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Topics   (List as Individual Messages) Messages Latest Post

Hi GBAlist! Has anyone made tests on the speed of the LZ77 Bios decompression funcions? How do they compare with CpuSet and FastCpuSet? and DMA Transfer? All...
7 Jan 1, 2004
11:07 am

ronald_chenu
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Well, it seems Harbour's Unnofficial Guide officially went awry. I just realized he is providing the book in PDF format through his web page ...
1 Dec 23, 2003
7:22 am

Pablo Bleyer Kocik
pablobleyer
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Has anyone bought a linker recently that could recommend a site that they had good luck with, now that LikSang doesn't carry them any more? Thanks! Rebecca...
7 Dec 18, 2003
12:11 am

marc0dsl@...
marc0dsl
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Hi there, Here at the univ we're having a little project on the gba: we're trying to connect one to an FPGA. To use the FPGA as a 'living cartridge'. (kinda...
2 Dec 14, 2003
4:29 am

Damian Yerrick
yerricde
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Hi gbadev forum, Rather than re-invent the wheel trying to write an ARM random number gernerator function, i thought i'd ask if anyone has done this before or...
8 Dec 12, 2003
7:07 am

Luke-Jr
Luke7Jr
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Hi, I want to do two floating point operations: addition/substraction and integer conversion. Is there any info on how fast these two operations are on the AGB...
4 Dec 12, 2003
4:15 am

David Welch
dwelchgba
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Can someone give me a good fixed point square root algorithm? I need to get the square root of a 22.10 fixed point number. I am brain dead when it comes to...
7 Dec 9, 2003
10:12 pm

Thomas
SorcererXIII
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Hi, I'm trying to learn how to use rotation backgrounds--my code only tends to work in modes 0 or 1 with text backgrounds. Can anyone help? I would like to...
4 Dec 1, 2003
7:03 am

dovoto@...
jason_lee_ro...
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Hi all, I'm trying to write two classes Vector3 and Vector2, which store their components as 8bit fixed point values, to be used in a 3D library. Now I'm...
4 Nov 29, 2003
7:12 pm

miked0801
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Cool, someone fixed the dhrystone bug in gcc...well...actually I have not run the compiled code it just doesnt hit an abort() in gcse.c anymore. ...
2 Nov 26, 2003
2:08 pm

David Welch
dwelchgba
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Hello, I'm currently using gcc as my compiler for GBA dev. I'm currently trying to write a delay, or sleep function to slow down and maintain my frames and...
4 Nov 24, 2003
4:39 pm

Julian Squires
erovonket
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I bought A game Shark for GBC, but it came with a cable that allowed me to connect it to my computor though a serial/paralle port. My question is can I use the...
1 Nov 23, 2003
5:00 pm

opcodevoid2000
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I'm working in mode 4 and I finally got two sprites to interact on stage. I have one problem though--the black bounding boxes that I drew them in shows when...
2 Nov 23, 2003
2:43 pm

Damian Yerrick
yerricde
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Hello, I'm new in the Gameboy Dev scene and I just wanted to know if you guys know of any small publishers that tend to pick up indie developers for royaltee...
1 Nov 22, 2003
9:51 am

Lewis Moronta
ismstudios
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Hi all, Kinda hoping someone might be able to help me with interupts. I'm trying to use the HBlank interrupt, and will eventually attempt to use it for Mode 7...
10 Nov 19, 2003
4:19 am

Damian Yerrick
yerricde
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Hi, I'm new around here. I'm using a GBA and I thought I could make more of it. I'd like to build a device which is simply plugged into GBA and has a Slot for...
9 Nov 17, 2003
10:32 pm

Damian Yerrick
yerricde
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I am thinking about starting a GBA development company and have a few questions. It looks fairly certain that I will have the funding to run at least 6 to 12...
2 Nov 17, 2003
10:31 pm

Damian Yerrick
yerricde
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Hi, ... Nintendo doesn't seem to care much how you get the games made.. as long as you don't disclose any development related information to the public. ... ...
2 Nov 17, 2003
10:31 pm

charlie@...
charliewallacex
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Any other popular compressors out there (besides RLE, LZ77)? PuCrunch seems pretty nice and runs fast with just a little work. Mike...
3 Nov 10, 2003
7:09 pm

miked0801
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hi, does anybody know if there routines or libs available to play future compose song on the gba. regards david...
5 Nov 9, 2003
8:07 pm

Darren
phantasm4489
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Hi GBAList! Experimenting with big composite sprite-based characters, we realized that it was very heavy to render them on the GBA using many rotating parts...
8 Nov 9, 2003
12:09 pm

Kriss
yah_kriss
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On Saturday, November 8, 2003, at 04:57 AM, gbadev@yahoogroups.com ... If it is, in fact, round-off that is causing your error, you can make sure that your...
3 Nov 9, 2003
2:34 am

matthew conte
whatwouldbig...
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hello, i wrote parport extension for the linux version of the f2a linker (http://www.emulinks.de/f2a/). would like to ask if somebody wants to test the parport...
1 Nov 8, 2003
2:56 pm

David Voswinkel
optixx2002
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I haven't seen this concisely placed anywhere else in this list so I'll go ahead and post what I've learned over the last few days going from GCC version 2.95...
1 Nov 7, 2003
1:53 pm

miked0801
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Would anybody be able to show me some code (C++/assembler), for writing to flash (64K or 128K), or reading/writing eeprom?...
2 Nov 5, 2003
3:39 pm

Damien Good
caitsith6502
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Hi everyone, Been a couple of years since I last posted here, but I'm back with a new software release: Spriteric, a new GBA sprite importer! Spriteric is not...
1 Oct 30, 2003
5:29 pm

Linus Tan
Soulshift
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hello everyone i have something like this in my code: unsigned char *pSav = ((u8*)0x0E000000); unsigned char a,b; a=pSav[0]; b=pSav[1]; pSav[2]=a; pSav[3]=b; ...
7 Oct 29, 2003
7:52 pm

Yuanjun
shsemilink
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A new gcc is out for those that care and I was notified that they were not going to fix the existing thumb bug(s)...delayed again...(actually they appear to be...
4 Oct 22, 2003
9:05 am

David Welch
dwelchgba
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Dude, if you can write such a thing you'd be famous man... I think I've discovered a trend, ALL of us programmers lead busy lives. Me, I have the skillz, but...
6 Oct 12, 2003
12:08 am

George Andre
pdafantast
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http://www.bizfonts.com/datamatrix/faq.html#Formats Here are common formats for matrix codes... Perhaps the dots do not in them-selves represent a direct...
7 Oct 11, 2003
3:30 pm

Groepaz
groepaz2000
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