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Messages 14760 - 14789 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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14760
hi, ... ok. so then was the bulk-order going to be 8-mbit sticks or 4 ? it seems that due to the problems with 8-mbit then 4 is the way to go. unless no one is...
Michael Reid - CSCI/P...
leonrauis
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May 1, 2004
1:45 pm
14761
From: "Michael Reid - CSCI/P2003" <m6reid@...> ... Glad to be of assistance. ... http://deyv.free.fr/gba/f2a ... Yes, I knew about that code, forgot...
Jonathan Perret
jonathan.perret@...
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May 1, 2004
1:46 pm
14762
Everyone was telling me they wanted the 8 Mbit version. Is everyone willing to go with the 4? ... From: "Michael Reid - CSCI/P2003" <m6reid@...> ...
Daniel
webmaster@...
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May 2, 2004
10:24 pm
14763
hi john, ... yep, i took a closer look and i would have to agree, there is nothing that reveals the flashing process. i'm pretty sure i don't have any idea how...
Mike Reid
leonrauis
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May 2, 2004
10:24 pm
14764
... Thanks Aleksey!, but I was asking for help with the compressor program (coded for the PC) not with the decompression call to BIOS (in the gba). Sorry if I...
ronald_chenu
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May 2, 2004
10:24 pm
14765
... ... MBV2 has capability to program flash cards, out of the box http://www.devrs.com/gba/files/mbv2faqs.php#ExactFA -Stephen...
Stephen Stair
sgstair
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May 2, 2004
10:25 pm
14766
... Yes, but only the no-longer-produced Visoly cards, not the currently available F2A cards. That was how this whole thread got started. Rob...
Rob Kudla
raindog469
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May 3, 2004
2:48 pm
14767
The 8Mb version might work. I am not a GBA specialist : my build of Libstick may be wrong. Because I have no 4Mb version, I can not test my build with the 4Mb...
tcharlier
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May 3, 2004
2:48 pm
14768
From: "Stephen Stair" <sgstair@...> ... Um, sure but that was the starting point of this thread, as we're talking of F2A cards : ...
Jonathan Perret
jonathan.perret@...
Send Email
May 3, 2004
2:48 pm
14769
Hello ronald_chenu, Saturday, May 1, 2004, 10:48:41 PM, you wrote: r> Thanks Aleksey!, but I was asking for help with the compressor program r> (coded for the...
Aleksey N. Malov
vivid_bwteam
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May 3, 2004
2:49 pm
14770
You need to find out what flash chips are in the cart, and info about the custom ASIC in the cart as well. Usually, you need to access a specific set of...
Dennis Munsie
bea_dennis
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May 3, 2004
2:49 pm
14771
I'd be willing to go for either of them... is it possible to get a mix of 4 and 8? I wouldn't mind having a couple of each for when the problems eventually...
Dennis Munsie
bea_dennis
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May 3, 2004
2:49 pm
14772
http://www.devkit.tk details available in the news section, windows binary in the downloads section....
Dave Murphy
gameboy_dave
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May 8, 2004
3:36 pm
14773
I get a working compiled version of Libstick from another GBA addict (sorry I do not know if I can publish his name). His version works fine with 8Mb sticks. ...
tcharlier
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May 26, 2004
12:47 pm
14774
Xboo Communicator has been updated with a debug console and file server. Code for this has been added to libgba and a small example in the Sample Code section....
Dave Murphy
gameboy_dave
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May 27, 2004
1:01 pm
14775
Thank you, Dave! Fantastic work!...
Adrian Oboroc
dhaunet
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May 27, 2004
6:41 pm
14776
I have been trying to decide weather I want to write my new game using HAM, I hate the forced Splash Screen, but it has a fairly unsubstancial registration...
H. Dean Hunter
deanhhunter
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May 28, 2004
3:45 pm
14777
If you are like some who plan to get the game released you do have to have all the sourcecode to get it through Nintendo I have heard. Ham is great but I don't...
Win Schutten
daikath
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May 29, 2004
7:38 am
14778
... you heard wrong......
Markus
vampy2000.geo
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May 29, 2004
9:47 am
14779
... wrote: I have used HAM for a short while to get me introduced to the system. It is a good library but I eventually moved away from it to see what it was...
dagamer34
Online Now Send Email
May 29, 2004
4:02 pm
14780
Hi, you do not need the source code for all your game components to pass the Nintendo lot check. One of my registered members of HAMlib submitted and passed...
Emanuel Schleussinger
ratbert.geo
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May 30, 2004
8:58 am
14781
... If you want to solve the issue of the source code availability, you can checkout The Sgade ( http://www.suddenpresence.com/sgade/ ), an open-source GBA...
The Night Howler
thenighthowl...
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May 30, 2004
2:48 pm
14782
Hi! ... Hey, that's really good to hear. I hardly get any feedback on this stuff, positive or negative. ... Are we talking 16-bit or 32-bit words here? CU Uli...
Ulrich Hecht
uli@...
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Jun 2, 2004
9:39 am
14783
... 32bit words - this is nothing to do with the SMS stick itself but rather part of the GBA multiboot protocol. I'm surprised the stick loader doesn't take...
Dave Murphy
gameboy_dave
Online Now Send Email
Jun 2, 2004
11:17 am
14784
Hello all I am new to the group and a novice gameboy developer. All the pages that I read say that you should download and install the gbdevkit. I have done...
sniperlt@...
sniperlt
Online Now Send Email
Jun 4, 2004
11:00 am
14785
... It's gcc, and it's compiled for ARM support, I don't think your lcc is compiled for cross development with ARM CPU support. (I forget the details about...
Ped
ped7g
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Jun 4, 2004
12:15 pm
14786
Hi, Im a graphic artist looking to hopefully teamup with somebody here to perhaps work on a couple homebrew Ereader card games. Not only can I do the artwork...
nomadikusdrex
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Jun 15, 2004
1:29 pm
14787
... For example, at http://www.work.de/nocash/gbatek.htm#soundchannelaandbdmasound you can find that GBA's Direct Sound channels can reproduce sound of signed...
hidalgo944
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Jul 5, 2004
8:26 pm
14788
Just a short post to announce that the largest Nintendo related game save sharing community N-Scene is back in business!!! It's been a very difficult past few...
Dave (N-Scene Adminis...
ngcfs
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Jul 9, 2004
3:00 pm
14789
the following link... http://bmf.wz.cz/index.php?search=GB list few bitmap fonts that were used in several Gameboy Advance games/demos/progs. njoy!...
hidalgo944
Offline Send Email
Jul 21, 2004
2:14 am
Messages 14760 - 14789 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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