Ooops--I should have mentioned that it requires the Flash 8 plugin, to take advantage of the new BitmapData class (an order of magnitude faster than the older...
Hello all, Please help me develop a good open source tile editor that's truly cross-platform, cross-browser, and run-anywhere (well, anywhere with a network...
Check the forums at gbadev.org and download devkitpro from devkitpro.org. There is also HAM which is easy to get up and running, but is a bit slower because...
Hi Peter, I'm used a great IDE called Visual HAM (www.console-dev.de) with HAM (www.ngine.de) for compile my projects. Tutorial can be find in homepage...
Hi all. I am interested in starting to develop software for the GBA (preferably in C). Can someone point me to some good software and maybe a tutorial to...
... Linux (Debian). ... gcc, but I really only use gas and ld from binutils. Link script based on one from devkitadvance, I seem to recall. noweb for literate...
... Being honest most of the emulators aren't really up to running homebrew as yet but they're getting there. There's a version of dsemu which uses fltk for...
Hi! Nice to see there are people out there doing gba/nds development on debian! I'd just like to ask what emulator you use for nds, because I couldn't find any...
... They're there for stealing :) ... Indeed it does. ... 1. check there are no spaces in the paths - both your project folder and the folder where devkitPro...
... Windows XP ... GCC as installed with an older version of HAM. ;) (Not using HAMlib). ... HAM IDE, Visual Studio ... Photoshop, custom tools, Kaleid ... ...
OS: Mac OS X Compiler:I'm using devkitPro's Mac OS X version, and I've stolen an all-purpose Makefile from the linux examples on sourceforge. The beauty about...
... debian linux ... devkitarm for compiling ... gvim for editing source code ... The Gimp for creation + gfx2gba for conversion ... audacity (though I haven't...
... Windows XP (my computer at work and labtop at home) ... devkitadv (the one where you use gcc.exe)(you can tell how knowledgable I am with my compiler :-P )...
in the past, I had a linux setup -- Fedora Core 3 at the time, with DevKit Advance (and later DevKit ARM). As for an editor, I just used vim. No special...
could i get a poll of what people use as their developement platform? There are so many tools out there, it's a little hard for a newbie to understand which...
So that's what custom does ! on btw, the path is actually Goto Images > Mode > Indexed color But I've noticed that the gifs2sprites.exe reorders the colors...
Hi Thank you all. I have figured out a way with photoshop to force colours. Try this: Goto Images > Indexed color Check out the forced pull down menu and...
Hey, I'd recommend GraphicsGale (http://www.humanbalance.net/gale/us/index.html) to anyone who just wants to do simple pixel art without paying for an...
Photoshop rearranges the colors according to it's selection bar, ie from RED to BLUE to GREEN back to RED. So set your BG color to full RED with a hint of BLUE...
... If you find a tool that does allow you to rearrange the palette to your liking, tell us all. I couldn't find it, but then again, I didn't look through the...
... Yes, that's right. ... BG3 should countain "map" of image, let's say (A is first character = 0x00) ABCDE FGHIJ KLMNO for 40x24 pixel graphics (which need...
... If I'm reading you right, I'm guessing that you are seeing the first character in your character table repeated across the display? If that's the case,...
Hi, I have been a silent reader of the forum for quite sometime. Even though my question is too basic , comparing to the ones posted by others. However, I am...
Memory shouldn't be a problem, memory is cheap these days. For example: http://www.sparkfun.com/commerce/product_info.php?products_id=301 4mbit for 3.87 USD...
... Hello, I did not develop for GBA for a long time, but IIRC the multiboot data have to conform to nintendo's multiboot header, which contains not only...
Somewhat OT: I would highly recommend other microcontrollers besides parallax's basic stamp. It is over-priced, and under-powered. I've used Atmel's AVR a...
... Well, an 8x8 bitmap font needs 1k per bit of depth, so he'd need 4k for the font. That eliminates the two starter kits (which have 256 bytes of EEPROM for...
Hi Gick2002, Just out of curiosity, how much memory has you basic stamp got? as if your going to program the gba with something to show output in text on GBA,...