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Topics   (List as Individual Messages) Messages Latest Post

How would i go about creating a program for the e-reader and compiling/testing it? I can figure out how to create the dot-codes from the files, but creating...
5 Dec 7, 2004
3:01 pm

Damien Good
caitsith6502
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Remember N-Scene? Well we're back and our forums are live and accepting subscribers... Please visit: http://www.gci.net.tc/ Our website is being worked on and...
1 Dec 7, 2004
12:41 am

Dave (N-Scene Adminis...
ngcfs
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I read in the Devrs FAQ that the little pot in the original GBA controls the voltage to the LCD. Is this the same as the one in the SP's battery compartment?...
1 Dec 4, 2004
4:46 am

Joe McKenzie
joemck2004
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Hi all, Just want to inform you that our company Two Tribes, a Dutch gamedeveloper, is looking for talented people to join our development team, both ...
1 Nov 17, 2004
8:12 pm

Martijn Reuvers
martijntwotr...
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I think I am getting the hang of the basics of assembly, reading Pete Cockerell's "ARM Assembly Language Programming", but to assemble the programs for testing...
4 Nov 14, 2004
12:54 am

Bill DeWitt
williamjames...
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When you are using 256 color Paletted tiles for your background in say Mode 0, I know each background,0 - 3, can have it's own set of tiles, but can each...
1 Nov 11, 2004
1:14 am

Palamon 3
palamon_3
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Can I use my flash device to overwrite old games with my own programs? I don't want to waste a cartridge on experiments, even though I might never play the...
2 Nov 10, 2004
1:48 pm

Rob
raindog469
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I was looking at the memory map of the GBA (as in page two of http://www.ziegler.desaign.de/GBA/gameboy_advance_for_nongaming_applications.pdf) and I guess I...
3 Nov 9, 2004
8:50 pm

Bill DeWitt
williamjames...
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Hi, My name is Bill and my son just got his first GBA. I have been doing some programming both in C and some game programming in DarkBasic, but I am not a...
13 Nov 9, 2004
1:17 am

Ben
ben_o_murray
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Hi everyone, I'm doing a research work on the GBA platform for an Entertainment Hardware course. I've found plenty of informations for the GBA memory maps,...
2 Oct 31, 2004
12:35 am

BRETT JACKSON
imbrettjackson
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Hi guys - is anyone interested in working with me on a port of the old arcade classic vector game "Tailgunner" to the GBA? - I've read all the posts in the...
4 Oct 23, 2004
1:22 am

James Daniels
j_r_daniels
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Hi, all!. I may be new to this group and to development of S/W for the Game Boy platform, But I am not new to writing code for micros. My experience extends...
1 Oct 16, 2004
10:41 pm

Bill Greenwald
wag4803055
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Hello Question, has anybody used Noctural Ent's Catapult ROM builder? I dl'ed the free version, which seems kinda fine, say it contains macros and stuff to...
1 Oct 15, 2004
1:12 pm

K Rose Ragnarok
ragnarokrose
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Hi, I've been trying to figure out a good way to detect if two objects touch each other in an action game like mario brothers. The first game I am making, I...
5 Oct 8, 2004
12:33 am

Jesse McClusky
the_real_tho...
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I've been trying to learn how to incorporate music and sound effects into my game. I've figured out how to play Direct Sounds thanks to various websites and...
2 Sep 29, 2004
10:53 am

Win Schutten
daikath
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I am trying to connect my GBA to a Magellan 310 GPS, similar to gpsboy, but multi map. The GPS outputs @ 2400baud. Based on what I have been able to find out I...
1 Sep 20, 2004
10:02 am

Mark Hutchison
cyborginoz
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Does anybody have any hints on programming the gba wireless adapter. What is the serial protocol used ? What is the API ?...
1 Sep 14, 2004
8:55 pm

cdubreuilfr
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Just wanted to drop gbadev a line to let you all know that I've started a new Yahoo group for developing for the new Aruze AP-3, a Linux-based arcade platform....
1 Aug 14, 2004
4:55 am

huntybunz
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the following link... http://bmf.wz.cz/index.php?search=GB list few bitmap fonts that were used in several Gameboy Advance games/demos/progs. njoy!...
1 Jul 21, 2004
2:14 am

hidalgo944
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Just a short post to announce that the largest Nintendo related game save sharing community N-Scene is back in business!!! It's been a very difficult past few...
1 Jul 9, 2004
3:00 pm

Dave (N-Scene Adminis...
ngcfs
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Hi, Im a graphic artist looking to hopefully teamup with somebody here to perhaps work on a couple homebrew Ereader card games. Not only can I do the artwork...
1 Jun 15, 2004
1:29 pm

nomadikusdrex
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Hello all I am new to the group and a novice gameboy developer. All the pages that I read say that you should download and install the gbdevkit. I have done...
2 Jun 4, 2004
12:15 pm

Ped
ped7g
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I also, am looking for a USA seller that I can count on. OR If there is enough intrest in this group I would be willing to purchase a wholesale lot of the...
18 Jun 2, 2004
11:17 am

Dave Murphy
gameboy_dave
Online Now Send Email

... If you want to solve the issue of the source code availability, you can checkout The Sgade ( http://www.suddenpresence.com/sgade/ ), an open-source GBA...
1 May 30, 2004
2:48 pm

The Night Howler
thenighthowl...
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I have been trying to decide weather I want to write my new game using HAM, I hate the forced Splash Screen, but it has a fairly unsubstancial registration...
5 May 30, 2004
8:58 am

Emanuel Schleussinger
ratbert.geo
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Xboo Communicator has been updated with a debug console and file server. Code for this has been added to libgba and a small example in the Sample Code section....
2 May 27, 2004
6:41 pm

Adrian Oboroc
dhaunet
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http://www.devkit.tk details available in the news section, windows binary in the downloads section....
1 May 8, 2004
3:36 pm

Dave Murphy
gameboy_dave
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hi, does anyone know where i can buy one of the original flash advance carts? all anyone seems to carry these days is ezf, flash2advance, etc. i would like the...
13 May 3, 2004
2:49 pm

Dennis Munsie
bea_dennis
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Although there are some LZ77 compression sources available, does anyone knows what kind of modifications (or code) does these compressors need to be...
5 May 3, 2004
2:49 pm

Aleksey N. Malov
vivid_bwteam
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Greetings, forum patrons. I posted some time ago regarding need for an e-Reader dissection. All the leads that turned up as a result of my post went nowhere, ...
40 Apr 20, 2004
10:28 pm

Daniel
webmaster@...
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