Hi, There are lot's of tricks to do that kind of effect.. depends a bit on what you want it to look. The basic effect is probably placing a y-flipped sprite ...
Heya, While things are slow on the list I might as well send a little msg about the development competition at http://gbadev.org... Quick facts: Two categories...
I had talked to Jeff a while back about adding support for programming my flash carts. I have been busy for a while and Im shure he has too. Can someone tell...
Daniel
webmaster@...
Aug 3, 2003 11:12 am
14461
There aren't any scripting languages in the Unix shell replacement sense, nor are there any 'interpreted' languages that I know of. But, there is Dragon Basic...
... there are actually a bunch of "embedded" script interpreters around.... i would personally suggest to have a look at "small", which is (as the name ...
... GBA. to an extent, i'm being devils advocate here! exactly what would the advantage be in using a scripting language implementation on the gba? I can see...
... not really...many games can work by just rewriting the actual graphics part. imagine anything along the lines of point-and-click adventures for example. ...
... Likewise, the core gameplay code (tetanus.c) of Tetanus On Drugs changed much less from PC to GBA than the I/O code did. Even on a 16 MHz machine, I/O...
How does small compare to LUA? Emil ... From: Groepaz To: gbadev@yahoogroups.com Sent: Monday, August 04, 2003 7:55 PM Subject: Re: [gbadev] Re: Scripting on...
... scripts are interpreted (also true if they are precompiled to bytecode), while C is compiled into actual machine language. other than that there is no real...
G> whats LUA ? :=P http://www.wikipedia.org/wiki/Lua -- porneL Have you ever imagined a world with no hypothetical situations? [ http://pornel.ldreams.net ] GG...
Hi. My two cents. ... In theory, not too much. In practice, overhead -- scripts are generally interpreted, usually at a bytecode level; scripting languages...
http://www.gatesboy.com/Lua/Documentation/ It looks like there's actually a LUA implementation for the GBA that you may want to check out. Btw, I'm a complete...
James Acres
james@...
Aug 12, 2003 2:40 pm
14472
... You can find many games written in python (not for the gba btw), which i think is great. Here you have the best of both worlds - a language which has a...
... The gbajunkie docs i remember being very good. Are you a complete newb to th gba or programming in general? If its programming in general the gba is not ...
GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...
Jamie Woodhouse
gbadevmailinglist@...
Aug 12, 2003 3:17 pm
14475
hi list, yup, there is an implementation of lua for gba. i made gbalua a long time ago mostly because i was wondering if it was possible, rather than because ...
Not a complete newbie to programming.. have experience with 80x86 assembly and pascal / c++.. It's been awhile since those days, but I don't have any trouble...
James Acres
james@...
Aug 12, 2003 3:18 pm
14477
Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Hey, nice demo. The link in your message doesn't work, so I just went through the files on scene.org and found it at http://www.scene.org/file_dl.php? ...
That's true (I worked on J&D) but the LISP dialect, GOAL, was actually compiled into R5900 native code, rather than being a scripting language. Even the...
Eddie Edwards
eddie@...
Aug 17, 2003 6:02 pm
14483
Hi all, The Apex Audio System (AAS) is an extremely efficient audio mixer and Protracker MOD player for the GBA. Its main features are a low memory footprint...
wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
gcc-3.3. Here. Builds and works perfectly ;^) Which problems did you have? Regards. ... -- PabloBleyerKocik /"...I didn't want to be kissing Kevin Spacey. ...