Helo. Its gone a while that the cartlib.c was modificated. Since we had published a small how-to Tutorial about using the catlib.c on www.devgba.de we have...
GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...
I had talked to Jeff a while back about adding support for programming my flash carts. I have been busy for a while and Im shure he has too. Can someone tell...
Heya, While things are slow on the list I might as well send a little msg about the development competition at http://gbadev.org... Quick facts: Two categories...
Hi, Just wondering if there are and tutorials or pointers on developing a font/text engine for an RPG game. I don't really know where to begin and I was just...
Hello, I must apologize for being a liar. Yes, a few days ago, I said on this list I had no time to work on my music and sound system called MASO System. The...
Finaly i want to try out the BLDCNT Register I could see an effekt on the newest VBA. First i set the BLDCNT ergo REG_BLDMOD register as followed: REG_BLDMOD =...
I did search the archive before posting... please forgive me if I missed the answer =) 512x512 pixel tile maps in text-mode bgs.... what good are they? ...
I would like to get an example in order to use crt0.s and enable Timer0 interrupt. I use DevKitAdvance and I have never properly enabled the TIMER0 interrupt....
Does anyone know how what CPU % Nintendo's player that come with the dev kit uses? My company's budget is extremely small, so for our first project we have to...
I am trying to get the details of how to talk (ie: read) the real- time clock on the EZFA cart. I am assuming it is going to require bit-banging on a gpio pin...
On the newlib side of things... I'm not familiar with newlib, so some if this may be off the wall, but if it sparks some ideas, I'll be happy :) There was...
Hello gbadev, I am using DevKitAdv r5 beta3. There is a problem with stream output from make files. If I run the following command from console then it works...
I've written a little game and want to add a save state to it. By writing to memory from 0xE000000 onwards a byte at a time I can see the values being written...
Here is what I have . official Nintendo eprom carts for GBA (yes also SP) . official Nintendo eprom carts for GBC They *DO REQUIRE* official Nintendo...
Hi all, I want to implement either a Multiboot image or ROM (or preferably, an easy switch between the two) which handles one or more of the 'magic' SWIs which...
Hi I'm planning on buying a 64Mb flash2advance bundle pack with a USB linker from success compu. I want to develop code using goldroad and load it into the...
hi, i cannot get the a flash2adanvce card working using linux. as i use the fl programm from devrs.com together with the parport cable which cam with the...
Hi all, I know it's been done before but it's been ages since I released anything, so here's a snapshot of something I'm working on. It's a rotating ...
Hi, I just came accross that news about the case opposing Nintendo to LikSang. I thought it might be of interest... So I guess people have to rush to FLinker ...
Will the multiboot cable still be available? Luckly for the hard core home brew person there are already plans for flash carts for the agb. As long as the...
2 Questions: 1) What registers are affected by using " bl" ? 2)How many times can I nest "BL" before I have problems? i.e. code bl there ;brach to sub...
Just a quick query; are there any USB linkers which have Mac OS X compatible software? If so, which? Does anybody have any recommendations? Also, does anybody...
In DKA5 beta 3, if you load a .elf file and try to step through the startup code using the disassembler, VisualBoy Advance crashes. There appears to be an...
I have seen several other posts along these lines, but no answers. I just got a Flash2Advance USB linker, and a F2A 256M cart. Testing seems to reveal that...