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Messages 14481 - 14510 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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14510
Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
Colin Brown
colinraybrown
Offline Send Email
Sep 3, 2003
6:15 pm
14509
Hi, ... content. ... D:\Trend\Quarantine\2003-08-30\10-45->28.57692\DFImessagebody3f507238e15 c.tmp ... The problem is that I haven't sent an e-mail to gbadev...
Francis Lillie
francis_lillie@...
Send Email
Aug 30, 2003
6:01 pm
14508
There resonable support for OS X on the software side of things. http://forum.gbadev.org has some recent posts on the subject; just search for 'Mac'. There is...
Raleigh Cross
crossraleigh
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Aug 29, 2003
9:04 pm
14507
... Hi, I have not kept up on this stuff enough I guess. I didn't realize there was a USB linker available. I had kind of given up on OS X, but now maybe there...
bobscar.geo
Offline Send Email
Aug 29, 2003
1:02 pm
14506
Hi Tom, ... Sure. I'll put together a Linux binary ASAP. -- Cheers, James. /\ apex James Daniels //\\ designs...
James Daniels
j_r_daniels
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Aug 24, 2003
3:00 pm
14505
... Any change of getting the source or a linux binary for Conv2AAS.exe ? Thanks Tom -- ^__^ Tom Badran (oo)\______ Imperial College (__)\...
Tom Badran
tb100badran
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Aug 23, 2003
2:20 am
14504
Hi Martin, ... Ok, I'll investigate and see what I can do to increase the sound quality to Argonaut standards in future versions. -- Cheers, James. /\ apex...
James Daniels
j_r_daniels
Offline Send Email
Aug 23, 2003
2:20 am
14503
Hi, If I'm not mistaken sprites with the same priorities as layers are always drawn above the corresponding layer. Shouldn't be that hard actually ;) Good...
Collin van Ginkel
fleppes2001
Offline Send Email
Aug 22, 2003
1:05 pm
14502
Yeah I was comparing the quality of "Cream Of The Earth" with your demo and a quickly hacked together version with our internal engine on GBA. Those are the...
Martin Piper
fnagaton
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Aug 22, 2003
1:03 pm
14501
... Yep. Tried with gcc-3.3.1 and it is still failing for thumb mode with ... $ arm-thumb-elf-gcc -v -O2 -mthumb -c blocksort.c Reading specs from...
Pablo Bleyer Kocik
pablobleyer
Offline Send Email
Aug 21, 2003
11:24 pm
14500
Hi all, I'm new to GBA programming, and have gone through all the tutorials on the PERN project. I'm trying to write a RPG demo, and am having some difficulty...
gunterpete
Offline Send Email
Aug 21, 2003
11:23 pm
14499
Hi Martin, ... Are you sure that's not the samples in the MOD that are at fault rather than the mixer? I just played CreamOfTheEarth.mod in both AAS and Winamp...
James Daniels
j_r_daniels
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Aug 21, 2003
11:21 pm
14498
Hi, ... I believe I have now fixed this issue. It was caused by r13 being used by the mixer. This doesn't cause any problems with Single and Fast Interrupts...
James Daniels
j_r_daniels
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Aug 21, 2003
11:19 pm
14497
... I can tell you that using cygwin to build DevKitAdvance itself takes about 90 minutes while using MinGW to build DevKitAdvance itself takes just over 60...
Jason Wilkins
fenix@...
Send Email
Aug 21, 2003
4:06 pm
14496
Forgive me for saying but your downloadable demo really does sound ike it distorts and crackles a lot. So much so I had to check my installation! This is even...
Martin Piper
fnagaton
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Aug 21, 2003
12:55 pm
14495
Hi Pete, ... I can't argue with that, although if there's demand then xm and s3m support can be added in future. ... You're right. I will expand the list of...
James Daniels
j_r_daniels
Offline Send Email
Aug 21, 2003
10:45 am
14494
... gbadev archives, message 14266 arm-thumb-elf-gcc -O3 -mthumb -c blocksort.c blocksort.c: In function `mainSort': blocksort.c:805: internal compiler error:...
David Welch
dwelchgba
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Aug 21, 2003
10:45 am
14493
binutils 2.13.2.1 gcc-3.2.2 newlib 1.11.0 mingw 2.0.0-3 msys 1.0.8 Athlon 1.7mhz 512mb windows 2000 downloaded cygwin tonight (2003-08-20). I also ran this on...
David Welch
dwelchgba
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Aug 21, 2003
10:44 am
14492
... IIRC, 3.2 had some issues with some ARM targets that were fixed in 3.3, although I don't know if they affected arm7tdmi. ... Buggy where? With the compiler...
Pablo Bleyer Kocik
pablobleyer
Offline Send Email
Aug 20, 2003
7:37 pm
14491
... Attached is a benchmark comparison against Krawall which appears to support these speed claims. I ran the test on VisualBoyAdvance 1.5.1. I started with...
Pete Gonzalez
gonz1242
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Aug 20, 2003
7:36 pm
14490
I posted compile times a while back, mingw was quite a bit faster. I have a project/program that really works gcc, I will try to do another benchmark... Are...
David Welch
dwelchgba
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Aug 20, 2003
7:36 pm
14489
Hmmm, back when 3.3 came out, I tried it and posted info showing that gcc 3.3 was pretty buggy, so I reverted back to 3.2.2, and wanted to try 3.2.3 not 3.3...
David Welch
dwelchgba
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Aug 20, 2003
10:16 am
14488
... Dude, get with the times! The latest release is 3.3.1. :-D Seriously though, I was able to build 3.2 successfully under mingw. However, it seemed to run...
Pete Gonzalez
gonz1242
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Aug 20, 2003
10:15 am
14487
Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
Tharo Herberg
belial_nox
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Aug 20, 2003
10:14 am
14486
gcc-3.3. Here. Builds and works perfectly ;^) Which problems did you have? Regards. ... -- PabloBleyerKocik /"...I didn't want to be kissing Kevin Spacey. ...
Pablo Bleyer Kocik
pablobleyer
Offline Send Email
Aug 20, 2003
3:44 am
14485
Is anyone else having problems building gcc 3.2.3 under mingw (for arm)? I tried with ming 2.0.0 -3 and the latest 3.x rc4 and msys 1.9 I think it ...
David Welch
dwelchgba
Offline Send Email
Aug 19, 2003
6:06 pm
14484
wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
lx
lordBosh
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Aug 18, 2003
11:08 am
14483
Hi all, The Apex Audio System (AAS) is an extremely efficient audio mixer and Protracker MOD player for the GBA. Its main features are a low memory footprint...
James Daniels
j_r_daniels
Offline Send Email
Aug 18, 2003
11:08 am
14482
That's true (I worked on J&D) but the LISP dialect, GOAL, was actually compiled into R5900 native code, rather than being a scripting language. Even the...
Eddie Edwards
eddie@...
Send Email
Aug 17, 2003
6:02 pm
14481
Hey, nice demo. The link in your message doesn't work, so I just went through the files on scene.org and found it at http://www.scene.org/file_dl.php? ...
Dennis Kincheloe
dekutree65
Offline Send Email
Aug 17, 2003
5:35 pm
Messages 14481 - 14510 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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