Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 14782 - 14815 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
14782
Hi! ... Hey, that's really good to hear. I hardly get any feedback on this stuff, positive or negative. ... Are we talking 16-bit or 32-bit words here? CU Uli...
Ulrich Hecht
uli@...
Send Email
Jun 2, 2004
9:39 am
14783
... 32bit words - this is nothing to do with the SMS stick itself but rather part of the GBA multiboot protocol. I'm surprised the stick loader doesn't take...
Dave Murphy
gameboy_dave
Online Now Send Email
Jun 2, 2004
11:17 am
14784
Hello all I am new to the group and a novice gameboy developer. All the pages that I read say that you should download and install the gbdevkit. I have done...
sniperlt@...
sniperlt
Online Now Send Email
Jun 4, 2004
11:00 am
14785
... It's gcc, and it's compiled for ARM support, I don't think your lcc is compiled for cross development with ARM CPU support. (I forget the details about...
Ped
ped7g
Offline Send Email
Jun 4, 2004
12:15 pm
14786
Hi, Im a graphic artist looking to hopefully teamup with somebody here to perhaps work on a couple homebrew Ereader card games. Not only can I do the artwork...
nomadikusdrex
Offline Send Email
Jun 15, 2004
1:29 pm
14787
... For example, at http://www.work.de/nocash/gbatek.htm#soundchannelaandbdmasound you can find that GBA's Direct Sound channels can reproduce sound of signed...
hidalgo944
Offline Send Email
Jul 5, 2004
8:26 pm
14788
Just a short post to announce that the largest Nintendo related game save sharing community N-Scene is back in business!!! It's been a very difficult past few...
Dave (N-Scene Adminis...
ngcfs
Offline Send Email
Jul 9, 2004
3:00 pm
14789
the following link... http://bmf.wz.cz/index.php?search=GB list few bitmap fonts that were used in several Gameboy Advance games/demos/progs. njoy!...
hidalgo944
Offline Send Email
Jul 21, 2004
2:14 am
14790
Just wanted to drop gbadev a line to let you all know that I've started a new Yahoo group for developing for the new Aruze AP-3, a Linux-based arcade platform....
huntybunz
Offline Send Email
Aug 14, 2004
4:55 am
14791
Does anybody have any hints on programming the gba wireless adapter. What is the serial protocol used ? What is the API ?...
cdubreuilfr
Offline Send Email
Sep 14, 2004
8:55 pm
14792
I am trying to connect my GBA to a Magellan 310 GPS, similar to gpsboy, but multi map. The GPS outputs @ 2400baud. Based on what I have been able to find out I...
Mark Hutchison
cyborginoz
Offline Send Email
Sep 20, 2004
10:02 am
14793
I've been trying to learn how to incorporate music and sound effects into my game. I've figured out how to play Direct Sounds thanks to various websites and...
Palamon 3
palamon_3
Offline Send Email
Sep 29, 2004
8:17 am
14794
Its been a long while since I was involved with GBa but I know the principals of these. Since you said you used both soundchannels, well those 2 are both used...
Win Schutten
daikath
Offline Send Email
Sep 29, 2004
10:53 am
14795
Hi, I've been trying to figure out a good way to detect if two objects touch each other in an action game like mario brothers. The first game I am making, I...
Palamon 3
palamon_3
Offline Send Email
Oct 3, 2004
12:48 pm
14796
You could use the two techniques you describe at the same time, by having a collision map which is of a lower resolution than the spite movement. so have a...
phantasm4489
Offline Send Email
Oct 3, 2004
1:46 pm
14797
Another way to do it is to have all of your sprites in X-sorted and Y-sorted linked lists. The list only changes when one sprite moves past another one, or...
Jesse McClusky
the_real_tho...
Offline Send Email
Oct 5, 2004
12:16 pm
14798
That's a really good idea, (I'm still wondering how come I didn't come up with it on my own :) ) But after some thought, I'm just wondering how to implement...
Palamon 3
palamon_3
Offline Send Email
Oct 7, 2004
10:09 pm
14799
... <snip> The Y sorting is good if your game uses a 2D field. If it's simply a platformer, such as Mario, you can get away with sorting just the axis you're...
Jesse McClusky
the_real_tho...
Offline Send Email
Oct 8, 2004
12:33 am
14800
Hello Question, has anybody used Noctural Ent's Catapult ROM builder? I dl'ed the free version, which seems kinda fine, say it contains macros and stuff to...
K Rose Ragnarok
ragnarokrose
Offline Send Email
Oct 15, 2004
1:12 pm
14802
Hi, all!. I may be new to this group and to development of S/W for the Game Boy platform, But I am not new to writing code for micros. My experience extends...
Bill Greenwald
wag4803055
Offline Send Email
Oct 16, 2004
10:41 pm
14804
Hi folks, I hope you'll forgive the somewhat spammy email, but I just thought I should write to let you know that the Apex Audio System has been updated. The...
James Daniels
j_r_daniels
Offline Send Email
Oct 23, 2004
1:22 am
14805
Hi everyone, I'm doing a research work on the GBA platform for an Entertainment Hardware course. I've found plenty of informations for the GBA memory maps,...
alessandro090c07bd
alessandro09...
Offline Send Email
Oct 30, 2004
7:30 pm
14806
i wouldn't mind a copy of that either... -Brett On Fri, 29 Oct 2004 08:45:11 -0000, alessandro090c07bd...
BRETT JACKSON
imbrettjackson
Offline Send Email
Oct 31, 2004
12:35 am
14808
Hi, My name is Bill and my son just got his first GBA. I have been doing some programming both in C and some game programming in DarkBasic, but I am not a...
Bill DeWitt
williamjames...
Offline Send Email
Nov 4, 2004
3:18 pm
14809
I'm not too concerned with the DS putting the GBA world in limbo. Now it will probably reduce the amount of new commercial games coming out for the GBA, so you...
Palamon 3
palamon_3
Offline Send Email
Nov 4, 2004
9:54 pm
14810
Hey Bill Im not a programmer myself since I never actually coded a demo wich was worthy to be posted on any website, but I did look for sprites, mode4 ...
Win Schutten
daikath
Offline Send Email
Nov 4, 2004
10:06 pm
14811
Hi Bill, In my opinion the GBA is a great platform for a hobbyist programmer, and a great way to improve your C programming skills. It's completely different...
Pete Gunter
gunterpete
Offline Send Email
Nov 4, 2004
10:52 pm
14812
Bill, GBA is probably the best non-pc platform to begin programming on. It is powerful enough to do some incredible things, yet simple enough to be mastered...
jason rogers
jason_lee_ro...
Offline Send Email
Nov 5, 2004
12:51 am
14814
Hi Jason, While i can understand the fact that you suggest people that want to properly learn programming embedded platforms to avoid the HAMlib function ...
Emanuel Schleussinger...
ratbert.geo
Offline Send Email
Nov 5, 2004
1:49 pm
14815
Emanuel, I apologize as I seem to be misunderstood. I was referring only to ham lib which I believe is a very solid implementation of the functionality needed...
jason rogers
jason_lee_ro...
Offline Send Email
Nov 5, 2004
11:20 pm
Messages 14782 - 14815 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help