Hi GBAlist! Has anyone made tests on the speed of the LZ77 Bios decompression funcions? How do they compare with CpuSet and FastCpuSet? and DMA Transfer? All...
Has anyone bought a linker recently that could recommend a site that they had good luck with, now that LikSang doesn't carry them any more? Thanks! Rebecca...
Hi there, Here at the univ we're having a little project on the gba: we're trying to connect one to an FPGA. To use the FPGA as a 'living cartridge'. (kinda...
Hi gbadev forum, Rather than re-invent the wheel trying to write an ARM random number gernerator function, i thought i'd ask if anyone has done this before or...
Hi, I want to do two floating point operations: addition/substraction and integer conversion. Is there any info on how fast these two operations are on the AGB...
Can someone give me a good fixed point square root algorithm? I need to get the square root of a 22.10 fixed point number. I am brain dead when it comes to...
Hi, I'm trying to learn how to use rotation backgrounds--my code only tends to work in modes 0 or 1 with text backgrounds. Can anyone help? I would like to...
Hi all, I'm trying to write two classes Vector3 and Vector2, which store their components as 8bit fixed point values, to be used in a 3D library. Now I'm...
Hello, I'm currently using gcc as my compiler for GBA dev. I'm currently trying to write a delay, or sleep function to slow down and maintain my frames and...
I bought A game Shark for GBC, but it came with a cable that allowed me to connect it to my computor though a serial/paralle port. My question is can I use the...
I'm working in mode 4 and I finally got two sprites to interact on stage. I have one problem though--the black bounding boxes that I drew them in shows when...
Hello, I'm new in the Gameboy Dev scene and I just wanted to know if you guys know of any small publishers that tend to pick up indie developers for royaltee...
Hi all, Kinda hoping someone might be able to help me with interupts. I'm trying to use the HBlank interrupt, and will eventually attempt to use it for Mode 7...
Hi, I'm new around here. I'm using a GBA and I thought I could make more of it. I'd like to build a device which is simply plugged into GBA and has a Slot for...
I am thinking about starting a GBA development company and have a few questions. It looks fairly certain that I will have the funding to run at least 6 to 12...
Hi, ... Nintendo doesn't seem to care much how you get the games made.. as long as you don't disclose any development related information to the public. ... ...
Hi GBAList! Experimenting with big composite sprite-based characters, we realized that it was very heavy to render them on the GBA using many rotating parts...
On Saturday, November 8, 2003, at 04:57 AM, gbadev@yahoogroups.com ... If it is, in fact, round-off that is causing your error, you can make sure that your...
hello, i wrote parport extension for the linux version of the f2a linker (http://www.emulinks.de/f2a/). would like to ask if somebody wants to test the parport...
I haven't seen this concisely placed anywhere else in this list so I'll go ahead and post what I've learned over the last few days going from GCC version 2.95...
Hi everyone, Been a couple of years since I last posted here, but I'm back with a new software release: Spriteric, a new GBA sprite importer! Spriteric is not...
hello everyone i have something like this in my code: unsigned char *pSav = ((u8*)0x0E000000); unsigned char a,b; a=pSav[0]; b=pSav[1]; pSav[2]=a; pSav[3]=b; ...
A new gcc is out for those that care and I was notified that they were not going to fix the existing thumb bug(s)...delayed again...(actually they appear to be...
Dude, if you can write such a thing you'd be famous man... I think I've discovered a trend, ALL of us programmers lead busy lives. Me, I have the skillz, but...
http://www.bizfonts.com/datamatrix/faq.html#Formats Here are common formats for matrix codes... Perhaps the dots do not in them-selves represent a direct...