http://www.bizfonts.com/datamatrix/faq.html#Formats Here are common formats for matrix codes... Perhaps the dots do not in them-selves represent a direct...
Hello , 1° Sorry my English , I'm Brazilian : ) !!!! I'd like to know what the people here thinks about software engineering method that is the best for GBA...
Hello gbadev, Some time ago there was post about almost complete MMC interface for GBA. Are there any results? I looked in MMC datasheet, looked in GBA's port...
hi im in bad need for a c/c++ implementation that can *save* .png the code should not rely on external libraries. the more compact, the better. pls reply by...
Hi everyone, I am currently looking for schematics or diagram of GBA internals. The ideal document would present the pinouts and wiring of every chips (ARM,...
Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
Hi, Galaxy Invader 1000 was a c1979 handheld game, and a while ago I wrote an emulation of it on the GBA (complete with sampled sound effects and authentic...
Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
I've been porting Ulrich Hecht's Linux F2A linker code to OS X, and am about to the point where I need some other people to look at it. If you've got a USB F2A...
Hi all, I'm new to GBA programming, and have gone through all the tutorials on the PERN project. I'm trying to write a RPG demo, and am having some difficulty...
Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...
I had talked to Jeff a while back about adding support for programming my flash carts. I have been busy for a while and Im shure he has too. Can someone tell...
Heya, While things are slow on the list I might as well send a little msg about the development competition at http://gbadev.org... Quick facts: Two categories...
Hi, Just wondering if there are and tutorials or pointers on developing a font/text engine for an RPG game. I don't really know where to begin and I was just...
Hello, I must apologize for being a liar. Yes, a few days ago, I said on this list I had no time to work on my music and sound system called MASO System. The...
Finaly i want to try out the BLDCNT Register I could see an effekt on the newest VBA. First i set the BLDCNT ergo REG_BLDMOD register as followed: REG_BLDMOD =...
I did search the archive before posting... please forgive me if I missed the answer =) 512x512 pixel tile maps in text-mode bgs.... what good are they? ...
I would like to get an example in order to use crt0.s and enable Timer0 interrupt. I use DevKitAdvance and I have never properly enabled the TIMER0 interrupt....
Does anyone know how what CPU % Nintendo's player that come with the dev kit uses? My company's budget is extremely small, so for our first project we have to...
I am trying to get the details of how to talk (ie: read) the real- time clock on the EZFA cart. I am assuming it is going to require bit-banging on a gpio pin...
On the newlib side of things... I'm not familiar with newlib, so some if this may be off the wall, but if it sparks some ideas, I'll be happy :) There was...
Hello gbadev, I am using DevKitAdv r5 beta3. There is a problem with stream output from make files. If I run the following command from console then it works...
I've written a little game and want to add a save state to it. By writing to memory from 0xE000000 onwards a byte at a time I can see the values being written...
Here is what I have . official Nintendo eprom carts for GBA (yes also SP) . official Nintendo eprom carts for GBC They *DO REQUIRE* official Nintendo...