoiding ... of...
Someone asked this question last year but got no answer. Now I am looking for the same thing and would appreciate any help. thanks in advance, Vital...
... Yeah, I have an account there and on dslinux.org and some of the other GBA/DS development web forums. I was asking about Yahoo lists because I don't...
www.gbadev.org has a DS support section on there forums. I don't know if they actively support DS or not but the guys on the GBADev forums have always been...
... Is there an active DS development list on Yahoo or has everything moved to web forums now? There is a group called "dsdev" but there's only 1 member in it ...
Yes but remember how old this list it. it has it good times ages ago and for me it is more an archive ... not an active discusion anymore. Tharo These days...
Peter, Thanks for your help. I received the answer for my problem from the GnuArm list: GCC defines the constant __thumb__ when it is compiling in thumb mode, ...
Hello, I think there's no easy way how to detect compilation mode, you should check your compiler documentation for predefined macros, maybe there's some way...
Hello, I am trying to write something like this: #if (compiled in ARM mode) code 1 #else // compiled in THUMB mode code 2 What the (compile in ARM mode) test...
Hi everyone We've had a few updates today which have hopefully ironed out the hiccups with the latest release. The toolchain has now moved to arm-eabi for...
Ooops--I should have mentioned that it requires the Flash 8 plugin, to take advantage of the new BitmapData class (an order of magnitude faster than the older...
Hello all, Please help me develop a good open source tile editor that's truly cross-platform, cross-browser, and run-anywhere (well, anywhere with a network...
Check the forums at gbadev.org and download devkitpro from devkitpro.org. There is also HAM which is easy to get up and running, but is a bit slower because...
Hi Peter, I'm used a great IDE called Visual HAM (www.console-dev.de) with HAM (www.ngine.de) for compile my projects. Tutorial can be find in homepage...
Hi all. I am interested in starting to develop software for the GBA (preferably in C). Can someone point me to some good software and maybe a tutorial to...
... Linux (Debian). ... gcc, but I really only use gas and ld from binutils. Link script based on one from devkitadvance, I seem to recall. noweb for literate...
... Being honest most of the emulators aren't really up to running homebrew as yet but they're getting there. There's a version of dsemu which uses fltk for...
Hi! Nice to see there are people out there doing gba/nds development on debian! I'd just like to ask what emulator you use for nds, because I couldn't find any...
... They're there for stealing :) ... Indeed it does. ... 1. check there are no spaces in the paths - both your project folder and the folder where devkitPro...
... Windows XP ... GCC as installed with an older version of HAM. ;) (Not using HAMlib). ... HAM IDE, Visual Studio ... Photoshop, custom tools, Kaleid ... ...
OS: Mac OS X Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose Makefile from the linux examples on sourceforge. The beauty about...
... debian linux ... devkitarm for compiling ... gvim for editing source code ... The Gimp for creation + gfx2gba for conversion ... audacity (though I haven't...