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#14970 From: "gick2002" <baird.bill@...>
Date: Tue Jan 24, 2006 5:11 am
Subject: Program and control GBA using a Basic Stamp
gick2002
Offline Offline
Send Email Send Email
 
I'm working on a project using a Parallax Basic Stamp and would like to
have it display the results on the GBA as basic text. I don't know if I
can use the output of the stamp to program the GBA using multi-boot
system. I would like to be able to transfer the program without using a
flash linker module to load a communication program. The stamp gives me
full control over the method of the serial communication so I believe
they can communicate. I need to find out the specifics of the protocol
used without having to reverse engineer the MBV2 cable and software. To
sum up, every time I supply power to the GBA and Stamp I want the stamp
to load the program into the GBA using the serial interface and display
my data. I have the HAM compiler so I'm able to test the program in the
emulator. Does anybody know if this can be done or another simple
method that will produce similar results?

#14969 From: Joe McKenzie <me@...>
Date: Tue Jan 17, 2006 6:26 am
Subject: Re: XBOO cable
joemck2004
Offline Offline
Send Email Send Email
 
I just tried it a few more times.  It's still as flaky as ever with
version 1.21.  If you're getting a "No response from GBA" message and
absolutely no activity on the GameBoy, there's likely some software
conflict preventing access to the port correctly.

Quick check:  Make sure you're letting the "GameBoy" logo finish
bouncing and sparkling before trying to send data.

Try hitting "Stop" on UserPort while Xboo Communicator is doing
nothing.  If things are OK on the software side, Xboo Communicator
should close immediately when the UserPort service stops.  If it
continues to sit there, you have a software problem.  A fresh reboot
usually fixes this.  If (heaven forbid) it's a startup program causing
the problem, supress some startup programs by holding down shift from
the time that the Welcome screen appears to the time the hard disk stops
chattering and you can use Windows.  If that doesn't help, do safe mode.

If Xboo Communicator closes when UserPort stops, but there's no activity
at all on the GBA, there's no problem with Xboo Comm. reaching
UserPort.  If possible, test other (old) parallel port peripherals using
UserPort to see if UserPort is malfunctioning.  If data written to the
port addresses opened by UserPort reach the parallel port and
vise-versa, you either have a hardware problem or a timing problem.
(Or, of course, you might have the wrong port address range.)

If you get any activity at all from the GBA (corrupted logo, good logo
then fail, logo then freezeup, etc.), you have some sort of timing problem.

Hardware:  Double-check the cable.  Make sure the GBA can link to other
GBAs properly.  Play with BIOS settings for the port.

Timing:  Start with a fresh boot, play with the delay settings, close
non-essential processes in Task Manager, try setting the UserPort driver
and Xboo Communicator to "Above Normal" priority level, mess with BIOS
settings.  (Don't use "Realtime" priority; a frozen process on realtime
will completely freeze the entire system.  Use "High" with caution;
you'll still be able to kill a runaway process with Task Manager, but
it'll be goshawful slow.)

-joemck

Joe McKenzie wrote:

>I also made an XBOO cable.  Sometimes it seems sort of random whether or
>not it works, because the CPU has to try to handle timing while
>multitasking under Windows.  It also seems to vary greatly from one
>computer's port to another's.  A few tips I've found to help, in no
>particular order:
>-Play around with the delay settings.
>-Reboot.
>-What version of Xboo Communicator are you using?  I used to use 1.19,
>which sometimes worked, sometimes gave data errors.  Now I have 1.21
>(labelled as 1.20 on Devkitpro.org, states itself as 1.21 when started),
>and it seems to work 100% of the time, even when I send a 160 KB
>multiboot image.  The version history doesn't say anothing about
>changing timings, but maybe it's just the particular build...?
>-Try changing your parallel port's mode in BIOS setup.  My Toshiba
>laptop seems to do best on ECP mode.
>-Change XP's driver for the parallel port.  There seems to be a "Printer
>Port" driver and an "ECP Printer Port" driver.  Either driver seems to
>be compatible in either mode from BIOS setup, but it might have some effect.
>-Close as many excess processes as you can.  Try running it in Safe
>Mode.  The less multitasking your machine's doing, the better chance
>your data will transmit properly.
>-Try a DOS boot disk with nocash's original XBOO.COM.  Remember to try
>the different speed modes and delay settings.  (I haven't tried it with
>the ME-version DOS you get from telling XP to make a system disk.  I use
>real MS-DOS 6.22 for all DOS-mode stuff.)  Also note that XBOO.COM does
>NOT fix the header data, like Xboo Communicator does.  Your multiboot
>image MUST have the proper Nintendo logo data.
>-Try a different computer.  It's weird -- my Toshiba P4 laptop works
>fine, but the family PII sends the logo and then fails, and my old 486
>doesn't seem to be able to do it at all.
>-Maybe try the Linux version of Xboo Communicator, using a Linux "live
>CD" like PuppyLinux or Knoppix.
>
>It seems the XBOO simply won't work with some computers no matter what.
>It probably has to do with the parallel port controller on your
>motherboard.  If this proves to be the case for you, consider making an
>"Intelligent Cable" (PIC-controlled) or buying one of the commercial
>multiboot cables.  Those are far more reliable since they do the timings
>themselves instead of relying on your motherboard.
>
>-joemck
>
>Jake Johnson wrote:
>
>
>
>>Hi, I have made an XBOO cable and am having trouble getting it to
>>work. I have tested the cable since I constructed it and the
>>multi-meter verifies that it is built right. I am using WIN XP and the
>>XBOO communicator with user port. The userport.sys has been placed in
>>the right directory and the port I am accessing is 0378-037F(which is
>>my parallel port). When I try to use the XBOO communicator it tells me
>>that the gba is not responding. Does anyone else use this? Any ideas?
>>
>>Thanks,
>>Jake
>>
>>
>
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>

#14968 From: Jake Johnson <jakejohnson2431@...>
Date: Tue Jan 17, 2006 5:00 am
Subject: Re: Digest Number 1412
jakejohnson2431
Offline Offline
Send Email Send Email
 

Hi, I also have a toshiba laptop! I love it. I finally got it to work. It is my fault anyway. Looking at the schematic I used it appeared that the picture was that of the link cable when in fact it was the socket on the actual GBA. So everything was backwards. Now it works fine with XBOO XP(the aurthor is nice enought to build a gui version for me know, as I don't like editing the batch file everytime I use it(he said it would be done in about a week)). I like the features in Xboo communicator, but i have a lot of problems with it randomly cutting of or not starting to begin with. It is the latest version on drunkencoders.com. I can't get it to open right now, so I can't tell you the exact version.

Thanks guys,
-Jake
gbadev@yahoogroups.com wrote:
There are 2 messages in this issue.

Topics in this digest:

1. Re: XBOO cable
From: "Marco A. Hernandez P."
2. Re: XBOO cable
From: Joe McKenzie


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Mon, 16 Jan 2006 08:07:43 -0800 (PST)
From: "Marco A. Hernandez P."
Subject: Re: XBOO cable

It seems that the cable doesn't work on some
computers, some time ago I made one that didn't work
on my computer but worked perfectly on a friend's,
recently I updated and changed the motherboard and
works now.

I have tried every posible configuration both with the
application and the bios, I really dont know why it
didn't work.

My advice: try it on another computer, it may work.



MooseHP

--- Jake Johnson wrote:

> Hi, I have made an XBOO cable and am having trouble
> getting it to work. I have tested the cable since I
> constructed it and the multi-meter verifies that it
> is built right. I am using WIN XP and the XBOO
> communicator with user port. The userport.sys has
> been placed in the right directory and the port I am
> accessing is 0378-037F(which is my parallel port).
> When I try to use the XBOO communicator it tells me
> that the gba is not responding. Does anyone else use
> this? Any ideas?
>
> Thanks,
> Jake
>

----

Marco Antonio "Moose" Hernandez Partida

"El quejarse es el derecho que da la responsabilidad de hacer algo al respecto." MAHP.

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com




________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Fri, 13 Jan 2006 23:50:07 -0500
From: Joe McKenzie
Subject: Re: XBOO cable

I also made an XBOO cable. Sometimes it seems sort of random whether or
not it works, because the CPU has to try to handle timing while
multitasking under Windows. It also seems to vary greatly from one
computer's port to another's. A few tips I've found to help, in no
particular order:
-Play around with the delay settings.
-Reboot.
-What version of Xboo Communicator are you using? I used to use 1.19,
which sometimes worked, sometimes gave data errors. Now I have 1.21
(labelled as 1.20 on Devkitpro.org, states itself as 1.21 when started),
and it seems to work 100% of the time, even when I send a 160 KB
multiboot image. The version history doesn't say anothing about
changing timings, but maybe it's just the particular build...?
-Try changing your parallel port's mode in BIOS setup. My Toshiba
laptop seems to do best on ECP mode.
-Change XP's driver for the parallel port. There seems to be a "Printer
Port" driver and an "ECP Printer Port" driver. Either driver seems to
be compatible in either mode from BIOS setup, but it might have some effect.
-Close as many excess processes as you can. Try running it in Safe
Mode. The less multitasking your machine's doing, the better chance
your data will transmit properly.
-Try a DOS boot disk with nocash's original XBOO.COM. Remember to try
the different speed modes and delay settings. (I haven't tried it with
the ME-version DOS you get from telling XP to make a system disk. I use
real MS-DOS 6.22 for all DOS-mode stuff.) Also note that XBOO.COM does
NOT fix the header data, like Xboo Communicator does. Your multiboot
image MUST have the proper Nintendo logo data.
-Try a different computer. It's weird -- my Toshiba P4 laptop works
fine, but the family PII sends the logo and then fails, and my old 486
doesn't seem to be able to do it at all.
-Maybe try the Linux version of Xboo Communicator, using a Linux "live
CD" like PuppyLinux or Knoppix.

It seems the XBOO simply won't work with some computers no matter what.
It probably has to do with the parallel port controller on your
motherboard. If this proves to be the case for you, consider making an
"Intelligent Cable" (PIC-controlled) or buying one of the commercial
multiboot cables. Those are far more reliable since they do the timings
themselves instead of relying on your motherboard.

-joemck

Jake Johnson wrote:

> Hi, I have made an XBOO cable and am having trouble getting it to
> work. I have tested the cable since I constructed it and the
> multi-meter verifies that it is built right. I am using WIN XP and the
> XBOO communicator with user port. The userport.sys has been placed in
> the right directory and the port I am accessing is 0378-037F(which is
> my parallel port). When I try to use the XBOO communicator it tells me
> that the gba is not responding. Does anyone else use this? Any ideas?
>
> Thanks,
> Jake





________________________________________________________________________
________________________________________________________________________



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#14967 From: Joe McKenzie <me@...>
Date: Sat Jan 14, 2006 4:50 am
Subject: Re: XBOO cable
joemck2004
Offline Offline
Send Email Send Email
 
I also made an XBOO cable.  Sometimes it seems sort of random whether or
not it works, because the CPU has to try to handle timing while
multitasking under Windows.  It also seems to vary greatly from one
computer's port to another's.  A few tips I've found to help, in no
particular order:
-Play around with the delay settings.
-Reboot.
-What version of Xboo Communicator are you using?  I used to use 1.19,
which sometimes worked, sometimes gave data errors.  Now I have 1.21
(labelled as 1.20 on Devkitpro.org, states itself as 1.21 when started),
and it seems to work 100% of the time, even when I send a 160 KB
multiboot image.  The version history doesn't say anothing about
changing timings, but maybe it's just the particular build...?
-Try changing your parallel port's mode in BIOS setup.  My Toshiba
laptop seems to do best on ECP mode.
-Change XP's driver for the parallel port.  There seems to be a "Printer
Port" driver and an "ECP Printer Port" driver.  Either driver seems to
be compatible in either mode from BIOS setup, but it might have some effect.
-Close as many excess processes as you can.  Try running it in Safe
Mode.  The less multitasking your machine's doing, the better chance
your data will transmit properly.
-Try a DOS boot disk with nocash's original XBOO.COM.  Remember to try
the different speed modes and delay settings.  (I haven't tried it with
the ME-version DOS you get from telling XP to make a system disk.  I use
real MS-DOS 6.22 for all DOS-mode stuff.)  Also note that XBOO.COM does
NOT fix the header data, like Xboo Communicator does.  Your multiboot
image MUST have the proper Nintendo logo data.
-Try a different computer.  It's weird -- my Toshiba P4 laptop works
fine, but the family PII sends the logo and then fails, and my old 486
doesn't seem to be able to do it at all.
-Maybe try the Linux version of Xboo Communicator, using a Linux "live
CD" like PuppyLinux or Knoppix.

It seems the XBOO simply won't work with some computers no matter what.
It probably has to do with the parallel port controller on your
motherboard.  If this proves to be the case for you, consider making an
"Intelligent Cable" (PIC-controlled) or buying one of the commercial
multiboot cables.  Those are far more reliable since they do the timings
themselves instead of relying on your motherboard.

-joemck

Jake Johnson wrote:

> Hi, I have made an XBOO cable and am having trouble getting it to
> work. I have tested the cable since I constructed it and the
> multi-meter verifies that it is built right. I am using WIN XP and the
> XBOO communicator with user port. The userport.sys has been placed in
> the right directory and the port I am accessing is 0378-037F(which is
> my parallel port). When I try to use the XBOO communicator it tells me
> that the gba is not responding. Does anyone else use this? Any ideas?
>
> Thanks,
> Jake

#14966 From: "Marco A. Hernandez P." <moose_hp@...>
Date: Mon Jan 16, 2006 4:07 pm
Subject: Re: XBOO cable
moose_hp
Offline Offline
Send Email Send Email
 
It seems that the cable doesn't work on some
computers, some time ago I made one that didn't work
on my computer but worked perfectly on a friend's,
recently I updated and changed the motherboard and
works now.

I have tried every posible configuration both with the
application and the bios, I really dont know why it
didn't work.

My advice: try it on another computer, it may work.



MooseHP

--- Jake Johnson <jakejohnson2431@...> wrote:

> Hi, I have made an XBOO cable and am having trouble
> getting it to work. I have tested the cable since I
> constructed it and the multi-meter verifies that it
> is built right. I am using WIN XP and the XBOO
> communicator with user port. The userport.sys has
> been placed in the right directory and the port I am
> accessing is 0378-037F(which is my parallel port).
> When I try to use the XBOO communicator it tells me
> that the gba is not responding. Does anyone else use
> this? Any ideas?
>
>   Thanks,
>   Jake
>

----

Marco Antonio "Moose" Hernandez Partida

"El quejarse es el derecho que da la responsabilidad de hacer algo al respecto."
MAHP.

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

#14965 From: "pete_retep" <pete_retep@...>
Date: Fri Jan 13, 2006 5:07 pm
Subject: Re: GBA Simple Serial Interface to GPS
pete_retep
Offline Offline
Send Email Send Email
 
Try


www.cardiagnostic.co.uk


for interface


Pete
--- In gbadev@yahoogroups.com, Dennis Munsie <dmunsie@c...> wrote:
>
> He probably would want to use UART mode.  The only issue would be
> making sure the voltages match up.
>
> He could do it general purpose mode, but it requires way too much
CPU
> time.  The UART mode could trigger an interrupt when something was
> ready to be read.
>
> dennis
>
>
> On Dec 22, 2005, at 8:16 PM, Keith Epstein wrote:
>
> > Mike,
> >
> >  I found this website to be very helpful.
> > http://www.robmeerman.co.uk/project.  Download the report disc
> > content, and
> > look for the source code for the serial interface.  It tells you
> > how to put
> > the serial port into multi-purpose mode, and set each of the 4
> > digital lines
> > to the values you want.  You'll need to write a function that
reads
> > the
> > states of the digital lines.
> >
> > Keith
> >
> > On 12/22/05, mlablan1 <mrl1@n...> wrote:
> >>
> >>  I am very new to GBA programming, but would like to build an
> >> application that links a GBA to a Garmin GPS that I have.
> >>
> >> I have found a couple of sites that present this type of
application,
> >> but none of them share the C code segments required for the GBA
to
> >> receive the NMEA packets into variables in the code.
> >>
> >> Can anyone help me with some example code?
> >>
> >> Thanks in advance for any help...
> >>
> >> Mike
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>  SPONSORED LINKS
> >>   Nintendo game boy ds<http://groups.yahoo.com/gads?
t=ms&k=Nintendo
> >> +game+boy+ds&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=uDpmm3k7zlUDkHuAWjyy8A>
> >> Nintendo<http://groups.yahoo.com/gads?
t=ms&k=Nintendo&w1=Nintendo
> >> +game+boy+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy
> >> +advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=ES6mXOv2hc3dnnnK-mrIXw>  Nintendo
> >> ds games<http://groups.yahoo.com/gads?t=ms&k=Nintendo+ds
> >> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=yL6GMkTPPqz0c8OCv5AbvA>   Gameboy
> >> advance<http://groups.yahoo.com/gads?t=ms&k=Gameboy
> >> +advance&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=z0etQyeQgYsT1imFS_vI_g>  Gameboy
> >> advance games<http://groups.yahoo.com/gads?
t=ms&k=Gameboy+advance
> >> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=ORIkoNHTnpaq-HTIUp1DWA>  Nintendo
> >> games<http://groups.yahoo.com/gads?t=ms&k=Nintendo
> >> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=fxIu3FuhwbLGwAWClS6OPw>
> >>  ------------------------------
> >> YAHOO! GROUPS LINKS
> >>
> >>
> >>    -  Visit your group "gbadev <http://groups.yahoo.com/group/
> >> gbadev>"
> >>    on the web.
> >>
> >>    -  To unsubscribe from this group, send an email to:
> >>     gbadev-unsubscribe@yahoogroups.com<gbadev-
> >> unsubscribe@yahoogroups.com?subject=Unsubscribe>
> >>
> >>    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> >>    Service <http://docs.yahoo.com/info/terms/>.
> >>
> >>
> >>  ------------------------------
> >>
> >
> >
> >
> >
> >
> > ------------------------ Yahoo! Groups Sponsor -------------------
-
> > ~-->
> > Get fast access to your favorite Yahoo! Groups. Make Yahoo! your
> > home page
> > http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/cPRolB/TM
> > ------------------------------------------------------------------
--
> > ~->
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
>

#14964 From: "pete_retep" <pete_retep@...>
Date: Sun Jan 8, 2006 4:17 pm
Subject: Re: GBA Simple Serial Interface to GPS
pete_retep
Offline Offline
Send Email Send Email
 
See this site for interface

http://www.cardiagnostic.co.uk/hardware.htm

Pete
--- In gbadev@yahoogroups.com, Dennis Munsie <dmunsie@c...> wrote:
>
> He probably would want to use UART mode.  The only issue would be
> making sure the voltages match up.
>
> He could do it general purpose mode, but it requires way too much
CPU
> time.  The UART mode could trigger an interrupt when something was
> ready to be read.
>
> dennis
>
>
> On Dec 22, 2005, at 8:16 PM, Keith Epstein wrote:
>
> > Mike,
> >
> >  I found this website to be very helpful.
> > http://www.robmeerman.co.uk/project.  Download the report disc
> > content, and
> > look for the source code for the serial interface.  It tells you
> > how to put
> > the serial port into multi-purpose mode, and set each of the 4
> > digital lines
> > to the values you want.  You'll need to write a function that
reads
> > the
> > states of the digital lines.
> >
> > Keith
> >
> > On 12/22/05, mlablan1 <mrl1@n...> wrote:
> >>
> >>  I am very new to GBA programming, but would like to build an
> >> application that links a GBA to a Garmin GPS that I have.
> >>
> >> I have found a couple of sites that present this type of
application,
> >> but none of them share the C code segments required for the GBA
to
> >> receive the NMEA packets into variables in the code.
> >>
> >> Can anyone help me with some example code?
> >>
> >> Thanks in advance for any help...
> >>
> >> Mike
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>  SPONSORED LINKS
> >>   Nintendo game boy ds<http://groups.yahoo.com/gads?
t=ms&k=Nintendo
> >> +game+boy+ds&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=uDpmm3k7zlUDkHuAWjyy8A>
> >> Nintendo<http://groups.yahoo.com/gads?
t=ms&k=Nintendo&w1=Nintendo
> >> +game+boy+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy
> >> +advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=ES6mXOv2hc3dnnnK-mrIXw>  Nintendo
> >> ds games<http://groups.yahoo.com/gads?t=ms&k=Nintendo+ds
> >> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=yL6GMkTPPqz0c8OCv5AbvA>   Gameboy
> >> advance<http://groups.yahoo.com/gads?t=ms&k=Gameboy
> >> +advance&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=z0etQyeQgYsT1imFS_vI_g>  Gameboy
> >> advance games<http://groups.yahoo.com/gads?
t=ms&k=Gameboy+advance
> >> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=ORIkoNHTnpaq-HTIUp1DWA>  Nintendo
> >> games<http://groups.yahoo.com/gads?t=ms&k=Nintendo
> >> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
> >> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
> >> +games&c=6&s=131&.sig=fxIu3FuhwbLGwAWClS6OPw>
> >>  ------------------------------
> >> YAHOO! GROUPS LINKS
> >>
> >>
> >>    -  Visit your group "gbadev <http://groups.yahoo.com/group/
> >> gbadev>"
> >>    on the web.
> >>
> >>    -  To unsubscribe from this group, send an email to:
> >>     gbadev-unsubscribe@yahoogroups.com<gbadev-
> >> unsubscribe@yahoogroups.com?subject=Unsubscribe>
> >>
> >>    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
> >>    Service <http://docs.yahoo.com/info/terms/>.
> >>
> >>
> >>  ------------------------------
> >>
> >
> >
> >
> >
> >
> > ------------------------ Yahoo! Groups Sponsor -------------------
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> > ~-->
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> > home page
> > http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/cPRolB/TM
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#14963 From: "Vital" <vitalhb@...>
Date: Tue Jan 10, 2006 5:32 pm
Subject: Linker Command file and Startup file for IAR Embedded Workbench
vitalhb
Offline Offline
Send Email Send Email
 
Hello All,

I am starting to use the IAR Embedded Workbench 4.11 for ARM with the
Gameboy Advance.
Does anybody have a Linker Command File and Startup file that I can
use with the Gameboy Advance?

Thanks in Advance,
Vital

#14962 From: Jake Johnson <jakejohnson2431@...>
Date: Sun Jan 8, 2006 2:10 pm
Subject: XBOO cable
jakejohnson2431
Offline Offline
Send Email Send Email
 
Hi, I have made an XBOO cable and am having trouble getting it to work. I have tested the cable since I constructed it and the multi-meter verifies that it is built right. I am using WIN XP and the XBOO communicator with user port. The userport.sys has been placed in the right directory and the port I am accessing is 0378-037F(which is my parallel port). When I try to use the XBOO communicator it tells me that the gba is not responding. Does anyone else use this? Any ideas?
 
Thanks,
Jake


Yahoo! Photos – Showcase holiday pictures in hardcover
Photo Books. You design it and we’ll bind it!

#14961 From: Dennis Munsie <dmunsie@...>
Date: Fri Dec 23, 2005 6:34 am
Subject: Re: GBA Simple Serial Interface to GPS
bea_dennis
Offline Offline
Send Email Send Email
 
He probably would want to use UART mode.  The only issue would be
making sure the voltages match up.

He could do it general purpose mode, but it requires way too much CPU
time.  The UART mode could trigger an interrupt when something was
ready to be read.

dennis


On Dec 22, 2005, at 8:16 PM, Keith Epstein wrote:

> Mike,
>
>  I found this website to be very helpful.
> http://www.robmeerman.co.uk/project.  Download the report disc
> content, and
> look for the source code for the serial interface.  It tells you
> how to put
> the serial port into multi-purpose mode, and set each of the 4
> digital lines
> to the values you want.  You'll need to write a function that reads
> the
> states of the digital lines.
>
> Keith
>
> On 12/22/05, mlablan1 <mrl1@...> wrote:
>>
>>  I am very new to GBA programming, but would like to build an
>> application that links a GBA to a Garmin GPS that I have.
>>
>> I have found a couple of sites that present this type of application,
>> but none of them share the C code segments required for the GBA to
>> receive the NMEA packets into variables in the code.
>>
>> Can anyone help me with some example code?
>>
>> Thanks in advance for any help...
>>
>> Mike
>>
>>
>>
>>
>>
>>
>>
>>  SPONSORED LINKS
>>   Nintendo game boy ds<http://groups.yahoo.com/gads?t=ms&k=Nintendo
>> +game+boy+ds&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
>> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
>> +games&c=6&s=131&.sig=uDpmm3k7zlUDkHuAWjyy8A>
>> Nintendo<http://groups.yahoo.com/gads?t=ms&k=Nintendo&w1=Nintendo
>> +game+boy+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy
>> +advance&w5=Gameboy+advance+games&w6=Nintendo
>> +games&c=6&s=131&.sig=ES6mXOv2hc3dnnnK-mrIXw>  Nintendo
>> ds games<http://groups.yahoo.com/gads?t=ms&k=Nintendo+ds
>> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
>> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
>> +games&c=6&s=131&.sig=yL6GMkTPPqz0c8OCv5AbvA>   Gameboy
>> advance<http://groups.yahoo.com/gads?t=ms&k=Gameboy
>> +advance&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
>> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
>> +games&c=6&s=131&.sig=z0etQyeQgYsT1imFS_vI_g>  Gameboy
>> advance games<http://groups.yahoo.com/gads?t=ms&k=Gameboy+advance
>> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
>> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
>> +games&c=6&s=131&.sig=ORIkoNHTnpaq-HTIUp1DWA>  Nintendo
>> games<http://groups.yahoo.com/gads?t=ms&k=Nintendo
>> +games&w1=Nintendo+game+boy+ds&w2=Nintendo&w3=Nintendo+ds
>> +games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Nintendo
>> +games&c=6&s=131&.sig=fxIu3FuhwbLGwAWClS6OPw>
>>  ------------------------------
>> YAHOO! GROUPS LINKS
>>
>>
>>    -  Visit your group "gbadev <http://groups.yahoo.com/group/
>> gbadev>"
>>    on the web.
>>
>>    -  To unsubscribe from this group, send an email to:
>>     gbadev-unsubscribe@yahoogroups.com<gbadev-
>> unsubscribe@yahoogroups.com?subject=Unsubscribe>
>>
>>    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
>>    Service <http://docs.yahoo.com/info/terms/>.
>>
>>
>>  ------------------------------
>>
>
>
>
>
>
> ------------------------ Yahoo! Groups Sponsor --------------------
> ~-->
> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your
> home page
> http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/cPRolB/TM
> --------------------------------------------------------------------
> ~->
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

#14960 From: Keith Epstein <keithepstein@...>
Date: Fri Dec 23, 2005 1:16 am
Subject: Re: GBA Simple Serial Interface to GPS
keithrepstein
Offline Offline
Send Email Send Email
 
Mike,

  I found this website to be very helpful.
http://www.robmeerman.co.uk/project.  Download the report disc content, and
look for the source code for the serial interface.  It tells you how to put
the serial port into multi-purpose mode, and set each of the 4 digital lines
to the values you want.  You'll need to write a function that reads the
states of the digital lines.

Keith

On 12/22/05, mlablan1 <mrl1@...> wrote:
>
>  I am very new to GBA programming, but would like to build an
> application that links a GBA to a Garmin GPS that I have.
>
> I have found a couple of sites that present this type of application,
> but none of them share the C code segments required for the GBA to
> receive the NMEA packets into variables in the code.
>
> Can anyone help me with some example code?
>
> Thanks in advance for any help...
>
> Mike
>
>
>
>
>
>
>
>  SPONSORED LINKS
>   Nintendo game boy
ds<http://groups.yahoo.com/gads?t=ms&k=Nintendo+game+boy+ds&w1=Nintendo+game+boy\
+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy+advance&w5=Gameboy+advance+games\
&w6=Nintendo+games&c=6&s=131&.sig=uDpmm3k7zlUDkHuAWjyy8A>
>
Nintendo<http://groups.yahoo.com/gads?t=ms&k=Nintendo&w1=Nintendo+game+boy+ds&w2\
=Nintendo&w3=Nintendo+ds+games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6=Ni\
ntendo+games&c=6&s=131&.sig=ES6mXOv2hc3dnnnK-mrIXw>  Nintendo
> ds
games<http://groups.yahoo.com/gads?t=ms&k=Nintendo+ds+games&w1=Nintendo+game+boy\
+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy+advance&w5=Gameboy+advance+games\
&w6=Nintendo+games&c=6&s=131&.sig=yL6GMkTPPqz0c8OCv5AbvA>   Gameboy
>
advance<http://groups.yahoo.com/gads?t=ms&k=Gameboy+advance&w1=Nintendo+game+boy\
+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy+advance&w5=Gameboy+advance+games\
&w6=Nintendo+games&c=6&s=131&.sig=z0etQyeQgYsT1imFS_vI_g>  Gameboy
> advance
games<http://groups.yahoo.com/gads?t=ms&k=Gameboy+advance+games&w1=Nintendo+game\
+boy+ds&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy+advance&w5=Gameboy+advance+g\
ames&w6=Nintendo+games&c=6&s=131&.sig=ORIkoNHTnpaq-HTIUp1DWA>  Nintendo
>
games<http://groups.yahoo.com/gads?t=ms&k=Nintendo+games&w1=Nintendo+game+boy+ds\
&w2=Nintendo&w3=Nintendo+ds+games&w4=Gameboy+advance&w5=Gameboy+advance+games&w6\
=Nintendo+games&c=6&s=131&.sig=fxIu3FuhwbLGwAWClS6OPw>
>  ------------------------------
> YAHOO! GROUPS LINKS
>
>
>    -  Visit your group "gbadev <http://groups.yahoo.com/group/gbadev>"
>    on the web.
>
>    -  To unsubscribe from this group, send an email to:
>    
gbadev-unsubscribe@yahoogroups.com<gbadev-unsubscribe@yahoogroups.com?subject=Un\
subscribe>
>
>    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
>    Service <http://docs.yahoo.com/info/terms/>.
>
>
>  ------------------------------
>

#14959 From: "mlablan1" <mrl1@...>
Date: Thu Dec 22, 2005 10:28 pm
Subject: GBA Simple Serial Interface to GPS
mlablan1
Offline Offline
Send Email Send Email
 
I am very new to GBA programming, but would like to build an
application that links a GBA to a Garmin GPS that I have.

I have found a couple of sites that present this type of application,
but none of them share the C code segments required for the GBA to
receive the NMEA packets into variables in the code.

Can anyone help me with some example code?

Thanks in advance for any help...

Mike

#14958 From: "Vital" <vitalhb@...>
Date: Thu Dec 1, 2005 6:57 pm
Subject: Re: Multi-tasking kernel
vitalhb
Offline Offline
Send Email Send Email
 
Thanks for all who replied.

I remembered that I had the book "MicroC/OS-II", so I selected
uC/OS-II, from Micrium. My application is not commercial (so far), so
I can use the version that comes with the book.

I tried to use eCos but it almost drove me crazy to configure those
endless parameters. It is not for mere mortals, even the Charmed Labs
version.

Vital

--- In gbadev@yahoogroups.com, "Greg Holdren" <greghol@s...> wrote:
>
> For the GBA, eCos:
>
> http://www.charmedlabs.com/
>
>
> ----- Original Message -----
> From: "Vital" <vitalhb@u...>
> To: <gbadev@yahoogroups.com>
> Sent: Tuesday, November 22, 2005 5:57 AM
> Subject: [gbadev] Multi-tasking kernel
>
>
> > Hello,
> >
> > Does anybody know a free multi-tasking kernel for the GBA?
> > It can be either preemptive or collaborative but must be light weight
> > and fast.
> >
> > thanks in advance,
> > Vital
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>

#14957 From: "Greg Holdren" <greghol@...>
Date: Sun Nov 27, 2005 8:16 pm
Subject: Re: Multi-tasking kernel
gregholdren
Offline Offline
Send Email Send Email
 
For the GBA, eCos:

http://www.charmedlabs.com/


----- Original Message -----
From: "Vital" <vitalhb@...>
To: <gbadev@yahoogroups.com>
Sent: Tuesday, November 22, 2005 5:57 AM
Subject: [gbadev] Multi-tasking kernel


> Hello,
>
> Does anybody know a free multi-tasking kernel for the GBA?
> It can be either preemptive or collaborative but must be light weight
> and fast.
>
> thanks in advance,
> Vital
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

#14956 From: Gilgamesh <gilgamesh@...>
Date: Fri Nov 25, 2005 10:42 pm
Subject: Re: Internet
gilgameshkun
Online Now Online Now
Send Email Send Email
 
Maybe he doesn't need to.  Maybe what he wants is an HTML browser that
derives its URL data from a file database encoded into ROM.

- Gilgamesh

Palamon 3 wrote:

>How do you intend to connect to the internet?
>
>
>--- yodskywlkr <yodskywlkr@...> wrote:
>
>
>
>>Has any one tried to make a intenet browser for the
>>gba
>>
>>

#14955 From: Palamon 3 <palamon_3@...>
Date: Fri Nov 25, 2005 9:12 pm
Subject: Re: Internet
palamon_3
Offline Offline
Send Email Send Email
 
How do you intend to connect to the internet?


--- yodskywlkr <yodskywlkr@...> wrote:

> Has any one tried to make a intenet browser for the
> gba
>
>
>
>
>
>
>





__________________________________
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

#14954 From: "yodskywlkr" <yodskywlkr@...>
Date: Fri Nov 25, 2005 1:07 pm
Subject: Internet
yodskywlkr
Offline Offline
Send Email Send Email
 
Has any one tried to make a intenet browser for the gba

#14953 From: Nicolas Wack <nwack@...>
Date: Wed Nov 23, 2005 7:17 pm
Subject: Re: Multi-tasking kernel
wackes
Offline Offline
Send Email Send Email
 
Hello,

I don't know if that will suit your needs (it's not exactly a kernel)
but you may find it useful:

http://www.sics.se/~adam/pt/

It's basically very light-weight stackless threads, and it is released
under a BSD-style license.

Hope this helps!

Nicolas.

Vital wrote:
> Hello,
>
> Does anybody know a free multi-tasking kernel for the GBA?
> It can be either preemptive or collaborative but must be light weight
> and fast.
>
> thanks in advance,
> Vital
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>

#14952 From: "Vital" <vitalhb@...>
Date: Tue Nov 22, 2005 1:57 pm
Subject: Multi-tasking kernel
vitalhb
Offline Offline
Send Email Send Email
 
Hello,

Does anybody know a free multi-tasking kernel for the GBA?
It can be either preemptive or collaborative but must be light weight
and fast.

thanks in advance,
Vital

#14951 From: "Jonathan Perret" <jonathan.perret@...>
Date: Tue Oct 25, 2005 11:41 am
Subject: Re: Xboo Source Code (again)
jonathan.perret@...
Send Email Send Email
 
I am not the author of Xboo, but I did reverse-engineer it with the
help of a disassembler (more than 2 years ago !), and for
a time I dabbled with the possibilities of the cable beyond
just cart transfer. I've regrouped the results of my work
in the attached zip file. I hope it goes through the mailing list,
otherwise just ask and I'll send it directly.

Cheers,
--Jonathan

----- Original Message -----
From: "Vital" <vitalhb@...>
To: <gbadev@yahoogroups.com>
Sent: Friday, October 21, 2005 4:03 PM
Subject: [lists] [gbadev] Xboo Source Code (again)


> Hello,
>
> I found an old message in this list asking for the source code of the
> Xboo program, but the link mentioned in the answer is no longer active.
> Does anybody have the source code to kindly provide me?
>
> thanks,
> Vital
>

#14950 From: "Vital" <vitalhb@...>
Date: Fri Oct 21, 2005 2:03 pm
Subject: Xboo Source Code (again)
vitalhb
Offline Offline
Send Email Send Email
 
Hello,

I found an old message in this list asking for the source code of the
Xboo program, but the link mentioned in the answer is no longer active.
Does anybody have the source code to kindly provide me?

thanks,
Vital

#14949 From: Dave Murphy <wintermute2k4@...>
Date: Thu Aug 4, 2005 11:48 pm
Subject: devkitARM release 15 now available
gameboy_dave
Online Now Online Now
Send Email Send Email
 
http://devkitpro.sourceforge.net/

* gcc updated to 4.0.1
* ndstool updated to v1.22
* base_rules bin2o now uses bin2s
* bin2s updated to exclude file path from labels

#14948 From: Dave Murphy <wintermute2k4@...>
Date: Sun Jul 24, 2005 12:59 pm
Subject: devkitPro candidate 4.0.1 releases
gameboy_dave
Online Now Online Now
Send Email Send Email
 
The devkitPro team are proud to announce the addition of candidate
releases of all three toolchains using gcc 4.0.1. Details may be found
at http://devkitpro.sourceforge.net/

Dave

#14947 From: David Rorex <drorex@...>
Date: Fri Jul 22, 2005 4:58 pm
Subject: Re: Digest Number 1399
josath
Online Now Online Now
Send Email Send Email
 
>    Date: Thu, 21 Jul 2005 06:56:38 -0000
>    From: "salvodif" <salvatore.difazio@...>
> Subject: Re: how to configure devkitadv for GNU/Linux
>
> --- In gbadev@yahoogroups.com, "Mike \"BigRedPimp\" Parks"
> <bigredpimp@p...> wrote:
> > http://devkitpro.sf.net/ might be a better way to go. devkitAdv is a
> bit
> > out of date.
>
> Ah!
> And where can I find a good tutorial to install devkitproARM in a
> Linux Desktop?
>

It's very very easy to install:
1. Download devkitarm
2. Decompress somewhere (mine is in /home/davidr/devkitarm/ )
3. add devkitarm/bin to your path

That's it for installing! From then on, most gba tutorials will work,
as long as they use makefiles (and not the cursed .bat files).

Here are some GBA Tutorials:
http://drunkencoders.com/index.php?system_id=2&page=Tutorials

-David R

#14946 From: "Jamie" <cosmic4z@...>
Date: Thu Jul 21, 2005 12:12 pm
Subject: GBAtools Tile Quantizer
cosmic4z
Offline Offline
Send Email Send Email
 
Tile Quantizer converts 24 bit images in to 8 bit (256 colour) images
that contain 16 colour tiles (16 palettes of 16 colours each).

This resulting 256 colour image can then be used to grab 16 colour
tiles from.

More info here: www.gbatools.com

#14945 From: "salvodif" <salvatore.difazio@...>
Date: Thu Jul 21, 2005 6:56 am
Subject: Re: how to configure devkitadv for GNU/Linux
salvodif
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, "Mike \"BigRedPimp\" Parks"
<bigredpimp@p...> wrote:
> http://devkitpro.sf.net/ might be a better way to go. devkitAdv is a
bit
> out of date.

Ah!
And where can I find a good tutorial to install devkitproARM in a
Linux Desktop?

#14944 From: "Mike \"BigRedPimp\" Parks" <bigredpimp@...>
Date: Wed Jul 20, 2005 4:25 pm
Subject: Re: how to configure devkitadv for GNU/Linux
biggierp
Online Now Online Now
Send Email Send Email
 
http://devkitpro.sf.net/ might be a better way to go. devkitAdv is a bit
out of date.

salvodif wrote:
> Hi guys,
> I'm looking for a good docs that explain how to install devkitadv (any
> version) in a Linux desktop.
> tnx

#14943 From: "salvodif" <salvatore.difazio@...>
Date: Wed Jul 20, 2005 7:36 am
Subject: how to configure devkitadv for GNU/Linux
salvodif
Offline Offline
Send Email Send Email
 
Hi guys,
I'm looking for a good docs that explain how to install devkitadv (any
version) in a Linux desktop.
tnx

#14942 From: "salvodif" <salvatore.difazio@...>
Date: Tue Jul 19, 2005 11:53 am
Subject: KDevelop3
salvodif
Offline Offline
Send Email Send Email
 
Hi guys,
I would like to know how I can build a gba project.
Yesterday I did try to do that but I didn't build anything, at first
because the KDevelop
didn't find the right compiler (I wrote the complete path in the
project and, after that, KDevelop found the compiler) and after that
because it didn't find the file crt0.s (even if I did write the
complete path)
Can anybody  help me, please?
Tnx

#14941 From: "Vital" <vitalhb@...>
Date: Thu Jul 14, 2005 1:55 pm
Subject: Free software for boundary scan
vitalhb
Offline Offline
Send Email Send Email
 
Hello,

I am working on a personal project that may or may not become
commercial, so I am trying to spend as little money as possible on it.
I am using the EPM570T100 CPLD from altera, and I would like to use
boundary scan to test the board and the firmware.

Does anybody know a free software for boundary scan? any help will be
greatly appreciated.

thanks in advance,
Vital

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