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Topics   (List as Individual Messages) Messages Latest Post

http://www.bizfonts.com/datamatrix/faq.html#Formats Here are common formats for matrix codes... Perhaps the dots do not in them-selves represent a direct...
7 Oct 11, 2003
3:30 pm

Groepaz
groepaz2000
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Hello , 1° Sorry my English , I'm Brazilian : ) !!!! I'd like to know what the people here thinks about software engineering method that is the best for GBA...
2 Oct 11, 2003
8:24 am

Dale Freya
dale_freya
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Hello gbadev, On GameBoy Color was IR receiver/transceiver, however it did not support any of IrDA standards at hardware. And I have not seen such ...
1 Oct 8, 2003
2:44 pm

Leonid Zaprudsky
leprud@...
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Hello gbadev, Some time ago there was post about almost complete MMC interface for GBA. Are there any results? I looked in MMC datasheet, looked in GBA's port...
1 Oct 8, 2003
2:43 pm

Leonid Zaprudsky
leprud@...
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hi im in bad need for a c/c++ implementation that can *save* .png the code should not rely on external libraries. the more compact, the better. pls reply by...
4 Sep 22, 2003
3:23 pm

Peter Moraliyski
moraliyski
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Hi everyone, I am currently looking for schematics or diagram of GBA internals. The ideal document would present the pinouts and wiring of every chips (ARM,...
2 Sep 16, 2003
9:05 pm

mael
mael@...
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Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
2 Sep 15, 2003
8:42 pm

Damian Yerrick
yerricde
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Hello I were wondering if there is any info on Scripting for the GBA....
42 Sep 9, 2003
11:28 pm

James Daniels
j_r_daniels
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Hi, Galaxy Invader 1000 was a c1979 handheld game, and a while ago I wrote an emulation of it on the GBA (complete with sampled sound effects and authentic...
1 Sep 8, 2003
7:24 pm

grumpycatsoftware
grumpycatsof...
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Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
3 Sep 4, 2003
12:58 pm

Colin Brown
colinraybrown
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I've been porting Ulrich Hecht's Linux F2A linker code to OS X, and am about to the point where I need some other people to look at it. If you've got a USB F2A...
4 Aug 30, 2003
6:01 pm

Francis Lillie
francis_lillie@...
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Hi all, I'm new to GBA programming, and have gone through all the tutorials on the PERN project. I'm trying to write a RPG demo, and am having some difficulty...
2 Aug 22, 2003
1:05 pm

Collin van Ginkel
fleppes2001
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Is anyone else having problems building gcc 3.2.3 under mingw (for arm)? I tried with ming 2.0.0 -3 and the latest 3.x rc4 and msys 1.9 I think it ...
10 Aug 21, 2003
11:24 pm

Pablo Bleyer Kocik
pablobleyer
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Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
1 Aug 20, 2003
10:14 am

Tharo Herberg
belial_nox
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Hello gbadev, We released our first GBA demo at Assembly'2003. It took the last (9th) place but this is pretty nice demo. Just download and enjoy. ...
2 Aug 17, 2003
5:35 pm

Dennis Kincheloe
dekutree65
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GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...
1 Aug 12, 2003
3:17 pm

Jamie Woodhouse
gbadevmailinglist@...
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I had talked to Jeff a while back about adding support for programming my flash carts. I have been busy for a while and Im shure he has too. Can someone tell...
1 Aug 3, 2003
11:12 am

Daniel
webmaster@...
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Heya, While things are slow on the list I might as well send a little msg about the development competition at http://gbadev.org... Quick facts: Two categories...
1 Aug 2, 2003
11:04 pm

Simon B
simongba
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Anyone know's how to do the reflection trick used in games like Castlevania Arria of Sorrow and Pokémon?...
2 Aug 1, 2003
9:40 pm

Collin van Ginkel
fleppes2001
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Hi, Just wondering if there are and tutorials or pointers on developing a font/text engine for an RPG game. I don't really know where to begin and I was just...
2 Jul 31, 2003
3:44 pm

tharo@...
belial_nox
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Hello, I must apologize for being a liar. Yes, a few days ago, I said on this list I had no time to work on my music and sound system called MASO System. The...
1 Jul 31, 2003
10:49 am

Greg Saugis
joelouiz
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Finaly i want to try out the BLDCNT Register I could see an effekt on the newest VBA. First i set the BLDCNT ergo REG_BLDMOD register as followed: REG_BLDMOD =...
1 Jul 27, 2003
2:29 pm

tharo@...
belial_nox
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I did search the archive before posting... please forgive me if I missed the answer =) 512x512 pixel tile maps in text-mode bgs.... what good are they? ...
33 Jul 24, 2003
10:59 pm

James Daniels
j_r_daniels
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I would like to get an example in order to use crt0.s and enable Timer0 interrupt. I use DevKitAdvance and I have never properly enabled the TIMER0 interrupt....
3 Jul 21, 2003
12:12 am

spyhabs
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Does anyone know how what CPU % Nintendo's player that come with the dev kit uses? My company's budget is extremely small, so for our first project we have to...
2 Jul 17, 2003
12:54 am

Jan-Lieuwe Koopmans
jan-lieuwe@...
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I am trying to get the details of how to talk (ie: read) the real- time clock on the EZFA cart. I am assuming it is going to require bit-banging on a gpio pin...
1 Jul 16, 2003
1:24 am

DanWalkowski
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On the newlib side of things... I'm not familiar with newlib, so some if this may be off the wall, but if it sparks some ideas, I'll be happy :) There was...
4 Jul 13, 2003
9:07 pm

Jesse Paakkari
jessepjpaakkari
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Hello gbadev, I am using DevKitAdv r5 beta3. There is a problem with stream output from make files. If I run the following command from console then it works...
7 Jul 10, 2003
11:40 am

Jason Wilkins
fenix@...
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I've written a little game and want to add a save state to it. By writing to memory from 0xE000000 onwards a byte at a time I can see the values being written...
2 Jul 7, 2003
11:10 am

gb_feedback
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Here is what I have . official Nintendo eprom carts for GBA (yes also SP) . official Nintendo eprom carts for GBC They *DO REQUIRE* official Nintendo...
9 Jul 1, 2003
6:40 pm

Groepaz
groepaz2000
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