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Messages 14590 - 14619 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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14590
Would anybody be able to show me some code (C++/assembler), for writing to flash (64K or 128K), or reading/writing eeprom?...
caitsith6502
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Nov 4, 2003
3:21 pm
14591
Never mind on the flash part. I got that figured out. All of the following code was written with the ham 2.71 dev kit. This code also needs the MBV2 ...
Damien Good
caitsith6502
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Nov 5, 2003
3:39 pm
14592
I haven't seen this concisely placed anywhere else in this list so I'll go ahead and post what I've learned over the last few days going from GCC version 2.95...
miked0801
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Nov 7, 2003
1:53 pm
14593
Hi GBAList! Experimenting with big composite sprite-based characters, we realized that it was very heavy to render them on the GBA using many rotating parts...
Ronald Chenu Abente
ronald_chenu
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Nov 7, 2003
11:08 pm
14594
... Yes. ... There might be a couple cycles of "wait states", but you'll usually get far fewer than one per read or write on average. More importantly, GBA...
Damian Yerrick
yerricde
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Nov 8, 2003
9:47 am
14595
Hi Ronald I can give you a bit of info on the sprite stuff as I know it. Our engine builds composite sprites all over the place w/o any real slowdown. We...
miked0801
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Nov 8, 2003
9:47 am
14596
hello, i wrote parport extension for the linux version of the f2a linker (http://www.emulinks.de/f2a/). would like to ask if somebody wants to test the parport...
David Voswinkel
optixx2002
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Nov 8, 2003
2:56 pm
14597
... Either that, or cache decompressed cels in EWRAM. ... The GBA expects sprite coordinates on whole number pixel boundaries. Try overlapping the parts of...
Damian Yerrick
yerricde
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Nov 8, 2003
3:11 pm
14598
On Saturday, November 8, 2003, at 04:57 AM, gbadev@yahoogroups.com ... If it is, in fact, round-off that is causing your error, you can make sure that your...
Dan Posluns
poslundc
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Nov 8, 2003
3:17 pm
14599
i would normally just use the following to round while shifting down c = (c + (1<<7)) >> 8; mathematically, this is like 'floor(x + 0.5)', which rounds x to...
alex mole
lordBosh
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Nov 8, 2003
3:41 pm
14600
"breaking up" of rotated/scaled OBJs is not due to fixed point rounding error, it's due to the unpredictability of the pixels that get lit in the hardware...
matthew conte
whatwouldbig...
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Nov 9, 2003
2:34 am
14601
... Yeah, we gave a thought about double buffering as a way to avoid the constraint of updating VRAM during vblank only, but (having read Mr. Yerrick's paper)...
ronald_chenu
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Nov 9, 2003
2:35 am
14602
Thanks for the replys. Overlapping by 1 pixel is the method we are considering, but it'd be nice to know exactly how the hardware decides where to put each...
miked0801
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Nov 9, 2003
2:37 am
14603
Cool, someone fixed the dhrystone bug in gcc...well...actually I have not run the compiled code it just doesnt hit an abort() in gcse.c anymore. ...
David Welch
dwelchgba
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Nov 9, 2003
12:08 pm
14604
... GBA interrupts are IRQ by nature, not FIQ. You can still switch ARM to fast interrupt mode manually using msr, but anyway, real interrupts will never be...
Alexandre BACQUART
fedmahnkassa...
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Nov 9, 2003
12:08 pm
14605
... A 32bit RLE system running out of cpumem in arm can be actually be faster than DMA transfer if enough data gets repeated and is generally not any slower....
Kriss
yah_kriss
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Nov 9, 2003
12:09 pm
14606
hi, does anybody know if there routines or libs available to play future compose song on the gba. regards david...
David Voswinkel
optixx2002
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Nov 9, 2003
1:56 pm
14607
... "future composer" as in what? the maniacs of noise c64 editor? :=) gpz...
Groepaz
groepaz2000
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Nov 9, 2003
2:09 pm
14608
hi ... i mean the amiga future composer, reference player for linux: http://xmms-fc.sourceforge.net/ gba demo with fc: ...
David Voswinkel
optixx2002
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Nov 9, 2003
3:48 pm
14609
There was amiga wizard-converter written by gryzor that might convert future composer module to protracker... (various odd formats were supported, I dont...
porneL
pornelkurna
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Nov 9, 2003
6:41 pm
14610
It was called pro-wizard and was mainly for converting noise/sound/pro-tracker derivatives back into noise/sound/pro- tracker modules. Future composer is not...
Darren
phantasm4489
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Nov 9, 2003
8:07 pm
14611
Any other popular compressors out there (besides RLE, LZ77)? PuCrunch seems pretty nice and runs fast with just a little work. Mike...
miked0801
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Nov 10, 2003
8:12 am
14612
... RLE is in theory a special case of LZSS with a window size of one symbol. The big purported advantage of RLE over LZSS comes only with the larger copy...
Damian Yerrick
yerricde
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Nov 10, 2003
4:50 pm
14613
While symbol compression is slower, you can offset this quite a bit with just a little buffering. I found that buffering 32-bits of data at a time into 1...
miked0801
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Nov 10, 2003
7:09 pm
14614
Hi, I'm new around here. I'm using a GBA and I thought I could make more of it. I'd like to build a device which is simply plugged into GBA and has a Slot for...
vogt31337
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Nov 11, 2003
4:34 pm
14615
All the information for how the gba cart port works can be found in the nocash GBATEK document ( http://www.work.de/nocash/gbatek.htm#auxgamepakbus ) Although...
Stephen Stair
sgstair
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Nov 11, 2003
8:14 pm
14616
Hate to burst your bubble but it has already been done: http://207.44.176.77/~admin28/gbaemu/articles/gamewalletreview.htm ... From: vogt31337 To:...
TJ
treyjazz2k2
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Nov 11, 2003
8:14 pm
14617
... True, SmartMedia and MMC aren't fast enough to stream cart data at the full bandwidth of the cart bus. However, wouldn't it be possible for a "full game"...
Damian Yerrick
yerricde
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Nov 11, 2003
10:37 pm
14618
Maybe this has already come up. Why not just make a multiboot device, but one that doesnt require a flash cart. The program(s) are stored on sd or mmc or...
David Welch
dwelchgba
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Nov 12, 2003
1:11 am
14619
... As I said, this will come to pass once somebody disassembles b@@t_gb@.mb, the driver for the Game Wallet. Any takers? -- Damian...
Damian Yerrick
yerricde
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Nov 12, 2003
8:55 am
Messages 14590 - 14619 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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