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Messages 14457 - 14486 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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14457
Hi, There are lot's of tricks to do that kind of effect.. depends a bit on what you want it to look. The basic effect is probably placing a y-flipped sprite ...
Collin van Ginkel
fleppes2001
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Aug 1, 2003
9:40 pm
14458
Heya, While things are slow on the list I might as well send a little msg about the development competition at http://gbadev.org... Quick facts: Two categories...
Simon B
simongba
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Aug 2, 2003
11:04 pm
14459
Hello I were wondering if there is any info on Scripting for the GBA....
JC Matthews
kreedskulls
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Aug 3, 2003
11:12 am
14460
I had talked to Jeff a while back about adding support for programming my flash carts. I have been busy for a while and Im shure he has too. Can someone tell...
Daniel
webmaster@...
Send Email
Aug 3, 2003
11:12 am
14461
There aren't any scripting languages in the Unix shell replacement sense, nor are there any 'interpreted' languages that I know of. But, there is Dragon Basic...
Raleigh Cross
crossraleigh
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Aug 3, 2003
5:37 pm
14462
... there are actually a bunch of "embedded" script interpreters around.... i would personally suggest to have a look at "small", which is (as the name ...
Groepaz
groepaz2000
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Aug 5, 2003
11:03 am
14463
... GBA. to an extent, i'm being devils advocate here! exactly what would the advantage be in using a scripting language implementation on the gba? I can see...
Colin Brown
colinraybrown
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Aug 9, 2003
4:52 pm
14464
... not really...many games can work by just rewriting the actual graphics part. imagine anything along the lines of point-and-click adventures for example. ...
Groepaz
groepaz2000
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Aug 11, 2003
8:06 pm
14465
... Likewise, the core gameplay code (tetanus.c) of Tetanus On Drugs changed much less from PC to GBA than the I/O code did. Even on a 16 MHz machine, I/O...
Damian Yerrick
yerricde
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Aug 12, 2003
11:37 am
14466
How does small compare to LUA? Emil ... From: Groepaz To: gbadev@yahoogroups.com Sent: Monday, August 04, 2003 7:55 PM Subject: Re: [gbadev] Re: Scripting on...
Emil Arkman
emil_arkman
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Aug 12, 2003
11:38 am
14467
... scripts are interpreted (also true if they are precompiled to bytecode), while C is compiled into actual machine language. other than that there is no real...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm
14468
... whats LUA ? :=P gpz...
Groepaz
groepaz2000
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Aug 12, 2003
12:01 pm
14469
G> whats LUA ? :=P http://www.wikipedia.org/wiki/Lua -- porneL Have you ever imagined a world with no hypothetical situations? [ http://pornel.ldreams.net ] GG...
porneL
pornelkurna
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Aug 12, 2003
12:41 pm
14470
Hi. My two cents. ... In theory, not too much. In practice, overhead -- scripts are generally interpreted, usually at a bytecode level; scripting languages...
Julian Squires
erovonket
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Aug 12, 2003
2:30 pm
14471
http://www.gatesboy.com/Lua/Documentation/ It looks like there's actually a LUA implementation for the GBA that you may want to check out. Btw, I'm a complete...
James Acres
james@...
Send Email
Aug 12, 2003
2:40 pm
14472
... You can find many games written in python (not for the gba btw), which i think is great. Here you have the best of both worlds - a language which has a...
Tom Badran
tb100badran
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Aug 12, 2003
2:49 pm
14473
... The gbajunkie docs i remember being very good. Are you a complete newb to th gba or programming in general? If its programming in general the gba is not ...
Tom Badran
tb100badran
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Aug 12, 2003
2:50 pm
14474
GBAtools is a new software development company, we specialize in asset creation tools and applications for professional Gameboy Advance developers. We are...
Jamie Woodhouse
gbadevmailinglist@...
Send Email
Aug 12, 2003
3:17 pm
14475
hi list, yup, there is an implementation of lua for gba. i made gbalua a long time ago mostly because i was wondering if it was possible, rather than because ...
Danjel Rydén
superike9000
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Aug 12, 2003
3:18 pm
14476
Not a complete newbie to programming.. have experience with 80x86 assembly and pascal / c++.. It's been awhile since those days, but I don't have any trouble...
James Acres
james@...
Send Email
Aug 12, 2003
3:18 pm
14477
Hey, Colin really had a good point there. If you still want to use scripts after Colin's email, I know of a scripting language called LUA that can be easily...
William Mallouk
wmallouk
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Aug 14, 2003
1:21 pm
14478
... Yup -- 100% portable ANSI C. I don't know if anyone has mentioned it here yet, but Lua is also tiny, and it's one of *the* fastest interpreted scripting...
Eric Tetz
erictetz
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Aug 14, 2003
4:50 pm
14479
Hello gbadev, We released our first GBA demo at Assembly'2003. It took the last (9th) place but this is pretty nice demo. Just download and enjoy. ...
Aleksey N. Malov
vivid_bwteam
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Aug 15, 2003
3:10 am
14480
apparently jak&daxter (on the ps2) was mostly written in lisp ...well, i thought that was cool, anyway :) ... ...
lx
lordBosh
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Aug 16, 2003
10:29 pm
14481
Hey, nice demo. The link in your message doesn't work, so I just went through the files on scene.org and found it at http://www.scene.org/file_dl.php? ...
Dennis Kincheloe
dekutree65
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Aug 17, 2003
5:35 pm
14482
That's true (I worked on J&D) but the LISP dialect, GOAL, was actually compiled into R5900 native code, rather than being a scripting language. Even the...
Eddie Edwards
eddie@...
Send Email
Aug 17, 2003
6:02 pm
14483
Hi all, The Apex Audio System (AAS) is an extremely efficient audio mixer and Protracker MOD player for the GBA. Its main features are a low memory footprint...
James Daniels
j_r_daniels
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Aug 18, 2003
11:08 am
14484
wow :) i guess that if you have a good enough compiler, that kind of approach will always work well... though it's totally OT, did working in lisp help the...
lx
lordBosh
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Aug 18, 2003
11:08 am
14485
Is anyone else having problems building gcc 3.2.3 under mingw (for arm)? I tried with ming 2.0.0 -3 and the latest 3.x rc4 and msys 1.9 I think it ...
David Welch
dwelchgba
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Aug 19, 2003
6:06 pm
14486
gcc-3.3. Here. Builds and works perfectly ;^) Which problems did you have? Regards. ... -- PabloBleyerKocik /"...I didn't want to be kissing Kevin Spacey. ...
Pablo Bleyer Kocik
pablobleyer
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Aug 20, 2003
3:44 am
Messages 14457 - 14486 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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