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#14879 From: amitpal singh <lhayher@...>
Date: Wed Mar 16, 2005 5:00 am
Subject: Gameboy LCD problem
lhayher
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Hi everyone,
             I'm currently working on a project for
which i havet o connect a wireless camera receiver to
the gameboy advance sp lcd screen. I was wondering if
anyone could help me out with this issue. i have no
schematic of the gameboy lcd neither the pinouts of
it.
i really appreciate any help i can get

thanks
Amit



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#14878 From: Dave Murphy <wintermute2k4@...>
Date: Thu Feb 24, 2005 6:42 pm
Subject: devkitARM updated
gameboy_dave
Online Now Online Now
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devkitARM release 11 is now available on the devkitpro sourceforge pages

http://sourceforge.net/projects/devkitpro

     * updated to gcc 3.4.3
     * reverted msvc format errors for compatibility with dev-cpp & vham
editors
     * fix iwram overlay section alignment for GBA


Dave

#14877 From: Hari Nair <harinnair@...>
Date: Thu Feb 24, 2005 11:49 am
Subject: Re: Digest Number 1362
harinnair
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hamlib ver 2.80 and VisualHAM IDE works for me.

www.ngine.de

>       I'd like to start with Gameboy development (GBA)
> with GCC. I looked around a little on the net and I am
> a bit confused: one binary distro uses the crtls, the
> other one doesn't.
>
> Can someone tell me where I can get a decent linker
> script/libraries ? I've compiled GCC-3.4.3 and
> binutils-2.15.94.0.2 and newlib-1.13.0 for the arm-elf
> target (following the crossgcc script).

regards
Hari



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#14876 From: Dave Murphy <wintermute2k4@...>
Date: Wed Feb 23, 2005 4:18 pm
Subject: Re: GCC GBA development ?
gameboy_dave
Online Now Online Now
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Jan Van Belle wrote:

>      Hello all,
>
>      I'd like to start with Gameboy development (GBA)
>with GCC. I looked around a little on the net and I am
>a bit confused: one binary distro uses the crtls, the
>other one doesn't.
>
>Can someone tell me where I can get a decent linker
>script/libraries ? I've compiled GCC-3.4.3 and
>binutils-2.15.94.0.2 and newlib-1.13.0 for the arm-elf
>target (following the crossgcc script).
>
>How do I convert my compiled *.elf into a *.gba ??
>
>
>


Use devkitARM found at http://sourceforge.net/projects/devkitpro

the buildscripts are available there should you wish/need to compile
from source.

There are some basic examples in CVS with makefiles that should get you
started :)

Dave

#14875 From: David Voswinkel <d.voswinkel@...>
Date: Wed Feb 23, 2005 12:11 pm
Subject: Re: GCC GBA development ?
optixx2002
Offline Offline
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this makefile should help.


       1 # file: Makfile
       2 # author: david voswinkel
       3 # date: 29.12.2002
       4
       5
       6
       7 PROG    = tunnel
       8 AS      = arm-agb-elf-as
       9 CC      = arm-agb-elf-gcc
      10 LD      = arm-agb-elf-ld
      11 OBJ     = arm-agb-elf-objcopy
      12
      13 .SFILES   = crt0.s
      14 .CFILES   = main.c val.c cs.c
      15 .OFILES   = $(.SFILES:.s=.o) $(.CFILES:.c=.o)
      16
      17 ASFLAGS   = -I. -mthumb-interwork
      18 CFLAGS    = -g -O3 -I. -mthumb-interwork -nostdlib -Wall -fpeephole
      19 LDFLAGS   +=  -Map $(MAPFILE) -nostartfiles -Tlnkscript
      20
      21 DEPENDFILE  = Makedepend
      22 MAPFILE   = $(PROG).map
      23 TARGET_ELF  = $(PROG).elf
      24 TARGET_BIN  = $(PROG).gba
      25
      26
      27 $(TARGET_BIN): $(TARGET_ELF)
      28   $(OBJ) -v -O binary $< $@
      29   artsdsp visualboyadvance_bin $@
      30
      31 $(TARGET_ELF): $(.OFILES)
      32   @echo > $(MAPFILE)
      33   $(CC) -g -o $@ $(.OFILES) -Wl,$(LDFLAGS)
      34
      35
      36 all:  $(TARGET_BIN)




On Wednesday 23 February 2005 08:13, Jan Van Belle wrote:
>       Hello all,
>
>       I'd like to start with Gameboy development (GBA)
> with GCC. I looked around a little on the net and I am
> a bit confused: one binary distro uses the crtls, the
> other one doesn't.
>
> Can someone tell me where I can get a decent linker
> script/libraries ? I've compiled GCC-3.4.3 and
> binutils-2.15.94.0.2 and newlib-1.13.0 for the arm-elf
> target (following the crossgcc script).
>
> How do I convert my compiled *.elf into a *.gba ??
>
> Kind regards,
>
> Jan
>
>
>
>
>
> ___________________________________________________________
> ALL-NEW Yahoo! Messenger - all new features - even more fun!
> http://uk.messenger.yahoo.com
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>

#14874 From: Jan Van Belle <janvanbelle@...>
Date: Wed Feb 23, 2005 7:13 am
Subject: GCC GBA development ?
janvanbelle
Offline Offline
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Hello all,

       I'd like to start with Gameboy development (GBA)
with GCC. I looked around a little on the net and I am
a bit confused: one binary distro uses the crtls, the
other one doesn't.

Can someone tell me where I can get a decent linker
script/libraries ? I've compiled GCC-3.4.3 and
binutils-2.15.94.0.2 and newlib-1.13.0 for the arm-elf
target (following the crossgcc script).

How do I convert my compiled *.elf into a *.gba ??

Kind regards,

Jan





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#14873 From: Hari Nair <harinnair@...>
Date: Tue Feb 22, 2005 8:58 am
Subject: ProCard 128M failures
harinnair
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Hi,

I purchased a 128Mbit ProCard for gameboy advance from shop.01media.com
  and am unable to get it work on a WinXP laptop and Win2K PC with
latest drivers. Client software supplied is a utility called GameFuzzy.
It connects to the card, but all writes end with the popup message
"Write game fail!" When I recycle power, the boot screen displays some
pink garbage where the "Nintendo" string should appear, and it freezes.

This is with a known good .gba file. Have tried on a GBA SP as well as
classic.

Returned this to the retailer at my cost (12euros to ship) and received
an exchange card (I hope) which has exactly the same symptoms.

Are there any known issues with this card/drivers or the retail store ?


regards
Hari



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#14872 From: "Vital" <vitalhb@...>
Date: Thu Feb 17, 2005 3:51 pm
Subject: Re: C library for SD/MMC cards
vitalhb
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Hello,

The project has moved to the SourceForge site. Try
http://sourceforge.net/projects/devkitpro/

Cheers,
Vital

--- In gbadev@yahoogroups.com, Farhad Abdolian <ny_farhad@y...> wrote:
>
> HI,
> The directory seems empty, do I need to do anythng to see the files?
>
> TIA,
> /Farhad
>  --- Groepaz <groepaz@g...> wrote:
> >
> >
> > On Tuesday 15 February 2005 14:24, Vital wrote:
> > >
> > > Hello,
> > >
> > > Does anybody have any information regarding a 'free' library for
> > file
> > > access and management on SD/MMC cards (FAT16/FAT32)? I intend to
> > use
> > > the SPI interface to access the cards.
> > > C or C++ languages are OK.
> >
> > check libogc at devkitpro.sf.net .... it has sd-card support, and
fat
> > aswell.... and the gamecubes exi-bus is pretty much the same as
> > spi too, so you probably can adapt it easily.
> >
> > --
> > gpz
> >
> > http://www.hitmen-console.org
> > http://www.gc-linux.org/docs/yagcd.html
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>
> ___________________________________________________________
> ALL-NEW Yahoo! Messenger - all new features - even more fun!
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#14871 From: "Vital" <vitalhb@...>
Date: Thu Feb 17, 2005 3:57 pm
Subject: Re: SD FAT16 file system
vitalhb
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, Hari Nair <harinnair@y...> wrote:
>
> Don't know yet if this is free, but Sandisk website has a document
> describing a reference source code library  with low level drivers
as
> well as a FAT16 file system interface.
>
> http://www.sandisk.com/industrial/support-tools.asp
>
> regards
> Hari
>

Unfortunately it is not free. SanDisk commercializes the SD software
tool Kit (SDDK) for some thousands of dollars.
I do not know why they do not give it for free. The money they get
selling the kits are peanuts for them. They would easily get the
money back by selling more SD cards.

Vital

#14870 From: Jan Van Belle <janvanbelle@...>
Date: Wed Feb 16, 2005 12:49 pm
Subject: gdb stub for gba
janvanbelle
Offline Offline
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Hello,

     Has anyone some code available to run the gdb
remote protocol on the GBA itself? I already
understood there is no JTAG interface available (what
a pity :-( ) so I'd like to use the GDB remote
protocol as a replacement.

Kind regards,

Jan





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#14869 From: Farhad Abdolian <ny_farhad@...>
Date: Wed Feb 16, 2005 9:37 am
Subject: Re: C library for SD/MMC cards
ny_farhad
Offline Offline
Send Email Send Email
 
HI,
The directory seems empty, do I need to do anythng to see the files?

TIA,
/Farhad
  --- Groepaz <groepaz@...> wrote:
>
>
> On Tuesday 15 February 2005 14:24, Vital wrote:
> >
> > Hello,
> >
> > Does anybody have any information regarding a 'free' library for
> file
> > access and management on SD/MMC cards (FAT16/FAT32)? I intend to
> use
> > the SPI interface to access the cards.
> > C or C++ languages are OK.
>
> check libogc at devkitpro.sf.net .... it has sd-card support, and fat
> aswell.... and the gamecubes exi-bus is pretty much the same as
> spi too, so you probably can adapt it easily.
>
> --
> gpz
>
> http://www.hitmen-console.org
> http://www.gc-linux.org/docs/yagcd.html
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>





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#14868 From: Hari Nair <harinnair@...>
Date: Wed Feb 16, 2005 11:29 am
Subject: Re: SD FAT16 file system
harinnair
Offline Offline
Send Email Send Email
 
> Hello,
>
> Does anybody have any information regarding a 'free' library for file
>
> access and management on SD/MMC cards (FAT16/FAT32)? I intend to use
> the SPI interface to access the cards.
> C or C++ languages are OK.
>
> Thanks in advance,
> Vital

Don't know yet if this is free, but Sandisk website has a document
describing a reference source code library  with low level drivers as
well as a FAT16 file system interface.

http://www.sandisk.com/industrial/support-tools.asp

regards
Hari


>
>
>
>
>
>
>
>
>
________________________________________________________________________
>
________________________________________________________________________
>
> Message: 2
>    Date: Tue, 15 Feb 2005 17:12:47 +0100
>    From: Groepaz <groepaz@...>
> Subject: Re: C library for SD/MMC cards
>
>
> On Tuesday 15 February 2005 14:24, Vital wrote:
> >
> > Hello,
> >
> > Does anybody have any information regarding a 'free' library for
> file
> > access and management on SD/MMC cards (FAT16/FAT32)? I intend to
> use
> > the SPI interface to access the cards.
> > C or C++ languages are OK.
>
> check libogc at devkitpro.sf.net .... it has sd-card support, and fat
> aswell.... and the gamecubes exi-bus is pretty much the same as
> spi too, so you probably can adapt it easily.
>
> --
> gpz
>
> http://www.hitmen-console.org
> http://www.gc-linux.org/docs/yagcd.html
>
>
>
>
>
>
________________________________________________________________________
>
________________________________________________________________________
>
>
>
>
------------------------------------------------------------------------
> Yahoo! Groups Links
>
>
>
>
>
------------------------------------------------------------------------
>
>
>
>
>




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#14867 From: Groepaz <groepaz@...>
Date: Tue Feb 15, 2005 4:12 pm
Subject: Re: C library for SD/MMC cards
groepaz2000
Offline Offline
Send Email Send Email
 
On Tuesday 15 February 2005 14:24, Vital wrote:
>
> Hello,
>
> Does anybody have any information regarding a 'free' library for file
> access and management on SD/MMC cards (FAT16/FAT32)? I intend to use
> the SPI interface to access the cards.
> C or C++ languages are OK.

check libogc at devkitpro.sf.net .... it has sd-card support, and fat
aswell.... and the gamecubes exi-bus is pretty much the same as
spi too, so you probably can adapt it easily.

--
gpz

http://www.hitmen-console.org
http://www.gc-linux.org/docs/yagcd.html

#14866 From: "Vital" <vitalhb@...>
Date: Tue Feb 15, 2005 1:24 pm
Subject: C library for SD/MMC cards
vitalhb
Offline Offline
Send Email Send Email
 
Hello,

Does anybody have any information regarding a 'free' library for file
access and management on SD/MMC cards (FAT16/FAT32)? I intend to use
the SPI interface to access the cards.
C or C++ languages are OK.

Thanks in advance,
Vital

#14865 From: john rivara <bmnb1234@...>
Date: Mon Feb 7, 2005 8:50 pm
Subject: How do I get multiple textures into yeti3d world editor?
bmnb1234
Offline Offline
Send Email Send Email
 

Hi
My question is on the yeti3d world editor.
When I use the import texture set it only allows me to select on .jpg texture to import then it puts it in row #0 it will not allow me to import any other textures for

rows #1 - etc. If I try to load another texture it overrides my current texture and once again puts it in row #0. My theory is I some how convert my .jpg textures into one file making them a texture set. I am not sure how to do this. Any ideas how I can do this?

Thanks for your time

Jason Rivard

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#14864 From: "Yosuf" <ytaraki@...>
Date: Thu Feb 3, 2005 2:10 pm
Subject: Re: GBA/GBC compatibility?
ytaraki
Offline Offline
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As far as I know it is not possible to use both processors.  My
understanding is that the GBA comes up either in native GBA or in GBC
compatibility mode, as determined by the micro-switch, and the two
modes are mutually exclusive.

Regards,
Yosuf

--- In gbadev@yahoogroups.com, Jan Van Belle <janvanbelle@y...> wrote:
>
> So if I understand it correctly, it is impossible to
> use the ARM controller and the Z80 controller at the
> same time in a kind of multiprocessing mode ?
>
> Kind regards,
>
> Jan
>
>
>
>
>
>
> ___________________________________________________________
> ALL-NEW Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com

#14863 From: "gb_feedback" <gb_feedback@...>
Date: Thu Feb 3, 2005 9:06 am
Subject: Re: GBA/GBC compatibility?
gb_feedback
Offline Offline
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--- In gbadev@yahoogroups.com, Jan Van Belle <janvanbelle@y...> wrote:
> So if I understand it correctly, it is impossible to
> use the ARM controller and the Z80 controller at the
> same time in a kind of multiprocessing mode ?
>
> Kind regards,
>
> Jan

Exactly.

#14862 From: Jan Van Belle <janvanbelle@...>
Date: Wed Feb 2, 2005 7:36 am
Subject: Re: Re: GBA/GBC compatibility?
janvanbelle
Offline Offline
Send Email Send Email
 
--- Yosuf <ytaraki@...> wrote:
>
>
> When GBA came out I discovered that my
> board would not run it, even though GBA is backwards
> compatible with
> GBC.  As someone else already commented, GBA has a
> micro-switch that
> detectes which type of cartridge is inserted (GBC or
> GBA).

So if I understand it correctly, it is impossible to
use the ARM controller and the Z80 controller at the
same time in a kind of multiprocessing mode ?

Kind regards,

Jan






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#14861 From: "Vital" <vitalhb@...>
Date: Wed Feb 2, 2005 6:05 pm
Subject: Flash Cards (SD, Compact Flash, etc.)
vitalhb
Offline Offline
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Hello,

I am designing a cartridge for the GBA and would like to add a small
sized flash card to it, to use as mass storage. I have tried to get
the specifications for SD cards and other types but it seems that the
manufacturers do not disclose them.
Does anyone have any information about this?

I would appreciate any help.

thanks,
Vital

#14860 From: "Yosuf" <ytaraki@...>
Date: Tue Feb 1, 2005 6:35 pm
Subject: Re: GBA/GBC compatibility?
ytaraki
Offline Offline
Send Email Send Email
 
Salam Farhad,

I looked at your website and the eBay auction for your GameBoy CPLD
product.  Good work!  However, I believe you will need a mechanical
redesign to get your board to run on a GBA (or GBA SP).  A few years
ago I designed a board to run on a GBC (see
www.databoy.netfirms.com).  When GBA came out I discovered that my
board would not run it, even though GBA is backwards compatible with
GBC.  As someone else already commented, GBA has a micro-switch that
detectes which type of cartridge is inserted (GBC or GBA).  After
some experimentation I figured out how to modify the shape of my
board to activate the switch in the GBA to place it in the GBC
compatibility mode.  My modified board will now run on a GBC, GBA, or
GBA SP.  I would be glad to share the details with you.  Please
contact me offline if you are interested.
P.S. The photos you have on eBay show your board plugged into a GBA.
I think this is misleading because I believe your current board will
not run on a GBA.

Regards,
Yosuf Taraki

--- In gbadev@yahoogroups.com, Farhad Abdolian <ny_farhad@y...> wrote:
>
> Excellent,
> Thank you very much, it will be a great help.
>
> Does anyone here have the information about the GBA exact layout or
> knows where I can get it?
>
> TIA,
> /Farhad
>  --- gb_feedback <gb_feedback@y...> wrote:
> > --- In gbadev@yahoogroups.com, "Farhad Abdolian" <ny_farhad@y...>
> > wrote:
> > > GBA is 3.3V and does not have any 5V outputs as far as I can
tell.
> > And
> > > most if not all the GBC cartridges are 5V only, is there a
trick?
> >
> > The GBA cart is notched on the side and the GBC is not. This
operates
> >
> > a switch inside the GBA to turn on 5V (and makes other
adjustments
> > such as switching on a different CPU) if a GBC cart is inserted.
GBC
> > carts work in the GBA by design, not by chance!
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
> >
> >
> >
>
>
>
>
>
> ___________________________________________________________
> ALL-NEW Yahoo! Messenger - all new features - even more fun!
http://uk.messenger.yahoo.com

#14859 From: Farhad Abdolian <ny_farhad@...>
Date: Mon Jan 31, 2005 1:23 pm
Subject: Re: Re: GBA/GBC compatibility?
ny_farhad
Offline Offline
Send Email Send Email
 
Excellent,
Thank you very much, it will be a great help.

Does anyone here have the information about the GBA exact layout or
knows where I can get it?

TIA,
/Farhad
  --- gb_feedback <gb_feedback@...> wrote:
> --- In gbadev@yahoogroups.com, "Farhad Abdolian" <ny_farhad@y...>
> wrote:
> > GBA is 3.3V and does not have any 5V outputs as far as I can tell.
> And
> > most if not all the GBC cartridges are 5V only, is there a trick?
>
> The GBA cart is notched on the side and the GBC is not. This operates
>
> a switch inside the GBA to turn on 5V (and makes other adjustments
> such as switching on a different CPU) if a GBC cart is inserted. GBC
> carts work in the GBA by design, not by chance!
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
>





___________________________________________________________
ALL-NEW Yahoo! Messenger - all new features - even more fun!
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#14858 From: "gb_feedback" <gb_feedback@...>
Date: Mon Jan 31, 2005 12:37 pm
Subject: Re: GBA/GBC compatibility?
gb_feedback
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, "Farhad Abdolian" <ny_farhad@y...>
wrote:
> GBA is 3.3V and does not have any 5V outputs as far as I can tell.
And
> most if not all the GBC cartridges are 5V only, is there a trick?

The GBA cart is notched on the side and the GBC is not. This operates
a switch inside the GBA to turn on 5V (and makes other adjustments
such as switching on a different CPU) if a GBC cart is inserted. GBC
carts work in the GBA by design, not by chance!

#14857 From: "Farhad Abdolian" <ny_farhad@...>
Date: Mon Jan 31, 2005 12:02 pm
Subject: GBA/GBC compatibility?
ny_farhad
Offline Offline
Send Email Send Email
 
Hi,
I have a question about the use of GBC cartridges inside a GBA unit. I
know that manyof them work without any problem and I wonder if that is
a general case?

GBA is 3.3V and does not have any 5V outputs as far as I can tell. And
most if not all the GBC cartridges are 5V only, is there a trick?

The reasone for this is that I want to test my GBC cartridge
(http://www.abdolian.com/gameboy) inside my GBA.

Any help is highly appreciated,

Best regards,
/Farhad

#14856 From: Jay Gibb <circuitfive@...>
Date: Thu Jan 27, 2005 11:50 pm
Subject: SoConverter for OS X
circuitfive
Offline Offline
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...does anybody know where I can get it?

Thanks,
   - c5.

#14855 From: "miklos_tomka" <miklos_tomka@...>
Date: Thu Jan 27, 2005 10:07 pm
Subject: Question re. memory locations - SOLVED
miklos_tomka
Offline Offline
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Update: I have found the solution myself.

I had an org 2000000h instruction in the header of my program.

Removing that line solved all my problems - I have now my picture on
the screen.

Sorry for the stupid mistake...

Miklos

#14854 From: "miklos_tomka" <miklos_tomka@...>
Date: Thu Jan 27, 2005 9:58 pm
Subject: Question re. memory locations
miklos_tomka
Offline Offline
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Hello all,

I have a question about memory structure in the GBA.

I have the following code (taken from a GBA assembler tutorial).

The code should display a picture on the screen

------------------------------------------
main:
         mov r0, #0x4000000
         mov r1, #0x400
         add r1, r1, #3
         strh r1, [r0]
         mov r0, #0x6000000
         ldr r1, =pic       @ my question refers to this line here!
         mov r2, #0x960
loop1:
         ldmia r1!, { r3,r4,r5,r6,r7,r8,r9,r10 }
         stmia r0!, { r3,r4,r5,r6,r7,r8,r9,r10 }
         subs r2, r2, #1
         bne loop1

infin:
         b infin
.ltorg

pic:

     DCW 0x4A31,0x4E52,0x4A31,0x4E52,0x4E52,0x4E52,0x4E53,0x4A32
     DCW 0x4A31,0x4631,0x4631,0x4A31,0x4631,0x4631,0x4610,0x4611
     DCW 0x4631,0x4A52,0x4A52,0x4A52,0x4E72,0x4A52,0x4A31,0x4A31
and lots more of DCW...

------------------------------------

When I use the code with no$GBA it assembles and runs fine.  The
result should be a picture shown on the GBA screen.

However the program runs, but the screen remains black.

Debugging the program I find, that the line
   ldr r1, =pic
does not point to the picture data.

My code is in the 8000000 adress region, so the pic: data is at about
  80000FC. However when I stop the debugger right after the mentioned
instruction, I see, thet r1 contains  20000FC. That adress (20000FC)
is according to the debugger filled with lots of zeroes, therefore no
surprise that my screen remains black.

What am I doing wrong here? Why does the above mentioned instruction
not contain the proper adress for my data?

I am sorry for the newbie question - but I am stuck here. Any help
would be really welcome!

Thank you all,

Miklos

#14853 From: TJ <comfortably_numb_@...>
Date: Thu Jan 27, 2005 7:36 pm
Subject: Re: Re: Any source code samples for no$GBA?
treyjazz2k2
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Google gba assembler tutorial and you will get many useful hits. Good luck.

miklos_tomka wrote:

>
>
> --- In gbadev@yahoogroups.com, Damien Good <caitsith2@c...> wrote:
> >
> > Grab the Magic floor demo from http://nocash.emubase.de/gba-dev.htm
> >
> > It's source code was made for the no$gba built in assembler.
> >
> >
>
> Thank you. I already found it. It looks great, however it also looks
> fairly complex for me (being at the very early learning stages). I was
> hoping to find a couple of examples which are much shorter (and
> therefore easier to understand).
>
>
>
>
>
>
>
>
>
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#14852 From: "Ngo Dat Tri" <dattringo@...>
Date: Thu Jan 27, 2005 1:26 am
Subject: any RPG->talking code example ??
dattringo
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I drew and scanned 2 characters with simple moving.
I don't know how to write the event code that control these
characters that the one to go the meet and talk to another.
After speak, they leave out,... some type like this ^_^.

#14851 From: "miklos_tomka" <miklos_tomka@...>
Date: Wed Jan 26, 2005 7:53 pm
Subject: Re: Any source code samples for no$GBA?
miklos_tomka
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--- In gbadev@yahoogroups.com, Damien Good <caitsith2@c...> wrote:
>
> Grab the Magic floor demo from http://nocash.emubase.de/gba-dev.htm
>
> It's source code was made for the no$gba built in assembler.
>
>

Thank you. I already found it. It looks great, however it also looks
fairly complex for me (being at the very early learning stages). I was
hoping to find a couple of examples which are much shorter (and
therefore easier to understand).

#14850 From: "themetafox" <metafox@...>
Date: Wed Jan 26, 2005 10:05 am
Subject: Are there tools for converting VPK files to raw data available?
themetafox
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I can't seem to find nedcmake.exe and nedcenc.exe anywhere, and the
online dotcode generator link now leads to a porn site.

Is there some place I can download these tools, or are there alternate
forms of converting VPK files to raw data?

Thanks for your help, and if I'm just being blind, I appologize. :P

Mickey McMurray
MetaFox

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