Hi, I'm new around here. I'm using a GBA and I thought I could make more of it. I'd like to build a device which is simply plugged into GBA and has a Slot for...
I am thinking about starting a GBA development company and have a few questions. It looks fairly certain that I will have the funding to run at least 6 to 12...
Hi, ... Nintendo doesn't seem to care much how you get the games made.. as long as you don't disclose any development related information to the public. ... ...
Hi GBAList! Experimenting with big composite sprite-based characters, we realized that it was very heavy to render them on the GBA using many rotating parts...
On Saturday, November 8, 2003, at 04:57 AM, gbadev@yahoogroups.com ... If it is, in fact, round-off that is causing your error, you can make sure that your...
hello, i wrote parport extension for the linux version of the f2a linker (http://www.emulinks.de/f2a/). would like to ask if somebody wants to test the parport...
I haven't seen this concisely placed anywhere else in this list so I'll go ahead and post what I've learned over the last few days going from GCC version 2.95...
Hi everyone, Been a couple of years since I last posted here, but I'm back with a new software release: Spriteric, a new GBA sprite importer! Spriteric is not...
hello everyone i have something like this in my code: unsigned char *pSav = ((u8*)0x0E000000); unsigned char a,b; a=pSav[0]; b=pSav[1]; pSav[2]=a; pSav[3]=b; ...
A new gcc is out for those that care and I was notified that they were not going to fix the existing thumb bug(s)...delayed again...(actually they appear to be...
Dude, if you can write such a thing you'd be famous man... I think I've discovered a trend, ALL of us programmers lead busy lives. Me, I have the skillz, but...
http://www.bizfonts.com/datamatrix/faq.html#Formats Here are common formats for matrix codes... Perhaps the dots do not in them-selves represent a direct...
Hello , 1° Sorry my English , I'm Brazilian : ) !!!! I'd like to know what the people here thinks about software engineering method that is the best for GBA...
Hello gbadev, Some time ago there was post about almost complete MMC interface for GBA. Are there any results? I looked in MMC datasheet, looked in GBA's port...
hi im in bad need for a c/c++ implementation that can *save* .png the code should not rely on external libraries. the more compact, the better. pls reply by...
Hi everyone, I am currently looking for schematics or diagram of GBA internals. The ideal document would present the pinouts and wiring of every chips (ARM,...
Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
Hi, Galaxy Invader 1000 was a c1979 handheld game, and a while ago I wrote an emulation of it on the GBA (complete with sampled sound effects and authentic...
Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
I've been porting Ulrich Hecht's Linux F2A linker code to OS X, and am about to the point where I need some other people to look at it. If you've got a USB F2A...
Hi all, I'm new to GBA programming, and have gone through all the tutorials on the PERN project. I'm trying to write a RPG demo, and am having some difficulty...
Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...