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Messages 14654 - 14683 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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14654
Can someone give me a good fixed point square root algorithm? I need to get the square root of a 22.10 fixed point number. I am brain dead when it comes to...
Thomas
SorcererXIII
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Dec 8, 2003
10:36 pm
14655
input: a = number to be squared x = estimated result (can be any numberm but the better estimation the better result) output: x = close to sqrt(a) algorithm:...
porneL
pornelkurna
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Dec 9, 2003
12:15 am
14656
... For reference, here's an example of a 2.30 square root function: http://www.worldserver.com/turk/opensource/FractSqrt.c.txt ... The given code gives...
Damian Yerrick
yerricde
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Dec 9, 2003
4:02 am
14657
Thanks, I'll try that out . . . for some reason my brain is not working on this issue (years of only having to press the square root key on a calculator?). I...
Thomas
SorcererXIII
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Dec 9, 2003
3:32 pm
14658
Ok, testing has revealed that the bios function is a good 10 times faster than the 2.30 function (I didn't measure it precisely - all I need to know is that...
Thomas
SorcererXIII
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Dec 9, 2003
4:31 pm
14659
Do bear in mind that if you test the speed of the BIOS functions on an emulator the result will not necessarily be indicative of what happens on real hardware....
Graham Wall
prizeonion
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Dec 9, 2003
5:40 pm
14660
Hi gbadev forum, Rather than re-invent the wheel trying to write an ARM random number gernerator function, i thought i'd ask if anyone has done this before or...
Graeme Cowie
mcgeezer22
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Dec 9, 2003
8:17 pm
14661
Three words: Linear Congruental Generator ... -- http://dreamcache.mine.nu...
Tomas Hallenberg
tomha219@...
Send Email
Dec 9, 2003
9:39 pm
14662
Take a look at the Mersenne Twister, or the Mitchell Moore algorithm. Both of them are fast, good and don't require too much memory. Guido ... From: Graeme...
Guido Henkel
guidohenkel
Online Now Send Email
Dec 9, 2003
9:39 pm
14663
Man, I lost so much of my childhood to that game :) There was a thread on this mailing list ages ago about this. Try searching the archives for "mersenne...
alex mole
lordBosh
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Dec 9, 2003
10:11 pm
14664
You are right, what an idiot I am ('specially considering that I did that very thing two years ago when emulating bios for cowbite). I need to get more sleep....
Thomas
SorcererXIII
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Dec 9, 2003
10:12 pm
14665
i've used this for several commercial gba games. it's fast, simple, and time-tested. mersenne twister-strength algorithms are generally not needed for...
matthew conte
whatwouldbig...
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Dec 10, 2003
2:36 pm
14666
Hi, I want to do two floating point operations: addition/substraction and integer conversion. Is there any info on how fast these two operations are on the AGB...
Martijn Reuvers
martijntwotr...
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Dec 11, 2003
2:14 pm
14667
I don't see the reason for using any floating point arithmetics if that's all you want to do. To begin with you'll only have integer results unless you also...
Tomas Hallenberg
tomha219@...
Send Email
Dec 11, 2003
2:51 pm
14668
Hi, I've been trying to get a C++ project to compile using Devkit Advance (release 5 beta 3) ideally along with Jeff's Crt0 and LnkScript (crtls v1.28). Which...
gbadev@...
relaxed_n_ch...
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Dec 11, 2003
9:54 pm
14669
Hi all, Thanks for your comments, but please assume that I DO want to use floating point operations and not fixed point. There are only two operations that I'm...
Martijn Reuvers
martijntwotr...
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Dec 12, 2003
12:44 am
14670
Sure, gcc and most other compilers use software floating point operations if you dont have the hardware (well you have to tell the compiler which way to do...
David Welch
dwelchgba
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Dec 12, 2003
4:15 am
14671
Actually, In your makefile, instead of gcc .....(options) type g++ .... (options). The libraries should (don't quote me on it though) automatically be linked...
dagamer34
Online Now Send Email
Dec 12, 2003
4:16 am
14672
... Hash: SHA1 ... I'm pretty sure gcc is the same as g++ when it's called with a .cpp extention... ... Version: GnuPG v1.2.3 (GNU/Linux) ...
Luke-Jr
Luke7Jr
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Dec 12, 2003
7:07 am
14673
Hi there, Here at the univ we're having a little project on the gba: we're trying to connect one to an FPGA. To use the FPGA as a 'living cartridge'. (kinda...
Janwillem Naesens
sisghidir
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Dec 13, 2003
9:35 pm
14674
... You mean beyond what's here? http://www.ziegler.desaign.de/GBA/gba.htm ... The 156-byte "Magic Cookie Data" from 0x08000004 to 0x0800009f is a...
Damian Yerrick
yerricde
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Dec 14, 2003
4:29 am
14675
I WOULD NOT recommend HONG KONG TOYS http://www.ps2modchip.com/ ... They get the money and they don't send the hardware...unluckily I had a bad experience this...
marc0dsl@...
marc0dsl
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Dec 18, 2003
12:11 am
14676
Well, it seems Harbour's Unnofficial Guide officially went awry. I just realized he is providing the book in PDF format through his web page ...
Pablo Bleyer Kocik
pablobleyer
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Dec 23, 2003
7:22 am
14677
Hi GBAlist! Has anyone made tests on the speed of the LZ77 Bios decompression funcions? How do they compare with CpuSet and FastCpuSet? and DMA Transfer? All...
Ronald Chenu Abente
ronald_chenu
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Dec 24, 2003
11:21 am
14678
Hello Ronald, Wednesday, December 24, 2003, 12:50:04 AM, you wrote: RCA> Has anyone made tests on the speed of the LZ77 Bios RCA> decompression funcions? about...
Aleksey N. Malov
vivid_bwteam
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Dec 24, 2003
2:51 pm
14679
Merry Christmas to all! ... I see, but since you are actually making a transfer of less data (because of the compression) that would become 360-600 KB per...
ronald_chenu
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Dec 27, 2003
1:02 am
14680
... Ever tried caching decompressed cels in EWRAM? -- Damian...
Damian Yerrick
yerricde
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Dec 28, 2003
3:08 pm
14681
... The following are my assumptions, please feel free to correct them. Caching to the EXTRAM (or VRAM itself by double buffering) will have the following...
ronald_chenu
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Dec 29, 2003
3:40 pm
14682
http://www.alpha-ii.com/caitsith2/ereader/dot-code%20block.jpg - explanation on how the raw data is stored in the dotcode blocks in the strip. Now, the only...
Damien Good
caitsith6502
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Dec 31, 2003
11:12 am
14683
... (paraphrasing here) ... Correct. EWRAM to VRAM transfers run at 4 cycles per 2 bytes, filling the entire 32 KB sprite cel VRAM within about 66,000 cycles....
Damian Yerrick
yerricde
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Dec 31, 2003
11:12 am
Messages 14654 - 14683 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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