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Topics   (List as Individual Messages) Messages Latest Post

Hi, My name is Bill and my son just got his first GBA. I have been doing some programming both in C and some game programming in DarkBasic, but I am not a...
13 Nov 9, 2004
1:17 am

Ben
ben_o_murray
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Hi everyone, I'm doing a research work on the GBA platform for an Entertainment Hardware course. I've found plenty of informations for the GBA memory maps,...
2 Oct 31, 2004
12:35 am

BRETT JACKSON
imbrettjackson
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Hi guys - is anyone interested in working with me on a port of the old arcade classic vector game "Tailgunner" to the GBA? - I've read all the posts in the...
4 Oct 23, 2004
1:22 am

James Daniels
j_r_daniels
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Hi, all!. I may be new to this group and to development of S/W for the Game Boy platform, But I am not new to writing code for micros. My experience extends...
1 Oct 16, 2004
10:41 pm

Bill Greenwald
wag4803055
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Hello Question, has anybody used Noctural Ent's Catapult ROM builder? I dl'ed the free version, which seems kinda fine, say it contains macros and stuff to...
1 Oct 15, 2004
1:12 pm

K Rose Ragnarok
ragnarokrose
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Hi, I've been trying to figure out a good way to detect if two objects touch each other in an action game like mario brothers. The first game I am making, I...
5 Oct 8, 2004
12:33 am

Jesse McClusky
the_real_tho...
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I've been trying to learn how to incorporate music and sound effects into my game. I've figured out how to play Direct Sounds thanks to various websites and...
2 Sep 29, 2004
10:53 am

Win Schutten
daikath
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I am trying to connect my GBA to a Magellan 310 GPS, similar to gpsboy, but multi map. The GPS outputs @ 2400baud. Based on what I have been able to find out I...
1 Sep 20, 2004
10:02 am

Mark Hutchison
cyborginoz
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Does anybody have any hints on programming the gba wireless adapter. What is the serial protocol used ? What is the API ?...
1 Sep 14, 2004
8:55 pm

cdubreuilfr
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Just wanted to drop gbadev a line to let you all know that I've started a new Yahoo group for developing for the new Aruze AP-3, a Linux-based arcade platform....
1 Aug 14, 2004
4:55 am

huntybunz
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the following link... http://bmf.wz.cz/index.php?search=GB list few bitmap fonts that were used in several Gameboy Advance games/demos/progs. njoy!...
1 Jul 21, 2004
2:14 am

hidalgo944
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Just a short post to announce that the largest Nintendo related game save sharing community N-Scene is back in business!!! It's been a very difficult past few...
1 Jul 9, 2004
3:00 pm

Dave (N-Scene Adminis...
ngcfs
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Hi, Im a graphic artist looking to hopefully teamup with somebody here to perhaps work on a couple homebrew Ereader card games. Not only can I do the artwork...
1 Jun 15, 2004
1:29 pm

nomadikusdrex
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Hello all I am new to the group and a novice gameboy developer. All the pages that I read say that you should download and install the gbdevkit. I have done...
2 Jun 4, 2004
12:15 pm

Ped
ped7g
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I also, am looking for a USA seller that I can count on. OR If there is enough intrest in this group I would be willing to purchase a wholesale lot of the...
18 Jun 2, 2004
11:17 am

Dave Murphy
gameboy_dave
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... If you want to solve the issue of the source code availability, you can checkout The Sgade ( http://www.suddenpresence.com/sgade/ ), an open-source GBA...
1 May 30, 2004
2:48 pm

The Night Howler
thenighthowl...
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I have been trying to decide weather I want to write my new game using HAM, I hate the forced Splash Screen, but it has a fairly unsubstancial registration...
5 May 30, 2004
8:58 am

Emanuel Schleussinger
ratbert.geo
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Xboo Communicator has been updated with a debug console and file server. Code for this has been added to libgba and a small example in the Sample Code section....
2 May 27, 2004
6:41 pm

Adrian Oboroc
dhaunet
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http://www.devkit.tk details available in the news section, windows binary in the downloads section....
1 May 8, 2004
3:36 pm

Dave Murphy
gameboy_dave
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hi, does anyone know where i can buy one of the original flash advance carts? all anyone seems to carry these days is ezf, flash2advance, etc. i would like the...
13 May 3, 2004
2:49 pm

Dennis Munsie
bea_dennis
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Although there are some LZ77 compression sources available, does anyone knows what kind of modifications (or code) does these compressors need to be...
5 May 3, 2004
2:49 pm

Aleksey N. Malov
vivid_bwteam
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Greetings, forum patrons. I posted some time ago regarding need for an e-Reader dissection. All the leads that turned up as a result of my post went nowhere, ...
40 Apr 20, 2004
10:28 pm

Daniel
webmaster@...
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Do I need to create a map editer for a rpg game?as I know ,to program a map editer is a very difficult thing. Can I use a map editer that created by others?...
2 Apr 9, 2004
10:49 pm

Win Schutten
daikath
Online Now Send Email

hi, i'll start with the obligatory, "i'm new to this" bit. i've only been playing around w/ programming the gba for about a month. anyhow, i would like to be...
5 Apr 5, 2004
9:27 am

Mike Reid
leonrauis
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Anyone yet? The big N seems awefully unfriendly to non- "professionals". Personally, I think it doesn't matter as long as you could produce a good game. ...
1 Mar 15, 2004
3:19 am

bryanedds
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Hi! I have reverse-engineered the Xinga SMS and written a little library that allows you store data on it. I have also reversed the encryption of the multiboot...
8 Mar 11, 2004
5:21 pm

tcharlier
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Hey I have a sudden use for the meory stick. Through a simple home made cart connector I can make a o-scope and function generator! The stick would be...
3 Feb 27, 2004
2:21 am

Dave Murphy
gameboy_dave
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hello list, I would like to ask you for testing support on the uCON64 ( http://ucon64.sourceforge.net/) tool which has newly added support for the...
3 Feb 23, 2004
8:47 pm

Joseph Macaulay
dsbaha
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hi i'm coding using devkit_v4 and C I am having trouble using FRAS with my project. When calling a fras-function somewhere in the code, the linker includes...
1 Jan 18, 2004
9:46 am

schoebey
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I tried a copy of ARM's RVCT (RealView Compiler Tools) v2.0.1 The numbers and some updated code that builds on RVCT and ADS are posted at...
1 Jan 14, 2004
5:59 pm

David Welch
dwelchgba
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