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Messages 14396 - 14425 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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14396
... interisting how you can sell something that you have to give back to nintendo after use.... care to explain? :o) gpz...
Groepaz
groepaz2000
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Jul 1, 2003
12:59 pm
14397
hi groepaz! hmmm... i can't find any info on "having to return" parts you have bought (especially cardridges which get sent around to publishers and testers). ...
Markus
vampy2000.geo
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Jul 1, 2003
1:44 pm
14398
... you hire the development kit itself just like you hire anything else that you get from nintendo. and no, i cant say where to find that info except in the ...
Groepaz
groepaz2000
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Jul 1, 2003
5:28 pm
14399
Sorry to break the imaginary and idealism bubble of most people. BUT! Life is not exactly as it seems and what you are taught in school is not what exactly...
nru
twkatx@...
Send Email
Jul 1, 2003
6:11 pm
14400
... Nintendo allows developers to do this. Provided both parties are licensed developers, the license for the hardware can be transferred. -- Bob One Man Band...
Bob Koon
onemanband_bob
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Jul 1, 2003
6:12 pm
14401
... yes, and this threat was not about what you could get away with :o) gpz ps: and no, if the world would be black and white, ppl wouldnt tinker with ...
Groepaz
groepaz2000
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Jul 1, 2003
6:40 pm
14402
I've written a little game and want to add a save state to it. By writing to memory from 0xE000000 onwards a byte at a time I can see the values being written...
David Sharp
davesharp2002
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Jul 6, 2003
3:02 am
14403
I can't be sure of the mechanism, but commercial ROMs include an embedded string, e.g. 'SRAM_V112' which I believe programming utilities look for to determine...
gb_feedback
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Jul 7, 2003
11:10 am
14404
I've been porting Ulrich Hecht's Linux F2A linker code to OS X, and am about to the point where I need some other people to look at it. If you've got a USB F2A...
eli curtz
ecurtz
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Jul 7, 2003
10:50 pm
14405
Hello gbadev, I am using DevKitAdv r5 beta3. There is a problem with stream output from make files. If I run the following command from console then it works...
Aleksey N. Malov
vivid_bwteam
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Jul 9, 2003
4:51 pm
14406
... From: "Aleksey N. Malov" <vivid@...> ... Check to see if you have multiple copies of the cygwin1.dll on your machine. You should only have one. -...
John Seghers
johnse98072
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Jul 9, 2003
11:55 pm
14407
This is probably related to the fact that Beta 3 does not have make.exe, sh.exe, and msys-1.0.dll in the best locations. I managed to solve most of the...
Jason Wilkins
fenix@...
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Jul 9, 2003
11:55 pm
14408
From: "Aleksey N. Malov" <vivid@...> ... It looks like (I seem to remember seeing this as well) 'make' tries to run executables directly when the...
Jonathan Perret
jonathan.perret@...
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Jul 9, 2003
11:56 pm
14409
... check if there is more than one cygwin1.dll (i think that was the name :=P) is on your system.... if two cygwin progs use different dll you will have ...
Groepaz
groepaz2000
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Jul 9, 2003
11:56 pm
14410
... set MAKE_MODE=UNIX that instructs make to call "bash" (or sh) for its subprocesses instead of using "command.com". gpz...
Groepaz
groepaz2000
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Jul 10, 2003
12:30 am
14411
... DevKit Advance R5 does not use cygwin1.dll, it is a mingw executable that depends on msvcrt.dll The shell tools are lifted from msys, and depend on...
Jason Wilkins
fenix@...
Send Email
Jul 10, 2003
11:40 am
14412
Well, I sure would like to do it... Hmmm... now when i think about it .... If one has one of the "2 player link cables", having the funny box in between to...
Jesse Paakkari
jessepjpaakkari
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Jul 13, 2003
9:07 pm
14413
I did search the archive before posting... please forgive me if I missed the answer =) 512x512 pixel tile maps in text-mode bgs.... what good are they? ...
thomyorke999
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Jul 15, 2003
1:47 pm
14414
Hi, It's pretty simple.. if your game doesn't need maps larger than 512x512 you can just load it into memory and scroll through it without having to ...
Collin van Ginkel
fleppes2001
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Jul 15, 2003
1:55 pm
14415
Hi, I don't know about retail game, but my answer has two parts: 1) yes, you can do in 256x256 exactly the same thing, as with 512x512 (except it will cost you...
Ped
ped7g
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Jul 15, 2003
2:16 pm
14416
... One additional 256x256 screen will cost you 2kB (32*32*2 bytes) so that's not really a problem. Note that you can also select 512x256 and 256x512 maps. The...
Jan-Lieuwe Koopmans
jan-lieuwe@...
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Jul 15, 2003
2:46 pm
14417
... Some games use hblank DMA shearing on the x scroll registers to simulate a 3D floor. For those, you do need a 512x256 map because the pixels displayed...
Damian Yerrick
yerricde
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Jul 16, 2003
1:24 am
14418
Hi folks, Sorry for the blatant self-promotion, but I've just posted a new status report on a GBA game I'm developing called Payback: ...
James Daniels
j_r_daniels
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Jul 16, 2003
1:24 am
14419
I am trying to get the details of how to talk (ie: read) the real- time clock on the EZFA cart. I am assuming it is going to require bit-banging on a gpio pin...
DanWalkowski
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Jul 16, 2003
1:24 am
14420
3.2% on a 4 channel mod at 24KHz? That's a bit slow isn't it?! I like these guys sound engine. http://consoleaudio.elmobo.com/ ... From: James Daniels...
Martin Piper
fnagaton
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Jul 16, 2003
10:26 am
14421
Hello folks, ... Well, there's what's written and what it means ;) Let me give my point of view on the different options proposed by Console Audio. Driver 1 -...
Greg Saugis
joelouiz
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Jul 16, 2003
4:01 pm
14422
Well, if you have ever written a mixer on the GBA you know there are certain constraints you can not get around. Only "Driver 4" is really usable for playing...
Sebastian Kienzl
zap@...
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Jul 16, 2003
4:01 pm
14423
Actually, 3.2% cpu usage for module playing is extremely fast for gba. Please note that the 'Driver 1' on that website (technical section) is a cgb-sound...
Stephen Stair
sgstair
Online Now Send Email
Jul 16, 2003
4:01 pm
14424
Hi Martin, ... At first glance the stats look unbelievably impressive but I think I've figured out what they've done. I think they've included the GBA's four ...
James Daniels
j_r_daniels
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Jul 16, 2003
5:43 pm
14425
... Payback's mixer is type 4. ... Admittedly Payback's code currently only supports Protracker MODs, but the 3.2% figure mentioned before does include the...
James Daniels
j_r_daniels
Offline Send Email
Jul 16, 2003
7:05 pm
Messages 14396 - 14425 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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