I too have been interested in the e-Reader, but alas I have don't have any information on it. For what it's worth, even if you do manage to come up with the ...
Greetings, forum patrons. I posted some time ago regarding need for an e-Reader dissection. All the leads that turned up as a result of my post went nowhere, ...
There is an easy way to import graphic files in all format you want and export them in all format you want : you should try Gdiplus. Gdi plus is a library for...
Christian Votava
cvotava@...
Sep 22, 2003 11:35 am
14530
Why cant it rely on external libraries - you can always build libPNG into your application - so it isn't a library since you can get the sourcecode. ... From:...
hi im in bad need for a c/c++ implementation that can *save* .png the code should not rely on external libraries. the more compact, the better. pls reply by...
Have a look at this : http://mapage.noos.fr/gbongba then follow the picture link on the left side....
mael
mael@...
Sep 16, 2003 9:05 pm
14527
Hi everyone, I am currently looking for schematics or diagram of GBA internals. The ideal document would present the pinouts and wiring of every chips (ARM,...
... The primary differences between DevKit Advance and HAM, as I understand it, include the following: * HAM includes a bundled HAMlib, which adds a thin...
Hello This is my first post here, so I'll give a brief introduction. My name is Christian, and I've been developping games basement-style for 10+ years. I've...
Hi Greg, ... I see. Neat! ... Well, not having an intermediate mixing buffer is certainly part of it, but if I told you more I'd have to kill you. :) -- ...
... out[i] = (in[i] + in[i-1])/2 processed when clipping the mixing buffer surprisingly fast (and optional anyway) might be more difficult to implement if you...
Hi, Galaxy Invader 1000 was a c1979 handheld game, and a while ago I wrote an emulation of it on the GBA (complete with sampled sound effects and authentic...
Hi all, The new version of AAS I mentioned before has now been released. You can download it here: http://www.apex-designs.net/tools_aas.html The changes in...
Hi Damian, ... Ok, although of course that's not what "Set Filter" is supposed to be used for. In fact, used like that, it would be possible to send one of ...
... I don't know, but having a 1-bit output could be useful for clocking purposes. For instance, a game with rhythmic background effects could use it to time...
Hi Pete, ... You'll be glad to know I've now added support for the following effects: + 6: Vibrato + Volume Slide + B: Position Jump + E6: Set/Jump to Loop +...
... Yup, I've confirmed that your update fixes the crashing problems. This also improved my success with some of the other problematic test files, however...
Hi Jason, I have been trying to use the custom linkscript and crt0 from the project - they are Jeff Frohweins ones I think there is a makefile issue - i have...
The crt0.S and link script are intimately related and you should not use one without the other. If you are porting a project which uses its own crt0.S, then...
Jason Wilkins
fenix@...
Sep 3, 2003 7:46 pm
14510
Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
Hi, ... content. ... D:\Trend\Quarantine\2003-08-30\10-45->28.57692\DFImessagebody3f507238e15 c.tmp ... The problem is that I haven't sent an e-mail to gbadev...
Francis Lillie
francis_lillie@...
Aug 30, 2003 6:01 pm
14508
There resonable support for OS X on the software side of things. http://forum.gbadev.org has some recent posts on the subject; just search for 'Mac'. There is...
... Hi, I have not kept up on this stuff enough I guess. I didn't realize there was a USB linker available. I had kind of given up on OS X, but now maybe there...