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Topics   (List as Individual Messages) Messages Latest Post

Hi, I'm new around here. I'm using a GBA and I thought I could make more of it. I'd like to build a device which is simply plugged into GBA and has a Slot for...
9 Nov 17, 2003
10:32 pm

Damian Yerrick
yerricde
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I am thinking about starting a GBA development company and have a few questions. It looks fairly certain that I will have the funding to run at least 6 to 12...
2 Nov 17, 2003
10:31 pm

Damian Yerrick
yerricde
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Hi, ... Nintendo doesn't seem to care much how you get the games made.. as long as you don't disclose any development related information to the public. ... ...
2 Nov 17, 2003
10:31 pm

charlie@...
charliewallacex
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Any other popular compressors out there (besides RLE, LZ77)? PuCrunch seems pretty nice and runs fast with just a little work. Mike...
3 Nov 10, 2003
7:09 pm

miked0801
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hi, does anybody know if there routines or libs available to play future compose song on the gba. regards david...
5 Nov 9, 2003
8:07 pm

Darren
phantasm4489
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Hi GBAList! Experimenting with big composite sprite-based characters, we realized that it was very heavy to render them on the GBA using many rotating parts...
8 Nov 9, 2003
12:09 pm

Kriss
yah_kriss
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On Saturday, November 8, 2003, at 04:57 AM, gbadev@yahoogroups.com ... If it is, in fact, round-off that is causing your error, you can make sure that your...
3 Nov 9, 2003
2:34 am

matthew conte
whatwouldbig...
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hello, i wrote parport extension for the linux version of the f2a linker (http://www.emulinks.de/f2a/). would like to ask if somebody wants to test the parport...
1 Nov 8, 2003
2:56 pm

David Voswinkel
optixx2002
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I haven't seen this concisely placed anywhere else in this list so I'll go ahead and post what I've learned over the last few days going from GCC version 2.95...
1 Nov 7, 2003
1:53 pm

miked0801
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Would anybody be able to show me some code (C++/assembler), for writing to flash (64K or 128K), or reading/writing eeprom?...
2 Nov 5, 2003
3:39 pm

Damien Good
caitsith6502
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Hi everyone, Been a couple of years since I last posted here, but I'm back with a new software release: Spriteric, a new GBA sprite importer! Spriteric is not...
1 Oct 30, 2003
5:29 pm

Linus Tan
Soulshift
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hello everyone i have something like this in my code: unsigned char *pSav = ((u8*)0x0E000000); unsigned char a,b; a=pSav[0]; b=pSav[1]; pSav[2]=a; pSav[3]=b; ...
7 Oct 29, 2003
7:52 pm

Yuanjun
shsemilink
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A new gcc is out for those that care and I was notified that they were not going to fix the existing thumb bug(s)...delayed again...(actually they appear to be...
4 Oct 22, 2003
9:05 am

David Welch
dwelchgba
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Dude, if you can write such a thing you'd be famous man... I think I've discovered a trend, ALL of us programmers lead busy lives. Me, I have the skillz, but...
6 Oct 12, 2003
12:08 am

George Andre
pdafantast
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http://www.bizfonts.com/datamatrix/faq.html#Formats Here are common formats for matrix codes... Perhaps the dots do not in them-selves represent a direct...
7 Oct 11, 2003
3:30 pm

Groepaz
groepaz2000
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Hello , 1° Sorry my English , I'm Brazilian : ) !!!! I'd like to know what the people here thinks about software engineering method that is the best for GBA...
2 Oct 11, 2003
8:24 am

Dale Freya
dale_freya
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Hello gbadev, On GameBoy Color was IR receiver/transceiver, however it did not support any of IrDA standards at hardware. And I have not seen such ...
1 Oct 8, 2003
2:44 pm

Leonid Zaprudsky
leprud@...
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Hello gbadev, Some time ago there was post about almost complete MMC interface for GBA. Are there any results? I looked in MMC datasheet, looked in GBA's port...
1 Oct 8, 2003
2:43 pm

Leonid Zaprudsky
leprud@...
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hi im in bad need for a c/c++ implementation that can *save* .png the code should not rely on external libraries. the more compact, the better. pls reply by...
4 Sep 22, 2003
3:23 pm

Peter Moraliyski
moraliyski
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Hi everyone, I am currently looking for schematics or diagram of GBA internals. The ideal document would present the pinouts and wiring of every chips (ARM,...
2 Sep 16, 2003
9:05 pm

mael
mael@...
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Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
2 Sep 15, 2003
8:42 pm

Damian Yerrick
yerricde
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Hello I were wondering if there is any info on Scripting for the GBA....
42 Sep 9, 2003
11:28 pm

James Daniels
j_r_daniels
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Hi, Galaxy Invader 1000 was a c1979 handheld game, and a while ago I wrote an emulation of it on the GBA (complete with sampled sound effects and authentic...
1 Sep 8, 2003
7:24 pm

grumpycatsoftware
grumpycatsof...
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Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
3 Sep 4, 2003
12:58 pm

Colin Brown
colinraybrown
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I've been porting Ulrich Hecht's Linux F2A linker code to OS X, and am about to the point where I need some other people to look at it. If you've got a USB F2A...
4 Aug 30, 2003
6:01 pm

Francis Lillie
francis_lillie@...
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Hi all, I'm new to GBA programming, and have gone through all the tutorials on the PERN project. I'm trying to write a RPG demo, and am having some difficulty...
2 Aug 22, 2003
1:05 pm

Collin van Ginkel
fleppes2001
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Is anyone else having problems building gcc 3.2.3 under mingw (for arm)? I tried with ming 2.0.0 -3 and the latest 3.x rc4 and msys 1.9 I think it ...
10 Aug 21, 2003
11:24 pm

Pablo Bleyer Kocik
pablobleyer
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Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
1 Aug 20, 2003
10:14 am

Tharo Herberg
belial_nox
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Hello gbadev, We released our first GBA demo at Assembly'2003. It took the last (9th) place but this is pretty nice demo. Just download and enjoy. ...
2 Aug 17, 2003
5:35 pm

Dennis Kincheloe
dekutree65
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GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...
1 Aug 12, 2003
3:17 pm

Jamie Woodhouse
gbadevmailinglist@...
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