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#14338 From: David Voswinkel <d.voswinkel@...>
Date: Sun Jun 1, 2003 11:52 am
Subject: flash2advance linux problems
optixx2002
Offline Offline
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hi,

i cannot get the a flash2adanvce card working using linux.
as i use the fl programm from devrs.com together with the parport
cable which cam with  the card, the programm complains that it cannot find a
connected flash linker.

as i use a mbv2 cable ,bring the gba into mutliboot state and start
mb -p file ,i hear the jingle and the screen turns black iwth the r/w logo.
but thats it. mb responds something  'no flash card found'.
as i boot the gba with the flash card, i can see the gba loader 3.2
menu which is installed per default on the card. so dont think that
the card is broken.
neither stracing or playing with the fl and mb  switches gaves me a hint whats
going wrong.

maybe someone on this list can give me hint what iam doing
wrong.

regards david

#14337 From: porneL <pornel@...>
Date: Fri May 30, 2003 11:59 pm
Subject: Re: Re: weird, objpalette doesnt work in mappy.9!?
pornelkurna
Offline Offline
Send Email Send Email
 
>>   ((unsigned short*)0x05000200)[0]=12035;
DY> Actually, this sets color 256
DY> ((0x05000200 - 0x05000000)/sizeof(unsigned short)).

I ment color 0 of sprites palette, which, yes, is color 256 if you
think of palette as a whole.

DY> Color 256 is not normally used because it's the transparent color
DY> for sprites.  It may be aliased to color 0's register (as it was
DY> on the NES), or it may be aliased to something else.  I haven't
DY> tried to access color 256 on GBA hardware.

  same with 1 (257), gets assigned to color 129 (385)

> <snip>
DY> Does this result in the same binary?
yes.

6k, attached.


If there isn't any super-obvious thing that I've forgotten about I'll
just assume that is bug in mappy.


--
   regards, porneL

icy cucumber 145671338

#14336 From: "Damian Yerrick" <d_yerrick@...>
Date: Fri May 30, 2003 8:01 pm
Subject: Re: weird, objpalette doesnt work in mappy.9!?
yerricde
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, porneL <pornel@w...> wrote:
>
> .bin compiled from code below sets color 0 in visualboy,
> but sets color 128 in mappy. the very same bin!
>
>
> int main(void)
> {
>   ((unsigned short*)0x05000200)[0]=12035;
>   while(1);
> }

Actually, this sets color 256
((0x05000200 - 0x05000000)/sizeof(unsigned short)).

Color 256 is not normally used because it's the transparent color
for sprites.  It may be aliased to color 0's register (as it was
on the NES), or it may be aliased to something else.  I haven't
tried to access color 256 on GBA hardware.

Does this result in the same binary?

#define PALRAM ((unsigned short *)0x05000000)
int main(void)
{
   PALRAM[256]=12035;
   while(1);
}

--
Damian

#14335 From: Grenier Christian <spyhabs@...>
Date: Fri May 30, 2003 6:55 pm
Subject: Re: GBA SP and the development kit
spyhabs
Offline Offline
Send Email Send Email
 
You're right, i compiled the project. Thanks


--- Jason Wilkins <fenix@...> wrote:
> On Fri, 30 May 2003, Grenier Christian wrote:
>
> > This application has failed to start because
> > libiconv-2.fll was not found.
>
> That file is in the bin directory with gcc.  If the
> bin directory is in
> the path, then windows will find the dll.  If you
> don't have this
> file, then maybe it is in the core package, although
> I'm pretty sure it is
> in the gcc package.
>
> Look in cmd-sh.bat and user.bat to see how to setup
> the PATH.  Basically
> you just need to put the bin directory in to
> compile, and the tools
> directory for some extra stuff to help create
> portable make files.
>
> > Where can i find it in order to get working.
> >
> > Christian
> >
> >
> > --- Grenier Christian <spyhabs@...> wrote:
> > > Hi Jason,
> > >
> > > I installed DevKit Advance and i want to compile
> a
> > > small project with Visual Studio but i have to
> > > install
> > > some environment variables...  Where could i
> find
> > > the
> > > steps to follow in order to install it properly?
> > >
> > > I installed Cygwin too...
> > >
> > > Regards
> > >
> > > Christian
> > >
> > > --- Jason Wilkins <fenix@...> wrote:
> > > > On Fri, 30 May 2003, Grenier Christian wrote:
> > > >
> > > > > Now, i'm looking for a free compiler GCC,
> GNU
> > > for
> > > > > visual studio 6.0 Win XP.
> > > >
> > > > Then, I recommend DevKit Advance
> > > > (http://devkitadv.sourceforge.net/)
> > > > and
> > > > the GBA Project Appwizard
> > > > (http://www.gbadev.org/tools.php?section=misc)
> > > >
> > > >
> > > > > Thank you
> > > > >
> > > > > Christian
> > > > >
> > > > >
> > > > >
> > > > > __________________________________
> > > > > Do you Yahoo!?
> > > > > Yahoo! Calendar - Free online calendar with
> sync
> > > > to Outlook(TM).
> > > > > http://calendar.yahoo.com
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > Your use of Yahoo! Groups is subject to
> > > > http://docs.yahoo.com/info/terms/
> > > > >
> > > > >
> > > >
> > > > --
> > > >            The Phoenix - NekoCo - The Artistic
> > > > Intuition Company
> > > >
> > >
> >
>
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms
> > > >
> > > >
> > > >
> > >
> > >
> > > __________________________________
> > > Do you Yahoo!?
> > > Yahoo! Calendar - Free online calendar with sync
> to
> > > Outlook(TM).
> > > http://calendar.yahoo.com
> > >
> > >
> >
> >
> > __________________________________
> > Do you Yahoo!?
> > Yahoo! Calendar - Free online calendar with sync
> to Outlook(TM).
> > http://calendar.yahoo.com
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
>
> --
>            The Phoenix - NekoCo - The Artistic
> Intuition Company
>
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms
>
>
>


__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

#14334 From: Jason Wilkins <fenix@...>
Date: Fri May 30, 2003 6:59 pm
Subject: Re: GBA SP and the development kit
fenix@...
Send Email Send Email
 
I would also reply with RTFM, the problem is that I have not written one
^_^

STFW however is quite a different matter.  "devkit advance visual studio"
uncovers quite a bit of help from Google.

I guess he has just caught me in a good mood.

#14333 From: Jason Wilkins <fenix@...>
Date: Fri May 30, 2003 6:33 pm
Subject: Re: GBA SP and the development kit
fenix@...
Send Email Send Email
 
On Fri, 30 May 2003, Grenier Christian wrote:

> This application has failed to start because
> libiconv-2.fll was not found.

That file is in the bin directory with gcc.  If the bin directory is in
the path, then windows will find the dll.  If you don't have this
file, then maybe it is in the core package, although I'm pretty sure it is
in the gcc package.

Look in cmd-sh.bat and user.bat to see how to setup the PATH.  Basically
you just need to put the bin directory in to compile, and the tools
directory for some extra stuff to help create portable make files.

> Where can i find it in order to get working.
>
> Christian
>
>
> --- Grenier Christian <spyhabs@...> wrote:
> > Hi Jason,
> >
> > I installed DevKit Advance and i want to compile a
> > small project with Visual Studio but i have to
> > install
> > some environment variables...  Where could i find
> > the
> > steps to follow in order to install it properly?
> >
> > I installed Cygwin too...
> >
> > Regards
> >
> > Christian
> >
> > --- Jason Wilkins <fenix@...> wrote:
> > > On Fri, 30 May 2003, Grenier Christian wrote:
> > >
> > > > Now, i'm looking for a free compiler GCC, GNU
> > for
> > > > visual studio 6.0 Win XP.
> > >
> > > Then, I recommend DevKit Advance
> > > (http://devkitadv.sourceforge.net/)
> > > and
> > > the GBA Project Appwizard
> > > (http://www.gbadev.org/tools.php?section=misc)
> > >
> > >
> > > > Thank you
> > > >
> > > > Christian
> > > >
> > > >
> > > >
> > > > __________________________________
> > > > Do you Yahoo!?
> > > > Yahoo! Calendar - Free online calendar with sync
> > > to Outlook(TM).
> > > > http://calendar.yahoo.com
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Your use of Yahoo! Groups is subject to
> > > http://docs.yahoo.com/info/terms/
> > > >
> > > >
> > >
> > > --
> > >            The Phoenix - NekoCo - The Artistic
> > > Intuition Company
> > >
> >
> DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms
> > >
> > >
> > >
> >
> >
> > __________________________________
> > Do you Yahoo!?
> > Yahoo! Calendar - Free online calendar with sync to
> > Outlook(TM).
> > http://calendar.yahoo.com
> >
> >
>
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
> http://calendar.yahoo.com
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

--
            The Phoenix - NekoCo - The Artistic Intuition Company
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms

#14332 From: "TJ" <comfortably_numb_@...>
Date: Fri May 30, 2003 6:28 pm
Subject: Re: GBA SP and the development kit
treyjazz2k2
Offline Offline
Send Email Send Email
 
Have you done any searching on the web on any of the questions you've asked on
this list? If this were linux help you would be getting flamed with STFW and
RTFM. Not to mention you don't have to wait for a reply, which you probably
won't keep getting if you constantly bombard the list with questions like these.
   ----- Original Message -----
   From: Grenier Christian
   To: gbadev@yahoogroups.com
   Sent: Friday, May 30, 2003 12:43 PM
   Subject: Re: [gbadev] GBA SP and the development kit


   Hi,

   i use the GBA project appwizard and i got an error.

   This application has failed to start because
   libiconv-2.fll was not found.

   Where can i find it in order to get working.

   Christian

#14331 From: Grenier Christian <spyhabs@...>
Date: Fri May 30, 2003 5:43 pm
Subject: Re: GBA SP and the development kit
spyhabs
Offline Offline
Send Email Send Email
 
Hi,

i use the GBA project appwizard and i got an error.

This application has failed to start because
libiconv-2.fll was not found.

Where can i find it in order to get working.

Christian


--- Grenier Christian <spyhabs@...> wrote:
> Hi Jason,
>
> I installed DevKit Advance and i want to compile a
> small project with Visual Studio but i have to
> install
> some environment variables...  Where could i find
> the
> steps to follow in order to install it properly?
>
> I installed Cygwin too...
>
> Regards
>
> Christian
>
> --- Jason Wilkins <fenix@...> wrote:
> > On Fri, 30 May 2003, Grenier Christian wrote:
> >
> > > Now, i'm looking for a free compiler GCC, GNU
> for
> > > visual studio 6.0 Win XP.
> >
> > Then, I recommend DevKit Advance
> > (http://devkitadv.sourceforge.net/)
> > and
> > the GBA Project Appwizard
> > (http://www.gbadev.org/tools.php?section=misc)
> >
> >
> > > Thank you
> > >
> > > Christian
> > >
> > >
> > >
> > > __________________________________
> > > Do you Yahoo!?
> > > Yahoo! Calendar - Free online calendar with sync
> > to Outlook(TM).
> > > http://calendar.yahoo.com
> > >
> > >
> > >
> > >
> > >
> > > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> > >
> > >
> >
> > --
> >            The Phoenix - NekoCo - The Artistic
> > Intuition Company
> >
>
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms
> >
> >
> >
>
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to
> Outlook(TM).
> http://calendar.yahoo.com
>
>


__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

#14330 From: Grenier Christian <spyhabs@...>
Date: Fri May 30, 2003 3:43 pm
Subject: Re: GBA SP and the development kit
spyhabs
Offline Offline
Send Email Send Email
 
Hi Jason,

I installed DevKit Advance and i want to compile a
small project with Visual Studio but i have to install
some environment variables...  Where could i find the
steps to follow in order to install it properly?

I installed Cygwin too...

Regards

Christian

--- Jason Wilkins <fenix@...> wrote:
> On Fri, 30 May 2003, Grenier Christian wrote:
>
> > Now, i'm looking for a free compiler GCC, GNU for
> > visual studio 6.0 Win XP.
>
> Then, I recommend DevKit Advance
> (http://devkitadv.sourceforge.net/)
> and
> the GBA Project Appwizard
> (http://www.gbadev.org/tools.php?section=misc)
>
>
> > Thank you
> >
> > Christian
> >
> >
> >
> > __________________________________
> > Do you Yahoo!?
> > Yahoo! Calendar - Free online calendar with sync
> to Outlook(TM).
> > http://calendar.yahoo.com
> >
> >
> >
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
>
> --
>            The Phoenix - NekoCo - The Artistic
> Intuition Company
>
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms
>
>
>


__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

#14329 From: Jason Wilkins <fenix@...>
Date: Fri May 30, 2003 2:23 pm
Subject: Re: GBA SP and the development kit
fenix@...
Send Email Send Email
 
On Fri, 30 May 2003, Grenier Christian wrote:

> Now, i'm looking for a free compiler GCC, GNU for
> visual studio 6.0 Win XP.

Then, I recommend DevKit Advance (http://devkitadv.sourceforge.net/)
and
the GBA Project Appwizard (http://www.gbadev.org/tools.php?section=misc)


> Thank you
>
> Christian
>
>
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
> http://calendar.yahoo.com
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

--
            The Phoenix - NekoCo - The Artistic Intuition Company
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms

#14328 From: Jason Wilkins <fenix@...>
Date: Fri May 30, 2003 2:18 pm
Subject: Warning about STL
fenix@...
Send Email Send Email
 
I spent 3 or 4 days tracking down what appeared to be a bug in malloc/free
or STL.  It turned out to be how it is designed.

The default STL allocator in DevKit Advance R5, and probably R4 as well,
uses memory in a way which could permenantly fragment memory.

In order to speed up allocation of container nodes, which are small, it
will grab bigger chunks of memory than it needs, and then allocate several
nodes out of that pool.  If you allocate one node at a time, and your node
contains pointers which you fill in with more dynamic memory, then you
will end up interleaving the memory pools used by STL and your own
allocations.

When you erase a container node, it will be freed in the STL pool, but not
from the main heap.  So, after allocating a long list of pointers to
objects, you may end up with memory that looks like this:

stl memory pool for 5 container nodes
object
object
object
object
object
stl memory pool for 5 more objects
object
object
object
object
object
stl memory pool for 5 more objects
object
object

After you free the objects, STL will keep the memory pools around to be
reused by other containers.  From reading the code, it looks like it will
NEVER free this memory.  If you fill up memory this way, then you will not
be able to allocate enough memory for an object bigger than the gap
between the memory pools.

I see four ways to work around this.  If you want speed, and that is what
this memory pool method gives you, then you need to allocate as many nodes
as you think you will need in advance.  That leads to the stl memory pool
being contigous.

The other way is to specify an alternate allocator for your container:

std::list<int *, __malloc_alloc_template<0> > my_list;

This will tell the list to use an allocator based on malloc that
immediately allocates one list node (in this case, 12 bytes) at a time
instead of only asking for memory every 10 nodes or so like the default
allocator.  It will also call free when you erase the node.  This is
probably a bit slower.

(The zero parameter in the malloc alloc template just allows you to have
multiple instances of the same template, the template has an error handler
you can set, and this would allow you to set different handlers on
different instances of the template)

The third way would be to write your own custom allocator.  I don't think
they are that complicated, but I've never done it.

Another way would be for the you to provide an environment with the
variable GLIBCPP_FORCE_NEW in it.  You can do this by providing a
definition of the variable 'environ' like this:

static char *my_environ[] = { "GLIBCPP_FORCE_NEW=1", 0 };
char **environ = &my_environ[0];

You can do this to port other programs which use environment variables as
well.

--
            The Phoenix - NekoCo - The Artistic Intuition Company
DevKitAdvance*MirrorReflex*Teapot*PhoenixQuake*Caelius*Zen-X*InfiniteRealms

#14327 From: Grenier Christian <spyhabs@...>
Date: Fri May 30, 2003 1:39 pm
Subject: Re: GBA SP and the development kit
spyhabs
Offline Offline
Send Email Send Email
 
I ordered the cable from www.success-hk.com.

Now, i'm looking for a free compiler GCC, GNU for
visual studio 6.0 Win XP.

Thank you

Christian



__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

#14326 From: Grenier Christian <spyhabs@...>
Date: Fri May 30, 2003 10:34 am
Subject: Re: GBA SP and the development kit
spyhabs
Offline Offline
Send Email Send Email
 
Ok it's not really what i want. 7000 it's really too
expensive for me. I'm looking for the Visoly flash
cart with the programmer (FlashAdvance) for USB or LPT
it's not a problem.

I want to order it from a web site.  Thanks


> commercial devkit:  www.warioworld.com though you
> need to be an licenced
> developer and have $6950.00 lying around somewhere
>
> I don't know if they still carry the lpt version but
> http://www.success-hk.com/ might be worth a try
>
> HTH,
>
> Willem
>
>
>


__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

#14325 From: BigRedPimp <bigredpimp@...>
Date: Thu May 29, 2003 11:46 pm
Subject: Re: GBA SP and the development kit
biggierp
Online Now Online Now
Send Email Send Email
 
The GBA SP is the same thing as the regular GBA, with the addition of
a frontlit screen, rechargable battery & better portability but minus a
headphone jack. To
make up for that, there is an EXT2 port which allows you to use either
a headphone adaptor or the AC charger that comes with it. Anything you
do for the GBA is basically going to work on the SP.

Thursday, May 29, 2003, 6:20:53 PM, Grenier Christian wrote:

GC> Hello,

GC> Where can i find the GBA SP features, communication
GC> port (16 bits, 32 bits, UART, etc.) information.  

GC> What's the difference between the new one and the
GC> original GBA?  I want to know if the programmation is
GC> the same between these 2 products.

GC> I want to buy the SP version and i have already
GC> programmed with the original one.  Is that easier or
GC> similar with the new one?

GC> Do you know a web site where could i buy the
GC> commercial development kit... The visoly flash cart
GC> (32 or 64 MB)\LPT programmer with the software.

GC> Regards   


[SNIP]

#14324 From: "Willem Kokke" <wkokke@...>
Date: Thu May 29, 2003 11:37 pm
Subject: Re: GBA SP and the development kit
thezensunni
Online Now Online Now
Send Email Send Email
 
> Where can i find the GBA SP features, communication
> port (16 bits, 32 bits, UART, etc.) information.

Same place as for the original GBA
http://www.work.de/nocash/gbatek.htm#communicationports

> What's the difference between the new one and the
> original GBA?  I want to know if the programmation is
> the same between these 2 products.

Exactly the same

> I want to buy the SP version and i have already
> programmed with the original one.  Is that easier or
> similar with the new one?

Exactly the same

> Do you know a web site where could i buy the
> commercial development kit... The visoly flash cart
> (32 or 64 MB)\LPT programmer with the software.

commercial devkit:  www.warioworld.com though you need to be an licenced
developer and have $6950.00 lying around somewhere

I don't know if they still carry the lpt version but
http://www.success-hk.com/ might be worth a try

HTH,

Willem

#14323 From: porneL <pornel@...>
Date: Thu May 29, 2003 10:30 pm
Subject: weird, objpalette doesnt work in mappy.9!?
pornelkurna
Offline Offline
Send Email Send Email
 
.bin compiled from code below sets color 0 in visualboy,
but sets color 128 in mappy. the very same bin!


int main(void)
{
   ((unsigned short*)0x05000200)[0]=12035;
   while(1);
}

compiles to:


@ Generated by gcc 3.0.2 (DevKit-Advance) for ARM/elf
         .file   "test.c"
         .text
         .align  2
         .global main
         .type   main,function
main:
         @ args = 0, pretend = 0, frame = 0
         @ frame_needed = 1, current_function_anonymous_args = 0
         mov     ip, sp
         stmfd   sp!, {fp, ip, lr, pc}
         sub     fp, ip, #4
         bl      __gccmain
         mov     r3, #83886080
         add     r3, r3, #512
         mov     r2, #12032
         add     r2, r2, #3
         strh    r2, [r3, #0]    @ movhi
.L2:
         b       .L2
.Lfe1:
         .size   main,.Lfe1-main



but other bins work fine in mappy. I've compiled my other, larger code
with same compiler, same options... and works! impossible things happen?


--
   regards, porneL

icy cucumber 145671338

#14322 From: Grenier Christian <spyhabs@...>
Date: Thu May 29, 2003 10:20 pm
Subject: GBA SP and the development kit
spyhabs
Offline Offline
Send Email Send Email
 
Hello,

Where can i find the GBA SP features, communication
port (16 bits, 32 bits, UART, etc.) information.

What's the difference between the new one and the
original GBA?  I want to know if the programmation is
the same between these 2 products.

I want to buy the SP version and i have already
programmed with the original one.  Is that easier or
similar with the new one?

Do you know a web site where could i buy the
commercial development kit... The visoly flash cart
(32 or 64 MB)\LPT programmer with the software.

Regards



__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

#14321 From: "Damian Yerrick" <d_yerrick@...>
Date: Thu May 29, 2003 4:02 am
Subject: Re: Logic analyzer traces
yerricde
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, "Mike McCormack"
<mike.mccormack@v...> wrote:
> I've searched but come up dry - rumor has it that someone has
already
> captured cart cycles from a GBA.  Does anyone have the captures or
> have they evaporated?  I'd like to craft a custom cart and would
> prefer not to have to capture the bus cycles myself.

The low 16 bits of the address bus are multiplexed with the
data bus.  There are pins for R/W and selecting address, data,
or save data.

AmPz design may help you:
http://www.hh.se/stud/d99tibr/

And so will everything else on the Rainbow Page:
http://www.ziegler.desaign.de/GBA/gba.htm

--
Damian

#14320 From: "Mike McCormack" <mike.mccormack@...>
Date: Wed May 28, 2003 7:47 pm
Subject: Logic analyzer traces
nbxmike
Offline Offline
Send Email Send Email
 
I've searched but come up dry - rumor has it that someone has already
captured cart cycles from a GBA.  Does anyone have the captures or
have they evaporated?  I'd like to craft a custom cart and would
prefer not to have to capture the bus cycles myself.

Thanks

#14319 From: The Blue Hippo <sega@...>
Date: Wed May 28, 2003 6:40 pm
Subject: Re: Flash Linker Advance
the_blue_hippo
Offline Offline
Send Email Send Email
 
I found the cable.  He had it with his Mom's old computer.  I guess that's why
it didn't work for him.  I had no idea that the wiring were different. LOL...  I
may know a lot about Gameboys, but I'm pretty dumb when it comes to PCs
sometimes.

Peace

Jason

--- "TJ" <comfortably_numb_@...> wrote:
>Your minister lost it? How strange... Anyway, no you can't use a modem cable as
the wiring is VERY different. The cables used for the flash linker are just
extension cables for printers. Not trying to endorse anyone, just using this as
an example: you can get a cable that will work for the linker here
http://www.greatcables.com/product.asp?dept%5Fid=D&item=`0%2D06%2DM+++++++&mscss\
id==R0GJ73W7DE0A8JLM3ARS7M70WEDRFU34. Very cheap to replace luckily, just hard
to find at a local store.
>
>  ----- Original Message -----
>  From: The Blue Hippo
>  To: gbadev@yahoogroups.com
>  Sent: Saturday, May 24, 2003 1:26 AM
>  Subject: [gbadev] Flash Linker Advance
>
>
>  Hi,
>
>  I've been busy recently networking the Baptist Student Union with Linux.  (I
actually live there now until I get married in July).  Anyway, I've been busy. 
I noticed that some things never change on this mailing list, and that's a good
thing.  I feel it's time to do some GBA work.
>
>  My question would be this.  What kind of db25 cable should I get to hook my
fash linker to my computer.  The BSU campus minister lost my cable and so I was
wondering if I could just use a null modem cable.
>
>  Anyway, a little 411 on this would be nice.
>
>  Thanks,
>
>  The Riverhorse
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

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#14318 From: "Tharo Herberg" <tharo@...>
Date: Wed May 28, 2003 9:16 am
Subject: Re: Visoly Flash Advance
belial_nox
Offline Offline
Send Email Send Email
 
Hehe, that i tried 6 monst ago, too.
Buy it per ebay or from a other coder. ... official or in shops u have absolutly no chance anymore.
 
dummyNewBee
----- Original Message -----
From: Droid
Sent: Wednesday, May 28, 2003 10:27 AM
Subject: [gbadev] Visoly Flash Advance

Hi all,
does anyone know where I can buy a Visoly Flash Advance kit right
now? I also wish to know if you have tried the GBA XG-FLASH. How does
it work? Is it compatible with Visoly's carts?
Thanks in advance for your help.

Marco





Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

#14317 From: "Droid" <droidm@...>
Date: Wed May 28, 2003 8:27 am
Subject: Visoly Flash Advance
droidagb
Offline Offline
Send Email Send Email
 
Hi all,
does anyone know where I can buy a Visoly Flash Advance kit right
now? I also wish to know if you have tried the GBA XG-FLASH. How does
it work? Is it compatible with Visoly's carts?
Thanks in advance for your help.

Marco

#14316 From: "TJ" <comfortably_numb_@...>
Date: Sat May 24, 2003 5:17 pm
Subject: Re: Flash Linker Advance
treyjazz2k2
Offline Offline
Send Email Send Email
 
Your minister lost it? How strange... Anyway, no you can't use a modem cable as
the wiring is VERY different. The cables used for the flash linker are just
extension cables for printers. Not trying to endorse anyone, just using this as
an example: you can get a cable that will work for the linker here
http://www.greatcables.com/product.asp?dept%5Fid=44&item=600%2D06%2DM+++++++&msc\
ssid=R0GJ73W7DE0A8JLM3ARS7M70WEDRFU34. Very cheap to replace luckily, just hard
to find at a local store.

   ----- Original Message -----
   From: The Blue Hippo
   To: gbadev@yahoogroups.com
   Sent: Saturday, May 24, 2003 1:26 AM
   Subject: [gbadev] Flash Linker Advance


   Hi,

   I've been busy recently networking the Baptist Student Union with Linux.  (I
actually live there now until I get married in July).  Anyway, I've been busy. 
I noticed that some things never change on this mailing list, and that's a good
thing.  I feel it's time to do some GBA work.

   My question would be this.  What kind of db25 cable should I get to hook my
fash linker to my computer.  The BSU campus minister lost my cable and so I was
wondering if I could just use a null modem cable.

   Anyway, a little 411 on this would be nice.

   Thanks,

   The Riverhorse

#14315 From: "Howard Nager" <HNager@...>
Date: Sat May 24, 2003 1:42 am
Subject: memory management
HNager@...
Send Email Send Email
 
just curious to see if anybody has written any functions and/or singletons to
handle the placement of maps and tiles in vram. And on a similar note, sprites.
So if I have two sprites (each with 3 'frames') I don't have to write:

for(loop = 0; loop < 384; loop++) //load 1st sprite image data

{

OAMData[loop] = pacanimData[loop];

}

for(loop = 384; loop < 768; loop++) //load 2nd sprite image data

{

OAMData[loop] = ghostanimData[loop-384];

}

and to keep going witht he same example - instead of having to keep track of
frame markers (below) have it be a query to that class.

pacman.spriteFrame[0] = 0; //set the frame markers

pacman.spriteFrame[1] = 8;

pacman.spriteFrame[2] = 16;


if there are any tools/libraries floating around that'd also be appreciated.
thanks, Howard

#14314 From: The Blue Hippo <sega@...>
Date: Sat May 24, 2003 6:26 am
Subject: Flash Linker Advance
the_blue_hippo
Offline Offline
Send Email Send Email
 
Hi,

I've been busy recently networking the Baptist Student Union with Linux.  (I
actually live there now until I get married in July).  Anyway, I've been busy. 
I noticed that some things never change on this mailing list, and that's a good
thing.  I feel it's time to do some GBA work.

My question would be this.  What kind of db25 cable should I get to hook my fash
linker to my computer.  The BSU campus minister lost my cable and so I was
wondering if I could just use a null modem cable.

Anyway, a little 411 on this would be nice.

Thanks,

The Riverhorse

_____________________________________________________________
Get your own FREE @world-of-nintendo.com e-mail address at
http://www.world-of-nintendo.com/nintendo/mail.shtml

_____________________________________________________________
Select your own custom email address for FREE! Get you@... w/No Ads,
6MB, POP & more! http://www.everyone.net/selectmail?campaign=tag

#14313 From: Jason Wilkins <fenix@...>
Date: Thu May 22, 2003 9:41 pm
Subject: Re: Re: eheap start
fenix@...
Send Email Send Email
 
On Thu, 22 May 2003, Thomas wrote:

> Yeah, that's what I was looking for.  Thanks. :)  It also seems that
>
> extern char end;

This value will not be the same if __gba_iwram_heap is defined.  At least,
this is true in the latest devkit.

#14312 From: "Thomas" <sorcererxiii@...>
Date: Thu May 22, 2003 4:28 pm
Subject: Re: eheap start
SorcererXIII
Offline Offline
Send Email Send Email
 
Yeah, that's what I was looking for.  Thanks. :)  It also seems that

extern char end;

has the same address . . . perhaps this value is better for general
use (for compatibility with projects that don't have the heap in
ewram)?

Tom



--- In gbadev@yahoogroups.com, Jason Wilkins <fenix@i...> wrote:
> On Wed, 21 May 2003, Thomas wrote:
>
> > Does anyone know how to find out the value of __eheap_start at
> > runtime?  It seems to me that malloc needs this info to work, and
> > yet, I'm having trouble finding it.  Thanks!
> >
> > Tom
>
> You mean the *address* of __eheap_start.
>
> extern char __eheap_start[];
>
>
> I have changed the name of this symbol to __ewram_break in DKA-R5-B3

#14311 From: Jason Wilkins <fenix@...>
Date: Wed May 21, 2003 11:10 pm
Subject: Re: eheap start
fenix@...
Send Email Send Email
 
On Wed, 21 May 2003, Thomas wrote:

> Does anyone know how to find out the value of __eheap_start at
> runtime?  It seems to me that malloc needs this info to work, and
> yet, I'm having trouble finding it.  Thanks!
>
> Tom

You mean the *address* of __eheap_start.

extern char __eheap_start[];


I have changed the name of this symbol to __ewram_break in DKA-R5-B3

#14309 From: "Damian Yerrick" <d_yerrick@...>
Date: Wed May 21, 2003 6:10 pm
Subject: Re: Playstation Portable
yerricde
Offline Offline
Send Email Send Email
 
--- In gbadev@yahoogroups.com, "Jason Wilkins" <fenix@i...> wrote:
> From: "Damian Yerrick" <d_yerrick@h...>
> > To console makers, homebrew developers *are* pirates because they
> > could be buying licensed games instead of developing and running
> > their own games.
>
> Has anyone actually ever said that?

Start with Sega's position in Sega v. Accolade (the logo-in-header
case, decided in Accolade's favor) and Nintendo's position in
Atari v. Nintendo (the Tengen case, decided in Nintendo's favor
because of Atari's unclean hands with respect to obtaining the
10NES source code).

> people who love the system and games so much that they want to
> develope their own games will probably buy lots of games.

They'll download Tetanus On Drugs and Tet*is Advance instead of
buying Tetris Worlds.  They'll download Vitamins instead of buying
GameCube Puzzle Collection (which can multiboot Dr. Mario into the
GBA's EWRAM).  They'll download GNOME vs KDE (a partial NES clone
of FCI's Panel Action Bingo) and run it in PocketNES instead of
buying Panel Action Bingo.

And yes, I have bought over a dozen puzzle games for Nintendo
platforms just to clone them.

> I have 15 GBA games,
> and I'm sure many people here would laugh at such a low number.

I'm going to have over 200, most of them made in Wario, by the
end of May. Beat that.

> Of course, these people consider buying used games to be 'piracy'

In Japan, they're correct.  Under Japanese copyright law, the
copyright owner retains the right to prevent any other person
from transferring a copy of an audiovisual work such as a movie
or a video game.

--
Damian

#14308 From: Jay <jay@...>
Date: Wed May 21, 2003 5:44 pm
Subject: Re: Re: Playstation Portable
boolaala10
Offline Offline
Send Email Send Email
 
On Wed, 21 May 2003 04:01:52 -0000, you wrote:

>--- In gbadev@yahoogroups.com, Jason Wilkins <fenix@i...> wrote:
>> Unfortunely, pirate-friendly == developer-friendly
>
>To console makers, homebrew developers *are* pirates because they
>could be buying licensed games instead of developing and running
>their own games.

	 No, that is simply nonsense... you can't be a pirate if you
haven't ripped anything off ! More like homebrew dev'rs are
*potential* customers ! You could also argue that without the homebrew
scene, alot of people wouldn't have bought any hardware !

	 As for the piracy arguement, I'd say the console makers and
publishers considerably overstate their arguement... from my point of
view.. 99% of titles released today simply *aren't* worth the cost of
a blank disc to pirate... The odd title stands out from the crowd..
Vice City being the only one that springs to mind this year.......(for
ps2 at least).

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