I am trying to connect my GBA to a Magellan 310 GPS, similar to gpsboy, but multi map. The GPS outputs @ 2400baud. Based on what I have been able to find out I...
I've been trying to learn how to incorporate music and sound effects into my game. I've figured out how to play Direct Sounds thanks to various websites and...
Its been a long while since I was involved with GBa but I know the principals of these. Since you said you used both soundchannels, well those 2 are both used...
Hi, I've been trying to figure out a good way to detect if two objects touch each other in an action game like mario brothers. The first game I am making, I...
You could use the two techniques you describe at the same time, by having a collision map which is of a lower resolution than the spite movement. so have a...
Another way to do it is to have all of your sprites in X-sorted and Y-sorted linked lists. The list only changes when one sprite moves past another one, or...
That's a really good idea, (I'm still wondering how come I didn't come up with it on my own :) ) But after some thought, I'm just wondering how to implement...
... <snip> The Y sorting is good if your game uses a 2D field. If it's simply a platformer, such as Mario, you can get away with sorting just the axis you're...
Hello Question, has anybody used Noctural Ent's Catapult ROM builder? I dl'ed the free version, which seems kinda fine, say it contains macros and stuff to...
Hi, all!. I may be new to this group and to development of S/W for the Game Boy platform, But I am not new to writing code for micros. My experience extends...
Hi folks, I hope you'll forgive the somewhat spammy email, but I just thought I should write to let you know that the Apex Audio System has been updated. The...
Hi everyone, I'm doing a research work on the GBA platform for an Entertainment Hardware course. I've found plenty of informations for the GBA memory maps,...
Hi, My name is Bill and my son just got his first GBA. I have been doing some programming both in C and some game programming in DarkBasic, but I am not a...
I'm not too concerned with the DS putting the GBA world in limbo. Now it will probably reduce the amount of new commercial games coming out for the GBA, so you...
Hey Bill Im not a programmer myself since I never actually coded a demo wich was worthy to be posted on any website, but I did look for sprites, mode4 ...
Hi Bill, In my opinion the GBA is a great platform for a hobbyist programmer, and a great way to improve your C programming skills. It's completely different...
Bill, GBA is probably the best non-pc platform to begin programming on. It is powerful enough to do some incredible things, yet simple enough to be mastered...
Hi Jason, While i can understand the fact that you suggest people that want to properly learn programming embedded platforms to avoid the HAMlib function ...
Emanuel, I apologize as I seem to be misunderstood. I was referring only to ham lib which I believe is a very solid implementation of the functionality needed...
Thanks for all the responses. I got my devkit in the mail today, should be having fun soon. Already pulling out my hair over stupid programming mistakes... ...
... upcoming DS ... use HAM as ... expect ... BTW, I got that. ... api Can you recommend some tutorials? While I appreciate the ease of premade libraries and...
These are two tutorials that I like the most: http://user.chem.tue.nl/jakvijn/tonc/ www.thepernproject.com I am kindof partial to the pern project being that...
Is there any good tutorials on doing multiplayer games, or, dare I say it, using the wireless adaptor, and on that note, how to do what a few of the classic ...
hi, ... this is known as 'multi-boot'. i've never seen a tutorial which demonstrates how to use this, but here is some pretty good information of how you might...
You could take a look at http://downtou.cjb.net. In the GBA section they got a bit on link. ... From: Palamon 3 To: gbadev@yahoogroups.com Sent: Saturday,...
I was looking at the memory map of the GBA (as in page two of http://www.ziegler.desaign.de/GBA/gameboy_advance_for_nongaming_applications.pdf) and I guess I...
Hi, All types of RAM you described are physicaly seperated (they are accessed through different busses). The CPU uses the '0x02', '0x03' (etc.) to determine...
Jan-Lieuwe Koopmans
jan-lieuwe@...
Nov 9, 2004 7:36 pm
14824
... accessed ... to ... be used as ... That makes sense. Why they don't just say that in the tutorials I can't imagine.... Thanks!...