... Once I've built a ROM image with PogoShell's tools, I write it to my Visoly Flash Advance 256 Mbit cart by inserting the cart into the GBA, connecting the...
Hi, Just curious as to why you aren't interested in the Multiboot cables? The MBV2 programs Visoly carts just fine -- and not all that slow. Plus, if it's...
... The BIOS has access to the BIOS ROM, which runs at 32 bits 0 wait state. The only other memory in the GBA that's as fast is IWRAM, and that's tiny. ... Or...
Hello, I'm interested in buying a Flash Advance Linker to do some homebrew game development. I'm not interested in the Multiboot cables, just the packages for...
Heh -- I've never used the BIOS sound driver, but I would put my trust in rolling my own over the BIOS routines. In fact, that's what I did -- I wrote a 2/2...
I've been looking into the specifications for the GBA BIOS Sound Driver and realize that it would suffice for the bulding of any sort of .MOD/.S3M player atop...
... set it up. I have downloaded all the stuff from www.charmedlabs.com, but the insight debugger does not seem to support the device on LPT1. I am beginning...
Hi, All still a rumor.. and if it does become a reality no-one except Nintendo and close 3Rd parties will likely use it.. the carts are too expensive as it is...
... If your environment is properly installed, you should not get this error. Try using the DevKit-Advance-R5-Beta-3.lnk to start a shell and see if it works. ...
Jason Wilkins
fenix@...
Jun 11, 2003 9:52 pm
14356
Hi guys, I've just upgraded to DevKitAdv R5 Beta 3 today from the old R4 version that I've been using. I downloaded the files from SourceForge and unzipped...
Hi Guys, I have had an XPORT linker for ages and have just started trying to set it up. I have downloaded all the stuff from www.charmedlabs.com, but the...
I think you have the blend flag backwards -- if you set it in REG_BLDMOD, it affects all sprites no matter if the blend flag is set for the sprite. Don't set...
Hey, Im new to the world of gba development (so please, try to tolerate my newbeeness), got intrested reccently when I got a free Net GameDownloader with an...
The problem with VisualBoyAdvance was that I had the Disable SFX option ticked on the video menu. Now I've got it matching the real hardware, I'm still curious...
I've been trying to use the GBA hardware's special effects to adjust the brightness of selected sprites. I've got a demo that works exactly as I'd hoped on...
Yes is it happend. After a half year devGBA.de is now online again (url now - http://devgba.snowcristals.net). Including 2 new german Tutorials. First one is...
So there aren't any logic analyzer traces of the cart interface, does any one know the specifics of the timing? Access speeds for RAM and ROM, setup times,...
This is a bit off-topic, but I'd like to let folks know about a possible opportunity here in Seattle. I'm working for a company that is working on games for...
You should check out Ultimate Brain Games if you can. It has exactly what you are wanting to do. This has a couple of screenshots for example faces that can be...
... You'll have to learn how to plot pixels within tiles to create a pseudo all-points-addressable bitmap. ... Creating tile data on the fly is quite an...
Hello, I was just wondering if it is possible to have the GBA create image files that could be put with a saved game. I am a true beginner ;_; My Idea is ...
Are you able to try a different GBA? I doubt you would have access to another flash cart to try. Do you got your GBA on batts or plugged in? Could make a...
i tried both: - using Flash2Advance cable with the fl tool doesnt finds the the flash card. root@hunter fl # ./fl -w 500 -p demo.gba ERROR: Flash Advance...
Are you using a MBV2 cable or a Flash2Advance cable? I'm not really sure from what you wrote :) If you are using a MBV2 cable, you might need to use the -w...
... The VisualBoy Advance emulator has support for profiling. The data set is stored by the emulator and dumped to disk when the program exits. It's a very...