Hi, I have a couple of questions about the latest incarnation of devkitadv. On our project, we're still using devkitadv 3(i think? gcc 3.0.2), and it has...
Hi, ... content. ... D:\Trend\Quarantine\2003-08-30\10-45->28.57692\DFImessagebody3f507238e15 c.tmp ... The problem is that I haven't sent an e-mail to gbadev...
Francis Lillie
francis_lillie@...
Aug 30, 2003 6:01 pm
14508
There resonable support for OS X on the software side of things. http://forum.gbadev.org has some recent posts on the subject; just search for 'Mac'. There is...
... Hi, I have not kept up on this stuff enough I guess. I didn't realize there was a USB linker available. I had kind of given up on OS X, but now maybe there...
Hi Martin, ... Ok, I'll investigate and see what I can do to increase the sound quality to Argonaut standards in future versions. -- Cheers, James. /\ apex...
Hi, If I'm not mistaken sprites with the same priorities as layers are always drawn above the corresponding layer. Shouldn't be that hard actually ;) Good...
Yeah I was comparing the quality of "Cream Of The Earth" with your demo and a quickly hacked together version with our internal engine on GBA. Those are the...
Hi all, I'm new to GBA programming, and have gone through all the tutorials on the PERN project. I'm trying to write a RPG demo, and am having some difficulty...
Hi Martin, ... Are you sure that's not the samples in the MOD that are at fault rather than the mixer? I just played CreamOfTheEarth.mod in both AAS and Winamp...
Hi, ... I believe I have now fixed this issue. It was caused by r13 being used by the mixer. This doesn't cause any problems with Single and Fast Interrupts...
... I can tell you that using cygwin to build DevKitAdvance itself takes about 90 minutes while using MinGW to build DevKitAdvance itself takes just over 60...
Jason Wilkins
fenix@...
Aug 21, 2003 4:06 pm
14496
Forgive me for saying but your downloadable demo really does sound ike it distorts and crackles a lot. So much so I had to check my installation! This is even...
Hi Pete, ... I can't argue with that, although if there's demand then xm and s3m support can be added in future. ... You're right. I will expand the list of...
binutils 2.13.2.1 gcc-3.2.2 newlib 1.11.0 mingw 2.0.0-3 msys 1.0.8 Athlon 1.7mhz 512mb windows 2000 downloaded cygwin tonight (2003-08-20). I also ran this on...
... IIRC, 3.2 had some issues with some ARM targets that were fixed in 3.3, although I don't know if they affected arm7tdmi. ... Buggy where? With the compiler...
... Attached is a benchmark comparison against Krawall which appears to support these speed claims. I ran the test on VisualBoyAdvance 1.5.1. I started with...
I posted compile times a while back, mingw was quite a bit faster. I have a project/program that really works gcc, I will try to do another benchmark... Are...
Hmmm, back when 3.3 came out, I tried it and posted info showing that gcc 3.3 was pretty buggy, so I reverted back to 3.2.2, and wanted to try 3.2.3 not 3.3...
... Dude, get with the times! The latest release is 3.3.1. :-D Seriously though, I was able to build 3.2 successfully under mingw. However, it seemed to run...
Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
gcc-3.3. Here. Builds and works perfectly ;^) Which problems did you have? Regards. ... -- PabloBleyerKocik /"...I didn't want to be kissing Kevin Spacey. ...
wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
Hi all, The Apex Audio System (AAS) is an extremely efficient audio mixer and Protracker MOD player for the GBA. Its main features are a low memory footprint...
That's true (I worked on J&D) but the LISP dialect, GOAL, was actually compiled into R5900 native code, rather than being a scripting language. Even the...
Eddie Edwards
eddie@...
Aug 17, 2003 6:02 pm
14481
Hey, nice demo. The link in your message doesn't work, so I just went through the files on scene.org and found it at http://www.scene.org/file_dl.php? ...