hi, ... ok. so then was the bulk-order going to be 8-mbit sticks or 4 ? it seems that due to the problems with 8-mbit then 4 is the way to go. unless no one is...
From: "Michael Reid - CSCI/P2003" <m6reid@...> ... Glad to be of assistance. ... http://deyv.free.fr/gba/f2a ... Yes, I knew about that code, forgot...
Jonathan Perret
jonathan.perret@...
May 1, 2004 1:46 pm
14762
Everyone was telling me they wanted the 8 Mbit version. Is everyone willing to go with the 4? ... From: "Michael Reid - CSCI/P2003" <m6reid@...> ...
Daniel
webmaster@...
May 2, 2004 10:24 pm
14763
hi john, ... yep, i took a closer look and i would have to agree, there is nothing that reveals the flashing process. i'm pretty sure i don't have any idea how...
... Thanks Aleksey!, but I was asking for help with the compressor program (coded for the PC) not with the decompression call to BIOS (in the gba). Sorry if I...
The 8Mb version might work. I am not a GBA specialist : my build of Libstick may be wrong. Because I have no 4Mb version, I can not test my build with the 4Mb...
From: "Stephen Stair" <sgstair@...> ... Um, sure but that was the starting point of this thread, as we're talking of F2A cards : ...
Jonathan Perret
jonathan.perret@...
May 3, 2004 2:48 pm
14769
Hello ronald_chenu, Saturday, May 1, 2004, 10:48:41 PM, you wrote: r> Thanks Aleksey!, but I was asking for help with the compressor program r> (coded for the...
You need to find out what flash chips are in the cart, and info about the custom ASIC in the cart as well. Usually, you need to access a specific set of...
I'd be willing to go for either of them... is it possible to get a mix of 4 and 8? I wouldn't mind having a couple of each for when the problems eventually...
I get a working compiled version of Libstick from another GBA addict (sorry I do not know if I can publish his name). His version works fine with 8Mb sticks. ...
Xboo Communicator has been updated with a debug console and file server. Code for this has been added to libgba and a small example in the Sample Code section....
I have been trying to decide weather I want to write my new game using HAM, I hate the forced Splash Screen, but it has a fairly unsubstancial registration...
If you are like some who plan to get the game released you do have to have all the sourcecode to get it through Nintendo I have heard. Ham is great but I don't...
... wrote: I have used HAM for a short while to get me introduced to the system. It is a good library but I eventually moved away from it to see what it was...
Hi, you do not need the source code for all your game components to pass the Nintendo lot check. One of my registered members of HAMlib submitted and passed...
... If you want to solve the issue of the source code availability, you can checkout The Sgade ( http://www.suddenpresence.com/sgade/ ), an open-source GBA...
Hi! ... Hey, that's really good to hear. I hardly get any feedback on this stuff, positive or negative. ... Are we talking 16-bit or 32-bit words here? CU Uli...
Ulrich Hecht
uli@...
Jun 2, 2004 9:39 am
14783
... 32bit words - this is nothing to do with the SMS stick itself but rather part of the GBA multiboot protocol. I'm surprised the stick loader doesn't take...
Hello all I am new to the group and a novice gameboy developer. All the pages that I read say that you should download and install the gbdevkit. I have done...
... It's gcc, and it's compiled for ARM support, I don't think your lcc is compiled for cross development with ARM CPU support. (I forget the details about...
Hi, Im a graphic artist looking to hopefully teamup with somebody here to perhaps work on a couple homebrew Ereader card games. Not only can I do the artwork...
... For example, at http://www.work.de/nocash/gbatek.htm#soundchannelaandbdmasound you can find that GBA's Direct Sound channels can reproduce sound of signed...
Just a short post to announce that the largest Nintendo related game save sharing community N-Scene is back in business!!! It's been a very difficult past few...