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#14958 From: "Vital" <vitalhb@...>
Date: Thu Dec 1, 2005 6:57 pm
Subject: Re: Multi-tasking kernel
vitalhb
Offline Offline
Send Email Send Email
 
Thanks for all who replied.

I remembered that I had the book "MicroC/OS-II", so I selected
uC/OS-II, from Micrium. My application is not commercial (so far), so
I can use the version that comes with the book.

I tried to use eCos but it almost drove me crazy to configure those
endless parameters. It is not for mere mortals, even the Charmed Labs
version.

Vital

--- In gbadev@yahoogroups.com, "Greg Holdren" <greghol@s...> wrote:
>
> For the GBA, eCos:
>
> http://www.charmedlabs.com/
>
>
> ----- Original Message -----
> From: "Vital" <vitalhb@u...>
> To: <gbadev@yahoogroups.com>
> Sent: Tuesday, November 22, 2005 5:57 AM
> Subject: [gbadev] Multi-tasking kernel
>
>
> > Hello,
> >
> > Does anybody know a free multi-tasking kernel for the GBA?
> > It can be either preemptive or collaborative but must be light weight
> > and fast.
> >
> > thanks in advance,
> > Vital
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>

#14957 From: "Greg Holdren" <greghol@...>
Date: Sun Nov 27, 2005 8:16 pm
Subject: Re: Multi-tasking kernel
gregholdren
Offline Offline
Send Email Send Email
 
For the GBA, eCos:

http://www.charmedlabs.com/


----- Original Message -----
From: "Vital" <vitalhb@...>
To: <gbadev@yahoogroups.com>
Sent: Tuesday, November 22, 2005 5:57 AM
Subject: [gbadev] Multi-tasking kernel


> Hello,
>
> Does anybody know a free multi-tasking kernel for the GBA?
> It can be either preemptive or collaborative but must be light weight
> and fast.
>
> thanks in advance,
> Vital
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>

#14956 From: Gilgamesh <gilgamesh@...>
Date: Fri Nov 25, 2005 10:42 pm
Subject: Re: Internet
gilgameshkun
Online Now Online Now
Send Email Send Email
 
Maybe he doesn't need to.  Maybe what he wants is an HTML browser that
derives its URL data from a file database encoded into ROM.

- Gilgamesh

Palamon 3 wrote:

>How do you intend to connect to the internet?
>
>
>--- yodskywlkr <yodskywlkr@...> wrote:
>
>
>
>>Has any one tried to make a intenet browser for the
>>gba
>>
>>

#14955 From: Palamon 3 <palamon_3@...>
Date: Fri Nov 25, 2005 9:12 pm
Subject: Re: Internet
palamon_3
Offline Offline
Send Email Send Email
 
How do you intend to connect to the internet?


--- yodskywlkr <yodskywlkr@...> wrote:

> Has any one tried to make a intenet browser for the
> gba
>
>
>
>
>
>
>





__________________________________
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com

#14954 From: "yodskywlkr" <yodskywlkr@...>
Date: Fri Nov 25, 2005 1:07 pm
Subject: Internet
yodskywlkr
Offline Offline
Send Email Send Email
 
Has any one tried to make a intenet browser for the gba

#14953 From: Nicolas Wack <nwack@...>
Date: Wed Nov 23, 2005 7:17 pm
Subject: Re: Multi-tasking kernel
wackes
Offline Offline
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Hello,

I don't know if that will suit your needs (it's not exactly a kernel)
but you may find it useful:

http://www.sics.se/~adam/pt/

It's basically very light-weight stackless threads, and it is released
under a BSD-style license.

Hope this helps!

Nicolas.

Vital wrote:
> Hello,
>
> Does anybody know a free multi-tasking kernel for the GBA?
> It can be either preemptive or collaborative but must be light weight
> and fast.
>
> thanks in advance,
> Vital
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>

#14952 From: "Vital" <vitalhb@...>
Date: Tue Nov 22, 2005 1:57 pm
Subject: Multi-tasking kernel
vitalhb
Offline Offline
Send Email Send Email
 
Hello,

Does anybody know a free multi-tasking kernel for the GBA?
It can be either preemptive or collaborative but must be light weight
and fast.

thanks in advance,
Vital

#14951 From: "Jonathan Perret" <jonathan.perret@...>
Date: Tue Oct 25, 2005 11:41 am
Subject: Re: Xboo Source Code (again)
jonathan.perret@...
Send Email Send Email
 
I am not the author of Xboo, but I did reverse-engineer it with the
help of a disassembler (more than 2 years ago !), and for
a time I dabbled with the possibilities of the cable beyond
just cart transfer. I've regrouped the results of my work
in the attached zip file. I hope it goes through the mailing list,
otherwise just ask and I'll send it directly.

Cheers,
--Jonathan

----- Original Message -----
From: "Vital" <vitalhb@...>
To: <gbadev@yahoogroups.com>
Sent: Friday, October 21, 2005 4:03 PM
Subject: [lists] [gbadev] Xboo Source Code (again)


> Hello,
>
> I found an old message in this list asking for the source code of the
> Xboo program, but the link mentioned in the answer is no longer active.
> Does anybody have the source code to kindly provide me?
>
> thanks,
> Vital
>

#14950 From: "Vital" <vitalhb@...>
Date: Fri Oct 21, 2005 2:03 pm
Subject: Xboo Source Code (again)
vitalhb
Offline Offline
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Hello,

I found an old message in this list asking for the source code of the
Xboo program, but the link mentioned in the answer is no longer active.
Does anybody have the source code to kindly provide me?

thanks,
Vital

#14949 From: Dave Murphy <wintermute2k4@...>
Date: Thu Aug 4, 2005 11:48 pm
Subject: devkitARM release 15 now available
gameboy_dave
Offline Offline
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http://devkitpro.sourceforge.net/

* gcc updated to 4.0.1
* ndstool updated to v1.22
* base_rules bin2o now uses bin2s
* bin2s updated to exclude file path from labels

#14948 From: Dave Murphy <wintermute2k4@...>
Date: Sun Jul 24, 2005 12:59 pm
Subject: devkitPro candidate 4.0.1 releases
gameboy_dave
Offline Offline
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The devkitPro team are proud to announce the addition of candidate
releases of all three toolchains using gcc 4.0.1. Details may be found
at http://devkitpro.sourceforge.net/

Dave

#14947 From: David Rorex <drorex@...>
Date: Fri Jul 22, 2005 4:58 pm
Subject: Re: Digest Number 1399
josath
Online Now Online Now
Send Email Send Email
 
>    Date: Thu, 21 Jul 2005 06:56:38 -0000
>    From: "salvodif" <salvatore.difazio@...>
> Subject: Re: how to configure devkitadv for GNU/Linux
>
> --- In gbadev@yahoogroups.com, "Mike \"BigRedPimp\" Parks"
> <bigredpimp@p...> wrote:
> > http://devkitpro.sf.net/ might be a better way to go. devkitAdv is a
> bit
> > out of date.
>
> Ah!
> And where can I find a good tutorial to install devkitproARM in a
> Linux Desktop?
>

It's very very easy to install:
1. Download devkitarm
2. Decompress somewhere (mine is in /home/davidr/devkitarm/ )
3. add devkitarm/bin to your path

That's it for installing! From then on, most gba tutorials will work,
as long as they use makefiles (and not the cursed .bat files).

Here are some GBA Tutorials:
http://drunkencoders.com/index.php?system_id=2&page=Tutorials

-David R

#14946 From: "Jamie" <cosmic4z@...>
Date: Thu Jul 21, 2005 12:12 pm
Subject: GBAtools Tile Quantizer
cosmic4z
Offline Offline
Send Email Send Email
 
Tile Quantizer converts 24 bit images in to 8 bit (256 colour) images
that contain 16 colour tiles (16 palettes of 16 colours each).

This resulting 256 colour image can then be used to grab 16 colour
tiles from.

More info here: www.gbatools.com

#14945 From: "salvodif" <salvatore.difazio@...>
Date: Thu Jul 21, 2005 6:56 am
Subject: Re: how to configure devkitadv for GNU/Linux
salvodif
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, "Mike \"BigRedPimp\" Parks"
<bigredpimp@p...> wrote:
> http://devkitpro.sf.net/ might be a better way to go. devkitAdv is a
bit
> out of date.

Ah!
And where can I find a good tutorial to install devkitproARM in a
Linux Desktop?

#14944 From: "Mike \"BigRedPimp\" Parks" <bigredpimp@...>
Date: Wed Jul 20, 2005 4:25 pm
Subject: Re: how to configure devkitadv for GNU/Linux
biggierp
Online Now Online Now
Send Email Send Email
 
http://devkitpro.sf.net/ might be a better way to go. devkitAdv is a bit
out of date.

salvodif wrote:
> Hi guys,
> I'm looking for a good docs that explain how to install devkitadv (any
> version) in a Linux desktop.
> tnx

#14943 From: "salvodif" <salvatore.difazio@...>
Date: Wed Jul 20, 2005 7:36 am
Subject: how to configure devkitadv for GNU/Linux
salvodif
Offline Offline
Send Email Send Email
 
Hi guys,
I'm looking for a good docs that explain how to install devkitadv (any
version) in a Linux desktop.
tnx

#14942 From: "salvodif" <salvatore.difazio@...>
Date: Tue Jul 19, 2005 11:53 am
Subject: KDevelop3
salvodif
Offline Offline
Send Email Send Email
 
Hi guys,
I would like to know how I can build a gba project.
Yesterday I did try to do that but I didn't build anything, at first
because the KDevelop
didn't find the right compiler (I wrote the complete path in the
project and, after that, KDevelop found the compiler) and after that
because it didn't find the file crt0.s (even if I did write the
complete path)
Can anybody  help me, please?
Tnx

#14941 From: "Vital" <vitalhb@...>
Date: Thu Jul 14, 2005 1:55 pm
Subject: Free software for boundary scan
vitalhb
Offline Offline
Send Email Send Email
 
Hello,

I am working on a personal project that may or may not become
commercial, so I am trying to spend as little money as possible on it.
I am using the EPM570T100 CPLD from altera, and I would like to use
boundary scan to test the board and the firmware.

Does anybody know a free software for boundary scan? any help will be
greatly appreciated.

thanks in advance,
Vital

#14940 From: Dave Murphy <wintermute2k4@...>
Date: Tue Jul 12, 2005 9:56 am
Subject: devkitARM release 14 available
gameboy_dave
Offline Offline
Send Email Send Email
 
devkitARM release 14 is now available

ndstool updated to v1.21
ds_arm9 crt0 removed iwram, made 0x02400000 - 0x02800000 non cacheable
ds_arm9 linkscript uninitialised and initialised data go in ewram by
default, sbss section is now in dtcm
gba_crt0 fixed bss clearing
base_rules bin2o macro fixed to no longer require data copy

http://devkitpro.sourceforge.net

#14939 From: Pete Hunt <pete_retep@...>
Date: Wed Jun 29, 2005 3:13 pm
Subject: RE: Re: RS232 level shifter
pete_retep
Offline Offline
Send Email Send Email
 
Here is the link to the web site


http://www.koolgsm.co.uk/product_info-148_48_38+1084.html

Pete
Sipke de Leeuw <s.de.leeuw@...> wrote:
Hi Pete,

Yes, I am still interested!

Best regards,
Sipke
-----Oorspronkelijk bericht-----
Van: gbadev@yahoogroups.com [mailto:gbadev@yahoogroups.com]Namens pete_retep
Verzonden: maandag 27 juni 2005 1:58
Aan: gbadev@yahoogroups.com
Onderwerp: [gbadev] Re: RS232 level shifter


I have found a source for these cables if you are interested


Pete
--- In gbadev@yahoogroups.com, David Voswinkel <d.voswinkel@n...>
wrote:
>
>
> i have never seen such a cable in a shop,
> but you can easliy build one:
>
>
> http://darkfader.net/gba/files/UART.gif
>
> greetz david
> On Thursday 31 March 2005 09:32, Sipke de Leeuw wrote:
> > Hello,
> >
> > I am looking for a RS232 cable that can connect the gameboy
advance serial
> > port to a PC RS232 port. I think that the voltages must be
converted from
> > 0 - +3V to something like -5V - +5V. Does anyone know where a can
buy such
> > a cable with level shifter?
> >
> > Any help will be greatly appreciated.
> >
> >
> > Best regards,
> > Sipke
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >






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#14938 From: "dsprogrammer" <dsprogrammer@...>
Date: Thu Jul 7, 2005 11:19 pm
Subject: need GBA programmer in DFW area
dsprogrammer
Offline Offline
Send Email Send Email
 
We are working on a Nintendo DS project and are in need of an
additional contract programmer for the next two months.  Work can be
performed remotely but does require getting together in person a
couple of times per week.

Interested persons with GBA experience (paid or not) can reply to
DSProgrammer@... with your contact info and qualifications.

#14937 From: "Mike \"BigRedPimp\" Parks" <bigredpimp@...>
Date: Tue Jun 28, 2005 12:18 am
Subject: Re: Re: Getting my maps working in yeti3d !
biggierp
Online Now Online Now
Send Email Send Email
 
I'm going to assume it's due to the fact that the compiled 'e1m1' object
isn't being linked in. It's either that or some bad VisualHAM mojo. Try
compiling it w/ the latest devkitARM ( http://devkitpro.sf.net/ ) and
see if it makes any difference.

bmnb1234 wrote:
> Hi I fixed it but I am getting the same error. I even  created a map
> e1m1.c  using  Yeti3D Editor and replaced it with  the exact same
> name the original e1m1.c  but when I still  got this error
>
>
> : undefined reference to `e1m1'
> make: *** [yeti.elf] Error 1
>
> but when I compile it with original I get no errors.
>
> /gcc-arm/bin/arm-thumb-elf-objcopy.exe  -v -O binary yeti.elf
> yeti.gba
> copy from yeti.elf(elf32-littlearm) to yeti.gba(binary)
> /tools/win32/gbafix.exe yeti.gba  -tyeti
> ROM fixed!
> /tools/win32/vba.exe yeti.gba
>

#14936 From: "Sipke de Leeuw" <s.de.leeuw@...>
Date: Mon Jun 27, 2005 6:20 am
Subject: RE: Re: RS232 level shifter
nospam538
Offline Offline
Send Email Send Email
 
Hi Pete,
 
Yes, I am still interested!
 
Best regards,
Sipke
-----Oorspronkelijk bericht-----
Van: gbadev@yahoogroups.com [mailto:gbadev@yahoogroups.com]Namens pete_retep
Verzonden: maandag 27 juni 2005 1:58
Aan: gbadev@yahoogroups.com
Onderwerp: [gbadev] Re: RS232 level shifter

I have found a source for these cables if you are interested


Pete
--- In gbadev@yahoogroups.com, David Voswinkel <d.voswinkel@n...>
wrote:
>
>
> i have never seen such a cable in a shop,
> but you can easliy build one:
>

> http://darkfader.net/gba/files/UART.gif
>
> greetz david
> On Thursday 31 March 2005 09:32, Sipke de Leeuw wrote:
> > Hello,
> >
> > I am looking for a RS232 cable that can connect the gameboy
advance serial
> > port to a PC RS232 port. I think that the voltages must be
converted from
> > 0 - +3V to something like -5V - +5V. Does anyone know where a can
buy such
> > a cable with level shifter?
> >
> > Any help will be greatly appreciated.
> >
> >
> > Best regards,
> > Sipke
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >





#14935 From: "pete_retep" <pete_retep@...>
Date: Sun Jun 26, 2005 11:57 pm
Subject: Re: RS232 level shifter
pete_retep
Offline Offline
Send Email Send Email
 
I have found a source for these cables if you are interested


Pete
--- In gbadev@yahoogroups.com, David Voswinkel <d.voswinkel@n...>
wrote:
>
>
> i have never seen such a cable in a shop,
> but you can easliy build one:
>
>
> http://darkfader.net/gba/files/UART.gif
>
> greetz david
> On Thursday 31 March 2005 09:32, Sipke de Leeuw wrote:
> > Hello,
> >
> > I am looking for a RS232 cable that can connect the gameboy
advance serial
> > port to a PC RS232 port. I think that the voltages must be
converted from
> > 0 - +3V to something like -5V - +5V. Does anyone know where a can
buy such
> > a cable with level shifter?
> >
> > Any help will be greatly appreciated.
> >
> >
> > Best regards,
> > Sipke
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >

#14934 From: "bmnb1234" <bmnb1234@...>
Date: Sun Jun 26, 2005 9:09 pm
Subject: Re: Getting my maps working in yeti3d !
bmnb1234
Offline Offline
Send Email Send Email
 
Hi I fixed it but I am getting the same error. I even  created a map
e1m1.c  using  Yeti3D Editor and replaced it with  the exact same
name the original e1m1.c  but when I still  got this error


: undefined reference to `e1m1'
make: *** [yeti.elf] Error 1

but when I compile it with original I get no errors.

/gcc-arm/bin/arm-thumb-elf-objcopy.exe  -v -O binary yeti.elf
yeti.gba
copy from yeti.elf(elf32-littlearm) to yeti.gba(binary)
/tools/win32/gbafix.exe yeti.gba  -tyeti
ROM fixed!
/tools/win32/vba.exe yeti.gba






--- In gbadev@yahoogroups.com, "Mike \"BigRedPimp\" Parks"
<bigredpimp@p...> wrote:
> Looks like you forgot to close your function....
>
> yeti_load_map(yeti, &warehouse;
>
> Should be
>
> yeti_load_map(yeti, &warehouse);
>
>
> bmnb1234 wrote:
>
> >I am working a yeti3d pronged when I was able to get it to
compiler
> >using VisualHAM with default map with no problems.
> >
> >But when I replaced with my map warehouse.c I searched all the
code
> >and replaced all entries of e1m1 with warehouse I got the
following
> >errors.
> >
> >../../src/game.c:260: error: parse error before ';' token
> >make: *** [../../src/game.o] Error 1
> >
> >in my yeti.c
> >yeti_load_map(yeti, &warehouse;
> >
> >in my yeti.h
> >extern YETI_ROM rom_map_t warehouse;
> >
> >I then tried to delegate the default map e1m1.c and rename my map
> >e1m1.c and I got this error
> >Message.
> >
> >: undefined reference to `e1m1'
> >
> >
> >I would grateful anyone has any ideas on how to get my maps
working
> >in yeti3d.
> >
> >Thank you for your time!
> >Jason
> >
> >
> >
> >
> >
> >
> >
> >
> >Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >

#14933 From: "Mike \"BigRedPimp\" Parks" <bigredpimp@...>
Date: Fri Jun 24, 2005 5:49 am
Subject: Re: Getting my maps working in yeti3d !
biggierp
Online Now Online Now
Send Email Send Email
 
Looks like you forgot to close your function....

yeti_load_map(yeti, &warehouse;

Should be

yeti_load_map(yeti, &warehouse);


bmnb1234 wrote:

>I am working a yeti3d pronged when I was able to get it to compiler
>using VisualHAM with default map with no problems.
>
>But when I replaced with my map warehouse.c I searched all the code
>and replaced all entries of e1m1 with warehouse I got the following
>errors.
>
>../../src/game.c:260: error: parse error before ';' token
>make: *** [../../src/game.o] Error 1
>
>in my yeti.c
>yeti_load_map(yeti, &warehouse;
>
>in my yeti.h
>extern YETI_ROM rom_map_t warehouse;
>
>I then tried to delegate the default map e1m1.c and rename my map
>e1m1.c and I got this error
>Message.
>
>: undefined reference to `e1m1'
>
>
>I would grateful anyone has any ideas on how to get my maps working
>in yeti3d.
>
>Thank you for your time!
>Jason
>
>
>
>
>
>
>
>
>Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
>
>
>

#14932 From: "bmnb1234" <bmnb1234@...>
Date: Thu Jun 23, 2005 10:36 pm
Subject: Getting my maps working in yeti3d !
bmnb1234
Offline Offline
Send Email Send Email
 
I am working a yeti3d pronged when I was able to get it to compiler
using VisualHAM with default map with no problems.

But when I replaced with my map warehouse.c I searched all the code
and replaced all entries of e1m1 with warehouse I got the following
errors.

../../src/game.c:260: error: parse error before ';' token
make: *** [../../src/game.o] Error 1

in my yeti.c
yeti_load_map(yeti, &warehouse;

in my yeti.h
extern YETI_ROM rom_map_t warehouse;

I then tried to delegate the default map e1m1.c and rename my map
e1m1.c and I got this error
Message.

: undefined reference to `e1m1'


I would grateful anyone has any ideas on how to get my maps working
in yeti3d.

Thank you for your time!
Jason

#14931 From: David Rorex <drorex@...>
Date: Thu Jun 16, 2005 11:30 pm
Subject: Re: FAT16 library source code
josath
Online Now Online Now
Send Email Send Email
 
On 16 Jun 2005 09:32:00 -0000, gbadev@yahoogroups.com
<gbadev@yahoogroups.com> wrote:
>    Date: Wed, 15 Jun 2005 06:11:02 -0700 (PDT)
>    From: Hari Nair <harinnair@...>
> Subject: FAT16  library source code
>
> ...

On a related note, someone has developed a GBA MoviePlayer CF FAT16
file driver here:
http://forum.gbadev.org/viewtopic.php?t=3D6021

-David R

#14930 From: Hari Nair <harinnair@...>
Date: Wed Jun 15, 2005 1:11 pm
Subject: FAT16 library source code
harinnair
Offline Offline
Send Email Send Email
 
Sometime ago there was a discussion about FAT library portable source
code  to use as the filesystem layer above a SD/MMC/CompactFlash
driver. Unfortunately the commercially available FAT source code
libraries seem to be priced in the range of several thousand dollars
for a single license.

I just found a Circuit Cellar article on developing a FAT library with
accompanying source code. It only costs USD1.50 to download the
article.

Check out http://www.circuitcellar.com/magazine/176toc.htm

regards
Hari

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#14929 From: "bmnb1234" <bmnb1234@...>
Date: Tue Jun 14, 2005 5:25 pm
Subject: Compiling Problems
bmnb1234
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Hi I am tying to get the game engine to compile  but when I   execute
the make.bat I just get error messages. I am using devkitadv as the
author instructs.

I followed the instructions on the web.

If you are using Windows NT/2000, then its better to use a .cmd file:
-- devkit.cmd --
@echo off
PATH=c:\devkitadv\bin;%PATH%
cmd

Will this work on windows XP too , If not does anyone hove any idea
how to get it to work withe WinXP

next I executed the make.bat

make.bat contents


@del game.gba

@set orgpath=%path%
@set path=C:\devkitadv\bin;%path%
@set CFLAGS=-marm -mthumb-interwork -mlong-calls -O1 -D __GBA__

del *.o

@REM Assemble ARM/Thumb Code
@REM =======================

@echo ====== Compiling Assembly Files
REM as -mthumb-interwork -o poly.text.iwram.o poly.text.iwram.s

REM I still haven't been able to link this into Yeti3D
REM as -mthumb-interwork -o crt0.o crt0.s

@echo ====== Compiling C Files
gcc %CFLAGS% -c *.c ..\..\src\*.c

@echo ====== Linking
gcc %CFLAGS% -o game.elf *.o

objcopy -O binary game.elf game.gba

@del game.elf
@set path=%orgpath%

Then I get these error messages.


Could Not Find C:\devkitadv\yeti3dgpl\platform\gba\game.gba

                       C:\devkitadv\yeti3dgpl\platform\gba>del *.o
                                  Could Not Find
C:\devkitadv\yeti3dgpl\platform\gba\*.o
====== Compiling Assembly Files

                       C:\devkitadv\yeti3dgpl\platform\gba>REM as
-mthumb-interwork -o poly.text.iwram.o poly.text.iwram.s


C:\devkitadv\yeti3dgpl\platform\gba>REM I still haven't been able to
link this into Yeti3D


C:\devkitadv\yeti3dgpl\platform\gba>REM as -mthumb-interwork -o
crt0.o crt0.s   ====== Compiling C Files


C:\devkitadv\yeti3dgpl\platform\gba>gcc -marm -mthumb-interwork
-mlong-calls -O1 -D __GBA__ -c *.c ..\..\src\*.c
                            'gcc' is not recognized as an internal or
external command,                     operable program or batch file.
                                                  ====== Linking


   C:\devkitadv\yeti3dgpl\platform\gba>gcc -marm -mthumb-interwork
-mlong-calls -O1 -D __GBA__ -o game.elf *.o


I sure I just doing a newbie mistake, anybody have any idea what
doing wrong I would appreate any assistane I can get.

Thank you for your time!

Jason

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