hi groepaz! hmmm... i can't find any info on "having to return" parts you have bought (especially cardridges which get sent around to publishers and testers). ...
... you hire the development kit itself just like you hire anything else that you get from nintendo. and no, i cant say where to find that info except in the ...
Sorry to break the imaginary and idealism bubble of most people. BUT! Life is not exactly as it seems and what you are taught in school is not what exactly...
nru
twkatx@...
Jul 1, 2003 6:11 pm
14400
... Nintendo allows developers to do this. Provided both parties are licensed developers, the license for the hardware can be transferred. -- Bob One Man Band...
... yes, and this threat was not about what you could get away with :o) gpz ps: and no, if the world would be black and white, ppl wouldnt tinker with ...
I've written a little game and want to add a save state to it. By writing to memory from 0xE000000 onwards a byte at a time I can see the values being written...
I can't be sure of the mechanism, but commercial ROMs include an embedded string, e.g. 'SRAM_V112' which I believe programming utilities look for to determine...
I've been porting Ulrich Hecht's Linux F2A linker code to OS X, and am about to the point where I need some other people to look at it. If you've got a USB F2A...
Hello gbadev, I am using DevKitAdv r5 beta3. There is a problem with stream output from make files. If I run the following command from console then it works...
... From: "Aleksey N. Malov" <vivid@...> ... Check to see if you have multiple copies of the cygwin1.dll on your machine. You should only have one. -...
This is probably related to the fact that Beta 3 does not have make.exe, sh.exe, and msys-1.0.dll in the best locations. I managed to solve most of the...
Jason Wilkins
fenix@...
Jul 9, 2003 11:55 pm
14408
From: "Aleksey N. Malov" <vivid@...> ... It looks like (I seem to remember seeing this as well) 'make' tries to run executables directly when the...
Jonathan Perret
jonathan.perret@...
Jul 9, 2003 11:56 pm
14409
... check if there is more than one cygwin1.dll (i think that was the name :=P) is on your system.... if two cygwin progs use different dll you will have ...
... DevKit Advance R5 does not use cygwin1.dll, it is a mingw executable that depends on msvcrt.dll The shell tools are lifted from msys, and depend on...
Jason Wilkins
fenix@...
Jul 10, 2003 11:40 am
14412
Well, I sure would like to do it... Hmmm... now when i think about it .... If one has one of the "2 player link cables", having the funny box in between to...
I did search the archive before posting... please forgive me if I missed the answer =) 512x512 pixel tile maps in text-mode bgs.... what good are they? ...
Hi, It's pretty simple.. if your game doesn't need maps larger than 512x512 you can just load it into memory and scroll through it without having to ...
Hi, I don't know about retail game, but my answer has two parts: 1) yes, you can do in 256x256 exactly the same thing, as with 512x512 (except it will cost you...
... One additional 256x256 screen will cost you 2kB (32*32*2 bytes) so that's not really a problem. Note that you can also select 512x256 and 256x512 maps. The...
Jan-Lieuwe Koopmans
jan-lieuwe@...
Jul 15, 2003 2:46 pm
14417
... Some games use hblank DMA shearing on the x scroll registers to simulate a 3D floor. For those, you do need a 512x256 map because the pixels displayed...
I am trying to get the details of how to talk (ie: read) the real- time clock on the EZFA cart. I am assuming it is going to require bit-banging on a gpio pin...
3.2% on a 4 channel mod at 24KHz? That's a bit slow isn't it?! I like these guys sound engine. http://consoleaudio.elmobo.com/ ... From: James Daniels...
Hello folks, ... Well, there's what's written and what it means ;) Let me give my point of view on the different options proposed by Console Audio. Driver 1 -...
Well, if you have ever written a mixer on the GBA you know there are certain constraints you can not get around. Only "Driver 4" is really usable for playing...
Sebastian Kienzl
zap@...
Jul 16, 2003 4:01 pm
14423
Actually, 3.2% cpu usage for module playing is extremely fast for gba. Please note that the 'Driver 1' on that website (technical section) is a cgb-sound...
Hi Martin, ... At first glance the stats look unbelievably impressive but I think I've figured out what they've done. I think they've included the GBA's four ...
... Payback's mixer is type 4. ... Admittedly Payback's code currently only supports Protracker MODs, but the 3.2% figure mentioned before does include the...